Category Archives: Entertainment

The ghost in the machine: Is AI killing the artist or just the brush

By: Weston Halgunseth

Robotic arm labeled ART-BOT 01 painting a colorful abstract canvas in a studio
A robotic arm creating a colorful abstract painting in an artist’s studio. Image created with AI

Introduction

For centuries art was defined by the muscle ache of musicians, paint soaked clothes, and pencil lead fingers of artists. To create means to physically struggle with concepts and tools. However, in the last few years a new artist has joined which is AI. While many celebrate this as a “new era” others fear we are trading human touch, meaning, originality for mere convenience and speed.

The rise of the machine

The statistics are hard to ignore. Today a vast majority of artists are using AI to generate or do most of the work with stuff like drawing, instruments, painting and books and stories. We have moved from a world where you had to spend months to years learning to play instruments, draw realistically, make complex stories, etc, to a world where you simply type “make me a story about ____, make me a song, etc” into a box.

What we gain vs What we lose

On one hand tech provides accessibility and speed especially with broke people that want to make music but are low on money but still want to learn. Another plus is that if you have a great idea but have no skill to make it, AI can help you express that idea. But the cost is steep. When a computer generates a piece of art, it lacks the element of human experience, emotion and overall just seems dull and boring most of the time, losing the stuff that made art pop.

The devaluation of “the doer”

The most concerning trend I saw is the shift from “doing”. If a machine can create a perfect art piece in seconds what happens to the person who spends hours practicing their art? I’m seeing a decline in dedication in art. As people become more used to the “perfection” of algorithms we risk entering a “post human” art era where everything looks and sounds “perfect, flawless, and downright inhuman”. It feels like there was no emotion or bigger picture when making it and it was just making it to look good.

The robbers

Much of the art AI makes isn’t original because AI uses the internet to learn. If it has to look at other art to get an idea of what art is, what is stopping it from just straight up copying or taking most of someone else’s art to make another “masterpiece”? There has been a lot of hate with this especially with stories and taking ideas and phrases from other texts for their “original” art pieces.

The path forward

We must decide if we want technology to be our pen, brush, pick, etc. or our helper and guide for art. The future of creativity depends on our ability to prioritize human “mistakes” and experiences that only a person can show, over an art piece made just to look good and get praise and fame.

Conclusion

Ultimately, a computer can mimic a heartbeat but it cannot feel the rhythm of the brain’s experiences and the emotions that come with that. As we move further into this digital age we must make a conscious effort to support the artists who are still picking up their art supplies and make sure they don’t fall out of the cycle.

Norse mythology beginnings of each realm explanation: Part II

By: Ro’Mel Bryant-Oliverz

Populization of Midgard, and creation of Humans:

Later, after the gods were so bored, that’s when the gods decided to create humans for Midgard. They took trees or logs in Midgard, and each of the gods gave them an aspect of life. Odin gave Önd which is supposed to be Breath/Spirit, Vili gave Óõr which is supposed to be Mind/Soul/Passion, and Vé gave Lá which is supposed to be physical Senses/Appearance/Blood. They imbued those three qualities into two trunks and created the first two humans Ask and Embla, male and female. Ask came from an ash tree, and Embla came from an Elm tree, hence their names. They wanted a population in the area they defined as the middle, and learned from the dwarves how to create a tool-like life, so they now made more pure beings with personality, drive, and afterlife.

Midgard is a place of safe land, mountains, fields, lakes. It’s meant to be similar to the normal world. The Dwarves likely only got Önd and Lá or the equivalent; made to be less human than humans. 

Alfheim and Elves explanation:

The Elves are the most mysterious and difficult race to pinpoint, but they came before the humans but after dwarves. The elves aren’t said to be created by the Gods but instead are the spirits of the sun, the air, and the growth of nature. And because they were so connected to “The Light”, the gods gave them their own realm, Alfheim. An exact timeline or origin for the elves is not established and they really just appeared. A lot of the elves are up for interpretation, they are usually represented as embodiments of beauty or light, like when called ‘fairer than the sun to look upon” or just being pure beings. They are the only race the gods actually respect enough to invite to their feasts. They are mainly only background characters you know are “above humans” and close to the gods but never actually are involved in any stories. The biggest and really only story of Alfheim was that when Aesir God Freyr was a baby and lost his first tooth the Gods followed the ancient Norse custom of the tan-fé, or Teething gift. It’s when a child loses their first tooth they receive a significant gift. The Aesir gods looked at the newly manifested realm of Alfheim and decided it as the perfect gift for the young god, and they gave him complete control of the realm and inhabitants.

I personally believe the Gods created elves before humans, as more pure beings maybe out of light instead of wood, but created beings that were too pure and boring or slow to evolve, so they just gave them their own realm and let them be, and used that information to create humans out of physical material like wood. 

Jotenheim progression throughout:

Alongside all of this the two Jotun that escaped have still been left alone in their harsh land expected to die, but the two reproduced rapidly. The outskirts went from a desalated wasteland into a rugged, mountainous kingdom filled with multiple emerging branches of the Jotun. Frost Giants, living in the coldest parts, Mountain Giants who looked like the rock and earth they lived on, and Wise Giants, figured like Vafthrudnir who spent his time memorizing the history of the world to outsmart the gods. It stayed harsh, cold, and rocky. It was the polar opposite of Asgard. The Giants built their own fortresses out of snow and ice to keep the gods out. 

