Category Archives: Tech/Games

Does watching violent media or playing video games cause aggresion?

By: Abdihakim Mohamoud

Despite popular belief, violent media or video games have little to no correlation with aggressive behavior. Various sources have shown that the vast majority of young people do not show changes in anger levels when either viewing or playing violent video games. In fact, an article from Onlinelibrary.wiley.com revealed that these games carry several benefits, from increasing cognitive thinking to stimulating feelings of joy and happiness.

A study was conducted at ISU in which 275 college-aged men were tested by playing different violence levels in the same game. The men’s aggression levels were measured, and the results were overwhelming. The results were described as “15 minutes of violent and difficult gameplay on aggressive behavior may be small and indistinguishable from zero”, essentially proving there is little to no association.

While the thought of violent video games offering positive feelings and thoughts may sound absurd, it’s more than common.

According to an article from Liebertpub.com, evidence exists that these video games offer mood-boosting and stress-reducing effects. They are a pastime that allows a temporary feeling of joy and accomplishment when one completes a difficult task.

Regarding the counter argument, an article from APA.org stated that violent behavior is indeed linked with violent video games. A study also proved that the amount of time spent playing video games was correlated with lower academic grades in college.

So, while most violent media have little effect on aggressive behavior, it has been demonstrated that it has some effect on behavior and academics.

It is being proven time and time again that, contrary to many beliefs, and even some evidence pointing in the other direction, playing or consuming violent games or media does not affect aggression levels.

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Tech superpowers at war

By: Reed Morris

In early January of 2022, Microsoft kicked off the new year by purchasing the video game development company Activision Blizzard for $68.7 billion in cash. The acquisition marked a major turning point of the ongoing “Console War” in the gaming industry.

Microsoft, who owns Xbox, now also owns one of the biggest game development companies in the world. Along with purchasing the company, they also acquired all IPs (Intellectual Properties) associated with Activision Blizzard. This includes well known games such as the ‘Call of Duty’ franchise, ‘Overwatch’, ‘Candy Crush’, and a handful of other major titles.

Ever since the acquisition happened the public has been waiting for a response from Microsoft’s main competitor in the “Console War”, Sony. Sony is the company behind the very popular PlayStation gaming console which is the primary rival of Xbox.

As of the end of January 2022, Sony announced their acquisition of game development studio Bungie for $3.6 billion. The acquisition is a big deal, as Bungie is the studio behind legendary titles such as ‘Halo’, and ‘Destiny’.

The purchase of Bungie by Sony helped level the playing field, and also has brought more attention to the future of PlayStation. Both Microsoft and Sony are still in competition, but now they both own a major slice of the market they rely on for content.

This is not only a big step for Sony’s gaming branch, it’s also a major step for the company as a whole. With another company acquisition to add to their list, Sony is going to become that much more of a global tech superpower.

Where will they go from here?

There has been lots of speculation that the previous IP’s and any future game production out of these two studios will be exclusive to their new owner’s respective platforms. These rumblings however, have been shut down by both Sony and Microsoft. Sony said in a statement, “Bungie will remain a multiplatform studio with the option to self-publish its games.” Microsoft also followed up their acquisition with a similar statement regarding any Activision Blizzard properties.

While both Microsoft and Sony are willing to cooperate with one another, there is still competition regarding both platforms’ subscription models. While Xbox does have more subscribers to their service, Sony now has a means of reducing that gap and balancing the fight for gaming and corporate supremacy.

iPad kids

By: Sarah VonBerge

It is highly debatable whether or not children should be allowed to use iPads, or other screens, for extended periods of time. Because the National Institutes of Health (NIH) did a study, people are now able to look further into the effect electronics have on young kids. It has been shown that screens stunt children’s development by narrowing their focus, interest, and limiting their other means of exploration and learning.

Exploring the outdoors, playing with toys, and playing with other children help them form their imagination and important social skills.

Development happens the most in the first 3 years of their lives and many skills are created by watching the adults around them. If they are looking at a screen, they are not able to take in the world around them. It’s been shown that children under 2 learn more watching someone else teach them as compared to watching a video.

Exaggerated tones and faces help them learn how others around them are feeling or talking to them, without these exaggerations, they are not always able to take in the needed information. Screens and video games cause them to miss out on valuable caregiver interactions that regulate emotions.

Excessive screen time doesn’t just affect emotions and communication, it’s been shown to actually completely change how the brain is formed. It’s been shown that kids who spend more than 7 hours a day on a screen experienced thinning of the brain’s cortex, which is the area related to critical thinking and reasoning.

