‘Super Smash Bros Ultimate’

Super Smash Bros Ultimate Review 

Super Smash Bros Ultimate is a fighting game, for the Nintendo Switch, based around popular and well known characters across Nintendo and other games.

Super Smash Bros was introduced on Jan 21, 1999, for the Nintendo 64 and was made by Masahiro Sakurai. It originally started as a side idea that Nintendo was testing and this proved to be lucky since Mortal Kombat caused a huge increase in fighting games. This helped Super Smash Bros to rise and sell billions of copies across Japan. Then the game went over to the U.S. and became very popular where it was the fifth best selling game on the Nintendo 64. 

Now, today, the game is even more popular than before with more characters added to it. At the start, it only had eight playable characters, but now has 72 playable characters and is still growing. Super Smash Bros Ultimate is the 5th title of the Smash series. 

The main game mode “Fight” is what most people play online where it is multiplayer with other people that also play Super Smash Bros Ultimate. In “Fight” game mode it can involve up to eight players, or computer programmed players (CP’s), to fight each other.

There are a variety of maps the game has to offer for design or competition. In addition to that, you can customize the game to what you would like to play. This could include stage hazards, stage morphing, handicaps, items, and many more. Also, there is story mode, spirits, and challenges to complete for people wanting to do something more than just play the “Fight” game mode. 

The fighters in Smash Bros Ultimate need to be balanced for competitive players and causal players. Nintendo has learned over time to make these fighters balanced so they won’t be unfair. Most characters are hard to master and takes time to learn how to play them effectively. This is very crucial for the game’s success.

Super Smash Bros Ultimate is a fantastic game that is very popular and very fun to play.

‘Super Smash Bros. Ultimate’ Game Cover. Image taken from: Cutie Sunflower Wiki, cutie-sunflower.fandom.com/wiki/Super_Smash_Bros._Ultimate_Game_Cover.

For more information, please visit: www.denofgeek.com/us/games/super-smash-bros/241515/super-smash-bros-nintendo-history

‘Simcity Build It’™️

I’d like to talk about an app that has taught me, and other kids, about the world we live in and how our society works in real life. The app is called Simcity Build It.

In this app, you can start on a blank land. With each level you increase your population. To do that, you have to build their homes. To do that, you also have to collect the materials for building the homes.

When you get to a certain level you have to provide safety (police, fire people, etc.) and health care. If you don’t have the money to build the fire stations, police stations, water pumping stations, sewage disposals and government buildings your population will go down, and people will abandon their homes.

This game has taught me and many others how cities work. 

Many of my friends play this game as well. I asked them questions so I could see how much they have invested in this game, and how much they have learned from this game. I also asked them about how their cities are doing.

The first person I interviewed was my good friend Ella Ramirez. When I asked how much time she had invested she said, “Two hours a day.” She also mentioned how she has been on the app for 5 months in total.

I also asked her things she has learned about the game and she said, “When not enough is provided for the people they get upset and leave.” She also added, “The bigger the city the more the pollution, and the quality of the city goes down.”

A more personal question I asked was “How was your city doing?” and she said “It’s doing really well. I’m really happy with the way it is functioning. I’m also really happy with the design it is in at the moment. It is formatted into different sections of areas of more calmness and more business giving the Sims different options based on the building they are living in. They are also arranged based on the height, the taller and fancier buildings are in the more busy area while the smaller and more tranquil buildings are in the calmer area.”

That concludes my interview with Ella Ramirez.

Screenshot of Olivia’s Sim City

I also asked my teacher Mrs. Kallestad, about the game and what she thinks about students using the game.

When I asked her about her opinions, it seemed like she was very curious about it. She was curious about how the cities work and also seemed to be very interested in the people behind the game and how they managed their cities.

She was also very interested about the names of people’s cities, as some are not appropriate for kids.

Another topic that Mrs. Kallestad was sort of heated up on was the fact that a big city was equal to a successful city, another player and I were telling her that that was the whole point.

That concludes my interview with Mrs. Kallestad. 

