Category Archives: Tech/Games

JOYSTiCK Reviews Ep. 15 ‘Portal’ – Holes in Logic, Logic in Holes

By: Daniel Kendle

(This article was written a week prior to the events transpiring in the ‘Super Smash Bros. Ultimate’ article. Spoilers are also included).

Hey guys, welcome back to JOYSTiCK Reviews, and by golly-gosh, I sure do love being currently alive and free! It’s such a benign feeling; it’s as if I have… rights. Hope nothing changes within the next few days to possibly reverse my current elation.

Of course, the subsequent step to continue this high is to find a way to break apart reality so that way I don’t have to let my mortal form hold my soul hostage from true joy. Now, normally someone like me, Mr. Whatshisname, should go about this through, say (chuckles), the irreparable-breakdown of known physics or whatever, but unfortunately for still-human me, that’s not possible. So, I suppose I’ll have to compromise through virtual simulation. What am I talking about? Why, it’s the video game ‘Portal.’

‘Portal’ is a game released by Valve in 2007, commonly-cited as among the greatest video games made during the 2000’s. The premise consists of the player character being a testing subject for a fictional Portal Gun, allowing the use of teleportation through orange and blue portals (doy). Through this new tool, the object of the game is to complete 19 levels, each with their own puzzles and hazards to overcome.

In the game, portals work as follows: the player gets up to 2 at a time, an orange and a blue portal. They connect to each other, being shot out of the gun to a nearby wall. Then, the player can walk, jump, or fall through. Momentum is carried through if entered through vertical ascension or descension, allowing for further mobility.

In addition to the Portal Gun, you can also pick up and place certain objects, jump, and press buttons. These combined features open up a plethora of concepts that’ll often make you scratch your head at first, then eventually learn and adapt to. ‘Portal’ is one of those rare games who’s mechanics differ from what the human mind is adjusted to in real life; we don’t have teleportation, and the technology present in the game is entirely fictional as of now. This means that any new player will have to take time figuring out the game’s mechanics, which is quite beautiful.

‘Portal’s’ puzzles are great, and it’s clear the developers at Valve had plenty of ideas while making the game. 19 levels doesn’t sound like a lot (and it isn’t, more on this later), but each has intricacies that require full concentration and dedication to figure out the Portal system as a whole. Heck, mastering moving and portal momentum allows skipping some parts of levels entirely, a great way to reward those who put in the work.

I do think that the penultimate level, among another few, are pretty tedious to complete, but it’s always satisfying to reach the elevator at the end of each. The final level, however, is easily ‘Portal’s’ best. To explain, let’s dive into ‘Portal’s’ story; spoilers ahoy!

The game’s plot is simple: you’re a test subject named Chell who awakens deep inside Aperture Science Laboratory. You’ve been tasked to complete 19 puzzles in order to test out their new Portal Gun, with the promise of cake at the end.

As you complete levels, the omnipotent voice over the loudspeaker becomes more and more deranged, if still playful. You also experience various strange moments throughout your misadventures – a couple of stages feature broken, disheveled holes in the walls leading to behind-the-scenes lab equipment. Bloody writing from past test subjects also appears, stating, “THE CAKE IS A LIE.”

Finally, after finishing level 19 the voice attempts to kill off the player in a room of lava, but you escape and explore the rest of the lab’s interiors. Abandoned, you’re taunted by the voice until escaping, reaching a large room where GLaDOS lives: a self-aware AI who’s been the one over the loudspeaker since the beginning. Angered by your escape, you fight, dismantling her “personality spheres” by throwing them in a fiery vat and killing her.

The game ends with the player outside after an explosion, being dragged away by an unknown robot. Credits roll after the reveal that yes, there was cake indeed, and an ending song sung by GLaDOS plays: “Still Alive”.

‘Portal’s’ story is great, if a tad simple. Simple’s not a bad thing, however – plot beats are memorable and interesting, and the game has a sharp sense of humor; very dry and occasionally dark. GLaDOS has quickly become among my favorite fictional characters, let alone video game antagonists. I highly recommend listening to “Still Alive” on Spotify or whatever, because it’s a very experimental and interesting theme for the story’s villain. There aren’t many spoilers in it, except for the fact that the game’s antagonist survives (shocker, I know).

‘Portal’s’ story and gamplay are awesome, but if there’s 1 big drawback, it’s its length. At around 3 hours, the experience is very short, even with additional external content after the credits end. I’m glad there’s a sequel, but the first game’s short time leaves it difficult to enjoy replaying; with its few levels, knowing what to do for each is easy to remember.