Kids who spend 2 hours a day on a screen have also been shown to score lower on thinking and language tests. Along with this, it was found that kids who spent more than 2 hours watching TV a day were 64% less likely to get the recommended 10 hours of sleep as compared to kids who spend 30 minutes or less.

5 year olds who spent 2+ hours on screens were 5 times more likely to show symptoms of ADHD compared to children who spent 30 min or less. Although it does not cause ADHD, they’ve been known to be more hyperactive, which is a common symptom in ADHD.

Screen time can trigger the release of dopamine, which is ‘the happy’ neurotransmitter. When you are doing or seeing something that is releasing dopamine, you will not want to get off the screen. Because of this, many children have difficulty putting a screen down, which often results in frustration, anger and/or a complete shut down.

Although it is not completely detrimental to give kids screen time, their time needs to be limited.

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‘Sky: Children of the Light’ game review

By: Annika Getz

‘Sky: Children of the Light’ is an open-world, indie adventure game, available in the App Store, on the Nintendo Switch, and on the PS4. It was developed by thatgamecompany, a company famous for it’s indie explorer games, the most well known of which being ‘Journey’, which was released in 2012. ‘Sky’ was originally released for iOS in 2019. ‘Sky’ has a rating of 4.5/5 on Google Play, and 4.8/5 on the Apple App Store.

The main goal isn’t to “beat” the game, in fact, there’s not really a way to beat it at all. The game is simply about exploring, and communicating with other players. Throughout the game, you search for what the intro calls “fallen stars” which are spirits scattered throughout the map.

The lore of the universe is a bit ambiguous, though enjoyable nonetheless. The spirits are beings trapped in statue-like forms. Your objective is to find them, experience one memory of theirs, and learn from them. From each spirit, you learn a new action, such as hugging, clapping, waving, etc., as the game progresses, the actions get more complicated and fun. You can learn to flip, play hide and seek, blow kisses, and more.

There are also figures made of pure light in many places on the map. When you find these spirits, you receive wings. The more wings you get, the longer you can fly for. There are also options to customize your character’s outfit the more you progress.

There are seven realms in the game, the first being “Isle of Dawn”, the second “Daylight Prairie”, the third “Hidden Forest”, the fourth “Valley of Triumph”, the fifth “Golden Wasteland”, the sixth “Vault of Knowledge”, and the seventh “The Eye of Eden”. Eye of Eden is the final and most difficult part of the game, and the first time you face a real life-or-death situation (there are similar perils in the “Golden Wasteland” area, but it’s less high-stakes).

Overall, I think this game is great, the visuals are beautiful, and the music and sound effects do a great job immersing you in the world. The large scale of the map, and frequent editions of new seasons keep you from getting bored too quickly. The concept, though mysterious, is intriguing and enjoyable.

My main critique is that the controls aren’t the greatest. I’ve only ever played on a touch-screen, so I can’t speak as to what it’s like on the Switch or PlayStation, but as far as mobile devices go, I and others find it to be difficult to control. Moving your character, and moving your perspective, is basically the same movement, just on different sides of the screen which makes it difficult to control your movements at times.

Overall, this is a game I’d highly suggest to anyone looking for a calm, and visually beautiful adventure game: 4.5/5.

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How social media affects self esteem in teens

By: Liv Miller

In the past decade social media has taken the world by storm. If you ask any teenager today they will tell you that they have at least one social media app downloaded on their mobile device. Social media is a great way to connect with friends, family, and meet new people. We are now able to share videos, photos, and ideas with one another faster than ever through these platforms.

Even though the creators of the most popular social media websites created the platforms to bring people together, there is a very serious issue developing through social media, specifically affecting this generation’s teen population.

With social media comes influencers. Urban dictionary defines influencer as “a prominent figure on a social media platform whom generally exchanges financial instruments or special benefits for enforcements.” While this is correct, there is another aspect of influencers on social media. To typically become an influencer you have to fit today’s societies standard of beauty.

Instagram influencers in particular focus their brand on themselves, or their looks if you will. These influencers gain a following because of how “perfect” they appear online. When people, especially young teen girls, see these influencers they start to compare themselves.

The thought process this encourages is “If she looks like that and has 100,000 followers telling her how perfect she looks, that is what I should look like to be viewed as attractive.”

