Category Archives: Tech/Games

YDSC 2022 Nationals story

By: Joseph Nelson

Tearing a remote control drone around a series of obstacles in a race against the best pilots in the nation can be pretty nerve-wracking. Now imagine those obstacles are the accumulated Golden Gloves, Cy Youngs, and Silver Sluggers of the two-time World Series Champion Minnesota Twins.

That was the scene May 1st, 2022, at Truly On Deck – the elite clubhouse fan space at the Twins’ Target Field. Drone racing. At a baseball stadium?

The Youth Drone Sports Championships was pleased to have the Twins host their second annual National Championships, featuring 19 of the nation’s most elite drone pilots, under the age of 18, facing off head to head. It is a brand new sport taking shape and making history amid the trophies of one of our nation’s oldest.

These young pilots came from all across America to fly against the best of the best with their drones. Nationals was the place to be to make a name for yourself in this very young and growing sport, with everyone flying for the title of 2022 National Champion.

But how did we get here? How did this young sport come to be? And how do you race drones?

First-person-view (FPV) drone racing is the child of video gaming. Pilots put on goggles that connect to a camera centered on the drone allowing them to see what their drone sees. These drones aren’t bigger than a deck of cards and weigh no more than one ounce, making them agile enough to rip around race courses like a hummingbird. Imagine getting to be one of the pilots in ‘Star Wars’ attacking the Death Star, but doing so safely indoors without fear of injury.

Apple Valley hosted the first ever YDSC event in 2019 (before it was called the YDSC). The home flyers faced St. Louis Park in the first ever Minnesota State High School Drone Racing Tournament, which saw tiny drones built by students pushed to their limits on a course through Apple Valley High School’s expansive atrium. St. Louis Park soared to the first ever state team title, while Apple Valley 11th grader Andrew Martin (pilot name “AND E”) was crowned the first individual state champion.

Continuing to pivot with the pandemic, the YDSC added pilots around the country all competing online in the simulator. When vaccines made in-real-life (IRL) racing possible again, they held their first National Championship event at the Mall of America in June of 2021 where Apple Valley sophomore Cody “Viper” Anderson narrowly beat senior Haven “Vanadium” Gurka from Phoenix, Arizona to become the YDSC’s first national individual champion.

Fast forward to Spring 2022 with new stars emerging in a combined season of simulator and IRL racing. Apple Valley senior Brock “BRO F” Martin won the simulator individual crown and then followed in his older brother Andrew’s flight path, taking the latest Minnesota State individual title, racing through the big gym at Academy of Holy Angels in Richfield.

YDSC 2022 Nationals Story

That set up the YDSC’s return to Target Field for their 2nd Annual National Championships event, again made possible by the innovators at NCAT who support all of the STEM skill building happening in this exciting new tech sport.

At the end of the bracket, four pilots remained, Reigning National Champion Cody “Viper” Anderson (11th grade), his Apple Valley teammate Brock “BRO F” Martin (12th grade), Lakeville North’s Jack “Happy” Postlewaite (9th grade) and Joe “Boomer” Nelson from St. Paul Highland Park (10th grade).

When the rotors stopped turning, Viper retained his YDSC national title, outflying Happy who finished strong in second. Boomer followed close behind in third, and BRO F was fourth after experiencing technical difficulties that drone pilots know all too well.

Viper will be flying to keep the national crown, only he has worn, for one more year before he is bumped up to the collegiate level. That’s where his teammate BRO F is headed to fly with his brother AND E. Meanwhile, Boomer and Happy and a cast of other contenders will be aiming for Viper like Vader chasing Skywalker.

Do AIs tell of generated tales?

By: Hoaseng Thao

What began with curiosity and a little boredom, ended with hundreds of texts and paths being generated by Artificial Intelligence all because of a single prompt being entered. A couple of weeks ago, from the date of this article, I found myself bored out of my mind as I had little to no homework given to me. One day, while scrolling through YouTube I found a video of a YouTuber and his friend interacting with an AI, but the most interesting thing about their interaction was that they were playing out a story generated by a prompt they wrote for the AI to understand. My curiosity got the better of me and I decided that I might as well try this AI thing out.

I scoured the internet in search of an AI chatbot that was free to use, but in reality I just typed in “AI Chatbot Free” on the google search bar. After a few minutes searching for an AI chatbot, I found a website called Beta.Character.AI, a website where people created their own AI chatbot for anyone to use for free. One thing that caught my eye with this website was the large variety of AI chatbots that you can choose from: you can choose to talk to historical people like George Washington or Napoleon, you can also interact with video game characters like Master Chief from the ‘HALO’ series or Mario from Nintendo, etc. There are no limits to what you can do on this website.

I have two examples of what you can do with an AI chatbot. The first example is me playing as a fictional country I created in @monkeys’s ‘country simulator’ chatbot. The second example is me chasing a pigeon in @Button_Quail-22’s pigeon chatbot.

