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Top five Thanksgiving foods

By: Alayanna Bouwens

Thanksgiving has some very unique and delicious foods. Let’s rank them all from most well known to least and break down why they may be so popular.

  1. Roast Turkey

What would Thanksgiving be without its classic roast turkey? After all when you think of Thanksgiving you think of turkeys; whether it’s a cartoon turkey, a president pardoning a turkey, or a cooked and sliced turkey. They are an obvious choice as they are big enough to feed large amounts of people, turkeys are relatively common and easy to raise, and turkey also goes with countless other dishes making it a good universal Thanksgiving food.

2. Stuffing

Of course what would the turkey be without its stuffing. What’s in the stuffing varies house to house but it traditionally has breadcrumbs, herbs, and diced vegetables. It offers a variety of flavor and fiber as well as comfort. The stuffing goes great with the turkey making it an obvious choice.

3. Pumpkin pie

When we think fall we think Thanksgiving and when we think Thanksgiving we think pumpkin pie. What would a Thanksgiving dinner be without delicious pumpkin pie for dessert? The pie is usually topped with whipped cream and nuts. Pumpkin pie offers a unique sweet taste as well as texture.

4. Baked macaroni and cheese

What would Thanksgiving be without its comfort food baked mac and cheese? It’s a fan favorite with its bread crumbs and carbs. Thanksgiving mac and cheese is typically baked in an oven till the top layer is a little bit crispy. No matter how you make it, mac and cheese goes with any other food and serves as an excellent side dish.

5. Cranberry sauce

What would all of the other foods be without cranberry sauce, bitter or sweet cranberry sauce goes with any and all Thanksgiving foods, you can dip your turkey in it, side it with any other food, or just eat it plain; anyway you serve the cranberry sauce it remains delicious.

It is important to remember that although all of these foods are delicious the true beauty of Thanksgiving is in taking a moment to be thankful and show gratitude to the small and big things. A great thing to be grateful for is the delicious Thanksgiving food or just food in general. Take some time to reflect on all the beautiful things that you are grateful for and find a way to show your appreciation to those things.

Note: All images created with Adobe AI

Sports schedule for: Dec 1-6

 ATHLETIC EVENTS SCHEDULE DECEMBER 1 – DECEMBER 6
MONDAYDECEMBER 1 
TIMEBUS TIMESEVENTLOCATION
    
TUESDAYDECEMBER 2  
TIMEBUS TIMESEVENTLOCATION
B: 4:15pm JV: 4:45pm V: 6:30pm3:15pm | 8:30pmBoys Basketball vs. SimleySimley High School
JV: 4:30pm V: 6:30pm Girls Hockey vs. HastingsHastings Civic Arena
JV: 4:30pm V: 6:00pm Girls Basketball vs. HardingHOME
JV: 5:00pm V: 7:00pmJV: 3:30pm V: 5:15pm | 9:00pmBoys Hockey vs. Rochester LourdesGustafson-Phalen Ice Arena
WEDNESDAYDECEMBER 3  
TIMEBUS TIMESEVENTLOCATION
5:00pm & 7:30pm Wrestling Triangular vs. Rockford and HardingHOME
THURSDAYDECEMBER 4  
TIMEBUS TIMESEVENTLOCATION
JV: 5:00pm V: 7:00pmJV: 3:15pm V: 4:45pm | 9:00pmBoys Hockey vs. BaldwinBaldwin Ice Arena
FRIDAYDECEMBER 5  
TIMEBUS TIMESEVENTLOCATION
5:00pmHP – 3:20pm SPA – 3:30pm | 7:15pmBoys Swimming and Diving Conference PreviewHumboldt High School
6:00pm Gymnastics Saint Paul Shake-UpHOME
SATURDAYDECEMBER 6  
TIMEBUS TIMESEVENTLOCATION
B: 10:30am JV: 12:00pm V: 1:30pm Boys Basketball Highland Park Classic Liberty Classical, Jordan, New PragueHOME
10:00am6:45am | 6:00pmWrestling InvitationalRush City High School
JV: 12:00pm V: 2:00pm Boys Hockey vs. SimleyCharles M Schulz Highland Arena
JV: 12:00pm V: 2:00pm Girls Hockey vs. Moose LakeRiverside Ice Arena

Starbucks holiday drinks review

By: Norah Hoglund

Starbucks has recently come out with their holiday drink selections for the year! They have quite a few options, so I decided to test them in order to give insight on which ones you should try this year.