Introduction of Vaneheim and the Vanir, and role in story:

Vanaheim and the Vanir knew exactly where each other lived and both lived near the top of the world in the “Upper Realms”, but they lived like two separate superpowers during a war, respecting each other’s boundaries but never hanging out. They represent the opposite side of power, if the Aesir is order, law, and war; the Vanir are natural flow, fertility, and deep magic called Seiõr. While the Aesir built their palaces and power, the Vanir were content in the lush, wild forests and oceans of Vanaheim. Though they knew of each other’s existence, there was a natural barrier, they were like two separate species of Gods.

Eventually a woman named Gullveig wandered into Asgard. She introduced Greed and spoke of seeking out for gold and the power it brings. The Aesir also didn’t recognize her type of mysterious Seiõr magic that she had, since it was different from their order based magic, and they reacted with fear and violence. The gods did something they never did to an outsider before, they tried to kill her. They found something they couldn’t understand or create so they mercilessly tried killing her. In an event called “thrice-burned, thrice-born”, the gods first riddled her with spears and threw her into the fire in the center of Odin’s hall. She stepped out of the flames, reborn, so they threw her back in. Again, she walked out of the fire completely unharmed, and she took a new name Heiõr, meaning “Bright”, or “Clear”. 

She then left Asgard, traveling through humans, giants, and dwarves on Midgard, teaching them the dark arts of Seiõr, spreading its influence. Once Gullveig got home to Vanaheim, and the Vanir heard about how the Aesir tortured her, they were outraged. They demanded “weregild”, or a blood money type payment. Odin and the Aesir refused, and instead of negotiating, Odin hurled his spear over the Vanir army, a traditional Norse gesture for declaring war. 

Vanir and Aesir war how it started and ended:

After war was declared between The Aesir and The Vanir, many things happened and changed. First, Walls of Asgard broke, in the first rounds of the war the Vanir were on top, and used their Seiõr magic to shatter the “unbreakable” wall of the gods. As well as that, the Gods were also no longer just builders and players; they were killers. Losing their innocence, and tying into the theme of the wall breaking. And eventually this ultimately led to the famous hostage exchange, where the Vanir gods like Freyr, Freyja, and Njörd, came to live in Asgard to ensure peace. The Vanir had to send Njörd, the god of the sea, and his two children, Freyr and Freyja. They were the heart of the Vanir tribe. The Aesir had to send Hœnir, a tall, handsome god, and Mímir, the wisest of all the Aesir. The Vanir sent to Asgard were integrated like family, Freyja became the priestess of the sacrifices, and had to teach Odin Seiõr magic. Freyr as well became a part of the family and received Alfheim as a gift eventually. Everyone made The Ritual of the Kvasir, to seal the deal permanently; every single person from both sides gathered around a vat and spat into it, creating a being named Kvasir and an oath.

Eventually the Vanir tribe realized Hœnir was dumb and couldn’t do anything without Mímir whispering in his ear. They decapitated Mímir and sent his head back to Odin, and left Hœnir useless on his own. Odin chose to keep Mímir’s head as a private advisor, rather than seek revenge. And that’s how another war didn’t start. 

Result of Vanir and Aesir war:

The Aesir and Odin took the strategic and long term victory of the war. Instead of getting rid of the other Gods he decided to integrate their best people into the Aesir, merging the bloodlines, and also get taught the mysterious and unknown Seiõr magic that was so deadly. The Aesir were no longer only builders of order, they were now, thanks to the Vanir, also builders and gods of nature. Very importantly, is the introduction of Seiõr magic to the Aesir and Odin. Before the war they really only used physical strength and runes. Freyja had to teach Odin the magic, which Seiõr magic is a form of weird magic that allowed users to see the future and manipulate fate. Odin became obsessed with this magic, and it turned him from the Chieftain builder to the “All-Father” obsessed with knowledge. 

On top of all of this, after the oath and spit into the vat, the being created was Kvasir. He has one of the most famous stories in Norse myth where he was murdered by the Dwarves, and they brewed his blood with honey to create The Mead of Poetry. Anyone who drank this mead eventually became a scholar or poet. Odin eventually stole the mead back for the gods. So the oath and creation of Kvasir lead to the gift of inspiration, art, and literature. 

The Gods, now both the Aesir and the Vanir, started preparing for Ragnarök together. They started focusing on defense, strength, and integration of the Vanir to create more diverse and powerful Gods. 

World Tree structure explanation: 

Alongside the creation of the world outside of all the small conflicts within the realms, came a higher primordial element, The World Tree or Yggdrasil. It is a tree that holds, or is the shape of, the 9 realms, which the world is made out of.