Despite this, ‘Portal’ is a fantastic experience, and I completely get the hype for it. For being 18 years old, the package runs well and holds up, even graphically. Hiccups in some puzzles and its runtime lead me to a fitting score of 8/10, which I think is fair.

But that’s that: I’ve been rambling for a while, so I think a nice walk is in order for me! Recently I saw a gingerbread house out in the woods; a visit may be in order for me soon. Until next time my friends, thank you for reading.

The real reason some students use AI

By: Nathaniel de Sam Lazaro

In the educational world today, much is made about artificial intelligence (AI) and how it could be used by students to cheat in their classes. 

By using AI, students are able to create work with far less effort than if they did it themselves, creating a well warranted fear amongst teachers that their students may be using AI to cheat by passing off AI generated work as their own. Not only is this academically dishonest, it actively hinders the student’s education. This fear among educators has been exacerbated by the increasing difficulty of differentiating work made by AI from that made by students.

Personally, I have never used AI to cheat, though I will admit to having intrusive thoughts of doing so from time to time. This thought comes up whenever I am struggling with an assignment, telling me that I could perhaps earn the same grade more easily, without doing any work. 

The reason I’ve never given in is not out of a fear of being caught or some compulsion to blindly follow rules, but because I know that by doing so, I would be hindering my own education. I wouldn’t be gaining the knowledge or skills that I would have if I were to do the assignment myself. This mentality is what has prevented me from giving in to this urge. But this made me realize that students who do use AI are doing so because they don’t value their own learning, only valuing the grade they earn in the class.

I was curious about what other people’s mentalities toward this were, so I asked some of my friends the following question: “If you could have AI do some or all of your assignments, knowing that there was no chance you would ever be caught, would you do so, and why?” Their responses intrigued me. 

Some people told me that no, they wouldn’t use AI in any cases, because they wouldn’t learn without doing so. This is similar to my mentality, and everyone seemed to agree with this in at least some of their classes. Some friends of mine stated that they would do so for certain classes, since they thought that those classes’ material didn’t matter for their planned careers. In other words, they saw no value in these classes other than to pass them, moving them closer to graduating. 

How does this happen, that these students don’t see any value in their learning except to pass a test, to get good grades, to get into college, and to start their career? They aren’t born this way. Young children have an endless amount of questions on their mind. They are naturally curious, ask deep questions, and annoy their parents by constantly asking “Why?”

By contrast, High School students only seem to see school as a transaction to get to where they want in life, and gain the information taught for the purposes of passing a test and getting an “A”. What happens that takes this natural curiosity out of our students between when they start elementary school and when they get to high school? What drives these students to use AI to pass their class, while they are missing out on learning and skills they would gain by doing their work on their own, missing out on the answers to the deep questions they asked when they were a child?

I think the answer is that our education system, and society as a whole, emphasizes grades above all else. If I could use AI and get the same grade, why not do so? Yes, I would be missing out on learning, but that doesn’t matter if all that I care about is my grade. In the above hypothetical, there are no consequences for using AI. One could get an A without doing any work on their own. In order to choose not to do so, a student would need to value learning, knowledge, and curiosity in and of themselves in order to get the most out of their education. Unfortunately, what is usually valued most by parents, educators, colleges, and society as a whole, is simply a letter on a piece of paper or computer screen. And in many cases, the allure of that letter grows to outweigh or even destroy any value one may have placed on what it is supposed to represent. 

All powers in ‘Wild Life’!

By: Julia Yang

The saga of ‘Life Series’ articles is almost coming to a close, but it’s never too late to discuss the latest season!

‘Wild Life’ is of course by far the most wild season, where every session is a different wild event! In session 7 every member was selected a random superpower! I loved this session so much that I want to explain to you every power, who got it, and how I think it connects to the person!

Grian – Copycat/Mimic

Grian had the ability to copy any other player’s superpower for 5 minutes, all he had to do was simply find and right click on a player to copy it.

Grian gave himself this power because he’s the creator of all of the “wild cards” (events), which meant he also came up with the powers!

I can go into lore to explain why this can possibly draw back to it, but I don’t want to waste your time with lore.

Cleo – Necromancy

Cleo had the ability to summon zombies back from the dead— no, like literally. She brought back all of the dead players.

Previously dead players Mumbo and Skizz came back from the grave for this session, but not as the same Mumbo and Skizz you may remember. They came back from the dead to serve the person they get summoned by, and no more than that. They each only have four hearts and listened to Cleo’s every command, no matter how hard or weird it may be.