I decided to begin my journey with @monkeys’s country simulator, I started the story of my fictional country with the text:

My fictional country is called the Federal States of the Ustovan Union, we are covering the Kamchatka Peninsula. My population is 10 million people and we are using the dollar as our currency. We are a democracy that has been created after the fall of the Soviet Union. The year is 2000, Chechnya was annexed back into Russia and it looks like we’re next.

Immediately after I entered the prompt, I was told by the AI that it seems like Russia was looking to annex my country. This was a big deal, so as a democratic country I decided to ask my people their opinion of Russia’s aggression towards us. The AI wrote back to me that the people were worried about an invasion but the AI also told me that the Russians delivered a letter saying that my country will be “annexed in 4 days”. I responded back to the Russians saying “get off my peninsula”, they responded with “an army of 300,000 soldiers at my border”.

The next few minutes of my story was me trying to defend my country while repeatedly asking for foreign aid, the foreign aid never came. After a few minutes I had fended off a major attack. I was later told that the United Nations was asking for permission for an intervention, one that I accepted immediately. The UN intervened and my country lives for another day.

After saving my country from being annexed, I decided to take a slow approach to AI by talking to @Button_Quail-22’s pigeon bot. I wanted to make this experience a bit comedic so I decided to write down the prompt: “I chased the pigeon because it stole my hat”.

As I chased the winged rat it began to mock me at every turn. One time I had chased the pigeon towards a tall building where the pigeon flew to the top of the building before saying I can’t reach them, so, in a fit of anger I decided to grab a pair of plungers and climb up the building, but as I climbed up the building the pigeon, pooped on my face.

This story would soon become the start of the Pigeon War, a war where I am constantly harassed by a pigeon every time I enter the park. I would win some battles and the pigeon would win some, but in the end there were no winners and I had to sign a peace treaty with the winged rat.

In the end, I had a blast generating these stories with the AI chatbots because there were no limits to what you write down for the AI. If you are bored out of your mind and need something to write about, I think it’s best to look into beta.character.ai if you are bored out of your mind or want to experience talking to AI for the first time.

If you want to try out the AI chatbots of beta.character.ai, please visit the official AI chatbot website: https://beta.character.ai/

Roblox game reviews

By: Sophie Johnson & Biftu Osman

Roblox is a video game platform with hundreds of mini games and millions of users daily. Since this is an interest of ours, we decided to play a few games and rate them.

The first game we will be reviewing is “Survive the Killer”. This is a thrilling game where one person is randomly chosen to be the killer. The rest of the players have a mission to hide from the killer, help to save other players, and make it out of the round alive.

This is one of our personal favorite games on the Roblox app. It has a gripping element that keeps players on their toes and it also has a horror element to it.

In this game, there is a timer at the top of the screen and once the timer gets down to one more minute, the exits open. At this point, the killer can see where all the players are and it is their last chance to kill any of the players who they haven’t found yet. It is a race to the finish and either you win or the killer wins.

We rate this game a 10/10 because it is very exciting and fun.

“Natural Disaster” is another game where players are put in a simulation where they have to survive a natural disaster. Some of the disasters include acid rain, tornados, floods, fires, and volcanoes. The game announces which of the disasters will happen and the disaster begins soon after.

Players have the task of surviving and have limited health. If the health declines all the way and reaches zero, the player will be eliminated from the round. The way to win is by surviving the whole round and escaping to safety from the natural disaster.

This game is exciting because the players don’t know which disaster will come when the round starts and they have to figure out different ways to survive based on the disaster.

We would rate this game an 8/10 because some of the rounds are easier than others and you don’t have to do much to win, and we wish it was a bit more challenging.

Another game we are reviewing is “Hungry Nora”. This game is based off of the characters in the show ‘Dora the Explorer’, just under different names. In this game, the player’s goal is to collect the money from the characters and return to the safe zone without the characters catching you.

This game is thrilling because as soon as you take the money from one of the characters, they start chasing after you.

We rate this game a 7/10 because it is a simple game and is easy to understand, but other than collecting money, there is not really another point.

“Flee the Facility” is a Roblox game that was largely influenced by a different video game: “Dead by Daylight”. It’s one of the platform’s most played games since its creation in 2017. The main goal is for survivors to escape a map while evading the Beast, who captures and freezes the survivors into Freeze Pods.

To escape, the Survivors must hack a specific set of computers to unlock the Exit Doors. If a survivor is kidnapped by the Beast, the other survivors in the game can free them from the pods before the timer runs out and they’re completely frozen.

Once a round ends, the players are rewarded with XP or experience points at the end of each round, which can be used to purchase crates which provide alternative skins for hammers and jewels.

We would rate this game a 10/10 because we really enjoyed how intense it was and liked how it kept us on our feet.

The next game we’re going to review is “Rainbow Friends”. This is a multiplayer horror game consisting of 5 chapters. The first chapter opens with a group of players going on a field trip to an amusement park. The bus veers off the path and crashes when an unidentified person flips the directional sign. The players are then hauled away and sent to a mysterious facility, where they must gather items every night while evading the monsters that dwell there.

The players who have made it through each of the five nights are brought back to a safe room and given a 30 second debrief period before the next chapter.