Overall, most people seem to be interested in the game but have very different opinions because Mrs. Kallestad doesn’t seem to like the game very much. This is probably because it distracts her students, but Ella, as a player, sees the game in a different perspective in an educational point of view.

Animation software review

RPG Maker MV is a game making software that allows you to make a game from a template that has already been set down for you. Inside the software there is some more software for making animations. These animations can range from attacking, healing, and cut-scenes, or maybe blending it all together.

I have been using this software for about three weeks now and it is great for people first learning to animate. Without actually knowing how to start, it shows you the frames for the different cells you are using, and you can color it at and add custom elevations from outside the software in case you don’t want to use some of the stuff that has been laid down for you already. 

Screenshot of different frames you can use for a single animation.

This app features scaling which makes it so you can make animations larger or smaller even if you have already completed the animation set.

This animation set also has tweening. This makes it so you can start with the first frame of the preset animation set up, and the last frame of a preset animation, and then you can use tween to fill in the gap‘s in between. This makes creating animation way faster.

Then there is opacity which can make how clear something appears to someone or how transparent it will come out. This is in case you want to have a nice animation and you want to not see the person behind, or in case you do want to see the person behind the animation, or maybe the animation is behind someone. 

Screenshot of tweening, scaling, etc.

Overall, this is a great start for animation for games. I would use it for many other things mainly because I haven’t had a chance to experience that part, and I don’t know what other easier softwares are out there.

The price is $90 for the software (you can get a free version that works just as well). If you’re really into making games, and you want to start somewhere, then for animations you can start with RPG Maker MV.

Obviously though, that’s a big price on the software, so is it worth it? Well yeah, it is because it did teach me a lot but there is more to it than animation software. There  is also the game aspect of it, the part where you put the animation into the game. You can make a game and that seems worth the money to me if you’re into it, and you’re going to use it, and not just sit on it.

You’re not gonna buy it once and use it once (otherwise just use the free version). Overall a fun experience. 5/5

‘Link’s Awakening’

Link’s Awakening, is yet another remake of a Zelda game, since Nintendo isn’t in the business of producing anything original. Originally released on the Game Boy, sometime in the 90’s, it was one of the first Zelda games ever, meaning that it is in turn, one of the most influential.

The remake of this game came out last year, and I got it for Christmas. The Legend of Zelda franchise is my favorite game franchise of all time, so I was excited to play this for the first time. But, I can firmly say that after playing it for just a few hours, this is a forgettable entry in the Zelda series.

Link’s Awakening should be a fun game, and for the most part it is, but it never really captivated me like other Zelda titles have. For starters, it’s a lot more linear, up to the point where once you leave every dungeon a talking owl just tells you where the next one is. It’s still up to you to find out where they are and how to get there, and that’s my main problem with this game.

There is absolutely no sense of direction. After every dungeon, it’s implied that you need to go back to areas you couldn’t before with whatever item you got, but the map is so big, it’s hard to figure out where you are supposed to go. Also, there’s a bunch of forced side quests in between that make you travel across the map several times over for no real reason. This gets confusing very quickly, and even though it takes the mystery out of it, I would just look up a guide.

One thing this game has going for it is its looks. It has a toy style of artwork that makes everyone in the game look like, well, a toy. The top down perspective of the game makes you feel like you are in a plastic diorama moving characters around.

However, while the art style is awesome, Link can only move in 8 directions, making movement very analog. The problem with this is that every single time Link turns, there is no animation for him changing directions, and it looks so forced. The fact that you have to deal with this throughout the entire game is such a bother.

The game plays well enough, like most top down Zelda games. The sword swinging animation is satisfying enough, and once you get Roc’s feather, which lets you jump and battle in 3D, the combat really shines. But like most things in the game, it has an underlying flaw. 

To use almost any item in the game that is not the sword or the dash boots, you have to select it to one of two item spots. This was understandable in the original game, because the Gameboy had a lot less buttons than the Switch does, but now that we have so many buttons, why should we be limited to using two items at a time? I wasted a lot of time switching items in the menu because of this.