The drinks I tried were the Carmel Brûlée latte, the Peppermint Mocha, the iced Sugar Cookie latte, and the iced Gingerbread Chai.

Review

Caramel Brûlée latte:

This drink was, in a word, unremarkable. I liked the drink, but there was nothing that stood out about it. I didn’t really taste a lot of caramel in the drink, though I did like the caramel bits on top of it. It just tastes like a normal latte because the flavor is so mild. I would rate this one a 6.5/10.

Peppermint Mocha latte:

This drink was very flavorful. It tastes exactly like how you would think a Peppermint Mocha should taste. You can distinctly taste the peppermint and the chocolate, which are equally balanced. There is also a good balance of coffee flavor, though if some people like a stronger coffee flavor they might want to get an extra shot of espresso in this. Overall, it’s a great drink, and I rate it 8.5/10.

Iced Sugar Cookie latte:

This drink was not very sweet. The sugar cookie flavor is there, but it’s not a very good flavor. It doesn’t really remind me of a sugar cookie and it kind of just tastes bland. It definitely tastes like coffee, and the syrup isn’t sweet enough to balance out the bitterness of the coffee. I rate it a 4/10.

Iced Gingerbread chai:

This drink was probably my favorite one that I tried. It has a distinct gingerbread flavor, and it is nice and sweet. The gingerbread flavor is very reminiscent of Christmas. It comes with cold foam on top, which always takes the drink up a step. I rate this drink a 9.5/10.

What is Highland Live and who runs it?

By: Siri David

Photo: Blen Tesfahiwet

Highland Live is a new advisory that was brought to Highland this year. The advisors are Ms. Summerville and Mr. Gullickson. I am a member and have done a lot of different things for the advisory. My whole friend group is a part of it, and there are around 25 of us in the advisory. Every person has a different job, for example, some people run the cameras, some people interview students at Highland, and some people run the games. There are a lot of different things you can do to help.

Our whole goal is to get people to participate in more activities during advisory. Every Tuesday we go live on Youtube and every advisory in the school watches it. We have games like Name That Tune, Family Feud, and Hungry Hippos. Students from advisories can sign up and then will come down on Tuesday to play the games. We also want to keep people informed of things happening within the school, so oftentimes important games for sports teams and club meetings are shared. We also interview the captains or members of the team/club and ask them to share important dates and information about them to hopefully draw more students in.

Another section we have during the live show is the weather. The weather is run by Will, Charlie, and Arthur who call themselves the “Weather Boys”. They share the forecast throughout the week and what to expect. This is a very loved section as it is pretty funny.

Another popular section is the trivia section. We have done normal trivia as well as Family Feud. Myself and others have helped in running this section many times. It is very popular because the questions are often based on what is happening in the community or the world. For example, this past week we did questions about Thanksgiving because it is coming up. We try to mix things up every week with different games and different people, hoping to keep things interesting.

Highland Live is a fun and exciting new addition to life at Highland, and a lot of effort is put into running it by the students but especially by the advisors. Ms. Summerville and Mr. Gullickson work hard to run this and make things successful. If you have the opportunity to partake in Highland Live please sign up. It is so fun, and the more the merrier!

JOYSTiCK Reviews Ep. 20A: ‘Pokémon Legends: Z-A’ – Nuclear Winter and You

By: Daniel Kendle

(Wind blows).

Oh, hello there. It’s me: Mr. Whatshisname. Come sit; my fire’s got enough kindling for another few hours.

You may be wondering why I’m currently sitting in an abandoned Tim Horton’s, holding my hands out to a campfire as green-tinted snow falls around us. Me too! It’s honestly funny how the government tried to hide incoming nuclear fallout from us until the very moment of its conception. Or at least it would be, except for the fact that my cutting knives are made from melted squirrel teeth.