Nobody is at fault for this outcome but it is what’s formed over the years on social media. A study done by a college student at Duquesne University shows to what extent teens are affected by this. When asked if they have ever been left with low self esteem after viewing someone else’s post on Instagram, 83.3 percent said yes.

This is true for other social media platforms as well. The newest and most popular social media app right now, TikTok, has various trends that people partake in. For the most part TikTok trends are harmless, usually dancing, acting challenges, ect. but these certain trends focus on unrealistic beauty standards. An example of this would be people comparing side profiles, waist size, bust, and butt size, ect. When these trends show up on teen girls pages they start comparing themselves to everyone they see, which is not good for self esteem.

Even though social media was created for good, these new issues need to be taken care of for the sake of the mental health of our youth.

How does social media affect the way people view COVID-19?

By Ella Sutherland

Fear is a big component of COVID and social media. There is a lot of different, wrong, exaggerated, and misleading information on social media apps.

The main social media apps that became a source of that information were Twitter and TikTok. Both of the apps allow anyone to post anything on them, and a lot of the information is false. On TikTok you can make short videos, and it is mostly Gen Z. On Twitter you can make short messages called “tweets”.

Before COVID was super well known there were a lot of accusations about what COVID really was. When there was wrong information out there, it scared a lot of people, and the reason for that was that we didn’t have a lot of information from real scientists.

Social media also helped influence people in different ways on how to handle the coronavirus. Lots of people looked to popular influencers on how to handle the whole situation. Many influencers were not doing a good job of staying safe and even with them knowing that they have a big fan base that looks to them for guidance, they didn’t really seem to care. They were still going to parties and going out to eat at busy restaurants, while some of them still weren’t wearing masks.

When the COVID vaccine came out I’m guessing many of them got it, but they didn’t make that clear. However, there were a few influencers that were promoting the vaccine and making it crystal clear that they were all for it and had gotten it. Many celebrities were promoting and talking about the vaccines and masks a lot more than influencers were, which definitely increased the amount of people getting vaccines and wearing their masks. Many politicians also joined celebrities in spreading the word about masks and vaccines.

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Video games: Fun pastime of destructive force?

By: Isaac Lund

According to a study conducted by the Pew Research Center in 2017, 43% of U.S. adults said that they often play video games. According to this same study, 57% of Americans aged 18-29 owned a dedicated gaming console.

With video games and online media in general becoming an increasingly important factor in our lives with the onset of the pandemic, whether video games are productive or not is information we can’t pass up.

Video games definitely have their upsides, or else they wouldn’t be so popular among high schoolers and adults alike. Things like cooperative in-game goals and voice channels allow people to build social networks, a skill that is essential throughout the rest of life as well.

Video games also hone decision making speed with fast-paced success-or-failure choices placed in front of players on a constant repeat. This same system also helps players to improve hand eye coordination and reflexes.

Finally, video games can replace more harmful vices and are proven to reduce cravings for other unsavory addictive behaviors.

All things considered, video games aren’t without their flaws either. If gaming becomes an intense addiction, it can cause psychological issues and even add on to already-present mental health disorders.

Gaming without moderation can also reduce physical exercise and hygiene, and can isolate one from family and friends, especially if played alone.

Also, while gaming often provides a needed escape from the stress of life, it can distract from, and increase, procrastination towards things that need to be done, such as schoolwork.

Video games can be an amazing form of entertainment, both interactive and cooperative. But playing video games without emphasizing their social aspect, or playing enough to cause serious addiction, can lead to a destructive spiral difficult to escape.

Is it worth the risk? That’s up to you.

“Tone Tags” and how to use them

By: Caroline Crosby

I will preface by saying that this article may be a bit opinion-heavy in some places. The goal is to be as clear and concise as possible with this information, but personal bias can be hard to exclude regarding social accommodations such as tone indicators

But what exactly are tone indicators, and why are they used?

The short answer is as the name suggests. They are indications or “tags” that are used to convey tone. Specifically, they clarify the meaning of messages or written posts that could be interpreted in more ways than one. Tags are intended for casual interactions (social networks, SMS, emails, etc.) and were first made popular on text-dependent social media platforms such as Twitter, Instagram, Facebook, Snapchat, Tumblr, and Reddit.

Now that the “what” has been briefly established, we examine the “why” and the common application. 

Tone can drastically influence the meaning of a sentence. For example, let’s say that you and a friend were communicating via a standard messaging system. You send them an uproariously witty comment (in your own humble opinion), and they respond with “I hate you.” 

