Mitchell Mesenbrink’s wrestling chess analogy

By: Brayden Marsh

Photo by Felix Mittermeier on Pexels.com

Mitchell Mesenbrink is a junior at Penn State, a 3 time NCAA All-American, and a 2 time National Champion. He is known for being very dominant in his weight class and many fans have named him as the best pound for pound wrestler at the moment. He is also known for his unique wrestling philosophies. He mentions these in many of his interviews after his matches, having a significant impact on his wrestling.

One of his well known philosophies is that he does not accept all of his wins as wins. He believes that how he performed during the match is more important than who won. He also has a constant mindset of aggression and being on constant offense during his matches, and he clearly shows it. He is very rarely seen on defense because regarding his style, the best defense is a good offense. He also believes in Penn State’s philosophy, which is that what is most important is the fun and enjoyment you get from the sport.

Perhaps his most known philosophy is his chess analogy. He believes that wrestling is just as much of a mental game as it is a physical one. He says that just like in chess, your opponent will have a style that they follow. He uses these styles of his opponents against them, rather than just attacking mindlessly. Similarly, on a chess board, this would be equivalent to a setup based on predictions you have. He believes in a constant pressure that will eventually break the mental barrier, leading to his opponents making many mistakes and ultimately losing. He has stated that chess has had a huge impact on his wrestling game and it will continue to do so.

Chess has had a huge impact on Mitchell Mesenbrink’s wrestling career, which likely is one of the reasons he is such a dominant wrestler. He has successfully developed a near perfect, unique style that works well for him.

‘Dandy’s World’: Twisted Delilah theory

By: Maple Graham

With the acceleration of content since the Twisted AI update, many are speculating what could be added next into ‘Dandy’s World’. The Toon of the Week events will admittedly take up a lot of the developer’s time, but those will be staggered to make up for other updates. The summer event is also speculated to happen this year, but it hasn’t been confirmed. What’s left is a decent chunk of time developers can use for other things, and fans have been wondering what could possibly be in store.

A fan theory—one that I have come to believe—has been circulating around: an upcoming Lethal variant of Delilah, a fictional co-founder of Gardenview and Dandy’s World. While not confirmed nor denied, there is still a myriad of possible evidence linking this theory to the game which I will be going over from the most to least trivial. If true, this would make her the first enemy in the game to not be a Toon, and the third Lethal.

Firstly, within her portrait, Delilah has ichor stains all over her clothes, and her skin is also mostly covered. She could be possibly hiding parts of herself corrupted by ichor, and therefore masking her symptoms. It is entirely possible that she gained powers from the ichor, making her the most powerful staff member within Gardenview. However, this could just be a byproduct of working extensively with the substance.

Secondly, there are many things around Gardenview that hint at another character lurking within the shadows of the game. There is various graffiti stating “find me” within various areas, and paired with footsteps that resemble a human’s: signifying some sort of hidden character is present; one that isn’t seen through the Toons. One of which is even located within a hidden office of Delilah’s, which can be inferred from past camera footage taken within that room.

The most glaring evidence (and the most obscured) is a hidden room within Shelly’s floor. During a blackout, when the lights go out, a single red light stays on in an adjoining room. It is elevated, almost like a lookout room. There’s no figure visible, but that light in that inaccessible room hints at another presence within the facility that is not yet known, Delilah or otherwise.

A piece of evidence I was going to leave out, but ultimately decided to keep: ‘Dandy’s World’s’ naming convention. Both Lethals in the game, those being Dyle and Dandy himself, both start with the letter “D.” Though this may seem like an excessive stretch at first, they are the only Toons that have this trait. This could be mirrored onto Delilah, however Devan, Dandy’s toon handler, seems to nullify this argument. Additionally, Delilah’s last name, Keen, is oddly parallel to the attention span mechanic within the game, but this could just be another coincidence.