There is a vertical hierarchy, the realms are all ordered either lower or higher on the tree. Near the top are the “Upper Realms”, Asgard at the very top, Alfheim below Asgard but in the “light”, and Vanaheim and the opposite but near equal of Asgard. Near the middle was the “Middle Realms”, Midgard in the very middle with a vast ocean, Jotenheim on the far side but still in the middle, and Svartalfheim meant to be below the earth or surface of Midgard . And near the roots was the “Lower Realms”, Muspelheim deep in the south of pure heat, Nifleheim deep in the north of pure ice and the spring of Hverglemir, and Helheimat at the very bottom, the realm of the dead. 

The World Tree also has three roots with key importance, defining the deepest powers. First is the Root of Law, it sits in Asgard and drinks from Urõarbrunnr. It is the root of destiny. The Norns, Urd, Verdandi, and Skuld who represent Past, Present, and Future water the root with sacred silt. The Well of Urd is a well that the Norns use; it’s basically a pool of Pure Probability. Every day The Norns carve runes into the trunk of the tree, which writes the laws of the universe, and also water the root with the Well of Urds water. This keeps the root and therefore the upper realms stable and ordered in the universe. 

Second is the Intellectual Root, it sits in Jotenheim deep in the frost and mountains. It dips into Mímisbrunnr or Mimir’s Well. While the Law root is about destiny, this root is about ancient memory, what has happened, and the fundamental secrets of the universe. The well is guarded by Mimir, who is so saturated in the wells water that he is the wisest being in existence. 

Third is the Life Root, it sits deep in the frozen and primordial depths of Nifleheim. It dips into Hverglemor, the bubbling spring that existed before the world was made. It is where the eleven primordial rivers that form the Eitr life essence are formed. It is guarded by a massive dragon/serpent named Niõhöggr, who forever gnaws on the root. 

Beings on the world tree explained:

There are also multiple beings that live in the world tree. They would be considered primordial, above the normal world including the gods. 

Starting from the bottom of the World Tree is Niõhöggr, a giant serpent like creature that is infinitely hungry. He spends his entire life gnawing on the third root of Yggdrasil, the Life root. By chewing on the root he is slowly killing the universe. He is the personification of entropy, the idea that everything eventually breaks down and dies. He isn’t a mindless beast, he is fueled by malice. He has a rivalry with the Eagle at the top of the Yggdrasil. He is also one of the few beings that survives Ragnarök. Once the great battle is over, he flies over the battlefield. He is described as bearing the corpses of the dead in his wings. He cleaned up everyone that died in Ragnarök to clear it for a reset. He also goes to a place called Náströnd, a neighboring realm of Helheim. Instead of normal grey quiet Helheim, Náströnd is for the truly vile, oath breakers, murderers, adulterers, etc. It’s a massive and terrifying building made of living venomous snakes that drip poison from the ceiling. Niõhöggr chews on the bodies of these vile people. 

In the middle of the tree is Ratotaskr. He is a squirrel that runs up and down the tree forever passing gossip to the Eagle and Niõhöggr. The Eagle and Niõhöggr may not be able to talk for sure and definitely can’t hear each other, Ratotaskr makes up and/or exaggerates everything to make them angry at each other. It’s believed that if the Eagle and Niõhöggr didn’t have tension towards each other and the tree then the tree may not hold together. 

At the top of the tree is a giant unnamed Eagle, he represents vision, wisdom, and perspective. While Niõhöggr is in the mud of the roots, the Eagle is in the light of the Upper Realms. Since he is at the top of all the realms he can see everything in the nine realms all at once. Also, between the eyes of the Eagle is a hawk named Veõrfölnir. He is meant to be like a zoom lens for the Eagle. If the Eagle already can see everything in all the nine realms, the hawk can see any small details the Eagle might miss somehow. The Eagle is in an eternal rivalry with Niõhöggr, and their tension, fueled by Ratotaskr, holds the balance of the tree. The Eagle is described as very knowledgeable and has sharp insults to get under Niõhöggr’s skin meaningfully. 

‘Dahmer – Monster: The Jeffrey Dahmer Story’ review

By: Amir Salaad

WARNING: This review has spoilers and talks about some scenes of the film.

‘Dahmer – Monster: The Jeffrey Dahmer Story’ is a crime drama mini series made by Ryan Murphy and was released in 2022. This show follows the life of one of the most famous serial killers in history and the people he hurt. This series is rated TV-MA, because it has some violence, gore, sexual content, and some other disturbing parts.

Jeffery Dahmer is a quiet and awkward guy living in Milwaukee who is doing horrible things secretly in his apartment. He targets young guys and even though his neighbor, Glenda Cleveland, keeps calling the police because of the smells and noises coming from his apartment, they never do anything.

The show starts with Dahmer’s final arrest but then it goes back in time to show his childhood and how he became a monster. It’s different from other shows because it focuses on the victims and their families instead of just making Dahmer look like a main character. 

As each episode of the series continues, the person watching gets to see how many times Dahmer almost got caught. One of the most frustrating parts is when 14-year-old Konerak Sinthasomphone escapes the apartment, but the police walk the boy back inside because they believed the lie Dahmer told them being together. The tension gets higher and higher as you see the families struggle to get justice while the police just ignore them.

The closer you get to the end of the series, the more you see how much damage was done to the whole community, not just the people that he killed.

