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JOYSTiCK Reviews Ep.14A ‘Super Smash Bros. Ultimate’ (S.)M.A.S.H.

By: Daniel Kendle

…because why not have 2 shacks?

Hello, hello, welcome back to JOYSTiCK Reviews, and today I have a special treat for you: a 2-parter episode! Upon closer inspection of the title, you’ll likely notice a sly “A” next to the episode count. That’s not a misspelling, but instead a notice for you to check out the companion article to this, instead with a “B” next to the 14, along with a new phrase.

Before diving into today’s topic (‘Super Smash Bros. Ultimate’) I should specify that this article will be about general gameplay and characters, while the “B” article will revolve around the game’s “World of Light” campaign, and related items of interest to it. There may be some overlap between the 2 articles, but for the most part they’re separate entities, conjoined at the hip. I do hope you read part 2, right after this 1st part, of course.

Anyways, with that context out of the way, you might be wondering why I’m currently standing in the middle of a field.

Image by Keith Evans via Wikimedia Commons

I don’t know, really; it’s a slow week, and seeing as comedy’s a dying art form, a common substitute for true humor is to put a character in a random place, then have both them and the writers flail their arms around in desperation (just ask SNL). Also, it just so happens that a witch in a gingerbread house beat me up, inflicted a magical curse on me, and then teleported my unconscious body thousands of miles from my house, which explains the odd choice of locale. And the antlers.

Boy, it’s hot out here.

Anyways, I’ve got nothing better to do than hitchhike home, so I might as well flap my gums a bit longer. Prior to my home invasion of a candy house and subsequent banishment from Minnesota, I was playing a lot of ‘Super Smash Bros. Ultimate,’ a fighting game exclusive for the Nintendo Switch. The 5th game (or 6th, depending on who you ask) in the series, its primary claim-to-fame is its character roster, containing over 80 different fighters to choose from. With every past character in the series returning, this is an extraordinary feat of game design, resulting in the title being a true celebration of video game history.

Meanwhile, I’ve been a little late to the party: I only picked up the game this year. So now, just over 3 years after the final DLC character dropped, I have to ask this: does the game hold up? Is ‘Super Smash Bros. Ultimate’ still the ultimate package, or have the sands of time eroded the marble column this bastion of human effort once rested upon? Like clockwork, let’s find out.

To begin, let’s review the basics: ‘Ultimate’ is a 2D fighting game where your main objective is to knock opponents off a stage using various attacks and button combos. When attacking a foe, instead of losing health, they take a certain percentage of damage. This percentage, located at the bottom of the screen, causes them to take higher knockback as they stomach more and more hits.

The title’s mostly designed around multiplayer, similar to most fighting games. You can play in local or online matches, and in multiple different formats. You could have, say, a 1-on-1 match, a 2-on-2 team match, or a battle royale-style match where a group of players duke it out without alliances.

This isn’t to say anything of the game’s other types of fun. Like I mentioned earlier, the “World of Light” campaign offers bosses, collectibles, and a storyline to follow. There’s also Classic Mode, where each character in the game has their own individual campaign where they fight some pre-selected AI fighters, play through a bonus obstacle course-like mode, and fight 1 of the game’s bosses at the end. Then, there’s the ability to relisten to music, create your own custom stages, practice fighting against CPU’s…there’s a lot!

Before going into any of the extra junk, I believe it’s best to give my impressions of fighting, the main crux of gameplay as a whole: it’s wonderful. I’ve dabbled in fighting games in the past, but ‘Ultimate,’ as well as the rest of the ‘Super Smash Bros.’ series, excel in tight matches and smooth controls that help aid the flow of combat with other players.

There’s a lot of different control types, so I’ll list them here. These might not be all of them, but I’ve tried to culminate as many as I can remember into a handy-dandy chart to reference when reading this article:

  • Movement– Left Joystick (Up, Down, Forward). Sprinting, running, and walking options available. Tilt up to jump, and down to pass through a thin-enough platform.
  • Standard Attacks– A Button (Neutral, Forward, Up, Down).
  • Standard Air Attacks– A Button when midair (Neutral, Forward, Up, Down, Back).
  • Dash Attacks– A Button while sprinting forward.
  • Get-Up and Ledge Attacks– A Button while getting up from being knocked down or hanging off a ledge, respectively.
  • Special Attacks– B Button (Neutral, Forward, Up Down).
  • Special Air Attacks– B Button when midair (Neutral, Forward, Up Down). These attacks are often identical to their grounded variants.
  • Grabs and Throws– L or R Button to grab, A to jab, and the right Joystick to throw (Up, Down, Forward, Behind).
  • Jumping– X or Y button, or Left Joystick Up to jump, with most characters getting 2 max (some more). Also, most characters’ Up Special functions as a third ascension option.
  • Shielding– L, R, ZL, or ZL to shield, with the former 2 options activating after the grab animation plays. The shield functions as a way to block damage, but is depleted and shrunken per hit. Does not protect against grabs.
  • Dashing– While shielding, tilt the left stick.
  • “Smash” Attacks– Right Joystick (Up, Down, Forward). Can be held for a short amount of time.
  • Taunts– D-Pad. Pressing the up, left and right, or down buttons features 3 different taunts for each fighter. Rarely, taunts can damage opponents.
  • Short Hop Attack– Quick Press of X or Y for a shorter jump than normal. Combine with A Button for Short Hop Attack.
  • Final Smash– Once a gauge near your percentage icon is fully-charged, press B without tilting the stick to prepare a powerful, all-out attack that often K.O.’s the opposing player. The caveat, however, is that most smashes for each character rely on timing and physically connecting with the foe.