So yeah, those are my thoughts on Link’s Awakening. Did I like it? Yeah, it was fun enough, but I have a hard time recommending it to anyone who is not a diehard Zelda fan or a 12-year-old. I mean that seriously, my little brother loved this game. It was one of the only Switch games he’s ever beaten before me.

My final rating for this game is 7/10.

Which streaming service is best for you?

As we progress into a more tech-filled world, the way we consume our media is changing as well. More and more entertainment companies are moving their movies and TV shows onto streaming services, rather than keeping them on cable TV.

However, with monthly fees for each service, it can stack up to be an expensive bill, leaving many to decide between services. It can  be difficult to decide which one to choose and which is best for you, so today we will take a look at 5 very popular streaming services to see which one suits you best. These 5 streaming services are: Netflix, Hulu, Amazon Prime Video, YouTube TV, and Disney+.

Starting off with the service that popularized the streaming service craze, Netflix. Netflix offers a wider variety of content than competitors, making it an easy choice for those seeking an all-around great subscription service. While it may be more expensive than other services, they also offer a lot of original series’ that can’t be found anywhere else, such as Stranger Things.

The service that is seen as Netflix’s main competition is Hulu. Hulu is a streaming service that also has a variety of movies and TV shows, plus it also has Live TV options (note, Hulu is now owned by Disney). The primary issue is that, unless you are willing to pay extra for a premium account, the service won’t provide Live TV, and it runs ads. Hulu also has fewer original series’ than Netflix.

Similar to Netflix, Amazon Prime Video also has many high quality original movies and TV shows, as well as a lot of other content. One major benefit to using Amazon Prime Video is that you are able to rent or buy movies and TV shows that you otherwise would have to buy as a DVD (or use RedBox or a service similar to it).

YouTube TV is a great replacement to classic cable. While it is much more expensive than other streaming services, it is doing something different. It is replicating cable more than the others, and is mostly made up of live content. YouTube TV offers an excellent lineup of sports, news, and entertainment channels, and is a top choice for people who still want the cable TV experience but want to cut the cord and don’t want to spend as much money as cable.

Finally, the most recent addition to the lineup is Disney+. Disney+ is a service similar to Netflix and Hulu, but offers tons of Disney owned content all in one place. We all know how much of a juggernaut Disney is to the entertainment industry, so having a service of most of what Disney owns is a lot of content. However, many people are complaining that there isn’t a wide enough variety of content. Most of what is on Disney+ is movies, and there is barely anything new to watch on the service.

Overall, you can’t go wrong with any of these services. Whether you’re looking for a replacement to cable, a service that you can watch with your family, or just something to watch your favorite TV shows on, all of these have something for you.

Why are phones so expensive?

By Toby Groves

Phones are crucial to all of our lives. They provide many great features that we all use every day. However, recently there has been an increase of prices from all major phone and tech companies, such as Apple or Samsung. Phones have gone from being $200-300 back in 2010 to being closer to $1,000 now. Many people have a problem with the price increase, so why are phones so expensive now?

There are a few reasons as to why phone prices have been skyrocketing over the past few years. The first reason is that in the US, flagship phones used to cost $200 as part of a mobile phone contract, while the majority of the providers, like AT&T, T-Mobile, etc. made most of their money through monthly fees. Now that those contracts are dead, phone prices are all stated outright. That explains why, several years ago, the iPhone’s price suddenly jumped up to $649.

Another big reason phones are so expensive is because they’re a lot harder to sell than they were back in 2010. Nowadays, almost everyone in America has a smartphone, or has made a conscious decision not to have one. There are very few people who have never heard of a smartphone, so the market to sell smartphones to new users is very scarce. 

Most often, the only reason someone would get a smartphone is to upgrade from their old phone to a newer model. Because of this, tech companies have made newer models stand out with great new features, rather than small bug fixes and minor hardware improvements. Making newer models is also an attempt to alienate older models, further pressuring users to upgrade to a more expensive phone. Even with all of these pressures on users, it is harder to sell an upgraded phone to a returning customer than to sell a phone to a new user.