The character development is also what sets this show apart from the rest. Evan Peters, who plays Dahmer, is great at the role. He acts weird and sometimes it’s hard to watch. Niecy Nash also gives a great performance in the show as she plays his next door neighbor Glenda Cleveland. She shows how mad she is at the fact that the police don’t really do anything to Dahmer when Konerak manages to escape. He lies to the police and takes him back inside his apartment. One thing this show does a good job at is showing this part of Dahmer’s life because from here you can see how insane it is that he was allowed to just get away with it by lying to the police. And they chose to believe Dahmer over Glenda.

To be honest, watching this really opened my eyes. It’s actually scary how someone could get away with so much just because the police didn’t care about some of the neighborhoods. Like for example, Glenda literally lived right next door and called the police so much to tell them about Dahmer, but they didn’t listen to her. It made me think about how true crime isn’t just entertainment and that these were real people’s lives that got ruined.

Evan Peters was definitely the best choice they could’ve made for this role because he made the character feel human but still totally terrifying. He just had that uncanny look. The ending where he finally gets killed in prison doesn’t even feel like a good ending because I got left thinking about all the people who could have been saved if the cops actually listened.

It’s a very heavy and emotional show, but it’s worth watching if you want to see a different side of Jeffery Dahmer’s story.

I would give ‘Dahmer – Monster: The Jeffrey Dahmer Story’ an 8.5/10. It’s available to watch on Netflix.

Pike Place Market 

By: Alexsia Williams

Two summers ago, in July, 2024, me and my family took a trip to Seattle, Washington to visit some of my dad’s  family. Given that this had been our first time going to Seattle, my dad made an itinerary of all the popular places to visit in Seattle. That included the Space Needle, the Seattle Great Wheel, the beautiful hiking trails, and most importantly Pike Place Market. When first  arriving there I was taken aback by how crowded it was and the amount of people, but then as we started walking around I realized why Pike Place is so popular and one of the absolute best markets in the U.S. 

Pike Place Market was opened in August of 1907, and was opened to combat high produce prices. Thomas Revelle, who at the time was Seattle’s city councilman, initiated the idea to allow the farmers to sell directly to consumers, bypassing middlemen who had increased onion prices. With its opening in August, 1907, the market immediately became successful.

Although there were many years of success and compliments that the market had achieved, the positive also came along with the negative. The sanitary market building, which was the first purpose-built permanent structure within Seattle’s Pike Place Market, burned down days after the bombing of Pear Harbor. In April 1942, the market had  lost most of its farmers due to the interment of Japanese Americans during World War II. 

Despite some challenges and rough patches that the market had to confront, moving forward in later years, the market moved in a positive direction. This included being renovated in 1975, to the Pike Place MarketFront grand opening celebration which was held in 2017.

Every year over 20 million people visit the Pike Place Market and that population contributes to the market’s $26 million in operating revenue. 

There are over 500+ vendors, which include 220+ independently owned shops and restaurants, 180+ craftspeople, and 70+ farmers. 

As someone who has visited Pike Place twice on two different trips, I recommend people to visit Pike Place Market, because of how amazing it is.     

‘Resident Evil Requiem’ review

By: Weston Halgunseth

Warning: This review contains spoilers

‘Resident Evil Requiem’ is a crazy new game. It manages to mix scary moments with the kind of fighting that you would find in games like ‘Doom’. What makes it special is how it uses 2 different characters to tell its story. This keeps the game feeling new and exciting from the beginning to the end. If you love good jumpscares, epic boss fights and crazy lore this game is exactly what you need to try.

The feel of the game

The coolest part of Requiem for me is that you actually get 2 games in one basically because of the 2 main characters Grace and Leon.

When you are playing as Grace most people choose to play in first person POV. Grace isn’t trained at all and is only an FBI blood analyst that was in the wrong place at the wrong time. Her parts are all about just survival, walking through shadows, hiding from monsters, and solving puzzles. It was always super intense for me because every time an enemy showed up it was a jumpscare. Also, the flashlight would be very dim and most of the time unusable. Pair that with the low ammo and the low supplies for crafting and it makes a good mix for a survival horror game.

Then with Leon’s POV most people choose a third person POV. Leon is experienced in bioweapons and knows how to deal with them with 20+ years of experience. Leon is strong, fast, and smart even though he’s infected carrying heavy weapons such as a shotgun, rifle, sub machine gun, etc. Leon also shows his strength when he’s fighting things 2-3x his size with only basic weapons and an axe, and he also shows his strength with his ability to parry almost anything to a simple punch to a car. All these things together makes his parts feel like a perfect fighter game with a hint of horror.

These two POVs make a perfect mix for a game showing experience, skill, and aging; giving the game a rocky feeling.

Aspects of the game: A world that looks and sounds real

The game looks beautiful in a dark, creepy way. It takes place in the ruins of Raccoon City after its bombing 20+ years ago and its details in the atmosphere are impressive. You’ll walk through streets with vines growing up broken buildings, and rain puddles reflecting showing the details and thought put into the game.

But the sound is what actually kept me up at night. You can hear the wind whistling through broken glass, heavy thuds of footprints on the floor above you giving you a smooth gameplay. An enemy called “the girl” stalks Grace through a hospital. She doesn’t scream or anything loud she just whispers and mumbles when chasing you. Hearing her sounds coming down a hallway is terrifying. 