Hopefully, that gets you acquainted with what we’re dealing with here. Virtually every fight you have, computer or real player, will be unique each and every time. The vast amount of moves, while maybe not anything radical compared to other fighting games like ‘Tekken’ or ‘Street Fighter,’ is certainly ripe with creativity to be found from its user base.

It’s hard to critique this system, really: the games have abided by these controls for decades, so if it works, then what’s to complain about? If there was anything really heinous about it, then it probably would’ve been addressed by now, in my opinion. So yeah: fighting’s great, matches are awesome. I’ll be talking more about stuff like items, assist trophies, and spirits during part 2, so you’ll have to wait for my stances on those later.

I will say that I think that a more viable, more easily-accessible tutorial for your full moveset in game would be great. If you head to ‘Ultimate’s’ official website, clicking on the “How to Smash” prompt takes you to a page that basically sums up fighting as “hit the opponent off the stage to win!” Unless your age is in the triple digits, I think that telling someone this is practically-pointless. Like, imagine if you go to college for, say, astrology, and your first class there just has the professor say “um, just look, like, UP , ya loons!” In-game, there is a video that shows basic controls, but is only accessible by going to…the cutscenes menu?

This is a weird fluke in the title’s accessibility measures that makes me question things, but really, it’s a small nitpick. But with that aside, I think my verdict for the titular fighting in this fighting game is clear: it rocks. Good controls, good learning curve for both new players and old, and an impressive assortment of fighters to choose from makes fighting others always engaging. And speaking of fighters…

I think that talking about combat leads us to ‘Super Smash Bros. Ultimate’s’ infantry of potential paladins, and what a roster it is! 82 characters, each* with unique movesets for millions of players to pick their poison with. This is a ludicrous total, and requires some delving into in order to examine the roster’s highs and lows for me.

First, the * next to “each” is no typo: “Echo” Fighters, a concept prevalent throughout the series but only formally-named in ‘Ultimate,’ are characters who’s moves (and sometimes animations) are near-identical to another fighter’s. Their main differences come down to occasional move variations, a new coat of paint through a different model, and an alternative play style to their original root character, providing players a change of pace to their possible mains. I like these guys; obviously, seeing the little E next to an Echo Fighter’s name makes their existence just a little less interesting compared to new, original combatants, but just the fact that people have alternatives to some characters helps the game’s meta remain interesting.

For example, Ryu, a fighter from the ‘Street Fighter’ franchise, has an Echo Fighter in Ken, hailing from the same games. Their playstyles, while similar, are varied enough to give 2 players different potential identities in how they use each, and execute attacks. Echo Fighters, while not the most “exciting” or “insane” parts of the games, have their place in ‘Ultimate’ as different choices for people who like playing their non-Echo counterparts, making gameplay and matches more interesting.

Moving away from Echo Fighters, the majority of the roster is composed of video game characters whose movesets are completely original to themselves, often referencing aspects of their series. There’s far too many to go over individually, but I will mention some of my favorites, or “mains,” as most players say.

There are several types of fighters when it comes to how they fight. Grapplers are characters who specialize in grabs, throws, and even carrying opponents around. Heavyweights are unsurprisingly heavy in the air and fairly bulky, while their opposites, Lightweights, excel in movement and fast aerial attacks. Zoners specialize in projectiles and fighting players from a distance, All-Rounders are universally good and balanced at everything, and Trappers focus on defense and luring players into – you guessed it – traps. These are only a handful of possible archetypes you can choose to spec into, but I think they cover a wide range of different players’ styles.

Personally, I lean more towards Zoners and Trappers; I like characters who use non-physical moves (of which are usually reserved to the Special Attacks) and unique button combinations to pressure others. My mains are Steve (my primary main) from ‘Minecraft,’ Piranha Plant, Ridley, and occasionally Greninja, though I can imagine myself eventually learning to play with Joker, Sora, Pokemon Trainer, and Kazuya. This is just an example of someone’s preferred playstyle, and goes to show that, with over 80 different options to choose from, the vast collection of characters present makes ‘Ultimate’ a spawning ground for creativity in its user base.

. . .

Image by Tim Harrison via Wikimedia Commons

I’ve been walking for a while now, and have come across a lovely field of flowers! It’s quite lovely, and makes you wonder how such a perfect little spot of sunshine can exist only a few miles from the barren wasteland I once skulked in.