When Mumbo and Skizz die, Cleo can simply summon them back, but they’re on a cooldown of 5 minutes.

Cleo has this power because her full gamer tag/YouTuber username is “ZombieCleo” and her Minecraft skin is literally a zombie! How could she not have this power?

Etho – Windburst

Etho had the ability to use a windburst and go up dramatically higher than the normal player and take absolutely no damage!

Although he had a mace and fishing rod which made his power extremely dangerous to be around, I don’t believe he ever landed a hit or killed anyone with it besides Gem (and Skizz, the zombie that’ll come back anyway)!

This power has absolutely no connection to Etho, but it was fun nonetheless!

Bdubs – Time

Bdubs had the ability to slow down time for about 10-15 seconds and sleep at night to make it daytime.

By “slowing down time”, I mean when he used his power, absolutely everything in the whole server would get slowed to this snail paced speed. It confused many when he used it the first time, because it affects everybody and they didn’t know who did it.

In a regular ‘Life Series’ season, all members of the server would need to sleep if they wanted to skip the night, which is impossible in a server of 18 people worried about dying and killing other members.

Bdubs hates the night time, he finds nothing good about it besides that it’s pretty! Back on the ‘Hermitcraft’ server, Bdubs can be called the “Sun God” or “Sleeping Master” because every single time it gets even close to night time, Bdubs is always there to sleep the night away using a mod. Now, in this one session of ‘Wild Life’ he can finally sleep the night away too!

Bdubs has time based powers because of his odd obsession with the Minecraft clock! He uses the clock to tell the time if it’s late and should go to sleep, and if he has one (which he usually does), it’s in his off-hand! Like a lucky charm!

Lizzie – Darkness

Lizzie had the ability to blind people and disappear for about 5 seconds.

This power was very dangerous, but Lizzie is a pretty non-pvp person so there wasn’t much to worry about!

Lizzie got this power because her full gamer tag/YouTuber username is “LDShadowLady”, it’s perfect really!

Joel – Triple Jump

Joel had the ability to triple jump. This was about it.

It doesn’t seem that good in text, but he had a lot of fun with it and it saved his life multiple times!

This power has no connection to Joel, but he enjoyed it and that’s all that matters!

BigB – Creaking

BigB had the ability to summon a small group of the Creaking mob.

He didn’t use this ability much because it wasn’t that helpful, but it was cool to look at!

BigB got this power because his whole shtick for this season was that he lived in the Pale Forest (the Creaking biome) and even had a Creaking skin! Like I said, it wasn’t useful, but man was it cool to see!

Tango – Speed

Tango had the ability to run at an insane speed.

He ran at an impossible speed to hit or kill, but it came at a price of ultimate starvation. His power was something he could toggle on and off, but insisted on leaving it on because what was the point of turning it off?

The entire server hated him in this session because he was basically unkillable and was rubbing it in everyone’s faces, of course in the end though, he did manage to die.

Tango connects to this power because Tango would like to flee more than pvp anyone! He isn’t very good at pvp and would like to avoid it at all costs, being more brains than brawn.

One of his most known catchphrases is to “flee with extra flee”!

Pearl – Flight

Pearl had the ability to jump up extremely high and fly as if she had an elytra on!

At first she thought it was just the big jump, but Grian eventually showed her that she can actually fly around. This power even came with a cool hat!

The only way I could connect this back to Pearl was that fans often thought of her as a moth because of her full name “Pearlecentmoon”!

Martyn – Super Hearing

Martyn had the ability to hear anything he could see!

If he were to hover his crosshair over a group of people from over a mile away, he could hear their entire conversation!

This connects to Martyn through lore! Just a snippet of what there is, Martyn is called a “listener” in the story that he has made for the series, which is perfect for his power!

Scott – Mob Morph

Scott had the ability to transform into (almost) any mob!

As long as he could click on it, he could transform into it!

This power doesn’t exactly connect to Scott in any way, it was actually given to him because it’s a passive power and he was on his green life which meant he couldn’t kill anyone, thus getting a boring power.

Ren – Player Morph

Ren had the ability to transform into any player on the server!

As long as he could click on the player, he could transform into them, skin and name tag!

You could say this power connects to Ren because he’s a theater kid and loves to role-play and act! Ren loves storytelling and playing as characters; this power couldn’t have been more perfect.

Jimmy – Invisibility

Jimmy had the ability to go invisible!

All he had to do was press a button and he could go invisible for an infinite amount of time!