Why it’s worth your time

The story lasts about 15 to 18 hours which feels just right because most games like this are short but this game ran on for so long it made me feel like this was multiple games. While you do repeat a lot of the same areas a lot, there are a lot of moments where new enemies show up so the player isn’t bored of the same area while keeping them on their toes.

‘Resident Evil Requiem’ is a gem. It’s rare to find a game that is a terrifying experience and a fun action game at the same time without feeling boring, but this game nailed it. Other games that have done this are ‘Doom’, some Roblox games and that’s about it because it’s just so rare and hard to make a game like this. 

My personal review

If I had to rate this game on a scale of 1-10 I would simply give it a 9/10 just because the fact the game looks and feel are something I have never seen in any other game from things like simple decay on furniture to the entire city. The look of ruins being portrayed perfectly makes the game perfect, also the lore makes fans of ‘Resident Evil’ happy because there is so many Easter eggs from earlier games such as ‘Resident Biohazard’, ‘RE3’, etc with things like the collectibles to Mr. X and Mr. Tofu which is a playable character in ‘Resident Evil’. 

My favorite character 

My favorite character is Grace even though it was fun to play Leon it was fun to have a game so good at showing the horror side of a game so well. 

Scariest part

I think the scariest moment of the game was with the beginning of the hospital with “the girl” stalking or chasing you and you’d have to run into the light to be safe, and all around just a horrifying part of the game. 

Least favorite thing

My least favorite part of the game is at the end when Zeno, a look alike of Whesker was about to fight Leon, but lost his powers and then getting taken out by Victor Gideon. I didn’t like how we didn’t get to fight Zeno. I wish I could but I understand why they choose to do that to show the new anti-virus to us.

Norse mythology beginnings of each realm explanation: Part I

By: Ro’Mel Bryant-Oliveraz

1844. Image extracted from page 039 of Histoire des peuples du nord, et des Danois et des Normands, by WHEATON, Henry. Original held and digitised by the British Library. Via Wikimedia Commons

Norse mythology is one of the most confusing and ambiguous mythologies. Most of the material about it is incomplete, lost, been re-written by someone else with changes, or has contradictions with previous stories. It was practiced by Norsemen, the Viking Age Scandinavians, before their conversion to Christianity. It’s defined by an event called Ragnarök, a prophesied battle where most of the gods and the world is destroyed.

The world is made of 9 realms, and different races. The Aesir, The Vanir, The Jotun, The Dwarves, etc. But how did each of the realms come to be? Who lives there? When did it happen? Who are the major characters and events? 

This is most of the beginnings of Norse Mythology from the creation of the universe to the Aesir-Vanir War, with explanations of the races and realms that came in between. 

The very beginning of everything:

Before anything, before the 9 realms or any being, there was a great void called Ginnungagap. It wasn’t a void as in absolute nothing, it was raw energy with no form. 

On one side of the void was energy of pure heat, lava, volcanoes, and everything hot. Also home to a primordial being called Surtr, a giant who has been standing there with a flaming sword since before time existed, the only being older than everything. He is like the personification of fire itself, and meant to represent the guardian/alpha/omega protecting the primordial realm of the heat and spark of everything. His sword is called Surtalogi. It isn’t made of steel as there were no Dwarves or earth yet, and it’s described as a shining sword that is brighter than the sun. This part of the void was called Muspelheim. 

On the opposite end of the void there was energy of pure ice, cold rivers, darkness, mist, and everything cold, the opposite of Muspelheim. In the center of this place was a roaring, bubbling spring called Hvergelmir. It wasn’t just any spring, it was the source of the eleven primordial rivers that carry the “Eitr”; a venomous life fluid of the universe, into the void. Eitr is the source of the deepest layer of life, being both venomous and the source of life, representing the duality of life. This part of the void was called Niflheim. 

The very first being:

The energies manifested for no exact reason, there was just always cold and heat. Eventually the energies flowed and drifted closer until they merged. The Eitr from Nifleheim flowed into the vacuum of Ginnungagap and hardened. Then the hardened Eitr in the void got heat blown towards it from Muspelheim, and started to drip. After the Eitr continued to drip the drops gathered together, creating the first being Ymir. Ymir is the first ever being and is classified as a Jotun, or a Giant. Not all giants are huge, but Ymir being the first being was massive. Alongside Ymir also manifested a giant cow called Auõumbla. It provided milk for Ymir so it could grow and have energy to manifest offspring by itself. There is no explanation for how Auõumbla manifested, usually it’s just there and is always a balancer or nurturer needed for the raw power. 

First appearance and origin of the first race, Giants/Jotun:

As Ymir kept existing 3 giants manifested from Ymir’s sweat. Since they were born from Ymir, and Ymir was made of melting Eitr, the giants inherited that venom in their blood. A female and male Jotun manifested from the sweat of Ymir’s armpits, while a third multi-headed Jotun manifested from the sweat of Ymir’s feet. This is likely because Jotun can be humanoid or not, and having two humanoids but one non-humanoid one in the beginning explains why they can be so diverse. The multi-headed giant was actually named Thrudgelmir; he later had a son named Bergelmir. 