The cost of building a phone has increased as well. New phones are expected to run at a certain speed, have a decent camera, and have a good user interface. The time and cost of these parts is large, and since companies need to make a profit, they sell the phone for more.

Phones are so expensive for many reasons, but as we move in to a tech-absorbed world, the increased price is just a side effect of the increased quality.

The Game Awards

So the Game Awards happened again. The 2019 Game Awards. If you don’t know, the Game Awards is basically one giant advertisement for upcoming games, and they announce things like game of the year. Normally, I look forward to the Game Awards, but this year, it was kind of a mess.

First off, a few new things were announced, most notably, the Microsoft X series Xbox. The X series will launch in 2020, and features a console that is taller than it is wide. I’ve also noticed the controller looks a bit different from the current Xbox controller, and not in a good way. Before you buy it next year, make sure the grip is comfortable, ask a friend or something.

Before the game of the year was announced, Vin Diesel announced a new Fast and Furious game: Fast & Furious Crossroads. A trailer was shown, and from what I could tell at a glance, the gameplay looked good enough. I’ve never seen any of the Fast & Furious movies, but as far as I can tell it features people in cars shooting at each other. That sounds like fun, but this game has a major flaw in it.

It looks like garbage. Save for a few clips of cars in the trailer (which look like they were out of a cutscene anyways), this game is hard to look at. The character models look like bulky robots with human skin stretched over them, and then they lost half of their pixel count. Seriously, the models look like they were made at 480p when the rest of the game looks like 1080p.

Screenshot taken from: https://youtu.be/1bAtuMIIvyk

But that’s not nearly the only problem with the game in the trailer. First of all, there is lag. Take a moment to let that sink in. There is lag for the trailer to a game that the creators had time to edit and produce properly. If there is lag in the trailer, how much lag is there going to be in the actual game?

There is a bunch of other problems with the game, that just shows a lack of effort from the creators. For one, there is a scene where a car starts shooting at another car and hits it several times, but there are no bullet holes. The bullet effects themselves look more like lasers or energy than actual bullets. Also, and this part is kind of funny, there is an awkward animation of this guy jumping onto a train, and the animation is so ridiculously stupid it’s funny.

But this colossal fail of a trailer is nothing to the real problem of the Game Awards: the choice for best games of the year. Every year, the Game Awards sets up an online poll for a bunch of different awards, like the best action game of the year, or the best fighting game of the year. However, they have way to many categories, and that doesn’t work in their favor.

For the most part, I like how they have so many ways to vote. It shows appreciation to all of the genres, including indie titles, and gives all of the good games of the year a chance to win. However, this isn’t true in the slightest sense. The Game Awards are based on a vote, which means the most popular games are going to win. Nobody is going to vote for a game they haven’t even played. Also, only the pick for Game of the Year is actually said onstage, and the rest are shown online, meaning that they won’t receive any praise from a live audience.

When you break it down, the Game Awards this year were just a three hour slog of watching advertisements for video games, trailers for video games, and a disappointing game of the year announcement. In case you’re wondering, Sekiro: Shadows Die Twice won, which admittedly looks like a cool game, but considering Super Smash Bros Ultimate was also in consideration, it doesn’t seem justified.

And that is the flaw with the Game Awards. Because they choose a variety of games on different consoles for game of the year, most people who vote will have only played one or two of those games. That turns voting into a popularity contest.

So does this mean that the Game Awards should pick game of the year a different way? Should they do it based on a Metacritic score, or get a group of professional reviews to voice their opinions? No, then people would feel even worse than they would when their favorite game loses. 

If you want my advice, which you do, because you are reading this article, just ignore the pick for game of the year. Hearing that Sekiro won doesn’t devalue how fun Smash is at all. If the Game Awards continue to put on an advertiser-first display every year, people will start to catch on. But until the show improves, I don’t plan on tuning in next year.