This one I don’t believe can connect to him in any way, but he had a blast using it!

Gem – Astral Projection

Gem had the ability to go into spectator mode and talk to ghosts!

When Cleo’s zombies, Mumbo and Skizz, aren’t walking around in the overworld, they’re flying around as ghosts where Gem can then have a conversation with them.

I personally can’t connect this to her in any way, but I’m sure someone can, considering the lore behind her character!

Impulse – Teleportation

Impulse had the ability to teleport and swap places with another player using that same teleportation!

Anywhere he could see, he could teleport to, but to swap teleport with somebody, he had to be very precise about where his crosshair was because if they’re not right on the crosshair, he could miss which could be a vital mistake.

Impulse has nothing to do with teleportation, but he did manage to kill tango!

Scar – ???

Scar had the ability to sit on anything— including on other players’ shoulders, and hit players with a knock back of like 10 blocks!

This power couldn’t really be given a name because obviously they’re two very drastically different things, it was more so given to him so he could enjoy himself!

This once again can’t be connected back to Scar, but he had loads of fun with it.

I do believe these are all of the powers, and how they may connect to their corresponding person! The ‘Wild Life’ season is over, and so is my collection of ‘Life Series’ articles.

I bid you all adieu!

All you need to know about ‘Hades 2’

By: Persephone Pond

‘Hades 2’ is an upcoming roguelike action role playing video game developed and published by the studio Supergiant Games. As the name suggests, ‘Hades 2’ serves as a sequel to the hit indie game ‘Hades’, which was also developed and published by the same studio. This article will cover all you need to know about this upcoming masterpiece of a game.

‘Hades 2’ is currently available for purchase as an early access release on PlayStations 4 and 5, Xbox One, Xbox Series X and series S, and Microsoft Windows. Early access to this game means the game isn’t fully released. In addition to bug fixes and new mechanics, Supergiant Games has also been adding new characters and stories in big updates to the game as users continue to test the current mechanics.

With the early access of this game, initially released in May of 2024, many fans have begun to speculate the full release date of the game on a wider variety of platforms. These speculations have led to the conclusion that the full version of the game could be released anywhere between quarters 2 and 4 of 2025 due to the extensive build of the game so far. This timeline is earlier than expected, since Supergiant’s previous game, ‘Hades’, was in early access for over 2 years before its full console release.

So far, in its 8 months of availability, the game has received overwhelmingly positive reviews from returning fans and new players. Especially considering that ‘Hades 2’ is Supergiant’s first sequel, the game maintains a good balance of mechanics from the original ‘Hades’ and new unique aspects that make the game feel different and avoid the feeling of repetition between games.

From creative and unique interpretations of figures from Greek mythology to the fighting mechanics, ‘Hades 2’ is on track to be one of the biggest releases of 2025. In 2023, ‘Hades 2’ was nominated for the Most Anticipated Game at The Game Awards and Most Wanted Award at the Golden Joystick Awards.

So, whether you’re a returning ‘Hades’ fan or a newcomer to the games, keep an eye out for the full release of ‘Hades 2’.

‘Marvel Rivals’ review

By: Munira Ahmadad

‘Marvel Rivals’ is a new multiplayer hero shooter by NetEase games. It was released on December 6th with 33 playable characters to start with (there have been 4 more added since). Outside of skins, the current roster consists of popular Marvel heroes and villains, designed after their comic looks. You play against other players in teams of 6 and each character fits into role categories that are based on what they’re meant to do. Some characters work well with others, and it’s encouraged for players to consider team-ups for more efficient matches. This also gives incentive for people to try out multiple heroes.

 When I first started to play the game, I didn’t expect to enjoy it a lot, but so far it’s been really fun, which is a pleasant surprise. Initially, I was leaning towards the option of skipping it since it’s a third-person shooter game, and I usually get tired of them quicker than other games. I ended up getting it just because it’s Marvel. The game uses well-known characters who are superhero icons like Captain America, Spider-Man, and Iron Man, and heroes that aren’t in the spotlight as much such as Psylocke, Squirrel Girl, and Jeff the Land Shark.

So far, I’ve only played in quick-play as Mantis, a strategist/support character, and I think the movement in the game is clean. The locations chosen for battle maps are cool. I’d give the combat a 6/10 for my own personal experience, but that’s likely to change since I’m still not familiar with the gameplay style and how to play optimally. I’m sure someone who actually knows what they’re doing would have a different opinion on it. Also, these types of games with objective-based game modes become repetitive for me. ‘Marvel Rivals’ is still in its early days, so I do have hope it develops well over time.