My journey’s only just begun, though – it’ll be a while before I’m anywhere close to St. Paul again. After that nice break in the field, let’s continue walking, and this review as well.

After talking about characters and gameplay, let’s rapid-fire through some non-combat related parts of ‘Ultimate, accessible through the main menu!

Clicking on the “Games & More” icon on the Home Screen brings you to a few different game modes to fiddle with. The most prominent is “Classic Mode,” an alternative to the game’s main campaign that harkens back to the series’ initial entries, and how they tackled a story-based option for players.

Classic Mode is a mode that allows each character a small selection of curated CPU matches that players are able to complete for rewards. Each fighter gets their own route and customized CPUs, of which often reflect parts of the games they come from. For example, Donkey Kong’s route has players fight alongside a computer-controlled Diddy Kong teammate, referencing ‘Donkey Kong Country’ and its sequels. Each route has 7 fights and a special bonus stage: 6 normal matches with CPU fighters, a fight at the end with 1 of the game’s bosses from its campaign, and just before the final stage, the bonus stage, where players run through an obstacle course, collecting points as they try to reach the end while escaping a growing black hole behind them.

To be short, I love Classic Mode, maybe even more than the main campaign! Treating routes as individual miniature story modes gives further incentive to play as different characters other than your select few mains, and the variety of unique fights in each is just the icing on the cake. The references are fun, the bosses are a blast, and it’s a great time overall. While I’d still recommend completing “World of Light” before tackling Classic Mode, it’s a wild ride that’ll keep you enthralled for hours.

The other game modes in “Games and More” are less grand, but still fun. Century Smash and its variants have you fight against 100 AI opponents, increasing in the CPUs’ intelligence and difficulty as you progress. It’s fine, but honestly more annoying than interesting.

Home Run Contest also isn’t very fun, in my humble opinion. You get 10 seconds to beat up a Sandbag (a unique character to the ‘Super Smash Bros.’ franchise), racking up damage before Side-Smashing it into the horizon. Depending on how far it goes, you get a score and potential rewards along the way. It’s more fun than Century Smash, but still not super engaging for me.

The Mii Fighter creator is much more fun, though. Mii’s are little Nintendo people that were introduced with the Wii console years ago, taking part in a character creator for it and subsequent systems. In ‘Ultimate,’ not only are you given a portal to create more Mii’s, you can also give them customizable movesets and costumes to play as in-game. It’s really fun to make your own and see others’ Mii’s. On my Switch, I’m literally able to have Hillary Clinton fight Charlie Brown; it’s great. I haven’t tried out Stage Builder, but it looks fun. You’re seemingly able to make your own stages to fight on, which looks cool.

Finally, Training allows you to simply test out any characters, items, and stages you want, letting you practice combos and whatnot. It’s super useful to have, and is a great feature for both newcomers and veterans to the series.

In the end, Games & More is a super fun hub for players who might not want to fight online with actual players. There’s a good selection of fun side activities, and topped-off with the main course of Classic Mode, I recommend checking it out once you’ve gotten used to the game’s controls.

Image by “angys” via Wikimedia Commons

O-oh, my gosh! Finally, this iPad’s working again. Um, yeah, if y-you haven’t deciphered already by my, uh, unfortunate location inside of a moving vehicle, I’ve been kidnapped.

Yeah, I was walking along the side of the road, when this white van pulled up and offered me candy. Me, a sensible, venerable fellow, obviously said no, but it turns out that refusing to follow a stranger’s orders is considered null and void in the face of a lead pipe to the skull.

So, now with a swelling welt, broken left antler, and lowered morale, I guess I’ll just have to wait and see where, or who, I’m being taken to. I’ve been Mr. Whatshisname, and this review – and story – isn’t over yet.

Will Mr. Whatshisname escape his captors and return home? Will ‘Super Smash Bros. Ultimate’s’ main campaign be fully discussed? And who exactly is this mysterious vigil that requests our annoying narrator’s presence? All of these questions and more will be answered in the next episode of JOYSTiCK Reviews, coming to you soon!

Five underrated state parks in Minnesota

By: Kumari Mia Wijetunge

Banning State Park, Minnesota – Winter Hiking Trail by: Tony Webster courtesy of Wikimedia commons

Minnesota offers all kinds of natural beauty, and many of its state parks are often very popular destinations, but there are many lesser known parks that are equally just as beautiful and an even more peaceful experience since they tend to be less populated. Here are five underrated state parks that you should visit.

Banning State Park

Located along the Kettle River, Banning offers hiking trails, scenic views, and fishing or canoeing opportunities. It’s known for its many photo-worthy rapids, and remnants of an old sandstone quarry, and it’s especially photogenic during the winter seasons.

Frontenac State Park

Situated on the Mississippi River bluffs, Frontenac offers beautiful views of the river, bird watching opportunities, and quiet hiking trails. Frontenac is a great park for people who want to explore the bluffs and frosted hills without the crowds.

