Category Archives: Tech/Games

Review of APEX Legends

By: Abdirahman Ege

APEX Legends is a battle royale type game. There is a certain number of people that load into one game, and the map is humongous.

As the game progresses, a gas starts to erupt. There will be a circle which you go to so you can protect yourself from the gas. Last team standing wins.

The game has different characters which are called “legends”; they each have different abilities. Each legend has three abilities, their passive skill, a tactical skill, and their ultimate skill.

My favorite legend is Octane. Octane’s passive is while he isn’t taking damage, he restores health overtime. Octane’s tactical is a “stim” – he moves faster after he uses it on himself but it also takes some health. Octane’s ultimate is he deploys a bounce pad that takes you into the air and you can double jump from it.

Each legend have unique skills that are beneficial for different things; they are all balanced. APEX Legends has about 3 different game modes. It has casual, ranked, and 3v3.

  • Casual is more for beginner players or people who want to chill.
  • Ranked are for more advanced players who want more of a challenge, there are 7 different ranks. The ranks are Bronze, Silver, Gold, Platinum, Diamond, Master, and lastly, APEX Predator, which are the top 750 players on their platforms.
  • 3v3 game mode is very similar to the game Valorant; you spawn into a room and you buy guns with points before the round starts. You can get more points within the map by collecting them. You get better weapons the more points you have. The team who wins 3 rounds in a row are the winners.

It’s an overall fun game that I enjoy greatly. 5/5 stars

The game is available on all platforms.

Why has the ‘NBA2K’ neighborhood become worse and worse over the years?

By: Abdirahman Ege

‘NBA2K’ neighborhood is a game mode where you walk around, in basically a map, which has a bunch of courts on it, and you can wait on the spot, to play with randoms or your friends.

‘NBA2K15’, ‘NBA2K16’, ‘NBA2K17’, and ‘NBA2K19’. These games all had unique playing styles (like you could have different dribbling styles), they had unique neighborhoods (like you could play in different regions of the world), nice cosmetics (like you could get new clothing), etc. The 2K community loved these games.

After ‘NBA2K19’, the game got worse and worse. They brought out the same neighborhood from 2K19 into 2K20, the gameplay in 2K21 is broken (too many glitches in the game), in 2K22 defense is garbage but the offense is way too good, etc.

The 2K community had enough of this, so they tried to talk to the developers of the game but they wouldn’t listen to the community.

A lot of content creators of NBA2K stopped making content on it. They all said that the game is unplayable and that the devs need to make a better game.

The developers of NBA2K are just money hungry. They don’t want to put in the effort into making a good game. For example, in the game there is a shop where you can buy things with real money. The cost of one piece of clothing in ‘NBA2K’ is 10,000 VC (virtual currency) which is equivalent to almost $10. This is outrageous for a virtual piece of clothing.

I myself has stopped playing the game due to it being garbage.

Does watching violent media or playing video games cause aggresion?

By: Abdihakim Mohamoud

Despite popular belief, violent media or video games have little to no correlation with aggressive behavior. Various sources have shown that the vast majority of young people do not show changes in anger levels when either viewing or playing violent video games. In fact, an article from Onlinelibrary.wiley.com revealed that these games carry several benefits, from increasing cognitive thinking to stimulating feelings of joy and happiness.

A study was conducted at ISU in which 275 college-aged men were tested by playing different violence levels in the same game. The men’s aggression levels were measured, and the results were overwhelming. The results were described as “15 minutes of violent and difficult gameplay on aggressive behavior may be small and indistinguishable from zero”, essentially proving there is little to no association.

While the thought of violent video games offering positive feelings and thoughts may sound absurd, it’s more than common.

According to an article from Liebertpub.com, evidence exists that these video games offer mood-boosting and stress-reducing effects. They are a pastime that allows a temporary feeling of joy and accomplishment when one completes a difficult task.

Regarding the counter argument, an article from APA.org stated that violent behavior is indeed linked with violent video games. A study also proved that the amount of time spent playing video games was correlated with lower academic grades in college.

So, while most violent media have little effect on aggressive behavior, it has been demonstrated that it has some effect on behavior and academics.

It is being proven time and time again that, contrary to many beliefs, and even some evidence pointing in the other direction, playing or consuming violent games or media does not affect aggression levels.

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Tech superpowers at war

By: Reed Morris

In early January of 2022, Microsoft kicked off the new year by purchasing the video game development company Activision Blizzard for $68.7 billion in cash. The acquisition marked a major turning point of the ongoing “Console War” in the gaming industry.