We would rate this game an 8/10 because it was enjoyable but we wish it was more difficult to make it through each night.

The last game we are going to review is “Adopt Me”. This is a role-playing game in which you can design a home and raise a family.

When the game was first released, you could start off as either a parent or a child and then build your family from there. Since then, the game has changed and improved, and its main focus is now the role of a pet owner who can trade pets with other players.

Since its debut in 2017, this game has consistently ranked among the most played on Roblox.

We would rate this game a 2/10 because it doesn’t cater to our interests in games, but we would understand why younger children enjoy playing it.

Xbox vs. PlayStation

By: Manny Ochoa-Reeves

Console wars have been a debate since the early 1990s. Everyone would argue if Xbox or PlayStation was better. Nintendo isn’t really included in the console war because of how different it is from Xbox and PlayStation. The two are very similar with only a couple of differences.

The main thing that separates Xbox and PlayStation is the exclusive games. PlayStation has some games that can’t be played on Xbox, for example “Spider-Man”, “God of War”, “Horizon” and more.

Xbox is definitely lacking on exclusive games; they really only have “High On Life”, “Halo”, and “Forza”.

I definitely think that PlayStation is taking advantage of their exclusive games because that’s probably why most people buy PlayStation consoles.

In my opinion, the looks of the consoles definitely matter. The PS5 design looks really good because it’s white with a more futuristic vibe. The reason it looks really clean is because both the controller and the console light up with colored LED lights. Something interesting about the PS5 is that it’s made out of plates that you can take off and replace with other ones with cool designs.

On the other hand, you have the new Xbox which is kind of just a black box with a white button, and it’s a bit taller than older designs. Especially without the disc slot, it looks really bland and boring.

The controllers are very important in this battle of consoles. The Xbox controller is just about the same, but they worked on their vibration to make games more enticing. The PS5 made an entire new controller, matching the PS5 with a futuristic design. They also added a little mouse pad type thing that would affect some games. PlayStation has definitely been trying to design a better look for their technology.

Over the years, Xbox and PlayStation have both come out with many gaming consoles that have been tied in their power, graphics and quality. The Xbox Series X and the PS5 are almost tied with their performance, but the Xbox has a better GPU making it faster and better.

Personally, I’ve been playing Xbox for my whole life. But just recently, I got a PS5 just so that I could play the exclusive games. For me, I really can’t tell the difference, it’s really just which controllers and exclusive games you prefer. But in reality, the console war is really dying down because of computer games. You can get some of the exclusive games on a computer and have a better performance.

JOYSTiCK Ep. 6: ‘Kirby and the Forgotten Land’ – Turkey gizzards in the third dimension

By: Daniel Kendle

Aw, so cute! A galliformes’ intestinal contents!

Hello and welcome once again to JOYSTiCK, the HPSH serial that enjoys reviewing and exploring video games. Our 6th game is ‘Kirby and the Forgotten Land,’ our 3rd Nintendo-exclusive title thus far. Released in March of 2022, it’s also my introduction to the series.

Kirby has always been an interesting franchise to look at from afar. Generally receiving good reviews, I’ve never been turned off to the idea of trying it. However, I generally play games I know I’ll like, or ones that I think will be an intriguing experience, even if bad. But while I think the series is cute, I’ve always left it at that; the 2D entries of great fame never really had me bursting at the veins for a chance to play.

But now, ‘Kirby and the Forgotten Land’ is the pink intestine’s leap into its first 3D platformer title, now on the shiny, relatively-new Nintendo Switch. Is this game worthy of its pristine title? Or is this one big ol’ turkey in the making? Let’s find out.

PART ONE: GAMEPLAY

This is one of the few times I won’t be able to compare a game to its older entries, because…you know. So, with all that being said, this game is pretty fun!

Out of the 5 titles I’ve reviewed thus far, ‘Kirby and the Forgotten Land’ feels the most…normal? Standard? Whatever the description, the game feels good to control and has a solid idea of what it’s doing.

Being a 3D platforming game, it obviously functions as one would expect: you have to make your way through levels through various means of mobility. This is where the game – and franchise as a whole – differs from others, due to Kirby’s 2 main abilities: floating, and…inhaling.

Let’s start with float. When you tap the jump button a second time, you puff up and enter a state of stasis in the air, slowly drifting back down if you don’t repeatedly hit the button to keep staying in the air, which means you’re able to cross large gaps and high barriers with ease. Since this has been a mainstay in the franchise since the first game ever, critiquing it can be somewhat strange due to the gameplay piece’s longevity, but overall, it’s an interesting feature. While I do like the range of freedom it grants you, I can’t help but find it painfully slow to wield, seeing as Kirby’s running speed is fairly quick, but his floating is just far too slow. I wish they could’ve upped the pace just a little bit, as what we have is an interesting ability that I used rarely in places where it wasn’t needed.