Aesir gods first appearance and origin:

Also Auõumbla after feeding Ymir eventually got hungry and to get nourishment, she licked ice from Niflheim. Behind the ice revealed a creature named Buri, there is no explanation for how Buri existed but he already was, and was only revealed, not created. Buri also already had a child named Bor upon being discovered. The name Buri actually translates to “Father” or “Provider”, and Bor’s name translates to “Son”, a very literal progression towards the gods, like they are just beings of order, and just planted themselves in somehow. 

Bor had children with one of the female Jotun named Bestla, the daughter of Jotun Bölporn who is an ancient Jotun known for “thorny” elements, like dangerous weird magic. The children from Bestla and Bor were Odin, Vili, and Vé. It’s said the gods’ magic side and ability to do magic came from their Jotun side, Bestla and Bölporn, meaning the Aesir got magical elements and power from their giant half but order and control from the Bor line. 

Creation of the world, Midgard, how, and the consequences for giants:

After a time the Jotun race from Ymir grew too large, and they aren’t destructive, but they are like pure nature or elemental beings that just grow naturally without order. Odin, Vili, and Vé killed Ymir, and created the world out of his body. They used each part of his body for a part of the world. They used Ymir’s flesh for the earth and land, his blood became the seas and lakes, his bones became the mountains, his teeth and small bones became rocks and pebbles, his hair became trees and plants and nature, his skull became the sky, his brains became the clouds, and they used his eyebrows to define a middle area of the world where they could operate and be safe, which was called Midgard. In the process of killing Ymir the entire Jotun race drowned in his blood, besides two Jotun, Bergelmir and his unnamed wife who escaped to the outskirts of the world using something called Lúõr, which is believed to be a primitive hollowed out tree trunk. The gods didn’t hunt them down, but made sure to define the middle safe area far away from them and let them try to survive the harsh outskirts of the world which is very dangerous, and they were expected to die. 

Creation and origin of the Dwarves, and Svartalfheim:

Alongside the killing of Ymir the three gods, mostly Odin, saw maggots come from Ymir’s body as it decayed and decided to create life from it. They gave beings with only movement; the maggots, wit and shape, transforming them. The beings created were Dwarves. In most stories the first dwarves were Norõri, Suõri, Austri and Vestri, in English; North, South, West, East. They are four statue-like beings that don’t actually have the ability to move or talk or anything. They are purely statue-like tools for the gods to be able to hold up the clouds and sky so it doesn’t fall, and define the directions. 

Also in other stories, or alongside them, the first Dwarf was Mótsognir, the lord of the dwarves. It’s said he was the first maggot to receive Wit and he is actually the one who shaped the rest of the maggots into shape and dwarves. And also the second dwarf Durinn, who worked alongside Mótsognir to help manage the smaller work as a small little helper. 

All the other dwarves, which became an entire race, were intended to be created by the gods to be tools. They are very connected to the earth itself, and can forge weapons, armor, or tools much better than anything else due to that connection. They don’t just forge earth’s materials, they can feel them and speak to them. The sun kills the dwarves, turning them into stone because dwarves are essentially living rocks and the sun turns them back into rocks. When dwarves die they don’t have an afterlife like other races, they just go back into the earth.

The gods put them in a “lower” realm, underneath Midgard’s earth technically but its own realm, a dark, cave-like, underworld called Svartalfheim. It is filled with the constant clinks of hammers on anvils and massive underground furnaces, it sounds like a huge constant factory. They don’t have houses but instead Great Halls, which are buildings carved strictly into the roots of the mountains. Everything is made of polished stone, iron, and precious gems. It is a functional luxury. It’s not a horrible place, but it’s like a giant factory underneath the earth. 

Introduction to Asgard:

After creating Dwarves the gods entered the Golden Age, described as a time the gods played golden board games on grass. There is no definitive time but it lasted long enough for the gods to think they “beat the game”. The gods used the dwarves and the new world they created to get anything they wanted. They built their home, Asgard, above the clouds. Asgard isn’t like building a city, they took a massive portion of the world, directly in the center most point of Midgard and the world, and elevated it. Asgard sits on a high plateau called the plain of Iõavöllr, which is so high that it actually pokes above the clouds. From Asgard you can see the clouds below you. Asgard is described to be filled with massive shining halls made of gold and silver that never tarnish. 

Explanation of Bifröst, and origin and explanation of Heimdall:

Since it is so high there is no natural way to get there, so the gods created Bifröst, a rainbow burning bridge of three colors that only the Gods and their chosen can cross. The three colors each represent an aspect. Red for a burning, roaring, magical red fire which is specifically why the Frost Giants and later other giants can’t walk on it. Blue for Air for the heavens and air, symbolizing the bridge’s connection to the sky and its ethereal nature, also it being made of air makes it weightless and why it can float above the clouds. Green or white for Mist or shimmering water, which gives the bridge its shimmer or unstable look, and also signifies it is not a physical object but a manifestation of light and energy that the gods can turn on or off. It starts on the floor of Midgard and stretches all the way to the clouds to the front gate of Asgard. 