Tettegouche State Park

This park is a little bit more well known but is still less crowded than some other parks nearby like Gooseberry Falls and Split Rock. It offers cliffs, waterfalls, and access to Lake Superior, along with hiking trails.

Judge C. R. Magnet State Park

This park is often overlooked because of its relatively remote location near Grand Marais. It features a waterfall known as Devil’s Kettle where water will disappear into a hole, a unique natural phenomenon that draws visitors seeking natural wonders away from the crowds.

Sibley State Park

Near central Minnesota, Sibley State Park is known for its hills, peaceful lakes, scenic views, and the highest point in the park, Mount Tom. It’s less visited than nearby parks like the Glacial Lakes and Monson Lake State Park , making it an ideal place to visit alone or with the whole family.

THE BEST CHRISTMAS DESSERTS TO EAT

By: Grace Lopez

1. Gingerbread cookies

Photo by Damir on Pexels.com

These cookies have a really good cinnamon, strong and sweet flavor. This is such a good snack to have every Christmas and whenever you want. This type of cookie is also really popular to make and use to make gingerbread houses and decorate them with frosting and small candies.

https://sallysbakingaddiction.com/best-gingerbread-cookies/

2. Brownies

Brownies are an awesome chocolate, gooey snack. A lot of people really like to snack on them daily. Brownies are also a really popular snack for any occasion. A lot of people also like to put different toppings on the brownie like sprinkles, mini chocolate chips, frosting, etc.

https://www.loveandlemons.com/brownies-recipe/

3. Sugar cookies

Sugar cookies are one of my favorite cookies to have on Christmas. They are really good and amazing to eat and a lot of people also like them with frosting. Sugar cookies are also really popular for Christmas and the holiday seasons.

https://sugarspunrun.com/easy-sugar-cookie-recipe/

4. Pecan pie cheesecake

Pecan pie cheesecake is also an absolute favorite to have on Christmas. A lot of people really like the sweetness of the cheesecake combined with the taste of the pecans and it is really good to eat.

https://www.thekitchn.com/pecan-pie-cheesecake-22956001

5. Peanut butter snowballs

This dessert is perfect if you really like a peanut butter and chocolate combined flavor. This is a really popular dessert for the peanut butter lovers. This snack tastes really good with any type of chocolate dipped in it. I personally like it with white chocolate but you can choose any type of chocolate.

https://lilluna.com/peanut-butter-snowballs/

THE ARCERIUM ERA | CONTINENTALS WAR: ARCERIUM RISING 10

By: Hoaseng Thao

THE TABLES HAVE TURNED

Starting January 15, 1951, the Kirston army made their counter offensive against the Cazars and the newly arrived Kirston expeditionary forces. The attack was successful, not because of the reorganization of forces in the mountains, but the introduction of a new weapon, the aerial carrier, KIAF Spirit of Eve, the world’s first operational aerial carrier.

The KIAF Spirit of Eve, was a revolutionary weapon that turned the tide of the war, it launched jets from a runway on the top and fired cannons from the bottom, and it was able to do this with its powerful arcerium reactor.

The aircraft had been built in collaboration with the Kirston government and the defense manufacturer, Shinka Industries, the premier defense manufacturer from the Vaserian Federation.

With this new weapon it was able to seize control over the skies of Kirsto, allowing the army to advance without worrying of enemy close air support. The Terrans retreated back into Cazar or occupied Icana by the end of January, the Kirston army was able to take back their country, and in their success was the hope of turning the war in favor of a Coalition victory.

REVITALIZED WAR

With the Terrans defeated in Kirsto, many Eusonan nations joined the war, such as the Orbesjkan Empire and the Holstaid dynasty, with the latter taking the opportunity to invade Cazar on March 10. With the Terrans driven out of Kirsto, Coalition forces in Kyusia seized the moment to enact their greatest feat of the war up to that point.

Coalition forces began their advance to regain control of Sapan on the 12th of July, codenamed “Cherry Landing”. The operation was to airdrop troops behind enemy lines, sabotaging logistical lines and preventing enemy reinforcements from reaching the advancing Coalition forces.

The fiercest fighting of the war began on that fateful day, but it was very well needed as the Coalition began to sweep through the southern plains of Sapan and even reaching to the western coastline. Their successes had to end at one point, and it ended as soon as they reached the mountains of Sapan that blocked the southern plains from reaching the north.

Many attempts were made to breach the mountains, few were successful, but most ended in disaster. The operation would end in early October, and despite suffering more losses than the Terrans, the Coalition were successful in regaining control of southern Sapan.

AN EYE FOR AN EYE

Happening around the same time was the invasion of Cazar on September 3rd. While having a large army of over ten million strong, the Cazars would have the majority stationed too far from home, and combined with the Kirstons new aerial warship and the entry of Orbesjka and Holstaid, the home guard of Cazar could barely fight the fight on its own.

The Cazars surrendered to the Coalition in large numbers, ranging from a hundred to ten thousand surrendering troops. But those who pleaded for mercy from the arriving Kirstons found none. It was ruthless, it was bloody, but it was undoubtedly revenge in its extreme form.