Inhaling fares much better. It pulls no punches; holding down another button has you breathe in, letting you inhale enemies, powerups and “Mouthful Mode” items, of which we’ll talk about in a minute. Anyways, inhaling an enemy has them be caught in your mouth and shot out again, defeating them. This can generally be done with most creatures, and is a decent – albeit basic – way of progressing. However, the much more diverse option of going about defeating the game’s bloodthirsty kittens and puppies is through powerups.

Power Ups consist of many different hats, each with different perks and powers, for instance, the Hammer ability gives you, what else, a hammer that lets you slap these small mammals into the ground. The Tornado ability has you be able to conjure and surround yourself in a whirlwind that gives you faster mobility and combat prowess, the Fire ability lets you breathe fire, and the Ranger ability gives you a…a gun.

Oh.

I really like these powerups, they all feel so lively and fresh. I personally like the Ranger and Tornado abilities the most, but that’s just me. The only one I’d say is subpar is the Bomb powerup, as I never found it very intuitive to control. Aside from that, power ups are great.

Finally, let’s discuss Mouthful-Mode. This feature allows you to swallow various objects, like vending machines or traffic cones, and use them with various perks. For instance, inhaling a car lets you drive around. I like these, however, I can’t help but feel as if they’re all a little under-utilized.

Pretty much every mouthful item you’re able to use is restricted to one single area. You’re never really incentivized to explore with these, or discover what else they can do. You basically get a set of obstacles for each, and that’s it. The game’s main gimmick, used so little and in so small of places…It’s pretty disappointing.

Outside of the levels, there’s also a hub world known as the Waddle-Dee Town, where you can buy items, upgrade your power ups, and do other fun activities. I like this, as it feels good to have a place to go back to after some levels in order to rest up and stuff. The fishing mini game is super cute and charming. I liked the arena and tourneys within it, and of course, the little luck-based machine that spits out little rewards and figurines! It’s neat how you’re able to unlock more series of figurines to roll for in-game.

Overall, gameplay in ‘Kirby and the Forgotten Land’ is certainly a mixed bag. While some things are great, others feel very loose and underutilized in comparison.

PART TWO: GRAPHICS

So I, as a person, am a fan of cute games. I like games that have heavy, grungy atmospheres and environments, but I’ll always have a place for chibi or cutesy styles in my heart, no matter the game.

I’d argue that what “defines” a cute artstyle is through the emotion it conveys towards the player. For instance, a video game can have a chibi look to it yet be filled with gore and violence. You can also have a fairly realistic game that has generally fun and lighthearted play. This is all, of course, subjective, though some aspects just don’t mesh well together. I mean, give an infant a gun, and it’ll look out of place, right? The same goes with video game graphics. if you drop a high-def model of a heat-guided nuclear missile into, I dunno, ‘Animal Crossing,’ it’s bound to look out of place. This isn’t something that I’d argue is opinionated; some things are just a given, and the conflicts of 2 separate medium’s graphics is an example of that.

But is this a bad thing? Now, THAT’S divisive. While the combining of multiple art styles is, almost by definition, objective, how one feels about the clash is certainly the opposite. I personally enjoy seeing multiple mediums join together, though I require certain barriers to be made in order to feel like a successful mix of several graphic designs has been made. If things feel too out of control, then the whole thing blows. Combining different game’s art styles and graphics is a delicate, yet fascinating balance of complex forms.

And with all that being said…

…‘Kirby and the Forgotten Land’ looks really, REALLY good.

Nintendo, as a company, has proven they’re the masters of simplistic, appealing art and animation. ‘Super Mario Odyssey,’ ‘Pikmin 2,’ ‘Animal Crossing: Wild World,’ frickin’ ‘Pokémon Black & White,’ if you really wanna dig deep. So, this game looking great is practically second nature to us consumers.

To summarize, the game mixes semi-realistic environments with more cutesy characters. I mean, Kirby’s literally just a round ball with knobs at the ends; there’s really nothing too drastic here. I think this mix looks quite nice, as it could’ve come across much worse. I’ve seen these videos of people putting cartoony game characters into hyper-realistic environments, and while I may be in the minority, I’ve always thought that they look really ugly, personally. Meanwhile, while the background environments look semi-realistic, they never feel too out of place.

The only bad part is that the UI (user interface) sucks! Everything is so small; I have to squint to see my health bar.

Overall, the game looks great. Animations are solid, everything is super cute, and it feels like yet another great ‘Nintendo’ showcase of art. The UI is kinda lousy, but it’s just a minor issue on my part.

PART THREE: BOSSES AND ENEMIES

We haven’t done this in a while, no?

I say this because the last time we covered the bosses in a video game was ‘Metroid Dread,’ otherwise known as the first review we’ve done. So I thought it would be fun to bring that back. Plus, they’re the last big part of the game I feel the need to cover, and I want this issue to exceed 2,000 words.

While ‘Metroid Dread’ has very grungy, metal bosses, ‘Kirby and the Forgotten Land’ has more cute creatures to fight. Literally EVERY enemy is cute, and I couldn’t help but go “awww…” before caving in their skulls. Also, like I said, you get power ups primarily from inhaling enemies, and most creatures have this functionality. The enemy’s theming also helps you know what they’ll give you: for instance, the bomb-bouncing seal gives you the bomb ability.