But what did your friend mean by that? Do they really hate you? Were they joking?

For those who struggle to perceive tone through text, these types of situations can be challenging to navigate. Many people (myself included) struggle to pick up on the intention of a message in written form. For neurodivergent individuals, the lack of indications outside of the words themselves (e.g., physical body language, voice inflection, facial expressions) can make it hard to decode the meaning of a text or post.

That’s where the tags come in!

For example, if your friend wanted to convey that their comment was a joke in response to your own, it would read as: “I hate you. /j”.

Alternatively, if your message made them seriously despise you, they would say, “I hate you. /srs”.

Indicators are easy to use and prevent distress from missed social cues. When applied correctly, miscommunication and misunderstandings caused by ambiguous tone in text can always be avoided.

In a day and age where this particular medium of conversation is commonplace, clarity is essential. As non-face-to-face communication, in general, has grown and changed, our syntax, grammar, and sentence structure has adapted as well. 

Likely, you’ve never heard of these fabled “tone tags” before, but they were conceptualized long, long ago. An informative carrd.co site explains:

The tone indicator ‘/s’ has a well-precedented use, spanning years on Reddit. As early on as the 1580s, there have been tone indicators; Henry Dunham, an English printer, created a backwards question mark, ‘⸮’, which he dubbed the ‘percontation point*. It was meant to indicate rhetorical questions”.

In the modern context, they’ve evolved into a form of accommodation.

However, some believe that these devices are “stupid” and/or a form of “babying neurodivergent people”. Pushback also stems from those who think that the indicators are inconvenient or ruin punchlines. If I had a nickel for every time I heard the phrase “but /j ruins the joke”, I would be a formidable customer at the dollar store. But that’s neither here nor there.

Lastly, it’s essential to recognize that not all neurodivergent individuals need these accommodations. Cognitive disabilities come in all shapes and forms, and just because some struggle with identifying tone does not mean that all struggle with it. I’d advise not to push or assume that every neurodivergent person needs to use these. Ask!

As a disclaimer, choosing not to use them on social media or in other contexts does not make you a bad person. It’s up to you whether you want to employ tone indicators or not, but if someone asks you to clarify a message or use the tags when conversing with them, give it a try! 

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The Water Sandwich: My personal 15 minutes of fame

So, I was halfway done writing an article about kids growing up in the age of the internet and all that, and how misinformation and (Mr. Information – that’s not funny I’m sorry) could shape the world as we know it now, but it made me remember a way in which I, Zach Zachowitz, made my mark on humanity as a whole, by creating the ultimate lie, of the Water Sandwich.

So, in 8th grade, during the beginning of 2018, I made this fake screenshot using Inspect Element, and posted it to the internet machine because… I dunno I was bored or whatever, and within a few days, it sorta accidentally became a meme, because people thought it was real and all, and the concept of a “Water Sandwich” being a cuisine is so stupid, it just worked.

I made it from New Zealand, just because nobody really knows anything about New Zealand, and I guess the entire internet just ran with it. Again, I have no way of proving this was me, but then, there’s literally no reason anybody would fake something this mundane, so let me have this.

Not only that, but Google search results even come up for “New Zealand” when you even search for “Water Sandwich,” basically tarnishing the entire nation’s good name from the actions of 13-year-old me a few years ago. So honestly, I don’t know how I sleep at night.

I also found that the official Subreddit for the country of New Zealand had a particular discussion about it from a foreigner questioning whether or not it’s real. And due to either peer pressure, or I don’t even know, people acted like it was real, and I’m like “Wait, they’re literally talking about something I made up,” like, if that isn’t the funniest thing of all time to you, I dunno what is.

I mean, this dude literally made up an entire history of it, “Yeah people don’t eat it much now because of the fluoride scare.” Like, CMON DUDE!

“Yeah my buddy showed me this when I moved here,” NO HE DID NOT, YOU ARE LYING!

I am, (until now) the only person who 100% knows for sure this guy’s pulling this stuff outta nowhere, and I just find it absolutely hilarious. Especially with how pretentious he’s being as well like, “Yeah we have better water than you stupid Americans.” Like yeah, I know, Flint, Michigan and places have some gross tap water and all that, but the fact he used a made up thing to one-up Americans, I dunno, it’s just so hilarious that people just make stuff up and roll with it like that on the internet so blatantly.

