Category Archives: Tech/Games

How eSports and traditional sports compare

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Esports, maybe you’ve heard a lot about them, but most people have no idea what they are or why they’re popular. For people who aren’t familiar with video games, it might seem confusing why people would want to watch someone play a game that they could just play by themselves. If you think about the premise though, it’s very similar to “real” sports.

Let’s just start with the premise of the competition and tournaments. In traditional sports, teams compete through a long regular season where they play games weekly, and at the end of the season whoever is at the top of the standings will advance to the playoffs, and perhaps the championships. In most eSports, it works almost exactly the same. For example, in the extremely popular eSport, League of Legends, there is a six month long regular season, and a world tournament at the end of the year. So, just by the basic structure of the leagues and competition, the two entities are similar.

Another way that traditional sports and eSports are similar is the formalities of competition. You may think that video game tournaments are just messy, loud rooms filled with nerds staring at screens, but in reality it’s a highly organized event. Teams wear jerseys, shake hands, have equipment sponsors, coaches, substitutes, referees, announcers, and large live audiences. All these things exist in both sporting realms. It was through obtaining these things that eSports was able to get the attention of big investors, and become the nightmare of traditional TV producers.

One way that eSports have gained recognition is just the sheer number of people that love and watch them. Online viewership for eSports happens on video game streaming websites like Twitch and YouTube and has skyrocketed in the past few years with events like the Counter Strike Global Offensive championships garnering 2.2 million concurrent viewers (1.2 million off the internet and 1 million people on TV, according to dextro.com), smashing the record for concurrent viewers of any eSport. The way that professional video gaming is able to attract so much attention is through their platform. People who play their game will see notifications for an ongoing eSport event when they log in, allowing the companies to target an audience they know will be interested in watching the matches.

A final way to compare traditional sports and eSports is the players themselves, but obviously physical athletes are much more in shape than the average eSports competitor so let’s consider the training hours. Most sports teams will spend up to 5 hours a day training, working out, revising strategy and reviewing film. The average eSports team spends 9-12 hours a day training, and although playing video games may not be as strenuous physically it can a exhausting, draining effect, and the players have to pour just as much energy and focus into their work as other athletes do. A big concern for physical athletes is injuries, but those do happen in eSports as well. The most common sorts of injuries are wrist, finger, and elbow, but often mental injuries can occur as well. When you play a seemingly silly game in front of 12,000 people, for 10 million dollars (basically your only chance of getting a real salary that year), after training for 12 hours a day stress related problems often happen. Recently a big victory was scored for all of eSports when Riot Games lobbied the US Citizen and Immigration Services to make P-1 athletic visas available to professional gamers, to allow them to traverse from tournament to tournament easily.

Recently, eSports have been gaining more recognition throughout the world, and as time goes on the industry will only grow. The biggest question surrounding eSports today is whether they will ever be able to compete with the likes of the NFL and other major sports leagues. In my honest opinion, those sports will never be topped by video games, but maybe, someday, the two could be equal.

The issue of technology in the classroom

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image taken form: http://www.telegraph.co.uk/education/educationnews/11676117/Training-for-teachers-in-war-against-pupils-who-use-mobile-phones-in-school.html

In the past few years, there has been a huge advancement in technology. This technology is being used for education (for example: school issued iPads). Even though the idea of technology is a good idea for helping children learn, it is also creating a distraction for their learning. In St. Paul Public Schools, there are many kids that are distracted by either their iPads or cell phones in the classroom (playing on them instead of doing their school work). This is causing them to not focus and learn, which can result in bad tests scores and low grades. 

One of the issues with school iPads is the App Store which allows kids to download and play games on the device. In the last year, there have been fixes that have taken the App Store off of school iPads. This helped for awhile, until kids figured out how to either get the App Store back or they found other ways to play games. The App Store battle is a constant issue which is continuing to cause kids to be distracted in the classroom.

Another issue is the use of cell phones. Each teacher has different rules about phones but kids still use them to “listen to music while doing work.” There have been studies proving that listening to music is more of a distraction than a help for doing work (for an example see: http://www.spinedu.com/listen-music-studying/).

One more issue with cell phones is that if a student doesn’t have an iPad with them, they say they will just use their phones to do the work. The problem with this is A) the screens of cell phones are small so it is difficult to produce quality work and B) without the school iPad app restriction, the student is able to do anything on their phone even if they say they are doing work.

Since school issued iPads, and personal cell phones, are both an issue in a learning environment, there should be someone who looks into enforcing more efficient rules for the use of these devices in the classroom.

Programming at HPSH

ianHighland offers a wide range of electives. Electives can be used to explore studies outside the core curriculum. Electives offered are anything from sports and journalism, to photography and programming. I am here today to talk about one particular elective: computer science with Mr. Peterson.

Back in my Junior year, I took computer programming as an elective. I liked my experience, as I thought the class was fun but simple, and Mr. Peterson was a great guy. The class taught me how to use Scratch and Google Sketchup, and unlike a lot of other classes, he gave us a lot of creative freedom. Most assignments had an end goal requirement, like “have it multiplayer” or “draw a house,” but anything else was up to us. We could decide what kind of multiplayer game it was, and what the details of the houses were.

Perhaps the reason why I did so well in the class, was because I had experience in programming and model design. As a kid I had always been very creative and loved Legos. Eventually, I turned to video games, but my creativity stayed the same. In games like Minecraft and Garry’s Mod I could explore and interact with my own creations; which is a wonderful, godlike experience.