Microsoft, who owns Xbox, now also owns one of the biggest game development companies in the world. Along with purchasing the company, they also acquired all IPs (Intellectual Properties) associated with Activision Blizzard. This includes well known games such as the ‘Call of Duty’ franchise, ‘Overwatch’, ‘Candy Crush’, and a handful of other major titles.

Ever since the acquisition happened the public has been waiting for a response from Microsoft’s main competitor in the “Console War”, Sony. Sony is the company behind the very popular PlayStation gaming console which is the primary rival of Xbox.

As of the end of January 2022, Sony announced their acquisition of game development studio Bungie for $3.6 billion. The acquisition is a big deal, as Bungie is the studio behind legendary titles such as ‘Halo’, and ‘Destiny’.

The purchase of Bungie by Sony helped level the playing field, and also has brought more attention to the future of PlayStation. Both Microsoft and Sony are still in competition, but now they both own a major slice of the market they rely on for content.

This is not only a big step for Sony’s gaming branch, it’s also a major step for the company as a whole. With another company acquisition to add to their list, Sony is going to become that much more of a global tech superpower.

Where will they go from here?

There has been lots of speculation that the previous IP’s and any future game production out of these two studios will be exclusive to their new owner’s respective platforms. These rumblings however, have been shut down by both Sony and Microsoft. Sony said in a statement, “Bungie will remain a multiplatform studio with the option to self-publish its games.” Microsoft also followed up their acquisition with a similar statement regarding any Activision Blizzard properties.

While both Microsoft and Sony are willing to cooperate with one another, there is still competition regarding both platforms’ subscription models. While Xbox does have more subscribers to their service, Sony now has a means of reducing that gap and balancing the fight for gaming and corporate supremacy.

iPad kids

By: Sarah VonBerge

It is highly debatable whether or not children should be allowed to use iPads, or other screens, for extended periods of time. Because the National Institutes of Health (NIH) did a study, people are now able to look further into the effect electronics have on young kids. It has been shown that screens stunt children’s development by narrowing their focus, interest, and limiting their other means of exploration and learning.

Exploring the outdoors, playing with toys, and playing with other children help them form their imagination and important social skills.

Development happens the most in the first 3 years of their lives and many skills are created by watching the adults around them. If they are looking at a screen, they are not able to take in the world around them. It’s been shown that children under 2 learn more watching someone else teach them as compared to watching a video.

Exaggerated tones and faces help them learn how others around them are feeling or talking to them, without these exaggerations, they are not always able to take in the needed information. Screens and video games cause them to miss out on valuable caregiver interactions that regulate emotions.

Excessive screen time doesn’t just affect emotions and communication, it’s been shown to actually completely change how the brain is formed. It’s been shown that kids who spend more than 7 hours a day on a screen experienced thinning of the brain’s cortex, which is the area related to critical thinking and reasoning.

Kids who spend 2 hours a day on a screen have also been shown to score lower on thinking and language tests. Along with this, it was found that kids who spent more than 2 hours watching TV a day were 64% less likely to get the recommended 10 hours of sleep as compared to kids who spend 30 minutes or less.

5 year olds who spent 2+ hours on screens were 5 times more likely to show symptoms of ADHD compared to children who spent 30 min or less. Although it does not cause ADHD, they’ve been known to be more hyperactive, which is a common symptom in ADHD.

Screen time can trigger the release of dopamine, which is ‘the happy’ neurotransmitter. When you are doing or seeing something that is releasing dopamine, you will not want to get off the screen. Because of this, many children have difficulty putting a screen down, which often results in frustration, anger and/or a complete shut down.

Although it is not completely detrimental to give kids screen time, their time needs to be limited.

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‘Sky: Children of the Light’ game review

By: Annika Getz

‘Sky: Children of the Light’ is an open-world, indie adventure game, available in the App Store, on the Nintendo Switch, and on the PS4. It was developed by thatgamecompany, a company famous for it’s indie explorer games, the most well known of which being ‘Journey’, which was released in 2012. ‘Sky’ was originally released for iOS in 2019. ‘Sky’ has a rating of 4.5/5 on Google Play, and 4.8/5 on the Apple App Store.

The main goal isn’t to “beat” the game, in fact, there’s not really a way to beat it at all. The game is simply about exploring, and communicating with other players. Throughout the game, you search for what the intro calls “fallen stars” which are spirits scattered throughout the map.

The lore of the universe is a bit ambiguous, though enjoyable nonetheless. The spirits are beings trapped in statue-like forms. Your objective is to find them, experience one memory of theirs, and learn from them. From each spirit, you learn a new action, such as hugging, clapping, waving, etc., as the game progresses, the actions get more complicated and fun. You can learn to flip, play hide and seek, blow kisses, and more.

