‘DOOM: The Dark Ages’

By: Weston Halgunseth

Quick Verdict

For me ‘DOOM: The Dark Ages’ is a wonderfully written game that rewrites the modern id Software formula. By removing the fast and flying like feeling of the game ‘DOOM Eternal’, ‘DOOM: The Dark Ages’ gives us a tankier combat style. It gives a prequel that feels both new and familiar to the older games. For people like me that love action packed games, this game is a must play. If I had to rate it I’d give it a 9/10.

Introduction

When id Software gave us the ‘Doom’ story back in 2016 they taught us how to fight. In ‘DOOM Eternal’, they taught us how to fly. But in ‘DOOM: The Dark Ages’ they take us back to the very start of the story. Throwing us into a dark sci-fi fantasy prequel that tells us the story of the DOOM Slayer and his unfortunate line of fallen pets.

Stepping away from futuristic UAC facilities and neon-lit cities, ‘The Dark Ages’ drops players into a gritty metal infused medieval world that I was taken aback by a lot of the time. The Slayer is no longer just a fast-moving space marine, he is the embodiment of the ultimate weapon of the Sentinels. He battles through ruined castles, ancient forests, and eerie cosmic realms. The result is a crazy style change that fits the story into the franchise’s atmosphere but the visual differences from the previous games was very noticeable.

Combat & Gameplay

I think the biggest risk the developers at id Software had was the purposely slowing down of the game play and the Slayer. The double jumps and constant air dashes of previous games have been replaced with an intense sense of weight and power. You don’t just run around demons instead you ram right through them and tank their shots. In my opinion, this is a great shift they made that was the perfect amount of change they could have done.

The Shield Saw Revolution

One of the fan favorites, and my favorite weapon, was the new Shield Saw. It is worn on the Slayer’s left arm. It completely changes the rhythm of DOOMs combat. Instead of being close range you can be far and just throw your shield. For me, I loved this new weapon. It really helped with crowds of demons.

  • Perfect Parry: Timing a block against incoming attacks staggers enemies and leaves them open to devastating counterattacks which adds a feature that I loved to use a lot especially when fighting hordes.
  • Projectile Shredder: Revving up the shield and launching it into a crowd allows it to tear through lesser demons before snapping back to your arm made me feel like I was a more twisted version of Captain America.

A Medieval Arsenal

The new list of weapons I get to pick from perfectly matches the dark fantasy settings. While the iconic Loadout of the Slayer is good, this new one fits the theme perfectly. But they kept the super shotgun because what’s a Slayer game without a super shotgun. Some of my favorite new guns are the nail gun, and the steel ball launcher capable of breaking enemies armor easily which helped show that the DOOM Slayer’s presence is still there.

When the size of the war in ‘DOOM: The Dark Ages’ reaches the most chaotic part, the game almost becomes cinematic. We pilot an Atlan mech which can take out skyscraper sized demons, and as a fire breathing drake with cybernetic wings that can take down ships 20x its size. Playing as these things made it super fun to play and become the most memorable spots to game for me.

World Building and Visuals

‘The Dark Ages’ does a fantastic job filling in the gaps of DOOM’s mythology. Seeing the early days of the Slayer’s rage and diving deeper into Sentinel lore gives the campaign a weight that previous games only hinted at through codex entries and text logs giving me more of a complete understanding of the lore behind the Slayer and why he is so rage filled.

Visually, the game is stunning. Powered by the id Tech 8 engine ‘The Dark Ages’ is a beast in scale. Massive battlefields often feature hundreds of active combatants fighting in the distance while you tear through enemies in the foreground. On PS5 the performance remained smooth and consistent, maintaining a strong frame rate even during the most chaotic encounters.

Honoring a Legendary Trilogy

To truly appreciate ‘The Dark Ages’ you have to look at the giants whose shoulders it stands upon.

‘DOOM’ (2016) was a insane return to form that reminded players why first-person shooters are so exciting. It perfectly balanced straight push forward combat with relentless action and atmosphere which is what made me love this trilogy and was the first time I saw what Doom was.

Then came ‘DOOM Eternal’, a lightning fast game of combat chess that pushed my skill and reflexes to their limits through demanding movement, resource management, and precision which was a struggle at times for me.

Both games are widely regarded as masterpieces of the modern FPS genre.

Rather than trying to copy either game ‘The Dark Ages’ serves as the perfect third pillar. It blends the raw atmosphere of ‘DOOM’ (2016) with the mechanical depth of ‘DOOM Eternal’ while removing much of the divisive platforming. The result is a game that stands proudly beside its predecessors and completes a modern trilogy where each game offers its own way to play.

The Pros and Cons

Pros

  • The Shield Saw is a brilliant addition that makes parrying feel like a blessing especially in big bosses where I’d struggle in. 
  • The dark fantasy art direction is stunning and gives the series a fresh new look.
  • The soundtrack is an absolute powerhouse and perfectly complements the action. Being unlike the last games highly aggressive score this game is powerful instead.
  • The Atlan mech and mecha dragon parts give me  unforgettable moments.
  • The game has excellent world building that expands the DOOM universe in many ways giving me a lot to explore and endless hours of gameplay for me to play.
  • Cons
  • Fans of ‘DOOM Eternal’s’ fast airborne movement may find the heavier combat style jarring at first. I felt it at first but got used to it and started to love the game.
  • For me a few of the environmental traversal puzzles slightly slow down the pacing.
  • Some fan-favorite weapons are absent which disappointed me a bit even if the decision makes sense for the game’s direction.

Final Thoughts

‘DOOM: The Dark Ages’ proves that id Software isn’t afraid to take risks with its most iconic franchise. By taking away the Slayer’s speed and replacing it with armor, a shield and the unstoppable momentum of a juggernaut, the developers have created a prequel that stands firmly on its own.

It’s heavy, brutal and cinematic and most importantly, it’s a great addition to the DOOM series and a worthy chapter in one of gaming’s greatest modern trilogies; with me at least.

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