Still not convinced of the nuclear apocalypse’s existence, huh? You recognize that tall, warped monument off in the distance? Eiffel Tower. Boom. Yeah, things have gotten kind of out of hand since the Super Weapon went off. I mean, how did I even get to France in the first place? I live in Minnesota.

Actually, the Super Weapon itself actually was the Eiffel Tower. The monument was secretly designed akin to a giant energy ray, one that shot up into the sky and then down again. This blast caused all this: the snow, the wreckage, the biped horses, everything.

Y’know, this whole thing’s a bit of a coincidence. Just over a month ago the newest mainline game in the ‘Pokémon’ franchise was released, also taking place in a region inspired by France. It’s all I’ve been playing since the apocalypse began. Oh, you’re wondering Why I’ve been playing on my Switch 2 in the midst of a fallout zone? Well now, (chuckles) it’s not like I can lug my Xbox around with me, now can’t I?

But that’s enough preamble. As the embers in front of us slowly wither and die, I thought it’d be fitting to log one last game for this serial before, uh, dying. So without further ado, it’s time to answer this: is ‘Pokémon Legends: Z-A’ a maverick title in the franchise, or does it succumb to the plights of gameplay reinvention and flop as a result? As always, let’s find out.

. . .

4 logs remain.

Let’s begin with an overview of the game as a whole. ‘Z-A’ is a real-time action RPG taking place entirely within a single city in the ‘Pokémon’ world, known as Lumiose City. You play as a tourist who recently moved there, taking up residence in a hotel as you compete in the nocturnal Z-A Royale to prove your strength. Alongside this venture is a quest to solve a mystery plaguing the town involving the ephemeral Mega Energy.

For this review we’ll have multiple chapters: Gameplay, New Pokémon Designs, Graphics, and Music. Hopefully this’ll help keep things on task; the cold’s been numbing my brain, weakening it as a result.

PART 1: GAMEPLAY

This is easily the most extensive section to discuss. The main differentiator between ‘Z-A’ and past ‘Pokémon’ games comes down to its new real-time battling system. The first for the mainline series, this change comes with a bevy of new adjustments to past features from the turn-based system of old.

Battles, whether with wild Pokémon, NPC trainers or other players, function the same: you start by throwing out your selected Pokémon, then use a mix of 4 moves assigned to the A, B, X and Y buttons. Every move in the game has a cooldown period dictating when you can use it. Already here we have a big difference from past combat: PP (Power Points) used to show how many times you could use a move. Now you can use a move indefinitely, with the cooldown balancing PP’s removal.

Your companions aren’t the only ones fighting, though: YOU do too! At all times you and your current Pokémon can run around the battlefield, allowing you to dodge attacks. This is another example of the real-time effect in action: now, dodging attacks doesn’t rely on moves’ accuracy percentages, but your physical maneuvering.

In fact, most past battling components have had their functionality factored. Status ailments don’t whittle down your team members per term, instead over a period of time. For example, poison doesn’t deplete health at the end of each turn, but instead every few seconds your Pokémon’s on the field. “Trap” moves, like Fire Spin and Whirlpool are similar, where instead of dealing damage each turn, they now occupy a space on the floor temporarily, lowering health of any who step inside them. The list goes on, but one thing remains certain: this new battling system is foreign to past entries of the series, and it’s highly-commendable in that regard.

While you could easily zone out in prior titles, ‘Z-A’ instead keeps your focus constantly, a mark of praise that shouldn’t go without overlooking. This reimagined system is among this game’s biggest strengths, and a reason why this game is so replayable. We’ll discuss that latter point a bit later, though.

But what can you do with this new system? Well, aside from ranked online matches, an in-game use for battling is the Z-A Royale, another staple of playthroughs. In universe, these are nighttime tournaments held in Battle Zones where trainers defeat other trainers, gaining points for promotion matches to raise their rank. The overall objective is to climb from rank Z to rank A, becoming the best of the best.