Sana, the capital of the Cazar Empire that for centuries held up the foundations of the aging empire, was burnt down on January 22, 1952. Had the advancing Orbesjkans and Hostaidi’s been there a few days earlier, they would have spared the city from the revenge of the Kirstons.

In the fall of their capital, many regions within the vast empire declared their independence and were willing to fight to keep it. Soon the entire empire was engulfed in chaos, with the coalition unwilling to spend more resources to quell the rebelling states across the now destroyed empire. The Cazar Civil War has begun, leading to decades of conflict.

As the Cazars left the conflict for good, Coalition forces in Eusona eyed the Valkyrie Peninsula and the occupying Osteran forces stationed there. If they were successful in retaking the peninsula, they would be able to launch an invasion of Ostera through the Lapish Channel and force the Great Terra to relieve their forces in Sapan to avoid a Coalition steamroll in Ostera.

A complete reversal of Cazar’s invasion of the Valkyrie Peninsula began on the 10th of June, 1952, with Coalition forces pushing the Osterans out of the peninsula by the end of September. The newly formed People’s Republic of Kalavia, which was created by Great Terra in the Coalition surrender the year before, quickly aligned themselves with the Coalition and turned its back on its creators.

TREIJON HAS GONE ILL

With the Valkyrie Peninsula returning to the Coalition, the Jupitan Premier, Alek Treijon, and the mastermind of the whole war and leading figure of Great Terra, cracked from the weight of it all. He slowly grew paranoid with power, and feared that his own generals were after him or worse, losing control of the Great Terra he created.

To avoid the many scenarios he created in his head, Treijon would secretly purge military officers, politicians, or anyone with a resemblance of power within Great Terra to labor camps or execution. December 12, 1952, Treijon announces himself as eternal emperor of Great Terra, hoping to guide it long after his passing.

As the summer of 1953 came along, Emperor Treijon was informed by his generals that his new weapon was finished and operational, all that was needed was his approval for it to be used on the battlefield.

AI hallucinations: Why and how AI makes mistakes

By: Karl Salkowski

Photo by Miguel u00c1. Padriu00f1u00e1n on Pexels.com

It is very well known that AI isn’t perfect; even simple questions can confuse AI, leading it to spread misinformation. These mistakes have become so common that they have earned their own moniker, “AI Hallucinations”.

Some of these famous “Hallucinations” include using glue to stick cheese to pizza, misspelling words, and the health benefits of eating rocks.

AI formulates answers based on data from all over the internet. There is no way to filter correct information from misinformation, so AI is trained on everything. When AI answers your question it attempts to replicate data it was trained on. AI makes observations on the data it was trained on and forms its answers based on the patterns it finds.

Along with the inability to tell correct and incorrect information apart, AI also has biases regarding race and gender. According to Bloomberg.com when AI was asked to generate pictures of people in different professions, the photos it generated showed harmful biases. For example, AI generated more photos of people with lighter skin tones in higher paying jobs, and more people with darker skin tones in lower paying jobs.

AI also generated more perceived men than perceived women in many high paying jobs including: engineering, architecture, CEO, Doctor, Lawyer, and Politicians. Out of the 100 images AI generated for the prompt “Engineer” only two were not of perceived men. 

There are large disparities between the images AI generates and the people in those careers. These images construct a distorted viewpoint of the world. According to Bloomberg.com, by 2025 30% of marketing materials by large corporations will be created using AI like this.

These mistakes and biases will reinforce a lot of these stereotypes. The misinformation AI spreads can undermine education and people’s world views if left unchecked. If people stay poorly informed on AI then there will be negative repercussions in society.

For more information, please go to:

Sports schedule for: Dec 9-16

ATHLETIC EVENTS SCHEDULE: DECEMBER 9 – DECEMBER 16  
MONDAYDECEMBER 9 
TIMEBUS TIMESEVENTLOCATION
5:00pm Girls Basketball vs. CHOFHOME
TUESDAYDECEMBER 10
TIMEBUS TIMESEVENTLOCATION
3:45pm2:10pm | 5:15pmNordic Ski Race – SkateElm Creek Park Reserve
B: 4:15pm JV: 4:15pm V: 6:00pm Boys Basketball vs. Rochester STEMHOME
4:30pm Adapted Hockey vs. MinneapolisMinneapolis South High School
JV: 5:00pm V: 7:00pm3:00pm | 9:00pmBoys Hockey vs. Rochester LourdesGraham Arena
WEDNESDAYDECEMBER 11
TIMEBUS TIMESEVENTLOCATION
5:00pm Wrestling Triangular vs. CentralHOME
6:00pm Gymnastics vs. JohnsonJohnson High School
6:00pm Girls Basketball vs. Nova ClassicalNova Classical Academy
THURSDAYDECEMBER 12
TIMEBUS TIMESEVENTLOCATION
THURSDAYDECEMBER 12  
TIMEBUS TIMESEVENTLOCATION
B: 4:15pm JV: 4:15pm V: 6:00pm Boys Basketball vs. Two RiversHOME
JV: 5:00pm V: 7:00pmJV: 3:30pm V: 5:15pm | 9:00pmBoys Hockey vs. MinneapolisParade Ice Garden
FRIDAYDECEMBER 13
FRIDAYDECEMBER 13  
TIMEBUS TIMESEVENTLOCATION
B: 4:00pm JV: 5:30pm V: 7:00pm2:45pm | 9:00pmBoys Basketball vs. TartanTartan High School
JV: 4:00pm V: 6:00pm Girls Hockey vs. Hill-MurrayAldrich Arena
5:00pm3:15pm | 7:20pmBoys Swimming Conference PreviewHumboldt High School
SATURDAYDECEMBER 14
TIMEBUS TIMESEVENTLOCATION
 8:00am | 5:00pmDance Team InviteOwatonna High School
9:00am6:35am | 4:30pmWrestling InviteMaple Grove High School