There are also figures made of pure light in many places on the map. When you find these spirits, you receive wings. The more wings you get, the longer you can fly for. There are also options to customize your character’s outfit the more you progress.

There are seven realms in the game, the first being “Isle of Dawn”, the second “Daylight Prairie”, the third “Hidden Forest”, the fourth “Valley of Triumph”, the fifth “Golden Wasteland”, the sixth “Vault of Knowledge”, and the seventh “The Eye of Eden”. Eye of Eden is the final and most difficult part of the game, and the first time you face a real life-or-death situation (there are similar perils in the “Golden Wasteland” area, but it’s less high-stakes).

Overall, I think this game is great, the visuals are beautiful, and the music and sound effects do a great job immersing you in the world. The large scale of the map, and frequent editions of new seasons keep you from getting bored too quickly. The concept, though mysterious, is intriguing and enjoyable.

My main critique is that the controls aren’t the greatest. I’ve only ever played on a touch-screen, so I can’t speak as to what it’s like on the Switch or PlayStation, but as far as mobile devices go, I and others find it to be difficult to control. Moving your character, and moving your perspective, is basically the same movement, just on different sides of the screen which makes it difficult to control your movements at times.

Overall, this is a game I’d highly suggest to anyone looking for a calm, and visually beautiful adventure game: 4.5/5.

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How social media affects self esteem in teens

By: Liv Miller

In the past decade social media has taken the world by storm. If you ask any teenager today they will tell you that they have at least one social media app downloaded on their mobile device. Social media is a great way to connect with friends, family, and meet new people. We are now able to share videos, photos, and ideas with one another faster than ever through these platforms.

Even though the creators of the most popular social media websites created the platforms to bring people together, there is a very serious issue developing through social media, specifically affecting this generation’s teen population.

With social media comes influencers. Urban dictionary defines influencer as “a prominent figure on a social media platform whom generally exchanges financial instruments or special benefits for enforcements.” While this is correct, there is another aspect of influencers on social media. To typically become an influencer you have to fit today’s societies standard of beauty.

Instagram influencers in particular focus their brand on themselves, or their looks if you will. These influencers gain a following because of how “perfect” they appear online. When people, especially young teen girls, see these influencers they start to compare themselves.

The thought process this encourages is “If she looks like that and has 100,000 followers telling her how perfect she looks, that is what I should look like to be viewed as attractive.”

Nobody is at fault for this outcome but it is what’s formed over the years on social media. A study done by a college student at Duquesne University shows to what extent teens are affected by this. When asked if they have ever been left with low self esteem after viewing someone else’s post on Instagram, 83.3 percent said yes.

This is true for other social media platforms as well. The newest and most popular social media app right now, TikTok, has various trends that people partake in. For the most part TikTok trends are harmless, usually dancing, acting challenges, ect. but these certain trends focus on unrealistic beauty standards. An example of this would be people comparing side profiles, waist size, bust, and butt size, ect. When these trends show up on teen girls pages they start comparing themselves to everyone they see, which is not good for self esteem.

Even though social media was created for good, these new issues need to be taken care of for the sake of the mental health of our youth.

How does social media affect the way people view COVID-19?

By Ella Sutherland

Fear is a big component of COVID and social media. There is a lot of different, wrong, exaggerated, and misleading information on social media apps.

The main social media apps that became a source of that information were Twitter and TikTok. Both of the apps allow anyone to post anything on them, and a lot of the information is false. On TikTok you can make short videos, and it is mostly Gen Z. On Twitter you can make short messages called “tweets”.

Before COVID was super well known there were a lot of accusations about what COVID really was. When there was wrong information out there, it scared a lot of people, and the reason for that was that we didn’t have a lot of information from real scientists.

Social media also helped influence people in different ways on how to handle the coronavirus. Lots of people looked to popular influencers on how to handle the whole situation. Many influencers were not doing a good job of staying safe and even with them knowing that they have a big fan base that looks to them for guidance, they didn’t really seem to care. They were still going to parties and going out to eat at busy restaurants, while some of them still weren’t wearing masks.

When the COVID vaccine came out I’m guessing many of them got it, but they didn’t make that clear. However, there were a few influencers that were promoting the vaccine and making it crystal clear that they were all for it and had gotten it. Many celebrities were promoting and talking about the vaccines and masks a lot more than influencers were, which definitely increased the amount of people getting vaccines and wearing their masks. Many politicians also joined celebrities in spreading the word about masks and vaccines.

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Video games: Fun pastime of destructive force?