In action, these are simple, but well-designed events. Upon entering one, you’re forced to skulk around, locating other trainers and – hopefully – surprise-attacking one with your Pokémon. Doing so catches them off guard, giving you an advantage. This rule goes both ways, however – if an NPC catches you unawares first, you’ll be stunned momentarily. After engaging each other, a battle commences, with the winner gaining medals (collectibles that translate to in-game currency at night’s end), and points. Gain enough, and you’ll be given a ticket for your promotion match.

Dotted throughout Battle Zones are also cards with varying objectives to complete, such as catching opponents unawares or using a super effective move. Upon doing so an X amount of times, you’ll be given more points and medals, potentially speeding up your time in zones.

Overall, Battle Zones are wildly-fun to mess around in. Levels of your enemies scale per rank, giving you fair fights no matter your place in the main story. They facilitate the short, snappy battles well, and continue being fun both during the campaign and in post-game. A highlight of the game for sure.

The other type of zone, as well as the last main part of gameplay are Wild Zones. In the story, an influx of wild Pokémon into Lumiose City has caused their creation, allowing trainers to catch them within “natural” habitats (at least, as natural as the Parisian skyline allows). Progressing through the campaign opens more Wild Zones to players, allowing them new Pokémon as a result.

These are a much more controversial aspect of ‘Z-A,’ from what I’ve gathered. While most offer a decent amount of vertical depth, the majority of zones are pretty small and inconsequential compared to the routes of past games. You’ll usually only find a handful of monsters in each zone, making them quick to clear out. Some also have stout layouts, stout enough to where you can explore them pretty fast. There’s 20 overall, so while I can’t expect everyone to hit right, I wish they wouldn’t range in quality so frequently. Also, the fact that they all take place in the city makes them blend together quickly. Sewers, architecture and weather can sometimes help, but there’s not a zone in the game that forgoes containing buildings and streets. A missed opportunity for variance, in my opinion.

I like Wild Zones in concept, but their execution leaves a lot to be desired. They don’t hinder gameplay, but their linearity leaves me longing for the larger landscapes of old. They’re far from bad, but calling them good still leaves a bad taste in my mouth. That, and this squirrel meat.

Forgot about me freezing to death already? Hope not; that kind of leaves the serial’s past 20 episodes a bit of a waste. Anyways, one of my logs is soon to burn out, so let’s wrap this section up soonish with some smaller features.

  • Cafés are common sights around the city, acting as optional locales for taking photos with your party members. While not super impactful in my playthrough, their inclusion is justified and respected. Not everything’s black-and-white, of course.
  • I seldom change my appearance in games when given the option, so buying outfits also wasn’t of much interest. Again: they’re cool. Just not my cup of tea.
  • The same catching mechanic from ‘Pokémon Legends: Arceus’ returns, giving you 360º control of throwing Pokéballs. Since that was a big feature of that game, I’ll ignore diving into it for the sake of time, considering it was translated about the same here. Still super fun, though!
    • Alpha Pokémon and Pokémon attacking you in general were also carried over, but for the same reasons as above I’ll leave it at that.
  • Lastly, there’s another large part of battling that we need to discuss, one which initially made its debut over a decade ago. That’s right, I’m talking about…

PART 2: SKY BATTLES MEGA EVOLUTION

3 logs remain.

As a mechanic, Mega Evolution doesn’t stray far from its namesake: in battle, a select handful of Pokémon can Mega Evolve, changing their physical form, stats, and giving a boost in strength. While there were many before, ‘Z-A’ has introduced a batch of new evolutions – 26, in fact!

Mega Evolution has also changed to abide by real-time battling. Mega Evolving is restricted to a set time limit, only able to be paused by retreating your Pokémon. A buff to the mechanic comes in the form of “C+” moves, though. All Pokémon are able to use their normal moves as C+ moves, giving them more power in exchange for some of your Mega meter. All Megas have their moves changed to C+ moves by default, staying that way until the time limit runs out.

Mega Evolution is a well-balanced mechanic, but who cares?! I’m an art student, so all I care about is whether their designs look like they can kill me or not. If you want to skip ahead of this chapter, go ahead: I’ll be bulletpointing my opinions on a handful of Pokémon designs here. If so, then let’s go.