But moving onto the actual bosses, they’re pretty solid! Not as good as previous JOYSTiCK entries, but nonetheless quality enemies.

The first bout is with Gorimondo, this big ol’ gorilla thing. As someone who has a phobia of chimpanzees, I always thought that this thing’s design looked…off. Like, its feet were super tiny compared to this titanic bod. And the fight itself, while decent, isn’t very memorable. Babies could beat this thing, honestly.

The big palm tree Tropical Woods came next, and I quite liked this one in comparison. It has these roots that surround you and the stage, puffs of smoke that it can blow out in waves, and can summon large iron barricades to protect itself from harm. Overall, a pretty neat fight.

Then…we have a fight. Between a cat. That stands on 2 legs. Who is somewhat anthropomorphized. Everyone, I don’t want to be the bearer of bad news, but what we have here…

…is a furry.

Clawroline is honestly a fine battle; the designers used some interesting ideas, like having the arena be part of some of her attacks. However, her design, like Gorimondo’s, is just so weird. Her legs…like, huh? Maybe I just don’t like anthro characters that much due to how they make me uncomfortable, but still. The fights are fine enough but the leopard we have to face is just creepy-looking.

I do like King Dede, however. He’s been a character within the franchise since the beginning, and while the boss fight isn’t super memorable, it’s still good and fun. I’d say that it’s the most interesting character, seeing as he’s a returning favorite.

Sillydillo is an armadillo who…is silly. (Who’da thunk it?) In reality, the fight is cool, though some of his attacks, like trapping you in a giant cage or rolling after you, are somewhat buggy and unpolished-looking. Like, they have very strange hit boxes, and I never really got used to them. Nothing feels very well-choreographed, and I think it could’ve done with some work.

Finally, there’s like, 3 final bosses, for whatever reason. I’ve decided to talk about the first, but I won’t spoil the last for story-related reasons. Leogar, this lion dude, is interesting, though his actual fight is very underwhelming. Again, there are 2 other fights after this, but for a final boss, he’s very weak. And honestly, that’s an issue I have with most bosses in this game: they’re just not very memorable. I’d still call them “good,” but that’s just not enough for a 3D Nintendo platformer.

PART FOUR: CONCLUSION

‘Kirby and the Forgotten Land’…isn’t perfect.

The UI is stinky, the bosses, while good, aren’t memorable. The movement is janky at times, and the Mouthful-Mode items are generally limited in scope for a gimmick. These all keep it back from being one of Nintendo’s classics.

Of course, I had loads of fun with this game! The levels are fun, the town is great, the animation is lovely, and I definitely wouldn’t call this a rush job. More just that it didn’t exactly meet all of my standards.

I’m giving ‘Kirby and the Forgotten Land’ a 7.5 out of 10. That can always change in the future; for example, I’ve raised ‘Pokémon Legends Arceus’ from a 7.5 to an 8.5. This could be the same for this game, which, while fun, has some personal issues.

And that’s all for this episode of JOYSTiCK! See you next time.

A review on the game ‘Stardew Valley’

By: McKenzie Welch

Video games come in many different formats and genres, and people all over the world enjoy these technological creations. ‘Stardew Valley’ is considered a farming simulation, and it allows people to choose their own story and design their farms in the ways that they choose, which is a big part of what makes the game so appealing.

‘Stardew Valley’ is an indie game created by Eric Barone, under the developer ConcernedApe. It was released on February 26, 2016 and has been growing ever since. People have even made many different modifications that you can install to make the game more personable, which also helps hold people’s interest in the game more often.

From my personal experience, ‘Stardew Valley’ is a calming
game that is fun to play on your own and with friends. When playing by
yourself, you are able to make your own decisions regarding your farm
and you have total control. Your actions are the only things affecting the
way your story goes.

When playing with friends, you have someone to talk to and split activities with, and you get to make a farm that reflects all of the players. ‘Stardew Valley’ has connected many people.

There are many different activities in ‘Stardew Valley’ to participate in, which keeps the game interesting. There is farming, mining, talking to townspeople, and fishing. This is another reason that it’s great to play with friends, as there are always activities people like and activities that people dislike when it comes to ‘Stardew Valley’.

All in all, I rate the game a 10/10. It is incredibly personable to different types of people and the things they enjoy, whether that is referring to the storyline they choose, the in-game activities they enjoy, or the modifications they add to the game. Whatever the case, it is a calming game with many positive qualities that I enjoy immensely.

If you want to know more, please visit:

Our place in the dawn of AI

By: Reed Morris

Prompt: photoreal robot looking over beautiful landscape with a lord of the rings style city on the side of a mountain in the distance 

What is OpenAI?

Open AI is an artificial intelligence (AI) research lab created by a consortium of leading technology companies, including Tesla, Microsoft, and Alphabet’s Google. The lab was founded in December 2015, although its precursor, OpenAI LP, was established in August 2015. The main goal of OpenAI is to advance the state of artificial intelligence by researching AI safety and general artificial intelligence that benefits humanity. The research efforts focus on ensuring that AI does not take over the world, instead working to achieve a more equitable sharing of the contribution of AI strategically and broadly. 