By: Isaac Lund

According to a study conducted by the Pew Research Center in 2017, 43% of U.S. adults said that they often play video games. According to this same study, 57% of Americans aged 18-29 owned a dedicated gaming console.

With video games and online media in general becoming an increasingly important factor in our lives with the onset of the pandemic, whether video games are productive or not is information we can’t pass up.

Video games definitely have their upsides, or else they wouldn’t be so popular among high schoolers and adults alike. Things like cooperative in-game goals and voice channels allow people to build social networks, a skill that is essential throughout the rest of life as well.

Video games also hone decision making speed with fast-paced success-or-failure choices placed in front of players on a constant repeat. This same system also helps players to improve hand eye coordination and reflexes.

Finally, video games can replace more harmful vices and are proven to reduce cravings for other unsavory addictive behaviors.

All things considered, video games aren’t without their flaws either. If gaming becomes an intense addiction, it can cause psychological issues and even add on to already-present mental health disorders.

Gaming without moderation can also reduce physical exercise and hygiene, and can isolate one from family and friends, especially if played alone.

Also, while gaming often provides a needed escape from the stress of life, it can distract from, and increase, procrastination towards things that need to be done, such as schoolwork.

Video games can be an amazing form of entertainment, both interactive and cooperative. But playing video games without emphasizing their social aspect, or playing enough to cause serious addiction, can lead to a destructive spiral difficult to escape.

Is it worth the risk? That’s up to you.

“Tone Tags” and how to use them

By: Caroline Crosby

I will preface by saying that this article may be a bit opinion-heavy in some places. The goal is to be as clear and concise as possible with this information, but personal bias can be hard to exclude regarding social accommodations such as tone indicators

But what exactly are tone indicators, and why are they used?

The short answer is as the name suggests. They are indications or “tags” that are used to convey tone. Specifically, they clarify the meaning of messages or written posts that could be interpreted in more ways than one. Tags are intended for casual interactions (social networks, SMS, emails, etc.) and were first made popular on text-dependent social media platforms such as Twitter, Instagram, Facebook, Snapchat, Tumblr, and Reddit.

Now that the “what” has been briefly established, we examine the “why” and the common application. 

Tone can drastically influence the meaning of a sentence. For example, let’s say that you and a friend were communicating via a standard messaging system. You send them an uproariously witty comment (in your own humble opinion), and they respond with “I hate you.” 

But what did your friend mean by that? Do they really hate you? Were they joking?

For those who struggle to perceive tone through text, these types of situations can be challenging to navigate. Many people (myself included) struggle to pick up on the intention of a message in written form. For neurodivergent individuals, the lack of indications outside of the words themselves (e.g., physical body language, voice inflection, facial expressions) can make it hard to decode the meaning of a text or post.

That’s where the tags come in!

For example, if your friend wanted to convey that their comment was a joke in response to your own, it would read as: “I hate you. /j”.

Alternatively, if your message made them seriously despise you, they would say, “I hate you. /srs”.

Indicators are easy to use and prevent distress from missed social cues. When applied correctly, miscommunication and misunderstandings caused by ambiguous tone in text can always be avoided.

In a day and age where this particular medium of conversation is commonplace, clarity is essential. As non-face-to-face communication, in general, has grown and changed, our syntax, grammar, and sentence structure has adapted as well. 

Likely, you’ve never heard of these fabled “tone tags” before, but they were conceptualized long, long ago. An informative carrd.co site explains:

The tone indicator ‘/s’ has a well-precedented use, spanning years on Reddit. As early on as the 1580s, there have been tone indicators; Henry Dunham, an English printer, created a backwards question mark, ‘⸮’, which he dubbed the ‘percontation point*. It was meant to indicate rhetorical questions”.

In the modern context, they’ve evolved into a form of accommodation.

However, some believe that these devices are “stupid” and/or a form of “babying neurodivergent people”. Pushback also stems from those who think that the indicators are inconvenient or ruin punchlines. If I had a nickel for every time I heard the phrase “but /j ruins the joke”, I would be a formidable customer at the dollar store. But that’s neither here nor there.

Lastly, it’s essential to recognize that not all neurodivergent individuals need these accommodations. Cognitive disabilities come in all shapes and forms, and just because some struggle with identifying tone does not mean that all struggle with it. I’d advise not to push or assume that every neurodivergent person needs to use these. Ask!

As a disclaimer, choosing not to use them on social media or in other contexts does not make you a bad person. It’s up to you whether you want to employ tone indicators or not, but if someone asks you to clarify a message or use the tags when conversing with them, give it a try! 

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