Advent calendar activities

By: Priya Anderson & Ruby Anderson

For those who celebrate Christmas, participating in advent is a fun way to celebrate during the holiday season with friends and family. Here are five fun winter and Christmas activities to put on your advent calendar this year.

1. Decorating for Christmas

Some people might claim the best part of the Christmas season are the lights and decorations and most people who celebrate Christmas decorate anyway, so adding this to your advent calendar can make it more exciting. There are so many ways you can decorate for Christmas. For example, you can hang up stockings and wreaths as well as decorate a Christmas tree with ornaments, tinsel and lights. You can also decorate outside and spread the Christmas spirit to others around you. Decorating with your family or friends can be a fun way to spend time together while also making your home feel festive and cozy.

2. Ice skating and Sledding

Going outside during the winter months can be hard because of the cold weather but ice skating is a great way to spend some time outside and enjoy the winter months even if they aren’t your favorite. Especially if it’s on your advent calendar, it’s even more reason to do it! There are many ice rinks around the Twin Cities to visit which have skates to rent if you don’t own your own pair. Even if you don’t celebrate Christmas, going ice skating can create a fun and memorable day.

If ice skating isn’t for you, another great outdoor activity you can do is going sledding. Sledding can be an easier activity compared to ice skating and is still a lot of fun. As long as there’s snow, you can use almost any hill to go sledding which makes it a very accessible activity as well.

3. Watching Christmas movies

Watching Christmas movies can be a fun way to celebrate Christmas in the comfort of your own home. There are many great movies to watch during the Christmas season including favorites such as ‘Elf’, ‘Home Alone’, ‘The Polar Express’, ‘The Grinch’, ‘Rudolph the Red Nosed Reindeer‘, and many more. Making popcorn and hot chocolate is our favorite snack to have during a Christmas movie marathon and the perfect treat to have. Sitting down and turning on any of the Christmas movies we mentioned or any holiday movie is another easy way to get into the holiday mood.

4. Baking Christmas cookies

One of the most popular advent calendar activities is baking Christmas cookies. This is a tradition favored by many and is another fun way to bring the Christmas spirit into your home, as well as an excuse to eat delicious treats. There are many different cookies to choose from based on your preference from gingerbread to snickerdoodle. You can even decorate sugar cookies to look like Santa Claus, a Christmas tree, or a snowman! Invite friends and family to fill your home with the sweet smell of cookies and make sure you don’t miss out on this advent activity.

5. Building snowmen

A tradition many people look forward to during the winter is building snowmen. As kids we loved building snowmen and sometimes forget it’s another fun and simple way to enjoy going outside during winter. If it snows enough, bundle up and go take the chance to have some fun in the snow and use your creativity to build whatever you can imagine. Whether you can only build a simple snowman or if you can sculpt a masterpiece, don’t forget to put this classic activity on your advent calendar this year.

Nebraska volleyball recruitment class of 2023

By: Siri David

Nebraska had some of the best recruitments from the 2023 class. These players, who are now sophomores, changed Nebraska’s team as a whole. There were five players, with one who was a redshirt for the team. Four of their starting players in the 2023 season were freshmen. This is not commonly seen as most freshmen come into schools not planning on getting a lot of playing time.

Now, let’s talk about each of these players individually. First, there is Harper Murray who is an all around outside. She won Gatorade National Player of the year, and was top of her class for her position. Next is Bergen Reilly, she is the all-around setter for Nebraska. Some would say she is the best setter in the NCAA right now. She was top of her recruiting class for her position as well. The next player is Andi Jackson. Jackson is a middle blocker. She has the highest hitting percentage this season, and a lot of people say is on route to becoming an Olympian. The last player is Laney Choboy. Choboy is a DS which stands for defensive specialist.

All of these players played on the U19 national team, and won the Pan American Cup. Reilly won MVP and best setter. Murray won best attacker, and Choboy won best defensive player. These four players have changed Nebraska volleyball in so many ways. They each bring something different to the court and their team. Reilly has this calm sense on the court and that is what makes her so unpredictable to opponents and such a consistent setter. Murray is a really good all-around player, she has good coverage when she is in the back row. She averages 3.36 kills per set, which shows how consistent of a hitter she is. Jackson had the highest hitting percentage of .504 leading the nation, and she was also in the top 25 hitters as the only freshman. Choboy brings a level of competitiveness that nobody else can. She is also a very scrappy player. She will hustle for any ball and not let anything stop her.