I’ve actually seen a lot of this on places where it’s posted, and people lie like this, but this is just the best example of what I’m trying to say here. If a dumb kid like me can make all these people CONVINCE themselves that New Zealanders commonly eat something called a “Water Sandwich,” then think about all kinds of misinformation that can be out there. Like honestly, it’s kinda scary. I genuinely feel like I’m about 5% more skeptical of things I read online from this experience alone.

Also, another strangely goofy thing that’s come from this is some company, or AI, picked up the fact that my “Water Sandwich” image was getting so popular, so it automatically put it on a ton of T-shirts and other merchandise (which I haven’t made a CENT off of, like I’m gonna sue those guys for real – actually I’m not, but still, it’s a thought).

So yeah, I dunno, this sorta was, and still continues to be my 15 minutes of “fame” in a way, but literally nobody knows I did it until now. Again, I have no way of proving it was me, you’re just gonna have to take my word for it, but you’ve gotta admit, this would be a really odd thing to lie about.

Why this article is ACTUALLY BAD!?!?

Late at night, you’re scrolling through your Youtube page, having a nice cup of sandwich on your lap, and you just can’t seem to find anything that interests you at the moment. You scroll further past your usual recommendations of Mr Beast building a house out of coffee filters, or whatever people watch nowadays, and you scroll so far you see something… disturbing. Something unusual. Something that makes you angry, upset, and confused. Something that so profoundly shatters your own comfortable conception of reality, that you just have to click.

The video in question: “The Fresh Prince of Bel-Air Was Actually A Bad Show, And Everyone Who Likes It Is Stupid” by mrcoolguy2009. Now you say, “But… I like The Fresh Prince Of Bel-Air, is this person saying I’m stupid? Well I sure don’t wanna be stupid, so I’ll let this guy, who’s clearly smarter than me explain to me why this show I like is bad, so I wont be stupid anymore!” 

I mean, I know that’s not the exact thought process in regards to the psychology behind why people click these videos, But I feel like sometimes it’s supposed to be that way. It’s somewhat commonplace to use the ability of making someone feel as though they are missing out on something, by doing something wrong, or liking “the wrong thing”, just to either make people click over fear of missing out on the “correct” way of looking at things, or to garner controversy from those who disagree. Either way, it’s a pretty straightforward way to get somebody interested in what you have to say, by letting them know they’re “wrong” for liking something

But once people actually do click these videos after seeing the thumbnail and title, why are some so inclined to take this one lil person’s opinion as fact, and subconsciously give it a higher standard of credibility as opposed to when you hear a conversation in everyday life? Well, I feel like it’s more or less just the disconnect between being told an opinion via a real conversation, via flashy Youtube edits with big red letters and a graphic that has an arrow pointing at something, alongside its 300k views, so if a lot of people also read the same thing as you, sometimes people are just like, “Yeah, I guess it’s gotta be true, I mean why else did so many people watch it?”

In other words:

When you hear me say something stupid like “Drinking water is probably really bad for you, because eventually you’ll get water poisoning and die and your eyeballs will roll outta your head” or whatever, most people can easily go: “Yeah this guys an idiot, and I disagree with him because of this, this, this, and this,” and that’s a perfectly balanced system because you are the one deciding how you intake this other person’s viewpoint. But in the regards of an opinionated commentary video, there isn’t really too much back and forth between the creator who’s telling you his take, and “you”, who’s hearing it. You can’t just pause the video and say to the guy “Hey, maybe ‘Forrest Gump’, isn’t a bad movie just cause he walks past the same extra twice in the scene where he gives the speech”, you can only do that in your head and while using something known as your own common sense.

But with something being presented in such an official, and highly promoted format, with somebody who is only producing their argument through a lens in which no disagreements or personal criticisms can pass through for the entirety of said video, it seems slightly more futile to consider challenging this person on their take. I’m not saying it makes everybody seem objectively right all the time, I’m just saying with all these cards stacked in their favor, it makes people a just a little bit more inclined to believe what they say, even if it is based on some nonsensical nothingness.

So, I guess this article is pretty much just stating the obvious of “If you say something with enough confidence, and have a large enough audience, more people will take you seriously”, but with everyone (including my own)’s bias in everything they say, especially online, I’m just saying how I feel like it’s a little too easy to get caught up in believing/agreeing with words on a screen because of who’s saying it. So, I dunno, all I’m saying is; just take stuff with a handful of salt before giving into the worldview of “UncleFungus1941” over your actual peers and friends you know in real life.