‘Red Dead Redemption 2’ review

Red Dead Redemption 2 was released on October 26th, of 2018. It was in the top 5 best games of the year, and has a huge fan base.

Red Dead Redemption 2 is an open world, old western game that takes place in the year 1899 and is a prequel to the original game. You play as a character by the name of Arthur Morgan, a big and tough outlaw who runs with the Van Der Linde gang. The Van Der Linde gang is run by a man by the name of Dutch Van Der Linde, a charming and like able man whose goal is to have the gang live free and avoid any government officials. The game starts with the gang in the snowy mountains, just barely escaping with their lives from a bank robbery that went wrong. 

Over time, they go out to rescue one of their teammates by the name of John Marston, the man you play as in the original game.

After a while, the characters in the gang you start to like begin getting killed off.

Eventually, the whole gang starts turning on each other and Arthur and John Marston start taking each other’s side against Dutch and Dutch becomes more crazy. By the end of Arthur’s story, Arthur gets John and his family out and away from the remaining members of the Van Der Linde gang and ends up dying (Arthur can die 4 different ways depending on the choices you make).

The epilogue in the game bridges it to the story of the first Red Dead Redemption game, bringing everything full circle.

This game’s story is what honestly made the game series a lot better. The original game is good but since this game is a prequel, it added a lot more color to the first game’s story, and overall the whole series.

The characters are well written and Arthur Morgan is a very good character; he is almost as good as the original character, John Marston. The choices you make in the game depend whether or not Arthur is a good person in the end, which makes it a lot better for you to not just go around and do bad things because there are consequences.

Dutch Van Der Linde in this game is as good as the original game and he changes a lot over time from a good man to an evil person. This helps to better explain his actions in the first game.

The gameplay in this is a lot better than the first because it’s not constant horse riding. When you are riding around on your horse there are a lot of random occurrences, or side missions, that make the game realistic or just plane entertaining to play for a while.

The graphics in this game are far better than most of the graphics in video games these days and it makes the game a lot more exciting.

The soundtrack is as well made as the original game, it’s very cinematic and the music is sad at a lot of points which makes it better. The music’s lyrics are highly based on the game’s story and often the music is different depending on the choices you make.

Overall, I give this game a solid 10/10

‘Dungeons and Dragons’: The world’s greatest role-playing game

Dungeons and Dragons. What comes to mind when you heart those words? Perhaps you are a veteran of the tabletop role-playing game, and just hearing those words brings back memories of your adventures in the D&D world. More likely, you have no idea what I am talking about, and maybe think Dungeons and Dragons is some kind of video game. At the very least, one phrase comes to your mind: nerd stuff.

There is a common misconception that Dungeon and Dragons is only played by socially outcast nerds with no social life. I am here to dispel that myth; it is false. It’s not a video game either. D&D was made before video games existed. Instead, D&D is what is called a ‘tabletop role-playing game.’

But what does that mean? Basically, in D&D, there are two types of players: the Dungeon Master (called ‘DM’ for short) and the players. The DM referees the game, and is sort of the god of the world he creates. In a video game, he would be the system, the thing that controls all of the monsters and non-player characters, as well as describing the environment and world that the players are in. There is typically only one DM, and everyone else is a player. 

The players each create a character from a variety of races and classes, which are jobs, and they pretend to be their character, and react how their character would react in the world that the DM describes. The best part about character creation is that you can really be anything. If I want to be a dwarven merchant who lost his parents to a dragon attack when he was four and now wants revenge, I can.

Once characters are created, they enter the world that the Dungeon Master has created. He’ll describe the environment, and the players get to choose what they want to do with the scenario he has set up. This is the real draw of the game: the freedom. You can do anything in the D&D world if you want to. If the DM says, “you are surrounded by orcs, and help is miles away,” you can respond to that situation however you want. You can attack them, try to make peace, even bribe them to let you pass.