I give the character design a 10/10. I absolutely love the look of every hero, especially Scarlet Witch, Squirrel Girl, Mantis, Iron Fist, Rocket Raccoon, and Namor. I have no complaints about the designs and each character looks incredibly cool. The designs take from the comics rather than the animated shows or the films. Even with how faithful the designs are to the comics, they still have their own unique feel to them. Players who are fans of the MCU characters can purchase various characters’ movie equivalent designs as costumes.

Due to its similarities with ‘Overwatch’, a popular game, I’ve seen people online refer to ‘Marvel Rivals’ as a knock-off version of it, while others say it has potential to be a hero shooter that won’t decline the same way ‘Overwatch’ does over time.

Overall, I give the game a 8/10 for its initial release. I don’t have time to really play it a lot, and as it is right now, I don’t know if I’ll continue playing but the experience of playing as some of my favorite characters has always been something I really like.

‘Marvel Rivals’ is available on the PS and Xbox systems along with PC.

The ban of TikTok

By: Samson Belihu

Hello, and today I will be talking about the ban of TikTok that’s GOING to happen in the U.S.

You may ask why the U.S. government wants to ban TikTok. Well, let me tell you.

The main concern that the U.S. recognizes is that TikTok collects a lot of data on users, including location, browsing history, and even device details and since it’s owned by a Chinese company, critics worry that this data could be shared with the Chinese government. The government could then use that information for spying or to influence American politics. Though TikTok denies sharing data with China, U.S. lawmakers point to China’s laws that could force companies to cooperate with the government. Many of the lawmakers are politicians, particularly from the Republican Party.

Another worry is that TikTok could spread fake news or propaganda, affecting elections or creating social unrest. Though TikTok has taken steps to try and stop the spread of misinformation, many U.S. lawmakers still see it as a national security threat.

The push for banning TikTok mainly comes from conservative politicians like Senators Josh Hawley, Marco Rubio, and others, who argue the app is a threat to national security. They worry that TikTok could be used for spying or spreading fake news for the Chinese government.

TikTok has been told to either sell to an American company, create a new U.S. controlled TikTok, or make sure they store all data safely and away from China. If they don’t do one of those things, they could face a ban in the U.S. The owner tried to file an appeal to the Supreme Court, but failed due to the concern of the information that could potentially be sent back and forth.

In my opinion I find myself stuck between both of their sides.

If TikTok is a way to sell people’s info to the Chinese government I find that troublesome, but I also think TikTok has become a way for people to express themselves and find support, and if it’s banned all of it will be taken away. People’s lives have been changed for the better due TikTok

HOW ‘HALF LIFE 2’ FIRST LEVEL MASTERS ENVIRONMENTAL STORYTELLING

By: Hoaseng Thao

Environmental storytelling is the use of a game’s setting to convey a story to the viewer, and is often used to give the viewer context to the game’s story. Many games can do environmental storytelling very well, but there is one game that in my opinion, does it the best in one level. That game is ‘Half Life 2’.

‘Half Life 2’ was developed by Valve, or Valve Corporation, you may know them for their online gaming platform, “Steam”, or their other games such as, ‘Counter Strike’, ‘Team Fortress 2’, ‘Portal’, ‘Dota’, etc, but ‘Half Life 2’ will always be the game I will always associate them with, but why is that? I like to attribute it to the game’s unique gameplay and storytelling. I will be going into its storytelling, but more specifically, how its first level is the game’s best example of environmental storytelling.

WAKE UP MR. FREEMAN

You, Gordon Freeman, are woken up by the mysterious entity only known as the G-Man. He appears to bring you back from a long slumber following the events of the first ‘Half Life’ game.

The G-Man calls out to you to “Rise and shine”, he begins to compliment your work during the events of the first game, and how such a task led to your resting period, but now is the time that you are needed again.

In between the G-Man’s speech, we see the testing chambers that started the Black Mesa incident in the first game, but we are also given a glimpse into an area that does not resemble any place on earth. The place behaves like a machine, with futuristic pods being transported to an unknown location as the G-Man calls out to you for one last moment.

The G-Man says to you, “The right man in the wrong place can make all the difference in the world”, an eerie line that both references the events of the first game, but also foreshadows what lies ahead of you. So wake up Mr. Freeman, wake up and smell the ashes.

SMELL THE ASHES

You are teleported inside a train, a passenger looks over and sees you saying that he didn’t recall you getting on, but he shrugs it off as if it wasn’t the most out of place thing in the world. Interacting with the other passenger, he says how he can never get used to being relocated, but what does this mean?