The Bifröst is also guarded by the Aesir god Heimdall. He has the most mysterious and weird birth of the gods. He doesn’t have a single mother but was born from The Nine Sisters, who are the personifications of the oceans waves. The Nine Sisters are the daughters of Aegir the sea giant, and Rán the sea goddess. Each of the 9 Sisters are the personification of each type of wave, a surging wave, a frothing wave, a dark wave, etc. It’s said he was born on the edge of the world where the sea meets the land. He was created with the strength of earth, moisture of the sea, and heat of the sun. He is a boundary or liminal being, belonging to the sea, earth, and sky all at once making him the perfect person to guard the bridge that connects those worlds. 

Heimdall even went to Midgard and introduced classes to humans. He created the classes of thralls, peasants, and nobles, further cementing his role as the bridge or boundary being of the divine and the mundane.

Asgard conclusion, story of Hrimthurs:

Asgard is meant to be a place of perfection, above everything, its also a fortress, after building their palaces the gods had a giant named Hrimthurs create an unbreakable wall around the entire realm. 

Hrimthurs was a frost giant that somehow got to Midgard disguised as a man. He made a deal where he only had one winter to build the massive impossible wall, and he had to work alone with no help from any man. Even if it was 99% done, but not 100% it won’t get payment.

The giant’s deal was that he could use his horse, the gods agreed thinking that a horse couldn’t make a difference. But the horse was a beast of legend, during the night it would haul stones the size of mountains, then Hrimthurs could use the stones in the day to build. Loki, a trickster god, transformed into a magnificent mare in heat, and attracted the horse out the woods. Hrimthurs had to spend all night chasing the horse, and couldn’t move a single stone. After he couldn’t finish the wall in time and got no payment, the gods later found out he was one of the Jotnar, and Odin called Thor who swiftly killed him.

Ranking kaiju designs

By: Daniel Kendle

‘Ello, ace! It’s me: famed paleontologist and wildlife documentarian Frederick von Franchisesequelheimer II. Never heard of me before, I take it? (Chuckles) Don’t worry mate, I’m not gutted. Matter of fact, I’m chuffed to bits to have a new apprentice to regale my tales of grandeur to.

Since 1954, I have been trekking the world in search of the most marvelous creatures I can find, hoping to document my findings for this field journal you’re now reading. Dragons! Unicorns! The mythic Sasquatch! Why, there’s only a single individual of the latter-most species left in the world, and yet I’ve poached 3 of them!

Yet there remains a class of beasts of whom I’ve never been able to properly capture, nor kill and harvest from. Ever since I was a wee lad in my home in Britain, I’ve always dreamed of making skin medication out of one of their horns…and yet have failed every single attempt I’ve made to catch them. What am I talking about? Simple: kaiju.

Kaiju (roughly translating from Japanese to “strange beast”) is a term denoting large, powerful cryptids the size of mountains. Many have become popular over the years from film and television — and no doubt my numerous reports on them — as icons of national and international pop culture. Of course, that makes them all the more lucrative to myself and other fellow poach-! I mean…wildlife expeditionaries. 

Of course, some of these chaps are more prized than others, so I’d be a mug if I didn’t try and capitalize on that fact. So I thought: ‘a ranking of all these kaiju is a swell idea, innit?’ And you know what, lad? I was right! So here’s a ranking of a handful of kaiju from films around the world, ordered by personal preference. Enjoy!

. . .

#12: “Meganulon(s)”

Film of origin: ‘Rodan’ (1956)

Bloody hell, these beasts are atrocious. They’re basically these cow-sized bugs that crawl around, killing people. Cool, right? But that’s the problem: that’s all they do. They can’t fly, swim, shoot lasers…really, they’re the closest kaiju on this list to resembling a regular animal.

They weren’t even the main monsters of the movie they come from! Don’t even bother hunting Meganulons down: their hide is tacky, their claws, weak, and don’t even get me started on their ghastly eyes. Bunch of chavs, the lot of them.

#11: “Space Godzilla”

Film of origin: ‘Godzilla vs. Space Godzilla’

(Sniffs) I’m not much of a space enthusiast myself. I find the idea of aliens existing ridiculous, preposterous, absurd, droll, vacuous, facetious, gelastic, and really, a bit dumb. In my years of traveling around the world, poaching any animal stupid enough to cross my way, I’ve never been able to figure out a way to hunt an alien; they just float around up there in space, barely out of reach of my Poachin’ Pistols™. Perhaps that’s why I hold some animosity towards Space Godzilla. That, and its design being the dumbest on this list. Yikes.

#10: “Anguirius”

Film of origin: ‘Godzilla Raids Again’

Anguirius is to other Kaiju what Pluto is to other Mickey Mouse characters: they’re all technically animals, yet some are, for whatever reason, bestowed with consciousness. What’s up with that? How come Goofy and Pluto — both dogs, mind you — can occupy the same space, yet only the former can freely express and communicate themselves like an intelligent being? Not to delve too deep into fictional canine class relations, but these questions have plagued me ever since my childhood in Belfast.

Anguirus is a kaiju like all the others, yet somehow feels like the dog of the group. Get off your hands and knees, Anguirus! Stop looking like a dope and actually do something cool! What a lame-o.