This class is truly amazing and is the reason the Nebraska team went to the National Championship game and only lost two games last season. I can’t wait to see what Nebraska does this season.

Review and meaning of ‘CHROMAKOPIA’ album by Tyler, The Creator

By: Christine Yang

Tyler, The Creator is a rapper and producer distinguished above all other singular qualities by his gravelly voice and an irascible disposition befitting a collision-shop owner. Recently Tyler, The Creator released an album on October 28, 2024, called ‘CHROMAKOPIA’ with 14 songs on it. The album is a blend of hip-hop, rap, soul, and R&B.  

“St. Chroma” (feat. Daniel Caesar) :

“St. Chroma” is about a captivating narrative of Tyler’s personal growth of where he’s at right now, while also revealing a vulnerable side that seeks validation and connection.

This first track has a march sound at the beginning, soon after the opening, Tyler’s voice seems to emerge from the shadows. Later on in the track there’s a transition into the bridge which introduces a completely new dimension with soaring gospel-inspired vocals, contrasting beautifully with the earlier, more ominous tone. Overall, I give this track a 8.5/10. 

“Rah Tah Tah” :

“Rah Tah Tah” is centered around themes of self-confidence and personal boundaries. But it also emphasizes Tyler’s assertiveness in handling conflicts, wanting privacy from the media, and for people in his life to meet certain standards. This track describes Tyler as a figure who is unapologetically himself, navigating fame with confidence and caution while remaining distinct in his approach to life and relationships.

This track has a burst of chaotic energy and showcases Tyler’s signature style of distorted, and aggressive beats. Tlyer’s flow throughout the track is fast and humorous, which gives this up-beating feel to it. I rate this track a 10/10.

“Noid” :

The track “Noid” is about Tyler’s anxieties about home invasions, being hyper aware of people around him, and having a constant feeling of being watched by the media/people in general. Basically, the track is about Tyler being scared for his privacy knowing he’s a well-known music artist, but wishing that wasn’t a problem to people like him (celebrities).

This track has an electrifying and echoing feel, which gives the effect of voices of the anxieties in Tyler’s head. There’s also drums almost throughout the track to make it more up-beat sounding. At the end of the track it slowly gets aggressive sounding (music). I rate this track a 7.5/10.

“Darling, I” (feat. Teezo Touchdown) :

“Darling, I” is about the complexities of love, commitment, and personal freedom. This track touches on themes of aging and self-awareness, with Tyler acknowledging his imperfections and fighting with the idea that the person he loved will never be enough to fulfill all of his needs or expectations in life.

The track includes smooth vocal effects and has a romantic vibe. Even though having a “happy” beat, the lyrics tell the meaning/story that Tyler wants to get across but they’re really repetitive. I give this track a 7.5/10.

“Hey Jane”:

The track “Hey Jane” is about the emotional and psychological challenges of an unexpected pregnancy, between two perspectives (both partners—Tyler and Jane—). “Hey Jane” is an expressive narrative about the weight of choices, the fears of losing freedom, and the struggle to support one another through a big centered moment. 

“Hey Jane” has a slow tempo and minimalistic beats, which creates an intimate space for the dialogue between two characters. This track’s music isn’t “crazy”/overdone which I really like since I can really focus on the lyrics, and not be so overwhelmed. Overall, I rate this track a 10/10.

“I Killed You” :

“I Killed You” is about the deeper struggles of identity, societal pressures, and self-worth within the Black community. This track reflects Tyler’s personal struggles with following beauty standards while also paying tribute to the resilience of Black culture. Through the metaphors and introspective lyrics, the track talks about the broader conversation about Black beauty, heritage, and empowerment.

At the beginning, and close to the end of the track, it has this acoustic guitar feel, and also in the beginning while the acoustic guitar was playing it later transitions into drums. The track has an upbeat but also calming feel to it. I give this track a 9.5/10.

“Judge Judy” :

“Judge Judy” is about living to your fullest and being our truest selves knowing we don’t live forever, and not to judge others’ decisions especially not knowing their personal problems or reasons they did what they did. But on a personal level, it’s about a person that Tyler personally met, named Judy. They became really close since they were being really transparent, and about a year later Judy unfortunately died before Tyler received a letter/message that she wrote for him. The letter/message was about thanking Tyler for everything, and hoping Tyler lives his life without regrets.

In the track, Tyler’s soft vocals guide us through a narrative that feels intimate and personal, inviting us to connect with his experiences and emotions. The track is really catchy, kind of repetitive, and sort of “dreamy”. I will give it a 8.5/10.