If we look at the two passengers, we see them wearing identical clothing, a blue jumpsuit with what appears to be an identification tag on them. The world that we knew back in the first game seems like a utopia compared to what happens in the present, and as the train halts at its stop, a passenger remarks, “Well, end of the line”.

CITY 17

You are brought into a train station, old and grimey. You’re immediately flashed by a robot drone as it scurries away. Walking down you can see an aged man being broadcasted on a large holographic screen, welcoming you with a smile to City 17, calling it the finest remaining urban center while thanking our “benefactors”, whoever they may be. And as the screen cuts out, his smile goes away in an instant.

Exploring the place, you’re greeted by a truly dystopian sight, it appears earth has turned into an authoritarian police state, as an officer harasses a man who simply wants to get his luggage. But the most surprising thing is witnessing an enemy from the first game, the Vortigaunts, be shackled for force labor as it sweeps the trash littered station.

Proceeding through the station, you witness propaganda pieces of the aged man from before, making it seem like he’s the leader of Earth or as it seems. Multiple NPC’s can be interacted with, a lady waits for her husband, recalling how he was detained and was promised he’d be on the next train, or the train after that.

Another warns you to not drink the water, saying it makes you forget as he doesn’t recall coming to the station. One man talks to himself, mumbling how the trains are always full but no one goes in or out, while another tries to bring up the courage to continue walking.

A pair talks about the aged man, his name being Dr. Breen, they talk of him in disdain, however they refer to not talking loudly of it or being arrested for it. As you walk past, and reach a checkpoint, you’re immediately detained by the gas mask wearing police officers, one calling out to you to follow them.

Proceeding with his orders, you witness another man sitting down in a confined room behind a locked door, saying he didn’t do anything wrong. You’re ordered to enter a room, in it is a chair covered in blood, a torture room you will be in. The cop guiding you is asked by another cop if he needs assistance handling you, but he declines and the other cop leaves the room to the two of you.

In a cheery tone, the cop says how he’s going to need some privacy for what’s about to happen. The cop turns off the cameras, and as you wait to be tortured, you’re greeted by a plot twist.

ABOUT THAT BEER I OWED YA

The cop reveals himself as Barney, an old colleague of yours from Black Mesa, who immediately apologizes for his scary demeanor from before in order to act in front of the cameras.

Barney fills you in on what’s been happening, saying how he’s been undercover with Civil Protection. In the meantime, you’re greeted through a screen by a fellow scientist, Dr. Kleiner, who is surprised to see you alive after the events of Black Mesa.

The two are thinking of a way to get you out of there and to Kleiner’s lab before realizing that another character, Alyx, could be of use, but in the meantime it’s up to you to get there. But soon enough, a knock on the door causes Barney to rush you out of the room, and guides you to jump out of a window leading outside.

Once landed, you’re met by a small corridor and a door that presumably leads to freedom.

FINAL THOUGHTS

That was the end of the first level, or rather the first map of the first level, but in this single map, you are given enough information to digest as a player of the world you’re in. You’re brought back from sleep only to be brought into an entirely different world where it is clearly ruled by an authoritarian leader that uses unethical methods to make its society “better” for the people. But in the midst of this is a secret group that seeks to rebel against this system, and they need you, the player, to help them in their cause.

This, and the little tidbits of detail such as the propaganda posters, Dr. Breen’s slip up of his smile, and the dialogue between NPC’s is what makes this level the best example of environmental storytelling in gaming.

There are more things like this further in the game, and I highly recommend playing ‘Half Life 2’ to not only experience the story it has, but also play what I believe is one of the most important games of all time.

You can play ‘Half Life 2’ and its previous entry on Steam, at https://store.steampowered.com/app/220/HalfLife_2/

‘Hungry Hermits’ A game by Tangotek made in Minecraft!

By: Julia Yang

Tangotek, otherwise known as “Tango” for short, is a Minecraft YouTuber most known for being on the ‘Hermitcraft’ server. ‘Hermitcraft’ is currently one of the most popular SMP’s around the Minecraft community along with others such as ‘Lifesteal’ and the ‘QSMP’.

Tango enjoys making a variety of games on ‘Hermitcraft’; one of his most successful and loved ones being in season 9 called ‘Decked Out 2’. All of these games are made in a vanilla survival world usually over the course of a couple of months, to a year, based on the complexity of the redstone.