  • I chose Totodile as my starter Pokémon, giving me later access to Feraligatr and – even later – Mega Ferligatr. This new design is controversial in how it changes the least from its original form, aside from a fin on its back turning into a giant fake jaw. When it chomps down, it gives Feraligatr the appearance of a giant Totodile, which is both really cute and sick. Some may hate it, calling it akin to Skibidi Toilet, but I honestly think it’s rad.
  • Mega Starmie is another debated-upon design, which I think is much more understandable. It’s the quintessential joke form, with the sole change being making the starfish’s legs longer. I’m usually not a fan of dumb designs made just for the sake of being dumb, but I won’t lie and say I don’t get a kick out of it. A textbook guilty pleasure design, in my book.
  • Mega Dragalge’s Pokédex entry (the franchise-wide catalog of every Pokémon species) states the following:

“It spits a liquid that causes the regenerative power of cells to run wild. The liquid is deadly poison to everything other than itself.”

See that first sentence? Well, for the uninitiated, you know what else causes the same?

Yup.

  • My favorite new Mega Evolution is easily Mega Malamar. The concept remains similar – a psychedelic, malevolent, upside-down squid – but turns them into a colossal squid mixed with a mad scientist/disco hybrid. It’s as raw as ever and among the best designs introduced; my favorite, definitely. Glad they revealed this guy pre-launch for marketing.

That’s about all the designs I specifically wanted to highlight, but obviously not the extent of my thoughts on this new batch. I’d say I generally enjoy the majority of new designs in this game, more so than most. That’s not to say there aren’t any stinkers, but still: a fine batch of new creatures.

. . .

Wow. What a thrilling couple of sections. You can tell I’m excited because of the monotone nature of my voice. It’s also how you can tell I’m slowly freezing to death, funnily-enough.

I think I need to rest. While only a couple sections in, I feel the need to rest my voice. I’ve been talking for so long, long enough to where I’m beginning to attract…predators.

(Wolves howl in the distance).

That’ll be all for today’s episode of JOYSTiCK Reviews. For now I need to figure out how to end these articles better…and how to survive this night.

“Will Mr. Whatshisname survive the frigid Paris night? Will he manage to enkindle a fire long enough to finish this review? And will scientists ever figure out how a Minnesotan high-school student managed to magically end up in France? Find out all of this and MORE in the next episode of “JOYSTiCK Ball Z.”

The history of Thanksgiving

By: Treshawn Ross

The First Thanksgiving: By: Jean Leon Gerome Ferris via Wikimedia Commons

Origins of Thanksgiving

Thanksgiving originally began in Plymouth, Massachusetts in the year 1621. Around  90 Native Americans from the Wampanoag tribe attended the celebration with 52 English people or “pilgrims”. This celebration was to mark a successful harvest and is remembered historically as the first Thanksgiving. No one in 1621 called this feast Thanksgiving despite modern thoughts around the event.

Native perspective

Many Native Americans today view Thanksgiving as a reminder of the heinous crimes committed by the pilgrims and the generations that came after them. Quite soon after the first Thanksgiving, a war ignited between the pilgrims and the Wampanoag people and this heavily weakened the Wampanoag politically and militarily. Thus, the Wampanoag became one of the first Native American nations to be victimized by the pilgrims.

After the Plymouth harvest

Different states of the early U.S. and eventually the federal government proclaimed days of thanksgiving at different times in a very non-centralized way. These days were more solemn and somber rather than fun and feasting as many Americans now know it. After many years of advocating for a national Thanksgiving holiday, magazine editor Sarah Hale got her wish. America had a new holiday with storied roots.

A Presidential decree

Thanksgiving got its date partly during one of the bloodiest conflicts in U.S. history, the Civil War. On October 3rd, 1863, President Lincoln issued a Thanksgiving proclamation to help heal the spirit of the broken nation. This decree set the standard of when Thanksgiving would be celebrated, “[O]bserve the last Thursday of November next, as a day of Thanksgiving”. This would last for decades until in the late 1930’s and early 1940’s when President Franklin D. Roosevelt moved the date to the second to last Thursday of November. 16 states refused to follow this proclamation which led to intense confusion. In 1941 congress passed a law establishing the fourth Thursday in November as the national holiday known as Thanksgiving.

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