Prompt: Photoreal image of the founders of OpenAI

The formation of Open AI was prompted by a number of critical developments in the field of AI. One of the main motivations was the 2015 paper by professor Stuart Russell, titled “The Need for More Powerful AI Aligned With Human Interests and Values.” This paper made a compelling argument for the need for measures to ensure the safety of artificial intelligence, by closely monitoring and limiting its autonomy, with the authors emphasizing the importance of controlling the growth of artificial intelligence. 

Another important development that led to the formation of Open AI was the ethical challenges pictured by advances in AI technologies. In April 2015, the MIT Technology Review published an article titled “The Artificial Intelligence Revolution:The Road to Super Intelligence,” which raised a number of ethical issues that needed to be addressed as the technology continued to develop. 

The third factor was the abundance of hype surrounding the AI revolution. Despite the potential for significant future benefits, the exaggeration of the potential of AI risked raising public expectations and fears far out of proportion with reality. This posed the dual risk of annoying the public with premature and exaggerated reports of AI capabilities and creating a backlash against the technology that could set it back and delay the actualization of its full potential. 

Open AI was created in an effort to bring together leading technology companies to address the challenges presented by advanced artificial intelligence. Its mission is to ensure the development of AI benefits humanity and to prevent any risks or harms caused by unchecked AI development. Open AI is a non-profit research lab with an open source research agenda, and hence its research is made freely available to all. By making the research available to all, Open AI has removed the traditional barriers to collaboration.

At the start of the organization, Open AI’s founders pledged $1 billion in funding from key tech players. This investment is managed by a board of directors that includes some of the most prominent thought leaders in AI—such as Tesla’s Elon Musk, Apple’s Jeff Dean, and Google’s Vint Cerf.

Since its inception, Open AI has grown exponentially, from a few core research staff to a network of more than 300 researchers working in a wide variety of areas, ranging from robotics/AI, to healthcare, to nanotech and beyond. Open AI also puts on numerous workshops and conferences to facilitate knowledge-sharing and collaboration between its researchers and the wider community. 

Open AI has already established itself as one of the most innovative, impactful, and influential research labs in the world. Its mission to ensure AI safety and safety in general has resulted in a new approach to artificial intelligence development, with a focus on collaboration, sharing, and openness that is perhaps unrivaled in any other research arena. As it continues to grow and as its research continues to advance, OpenAI stands to bring immense innovation and economic benefit to humanity.

What IS AI?

Prompt: Photoreal image of a cyborg brain representing AI

At its core, AI is an umbrella term that covers a wide range of tasks and problems. The core algorithm of AI is a set of instructions, usually written in a programming language, that enables a computer system to act intelligently. This algorithm is then applied to different problems and tasks, such as task automation, game playing, data mining, language understanding, and vision capabilities. 

An AI system processes data to understand its environment and then makes decisions and takes actions to accomplish a task or a goal. This process involves using algorithms that identify patterns in data, as well as machine learning which teaches the system to learn from its experience and improve performance. 

AI systems are also able to reason and deduce logical conclusions from data. For example, a system may use past performance data and a set of rules to determine how best to accomplish a task or goal. This kind of reasoning may not be perfect, but it can be effective when applied to complex problems. 

Ultimately, AI is designed to simulate that of the human brain when it comes to problem solving. AI is becoming increasingly sophisticated at solving problems and performing tasks that were once thought impossible. As more data becomes available, machine learning and AI will continue to improve and become more capable.

What really is ChatGPT? 

Prompt: Photoreal robot waving at the camera on an alien planet

Chatbot GPT-3 (or ChatGPT) is a natural language processing (NLP) chatbot powered by the latest deep learning algorithm, GPT-3 (Generative Pre-trained Transformer), developed by OpenAI. GPT-3 is an advanced text-generating Artificial Intelligence (AI) system that uses deep learning to generate relevant and meaningful text in response to natural language input. 

ChatGPT works by understanding context, which means it is capable of understanding user input and creating an appropriate response based on that input. To do this, the AI utilizes large datasets that contain the structure and context of the English language. Using these datasets, ChatGPT is able to understand nuances of language that are often missed with traditional computer algorithms. Additionally, GPT-3 has an improved ability to understand user context and generate sophisticated responses, allowing for more natural, human-like conversations. 

Compared to earlier open-source chatbot systems, ChatGPT is more accurate, sophisticated, and reliable. This is because GPT-3’s text-generating algorithm is based on the same architecture used in advanced natural-language processing tasks in major technology companies. GPT-3 recognizes contextual meaning in conversations and can respond in more sophisticated and meaningful ways. 

As a result, ChatGPT is becoming increasingly popular with businesses and organizations who are looking for a more efficient and reliable way to engage with customers in the form of natural language conversations.

What will the future of AI look like?