Tango always streams the process of making the games live on his Twitch channel as he can get tips from his very intelligent viewers in the chat. They’re a huge help at solving bugs and coming up with unique ideas, making his life just a little bit easier.

His most recent game, only to be finished and opened to the rest of the server on December 6th, is called ‘Hungry Hermits’. ‘Hungry Hermits’ is based off of the party game ‘Plate Up’ where you are to serve customers the correct food they order whilst juggling 4 other activities and orders at the same time.

The game ‘Hungry Hermits’ goes by in “days” just like ‘Plate Up’ would. There are 8 days in total, and as each day goes on, the orders and number of customers get harder and harder.

As much as I’d like to sit here and explain every mechanic in full detail, I will do my very best to dumb it down to its simplest form.

The customers are fun and customized with the heads of the other Hermits (members of the server), they can leave a little bit of a mess and all of them have armor stand animations that tell you how much patience they have left. If a customer loses their patience, it’s game over. Your goal is to get their order and make it happen before their patience or the day runs out.

In the kitchen, the basic tools are a crafter, a cauldron, an ordering system, the freezer, a campfire to cook food, and the flood room.

To craft things you may need for food in later days, like gold to make a golden carrot, you must order from the ordering system and use the crafter to break the gold down into nuggets. Or maybe you’re making a cookie, where you will need to craft it using the crafter— but be warned, the crafter is a lot slower than any player would like.

The cauldron is simply used to get water for water bottles when customers order it. Although, once in a while, you just may need to refill the cauldron if it runs out.

The ordering system is a lectern with a book on it. You choose the item you want by going to the corresponding page, and press the button above where it will deliver your item to you in a matter of seconds.

You get frozen meats like cod, pork, and chicken from the freezer by throwing a snowball into a target block. But the freezer, if I’m being honest with you, is a death trap. The freezer is a one-way road where if your partner isn’t there to open the door for you from the outside, you can and will die from hyperthermia. There have already been countless deaths from the freezer in the test runs.

The campfire, as I stated before, is used to cook things that may need to be cooked. Stuff like raw meat or potatoes.

The flood room is how to prevent a flood hazard from happening. An alarm will go off, then one player must stand on a pressure plate near the freezer while the other player must run to the complete opposite end and turn a valve to stop the flood. If you fail to do so in time, the kitchen will be flooded with water, causing a mild inconvenience.

Another hazard is rats. Underneath the restaurant are running hopper minecarts that will suck up any items thrown onto the floor. If sucked up, it will trigger the rat hazard. The rats are really just silverfish, but either way, they’ll drop down into your kitchen and attack you.

The last hazard as of December 10th (Tango is prone to add more updates later on) is the phone. The phone will occasionally ring, if you fail to answer it after the 4th ring, you will lose 4 points from your overall score. Another mechanic for the phone is that you can ring it on your own accord which will make customers arrive to your restaurant faster, making it harder but you will gain more points.

As you work in the kitchen, you may also work in the back area that is the farm. On the farm, you’ll do farm-y things. You’ll collect wheat, carrots, beetroot, melon, pumpkin, potato— basically 70% of the food traffic relies on you. Get it to your partner running the front house, and you can retreat back to your barn and get ready for future orders or work on the load of current orders.

Tango has always had a knack for creating incredible games in vanilla Minecraft, and as much as I also love ‘Decked Out 2’ as much as the next fan, I personally really like ‘Hungry Hermits’ just a bit more.

‘Hungry Hermits’ uses the armor stand mod the server has installed to its fullest extent, along with the disc, note block, and player head mod. The choice of making it a solely multiplayer game is just so enjoyable. I think I like this game a bit more because I really enjoy watching the Hermits interact with each other, it’s really the only reason why I watch ‘Hermitcraft’, and in ‘Decked Out 2’ it was a solely single player game.

As I said before, Tango has only just rendered it playable and open to play on the server, meaning that you can still catch livestreams and episodes actively coming out!

Tango usually uploads the replays of his streams to his second channel “Tangotek2” if you can’t catch them live on your own time. Plus, you’ll really only find Hermits playing rounds of ‘Hungry Hermits’ on Tangotek2 because it’s often easier to just stream it rather than having a 2 hour episode on the main channel. This also happened with ‘Decked Out 2’ where he just streamed all of the runs instead of making episodes— I’m really starting to wonder what the real main channel is.

Visit Tangotek or Tangotek2 for way more information than what I gave you, and have fun watching Hermits play ‘Hungry Hermits’!

‘Sky: Children of the Light’

By: Cleo Newton

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For about the last year, ‘Sky: Children of the Light’ has been my favorite mobile game.