Then I found LittleBigPlanet, a game that gave a limited range of tools that, if you knew your stuff, could create almost anything. The game is primarily a platformer, but I have seen people create shooters, RPGs, mini games, full length movies, anything and everything you can set your mind to, if you know how to make it.

How the programming in LittleBigPlanet works is a lot like Scratch; how you place and hook up modules to activate things. It is as complex as you make it. If I want to make it so that when the player grabs a button it turns on a light, I place an object called a “grab sensor,” and wire it up to a light.

I can make the same concept more complex too. Like if I want it to be that only certain characters can grab the button, and make the light turn on permanently, I can add a tag sensor and hook that and the grab sensor up to an AND gate, and hook that up to a counter set to 1, so when a certain player with a tag grabs the button, both conditions are met so the AND gate sends out a signal, activating the counter so it is at 1/1 and permanently sends out a signal to the light.

I have used this system to create some pretty complex stuff, like a character stealth system, movement speed of characters, etc.

So, if any of this sounds interesting to you, or if you would like to learn more about programming, you should check out Mr. Peterson’s elective class.

iPad handout

This week was iPad handout week where students got their iPads during their Social Studies class. Since the district is controlling the iPads this year, some things were changed.

If a student wanted their iPad, their parents had to go on Parent Portal and fill out the form (iUpdate) online. Last year, students were given printed forms to sign which made things easier for those who had no access to Internet.

There were a few complaints about going on Parent Portal. One thing, is that people say the form was hard to find. At max, it took them about 10 minutes to find the form. Another complaint was that the access to Parent Portal was sent in the mail to the person’s residence during the summer. The complaint was that some people didn’t keep their mailing, or that the parents didn’t know they were supposed to keep it for future use.

For those students who didn’t get their iPads, there was a mailing sent to everyone about the iPad makeup day. Students would get another chance to get their iPad once their parents filled out the iUpdate form.

This year’s iPad handout went by surprisingly fast. Hopefully, everyone uses their iPads appropriately.

Team 2823: The Automations

Last year our very own Highland Park High robotics team, 2823, made it to the championships in St. Louis, MO. They had many victories and ended up leaving with the title “Most Creative in Minnesota.”

Now it’s a brand new year and the whole team is looking forward to what this new school year brings. I interviewed some of the team members and mentors about what happened last year in St. Louis, what they have been doing this summer, and what is to come for this year on the team.

Photo from Go Fund Me Page

Name/ Grade: 

Moriss: 10th

Qwadir: 11th

Talking About St.Louis

So last year in St.Louis I would say we did a fairly amazing job. How do you think we did and why?

Moriss: We did amazing. They say we were the last team to be undefeated but technically we were undefeated in my opinion.

Qwadir: We attended the FIRST Championships and it was actually pretty spontaneous and ended up going undefeated in qualifications.

What was the best part of being in St. Louis with some of the team for the championships?

Moriss: Interacting with the other teams.

Qwadir: How well we did and how unexpected it was for us to do that well.

Summer!!

What has the team been doing over the summer to raise awareness about the team or robotics in general?

Qwadir: The biggest thing, first off, the better organization. Getting more structured and organized. We have also been attending the Highland Fest and the State Fair.

Whats to expect this year on team 2823

What do you think is to come this year for robotics?

Moriss: I have higher hopes for Duluth (where the State Championship is held) and robotics in general

Qwadir: Steampunk industral aged theme game. From the team a great preformence and going to champs again.

Do we see Duluth as another possibility this year?

Moriss: Yes, I do.

Qwadir: For sure. We are definitely going to Duluth again. We are already securing the funds.

What would you say to someone thinking about joining the team?

Moriss: You should join because we have a lot of opportunities to learn new skills and build more friendships.

Qwadir: Definitly, just come and see what it’s about. We are here every Thursday in the fall. There are a lot of things to do besides just build the robot.

The Go Fund Me Page

Our robotics team has a Go Fund Me page. Definitely go check it out. It supports the team a lot and also gives the team more opportunities for competition and building. The team goal is $10k. The goal of the team is to develop and apply the knowledge of science, math, business, teach leadership, and problem solving. More info can be found on the Go Fund Me page: https://www.gofundme.com/txf7z5qc

 

 

 

 

 

 

 

 

 

iPad tips

heroNow that the entire student population of HPHS has an iPad in their own possession, there are some tips I’d like to highlight about the devices. Here are the top 5 things to know about SPPS iPads:

5) Use it as much as possible. Remember that whenever the red sign isn’t displayed in the classroom, your iPad can be out and in use. It has the capability to replace most of your paper, don’t let the simplicity of a notebook hold you back.

4) Note-taking. Evernote, Bamboo Paper, Pages, Google Docs and Notes all make for an easy and simple lecture. Just turn the iPad where it’s easiest for you to type and then go to town.

3) AirDrop. Use it as a tool, not a distraction. It can easily help you accomplish tasks. If you missed a day of class, have a friend drop you the notes or a teacher AirDrop the assignment that you missed.

2) “They’re watching you….” Teachers can use Casper Focus to see what you are doing, lock your iPad or lock you into a specific app of their choosing. Through Mobile Device Management, the district, with probable cause, can view you browser/download history and where you have been connected to a network. They also scan each iPad every 24 hours to see if you have downloaded one of the banned apps found at bit.ly/notapps.

1) iPads are a privilege, not a right. Use them the wrong way and continue to abuse your privileges and consequences will be handed to you about as quickly as your iPad was given to you. Use it as tool and avoid the game section of the App Store.