Prompt: AI being used in cybersecurity

The future of Artificial Intelligence (AI) is an exciting prospect, one which promises not only convenience and accuracy in many aspects of our lives, but also great potential for a new wave of advancements. Artificial intelligence has seen a massive boom in recent years, and its effects are quickly becoming integrated into many areas of our lives. Autonomous vehicles, personal assistants, and ‘smart’ home devices, show us that the use of AI has the potential to greatly improve our lives. 

The next wave of AI technology is likely to be more widely integrated with our lives, and it’s predicted to open up possibilities for many new advancements. Key aspects of this technology are already being focused on, such as deep learning, which influences machines to mimic our own knowledge and capacity to make decisions. 

It is forecast that in the near future, AI-powered machines and systems will be used in processes such as medical diagnostics, real-time decision-making, and cyber-security. Connected homes, known as the internet of things (IoT), will further develop to become an essential part of life. Smart home devices, thermostats, temperature sensors and power saving appliances will become commonplace and their operation and optimization can be handled with Artificial Intelligence. 

Facial recognition technology, which was developed to monitor and protect public areas, is predicted to become more sophisticated, while also moving into arenas such as healthcare and public safety. An increased reliance on AI to handle various tasks will also create many opportunities for robots to enter our lives. Unmanned vehicles, such as drones and automated cars, will be further developed, offering convenience and accuracy. 

AI is revolutionizing the way that businesses operate, and its use is expected to expand even further. Companies are already using AI to help automate tasks, guide customers through their journey, and prioritize customer service requests. It is also increasingly being used in marketing and digital advertising campaigns, to identify target audiences and help increase conversions. 

In the future, AI will be an essential part of daily life, transforming aspects of our lives into a more secure, efficient, and convenient form. To ensure that the use of AI is advancing in the right direction, ethical considerations will increasingly be a factor in any developments. Risk models will be part of the use of AI, helping to identify and mitigate issues such as bias, and machines with the ability to explain their decisions are more likely to be trusted and taken as reliable.

Final thoughts

This is supposed to be the conclusion portion of the article, and usually is. However, the title of this section is kind of misleading. While this IS the closing section of the article, I can’t in good faith say that these are my final thoughts. Now usually that would mean I’ll be following up with this, but not this time. This time, my “Final thoughts” are really my first, and only thoughts. Confusing right? 

See, up until the header “Final thoughts”, I, Reed Morris, have done nothing. Everything up until this point, including all text, paragraph structure, and even the images, is the completely unedited and unadulterated output of a publicly available Artificial Intelligence. By simply entering a handful of prompts (the headers of each section) into the latest version of ChatGPT-3 (Dall-E for images), I created a full, and publishing-worthy article.

How might AI affect us in MY mind?

Talking about ChatGPT to adults who were around before the idea of the internet existed is very interesting. Some compare AI directly to the splendor and excitement of the dawn of the internet age, but some simply call it magic. It is undeniable that the internet made human lives infinitely easier. We have all the world’s information at the tip of our fingers, it is just our job to organize it and turn the jumble of information into something useful. 

The internet got rid of the need for us to dig through stacks and stacks of books at the library. Now, AI such as ChatGPT-3 have gotten rid of the need for us to dig through endless pages of customized search results, and instead, they organize exactly what is asked for in seconds. By simply entering a prompt into the AI’s input, you can get tailored and accurate information, as well as all of the sources it used to gather the information it gives you. 

One of the best and more ethical ways that I myself use this AI day to day is by asking it for the information I want as well as the sources it used to provide that information. From there, instead of copying and pasting what it gave me, I use the sources it provides. GPT3 has access to billions of web pages, therefore making it easy to find useful information in hard to reach corners of the internet. I use it as a shovel more than I use it as a pen. 

Anyways, speaking of ethics…

Let’s talk ethics

Now that the air is clear, we must talk about the ethics of this. While using AI to solve complicated problems and help push forward human discovery is most definitely necessary, using it in day to day life dips into a gray area. I don’t want to put my ideas into anyone’s mind, so I’ll just give basic factual information and you can form your own educated opinion. 

  1. AI makes our daily lives infinitely easier in a similar way to the internet.
  2. Because the AI is designed to act like a human brain, it gathers information from billions of web pages and organizes what it finds. This means that AI written text is not recognizable through plagiarism scanning software.
  3. Schools around the country (and I assume the world) are already blocking AI access on district devices. This is a choice that was made pretty swiftly. It’s something they seem afraid of, and don’t understand, so they decide to hide it away. 
  4. The fact that AI has been blocked on school devices creates an economic barrier. For example, I could not create this article if I used my school iPad, however, I am fortunate enough to have my own PC setup at home, allowing me to use the AI, whereas a student who is less fortunate, does not have the same access, and therefore has less of an advantage compared to me. This seems unfair. 
  5. AI is a useful tool that can make our lives easier, however, it can also make us lazy and subject to falling out of strong work habits. Think how you’d’ve written a book report before the internet. You’d have needed to read the book. Then, after the internet, you could find everything you need online. Now, that book report can be written in seconds at the push of a button (granted AI is not at the point where it can write very emotion or imagery heavy reports)
  6. AI is here, and it’s here to stay. There is no turning back now. It will continue to grow and become more and more intelligent. Is it even worth fighting its inevitable global use?
  7. It’s NOT going to take over the world. AIs are designed to be a tool, not a consciousness. As it is only a tool, it can only do what is asked. Nothing on its own. Until humans create true Artificial Consciousness, we have absolutely nothing to worry about. 