It’s a game where you have to find and gather winged light (which take the form of glowing children). After acquiring your first winged light, you form a cape and your first wedge. This wedge is the amount of times you can flap in a row before having to recharge when flying. The amount of times you can flap is displayed on your cape to other players. The cape in this game is key when flying, without one, you can’t fly. Flying is crucial in many parts of this game; you may not be able to get to certain places if you can’t fly. The animation for the capes in this game mimics the way wings flap.

You can gather more winged light as you explore the world and discover new places. In each place, there’s a shrine where you can log down the new area and add it to your map.

There’s a reason why this game is called ‘Children of the Light’, in the game, there are supposedly no adults (they have all passed). All the adults are spirits. Spirits are another important aspect in this game. As you find more spirits, you get to relive a short but important part of their life. After finding out their story, you gain an emote, or in some cases, a new voice (The voice changes every time you “honk”).

Honking can be used to find other players in the game or to summon nearby butterflies. These butterflies can be used to recharge your cape. Another use for honking is to flip over crabs. The crabs in the game are hostile and will attack you, “yelling” to flip them over keeps them from hurting you.

Throughout the game, you’ll find red candles with bits of light/wax floating above the flame. You can collect these and use the wax to forge candles; these candles are your main form of currency in Sky. You can use it to buy cosmetics from the spirits or from temple elders. Cosmetics include pants, masks, hair, capes, and props.

In this game, you can light up other players with your candle to see what they look like; it’s kind of like saying hi. After this, you can spend a candle to either talk to them on a nearby bench (if available) or friend them. If you don’t want to spend a candle to friend someone, you can send them a code which then can be typed into a bar (in settings).

Sky has annual events that last a few weeks. During this time, you can buy limited time cosmetics and props. You can also do this with the seasons Sky hosts. The seasons are like events but last longer and have more things you can buy.

Lastly, there are different realms you can explore. The last one being “The Eye of Eden”. Here, you climb a mountain before giving your winged light away to statues. I think these statues represent fallen skykids. After giving away all your winged light, you die and then get reborn. Part of getting reborn means you get ascended candles, a more difficult form of currency to acquire.

After getting reborn, you will lose all your winged light but you will also gain a new winged light which will be added onto the total count after you regather all your winged light again.

After reading this, I hope you’ll consider playing ‘Sky: Children of the Light’. I would give it a 4.5/5.

You can play ‘Sky: Children of the Light’ on multiple platforms including, the Switch, Steam, and mobile devices (Android & Apple IOS).

‘Marvel Rivals’: Squirrel Girl

By: Munira Ahmadad

‘Marvel Rivals’ is a 3rd person shooter game developed by NetEase Games. On December 6th, it was released on Xbox, PlayStation, and Windows. On release, ‘Marvel Rivals’ has 33 Marvel comic characters to play as, including the Unbeatable Squirrel Girl.

Doreen Green, better known as Squirrel Girl, is a Canadian Marvel heroine in New York who debuted back in 1991. In her first appearance, she is a girl who has various squirrel-like abilities caused by a genetic mutation. Some of her powers are super strength, a strong bite force, retractable claws, and she’s good at tracking things. Similar to other characters like Wolverine, she has regenerative healing.

Squirrel Girl is a character readers find funny, as on her first appearance in the comics, she’s a 14-year-old who teams up with Iron Man, saves him, and defeats Doctor Doom. She didn’t defeat a Doombot, she defeated the actual Doctor Doom. Victor von Doom is one of the most threatening villains in the comics, so people found it a bit odd how a teenager with no training managed to beat him.

Unfortunately for Doreen, Iron Man did not take her as a sidekick and he tells her she’s too young to be a superhero.

Being a character who’s powers surround talking to squirrels and being a squirrel, she’s considered a silly and lighthearted hero. Her beating numerous characters who are definitely stronger than her is a recurring joke. They often work around the strength difference by making the fights off-page/only showing the aftermath. One of her most iconic victories would be her against Thanos, though later it’s revealed by Thanos she actually defeated a perfect clone of him (even though the Thanos who said that is a clone himself with altered memory). Another popular victory would be her convincing Galactus, the Devourer of Worlds, not to eat earth.

Squirrel Girl’s strength level has been a topic of discussion and personally, even though I’m not into her in the comics, she’s been one of my favorite characters since I played her in Lego Marvel Superheroes (2013) as a little kid. I haven’t played ‘Marvel Rivals’ yet but when I do, I’m planning on main-ing Doreen.