Does this mean there are no rules? No, of course not. The way randomness is handled in D&D is through the use of exotic dice, ranging from a four sided die to a 20 sided die, also called a d20. Whenever you want to attempt something that has a chance of failing, you roll a d20 and try to get over the DC, or difficulty class. For example, if you want to arm wrestle one of the aforementioned orcs to assert your dominance, the DM might say, “Okay! Roll a strength check.” You would roll your die, and if it got higher than the DC the DM set in his mind, then you succeed, and beat the orc in arm wrestling.

But of course, not everybody is going to have equal skill in every category. A rugged barbarian would have a better chance at beating the orc in arm wrestling than a shrimp wizard would. To show this in the gameplay, everybody has six different ability scores, which represent your expertise on one of the following attributes: strength, dexterity, constitution, intelligence, wisdom, and charisma. Each of these scores has a modifier, a bonus you add to your d20 roll that increase your chances of passing the DC. If a barbarian, who has a +4 to strength attempts to arm wrestle the orc, then the DC is technically 4 lower for him because if he rolls 4 under the DC, his check will still work because his strength modifier increase the total of the roll to be over the DC.

I know that’s a bunch of mumbo jumbo, but that is just the technical stuff, for those curious about how the game works. To sum it up, you pretend to be a character in a fictional world in your imagination, and you make decisions, as in that world, and the success of those decisions is determined by your dice rolls and how good your character is in that particular field. This system is the basis for the technical part of the game, to make sure the game is fair, but the rest of it is up to you. 

I’m serious about that. Although this game is designed for the world you create to have a medieval-fantasy setting, you can make it whatever you want. If you want your story to take place in outer space, you can do that! Want to add laser guns? Simple, just make up some basic stats for it, and it’s as good as real. Remember, the stats are not what drives this game, imagination is what is. As long as you adhere to the core rules, you should be fine.

Making your own things for D&D, whether they be rules, weapons and armor, classes, races, items, or anything else, this process is called, “homebrew.” Homebrewing your own things can really make your adventure stand out. But say you don’t have time to create your own stuff, you just don’t have the free time to whip up some unique ideas. First of all, as a DM, it takes a lot of planning and effort to make a successful adventure. You’re going to want to spend a lot of your free time preparing for the next time you play if you want to get into this game.

But for those who really don’t have the time, or just want to see what other D&D players, both DMs and players, have come up with, then may I suggest www.dandwiki.com? This site is home to thousands of user generated pages, including everything from homebrew classes and races, to entire settings for your worlds. The site even has fan-made content from existing fiction, meaning you can play as people like Link from the Legend of Zelda series, Iron Man from the Marvel franchise, and even Jedi Knights from Star Wars.

Why else should you use D&D Wiki? I would say that it really helps you understand the full concept of D&D itself. By spending time on fan-made pages, you learn how to effectively make your own homebrew stuff by seeing what others are doing. You may have a concept or idea in your head, but don’t know how to implement it into the game. Chances are, you can find a rule or take inspiration from something on the Wiki and use it in your game. 

Here’s the thing: www.dandwiki.com is currently blocked by the school, meaning you can’t use it on your iPad at all, even when you are at home. Now, I know that the school has good reasons for blocking sites, and those reasons usually boil down to one of two things: they are not appropriate or they waste time. Allow me to explain why D&D wiki should not be blocked for either of these reasons.

First, the argument that this site wastes time in school. Well it’s true that I would spend a considerable amount of time on the site, both in and out of school, that doesn’t change a thing about wasted time. There are plenty of ways to waste time on your school iPad, even if the district were to block all the gaming sites in the world. Basically, using your iPad to waste time is a choice that the student makes, and blocking time wasting sites is not an incentive not to waste time.

Secondly, this site is by no means inappropriate. It’s true that Dungeons & Dragons is a generally mature game, that usually refers to the mental age required to play it effectively rather than if it has blood or not. You have to be older to play it, but that doesn’t mean every game is an edgy blood soaked battlefield. It’s up to the DM and players to agree upon if they will describe mature things in the game. There is a total ban on all foul language and mature content on D&D Wiki, if that is the issue.