“Sticky” (feat. GloRILLA, Sexyy Red & Lil Wayne) :

“Sticky” is a way for Tyler to express his unfiltered thoughts on societal expectations, personal achievements, and sexual freedom. This track underscores the importance of owning one’s identity and navigating life with unapologetic confidence.

This track has this catchy whistle, has a dynamic fusion of styles between rap and experimental sounds (also styles to match the featured artists). The track gives off a cheer and band vibe, with the stomps and chanting. I rate this a 10/10.

“Take Your Mask Off” (feat. Daniel Caesar & LaToiya Williams) :

The track is to address themes of identity, authenticity, and the societal pressures that compel individuals to hide our true selves, but still telling to embrace yourself regardless of those negative pressures. 

“Take Your Mask Off” is gentle but harsh (in a good way), the lyrics and beats/music has this flowy sense. Which allows this strong message (lyrics) to get across the track, and easily be understood. I will give this track a 10/10.   

“Tomorrow” :

“Tomorrow” is the struggle of navigating the tension between Tyler’s personal desires and the societal pressures to start a family and conform to traditional expectations. The track is a deeply introspective exploration of aging, responsibility, and fear of the future.

At the beginning it has an acoustic guitar entrance to the first verse, which is soft and quiet. But throughout the track it still has the acoustic guitar and not “crazy” beats. I give this a 9/10.  

“Thought I Was Dead” (feat. ScHoolboy Q & Santigold) :

The track is about Tyler expressing his desire for privacy, disappointed with those who misunderstood or exploited his persona, and his determination to remain true to himself while being in the middle of the public, also knowing the public is critical with others’ actions. “Thought I Was Dead” is the reflection of Tyler’s journey as an artist but also as a person.

The track has a marching band rhythm, energetic entrance which is an entrance for Tyler’s sharp and tense rap. I rate it a 10/10. 

“Like Him” (feat. Lola Young) :

“Like Him” is about Tyler looking like his father that was absent in his life (not knowing himself), but thinking his father didn’t want to be in his life even though Tyler’s mother just cut his father out due to issues that his father had. The track is basically a message about his struggle of not having a father figure in his life, and also hating that he resembles his father too.

The track gives a kind of retro feel at the middle of the track, but Tyler’s vocals are really soft. At the end, it’s powerful (voice and music) to capitalize his message for his mother. I give it a 10/10. 

“Balloon” (feat. Doechii) :

The track is about the exploration of self-identity, independence, and the complexities of personal relationships. Ultimately, “Balloon” serves as an anthem of empowerment, encouraging listeners to embrace their true selves without hesitation due to society.

“Balloon” has this circus sound to it, and has an aggressive sound close to the end. But throughout the track is smooth (sound wise), even though the track is smooth there are parts in the track that are “loud”, which adds dynamic. I will rate this track a 7/10.

“I Hope You Find Your Way Home” :

This track is about the journey/exploration toward self-discovery and belonging, the track serves as both a reflection on Tyler’s personal evolution and a heartfelt message to others (listeners) navigating their paths.

“I Hope You Find Your Way Home” gives off early 2000s music (at the end) or a “choir” sound (mostly at the beginning). The track involves sounds like growls and barks. I give this track 7.8/10.

Overall, I give this album a 9/10. I really recommend this album or just Tyler, The Creator in general if you really enjoy listening to Childish Gambino, Steve Lacy, Frank Ocean, and Kendrick Lamar.

Screen addiction in China

By: Cleo Newton

Technology has been advancing faster than ever in the last couple years. With these advancements, the amount of teenagers developing screen addiction has also gone up. Because of this, there have been many policies set and many discussions taken place.

Two Israeli directors filmed a documentary called ‘Web Junkie’, this documentary talked about the screen addiction. They tell us that China is the first country to recognize screen addiction as a medical issue. According to the report, these teenagers spend an average of 6 hours online playing games a day. The parents of these children have tried many different things to try and help their kids with their screen addiction but it never got better. In the end, they sent their kids to a rehab center for screen addiction.

To help teenagers with screen addiction, China has opened over four thousand rehab centers managed by the military. Medical treatment, family therapy, and military exercises are included when treating internet addiction. Sending kids to these rehab facilities costs a lot of money. Every month costs double the average monthly salary. Many households can’t afford this and have to take out loans to meet these expenses.

According to the press (according to my Chinese packet), teenagers have received abuse in forms such as getting shocked or being hit in these rehab centers. This impacts their physical and mental health negatively, making them scared and hate more. As a result of this, some teens who come out of these rehab centers have either killed themselves or others.

There are reasons for the development of screen addiction though, the first is China’s one child policy (which ended in 2016), and the second is the strict education system. Because most families only have one child, that child feels a lot of pressure to “honor” their family. It’s typically the family that places this pressure on the kids to do good. On top of this, some of the kid’s parents fight a lot at home. I think that neglectful parents can also cause screen addiction as well as abusive parents.  Turning to video games has become a way to escape the burdens of life for many people.

As technology continues to advance and be used in day to day life, it becomes harder and harder to avoid the screens. I hope after reading this that you’ve learned more about screen addiction and its causes.