#9: “Baragon”

Film of origin: ‘Frankenstein vs. Baragon’

Despite the movie it originated from having an ironically-hilarious title, this dude’s just kind of boring. Better than the last 3, yeah, but what kind of poacher would I be to want this fella’s head over my mantle board? Not even a mother could love a face like that! Oh well: Baragon was apparently an inspiration for the Pokémon Nidoking, so as a poacher who enjoys #gaming, I suppose that’s cool.

#8: “King Kong”

Film of origin: ‘King Kong’

When it comes down to it, liking King Kong is basically dependent on how much you like gorillas. As for moi, they’re…fine, I guess? They’ve never been a favorite animal of mine, so the idea of trying to take down a colossal version of one has never been my fancy. Apparently this guy fights, like, dinosaurs back home, so that’s kinda sick. Whatever.

#7: “Gamera”

Film of origin: ‘Gamera, the Giant Monster’

I like turtles. Who doesn’t? Yeah, snakes are infinitely-cooler, but hey — nobody’s ever complained about adding 4 legs to one. And a shell.

Gamera’s an iconic figure in both pop culture and hunting circles, the latter of which I’m much more invested in. That out of the way, they really are just…a fire-breathing turtle. It’s as if its character designers didn’t really know how to make a giant turtle cool, so they bit the bullet and let it partake in everyone’s favorite pastime: arson. And y’know what? That kind of works for it!

#6: “Rodan”

Film of origin: ‘Rodan’

Ducks, pheasants and other medium-sized birds are popular game for hunters, and I’m no different. So that begs the question: does that admiration translate over to pterodactyls? Uh…yeah. Maybe.

Look, the idea of a giant pterosaur that flies at supersonic speeds is cool, but Rodan was really let down by its appearance in early films. It really just looked like an oversized turkey; I found myself chortling in my cinema seat when first viewing it. Granted, later ‘Godzilla’ films have made me reconsider potentially hunting and poaching it; they look a lot cooler. Still relatively-low on this list, but Rodan could still become one of my most sought-after choices of game someday.

#5: “Mechagodzilla”

Film of origin: ‘Godzilla vs. Mechagodzilla’

Wha-? …what am I, a wildlife hunter, supposed to say about a robot? (Sighs) Maybe this list wasn’t such a great idea: here I am, rambling about random monsters, while I could be out scalping wildebeests like I usually do.

My stance on Mechagodzilla is similar to that of King Kong: if you like what it’s based on, you’re probably gonna like its respective kaiju too. The good thing is that I find world-destroying lizards far cooler than boring apes, so by proxy I guess I like Mechagodzilla. I mean, ANYTHING’S better than Space Godzilla, at least.

#4: “Mothra”

Film of origin: ‘Mothra’

I’ve got a mate back home that’s into entomology; chap’s gonna be livid with this placement. Oh, his name? Franz Kafka.

Mothra seems to be a fan favorite amongst both film and poaching circles. Do I like it as much as others seem to? Nah. Do I respect it, though? Yeah, of course! Without any context, the song the 2 fairies sing about it in ‘Mothra vs. Godzilla’ is a bop, and it’s pretty inspiring to see an overgrown grub beat up a radioactive reptile. You go, queen!

#3: “Biollante”

Film of origin: ‘Godzilla vs. Biollante”

I’ve never seen a production of ‘Little Shop of Horrors,’ but I’ve always been into the carnivorous plant archetype of creature designs because of it and this lad. Biollante is a rad concept for a Kaiju, combining a flower, a lizard and the damned soul of a child into one awesome opponent. Heck, I’ve got all 3 of those things in my basement, I could make my OWN Biollante if I wanted to!

Oh, that reminds me: I need to go home and water my plants real quick. Don’t worry, I left a written note for the next ranking. See you in a second.

#2: “Godzilla”

Film of origin: ‘Godzilla’ (1954)

#1: “King Ghidorah”

Film of origin: “Ghidorah, the Three-Headed Monster”

Ever since I first picked up poaching, I knew from the start what my dream game would be to bag. King Ghidorah is my all-time favorite Kaiju, with its film being among the best ‘Godzilla’ movies too. There’s just something so compelling about this 3-headed beast that’s made it my white whale. Elusive, yes — but that’ll just make it all the sweeter when I finally add it to my collection of taxidermied trophies.

. . .

Welp! (Slaps thighs) I guess that’s that: the ranking’s done, and I’ve finally made up my mind as for what to pursue next. Er, well…hmph.

I don’t know if I should be telling you this, reader, but…a few days ago I got a call from someone asking to put a hit on another. Now, I may be adept at hunting wildlife, but murdering another man…I couldn’t imagine it. Still, I reluctantly took the job to ensure my bills get paid. Good coin was offered, anyways.

While unorthodox for even me, I suppose this is my next operation. It’s horrible, yes, but what else could I do? Hunting all of these Kaiju isn’t easy, and I need all the funds I can get. Should be a pretty easy job, too: the person on the phone even mailed me a picture of them.

So that’s all from me, gang. Cheers, and thanks for reading. And while I’m at it, if any of you guys have any intel on this person I’m set to murder, feel free to reach. Until then, however…

…I’ll be waiting.