So yeah, that sums up my article on Dungeons and Dragons. If this sounds like something you would enjoy, go ahead and check it out. All you really need to play is a Player’s Handbook, which you can find online for like $30. If you want to check it out, you can buy a starter pack for even cheaper, which gives you a premade adventure and premade characters for you to play. 

Also, as it turns out, the co-creator of D&D, David Lance Arneson, is a graduate from this very school! I didn’t even know that until I wrote this article. I mean, I knew the game was made by people in Minnesota and Wisconsin, but I never knew how close I really was to the creators of this game. 

If you want to find out more about David, check out this article:  https://www.minnpost.com/mnopedia/2019/05/david-arneson-the-co-creator-of-dungeons-dragons-developed-the-game-in-minnesota/

So, if you have a creative mind, and are feeling bored with the limited choices of video game adventures, then consider playing one of my favorite games of all time: Dungeons & Dragons.

‘Red Dead Redemption’ spoiler review

By: Isaac Basques

The first Red Dead Redemption game was released on May 18th, of 2010. It was released by the game company Rockstar games.

The game is an open world, set in the old west, with a 10 hour long main story, along with a ton of side stories and missions for you to do. It’s a third person shooter but also a game that the player can just ride around and enjoy the scenery or story.

In this game, you play a character by the name of John Marston, a former outlaw, who’s family is held hostage by the government who are forcing him to kill off the remaining members of his old gang who left him for dead in a train heist years back.

John goes through helping tons of people in order to get to his old gang members and finish them off. Everything eventually leads to John killing off, or capturing, his old gang members (since it is a choice in the game). His old gang members names are Javier Esquella and Bill Williamson.

After John finishes them both off, he soon finds out that his old gang leader who taught him to read and was basically a father to him, is still alive. His name is Dutch Van Der Linde. John finds him and watches him end his own life.

After finally doing what John needs to do, he goes home to see his family and soon after gets shot and left for dead by the government, along with a family member of theirs by the name of Uncle. 3 years later, John’s son Jack finds the government man behind his father’s death and finishes him off.

This game, in my opinion, is by far one of the most well written video games. It isn’t necessarily a happy story at all, but it makes you feel like it is, due to its light hearted jokes from time to time and its constant fun with action.

The main character, John Marston, is very well written and you can really feel his struggle with the fact that he really does not want to kill his old gang, despite the fact that they left him for dead. He just wants to live a normal life with his family on his ranch. John his very tough and ready for a fight, I’d like to say he’s not to be messed with, but he honestly gets used one too many times by too many people, and he just kind of lets it slide. Other than that, John Marston is a great character.

The other character in this game that I think they did an amazing job with, is John’s old gang leader, Dutch Van Der Linde. Dutch is a charming, yet evil man, who you can tell lost his mind years ago and hasn’t been the same since. The chemistry between him and John Marston feels very real and it actually feels as if John once saw him as a father figure. His final moment in the game is one of the best parts in the whole game because of the long speech he makes that strongly indicates that what John Marston is going through is not going to end well.

The graphics for this game are beautiful, especially for its time. The sunsets look like actual sunsets and the landscapes are just very nice to look at while you ride on your horse.

The gameplay for this game is overall not the best. The shootouts in the game can be fun but it often gets pretty boring just riding your horse around to area to area for long periods of time. You often spend more time riding your horse around in this game than you do actually playing the story.

Sometimes it makes up for the more boring moments when you come across strangers or small occurrences here and there, but other than that, there isn’t that many exciting things that happen when you’re playing.

It’s often drawn out for far too long, but there’s a lot of elements in this game that make you really have fun with it, such as the soundtrack when you ride your horse for certain missions, or really cool gun fights, and etc.

Which brings me to the soundtrack. The soundtrack is very good in this game and is western type music, but makes it feel a little more modern day and not too country like. They put the music in at a lot of good moments in the game so you can have a strong connection to it. 

Overall, I give this game a solid 9.5/10