Now that all of that information has been dumped on you, I hope you can come to your own conclusions, and act on those conclusions. I know I said I didn’t want to share my opinion, but there is one point I will be acting on. I strongly believe that while this tool can be used as a shortcut, it should be available to everyone, not just those that have access to personal devices. 

All in all, AI is not a distant future. It’s here, and it’s here to stay. We just need to find a way to adapt to it and utilize it to its full potential. It is not something to be feared, it is a tool. It will teach us new things, and create new paths of discovery in tirelessly explored fields. As a wise man once said, “With great power must come great responsibility,” and that applies here. Maybe someday we’ll have something to worry about, but for now, all we need to do is explore.

Instagram: Life updates and personal perception

By: McKenzie Welch

Instagram has been around since October 6 of 2010, and it has changed more than ever thought possible when it was first launched. It was first created as a means to share life updates so friends and family could see what you were up to, but it has now turned into something more. However, Instagram turning into something more cannot always be perceived in a positive light.

Instagram can still be used to share life updates, but there are now more strings attached. You can shop off of Instagram, you can follow your favorite celebrities, you can track your likes and comments, you can get brand deals, and more. All of these things can have severe impacts on mental health, especially as you’re growing up.

Instagram has been proven to increase the amount of people with depression, concerns about body image, low self-esteem, socially anxious tendencies, and other mental illnesses and feelings. In fact, a self-reported survey from ‘The Wall Street Journal’ found that 1 in 3 teenage girls struggle with body image issues due to Instagram and social media as a whole.

The issue with Instagram is that, despite it being promoted as an app for sharing moments of your life, you only see people’s best moments. It is rare that someone will post a moment where they were at their worst, or where they were struggling. This creates unrealistic expectations for life that are extremely difficult to live up to. Especially when you’re young, and it’s hard to see that there is so much more to life than your teenage years.

From my personal experience, I can say there was a time where I felt that Instagram was detrimental to my mental health, and it most likely still has lasting impacts today. Whilst I just try to have fun with Instagram now, posting when I want, and whatever I want, I still struggle with the ideas of not living my life to the fullest, not being pretty enough, or missing out on important high school experiences.

The truth of the matter is that everyone lives their life differently, and I feel as though it is high time that users of Instagram start to express that. It is important for everyone to be who they are, and there shouldn’t be a need to put up a facade on social media, but society has made it out to be a necessity for many.

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Video games in class

By: Manny Ochoa-Reeves

Almost everyone played video games in class in 6th and 7th grade. Lately, I have been noticing that everyone has been playing video games in freshman classes. I don’t really know why, but the students are suddenly playing video games instead of paying attention in class. I mean, don’t get me wrong. I love playing a game while the classes get really slow. I will mostly just play games on my phone.

The way the students play games is usually on their phones. The most popular games are games like “Clash Royale” and “Clash of Clans”. There’s just something about these games that is more fun in class.

Another interesting thing about playing games in school is that some students have unblockers. These unblockers are coded by people and they let you go to any website even though they are blocked. Most of these unblockers are used for playing games in class. Most of the video games played in class are games like “Cookie Clicker”, “Helmetz Royale” and any IO game.

Everyone has probably played a video game in school before. In my opinion, people play video games in class because they try to compete with each other to see who’s better.

But also, these little competitions are kinda funny because at the end of the day they are meaningless. And it’s not like these people are playing these same games at home, because there are better things to do than play these small pointless online games.

But there’s just something about competing against your friends in school that is really fun. I mean me and my friends like to play a game called “Cookie Clicker” to see who can get the most cookies. Even though it’s a very pointless game, it’s still fun because of the competition.

If you want to get scientific about why people play video games in class, it is because of something called dopamine. Dopamine is a chemical that makes you feel happy and motivated. Dopamine gives you the motivation to play video games in class because it’s more fun than whatever you’re learning in class. If you want to learn more about that, you can go to thoughtfulparent.com.

Why gaming is dying

By: Manny Ochoa-Reeve

In my opinion, gaming has been really boring lately. I used to wake up and be excited to play a game, but not anymore. There’s really no games to play, except for the big franchises like Call of Duty or “Fortnite” that have let us down. I think what we need is a huge game that will change the community.

Right now, you can see random trends of games going from very popular to nobody playing anymore. Games like “Split Gate”, “Fall Guys”, “Multi Versus” are all examples of games that everybody was playing but now nobody is playing. These games usually get popular from TikTok or big YouTubers. They are fun until your friends stop playing and the attention on social media goes down.

Another reason I think gaming is dying is because the big franchises are just not really trying to make their new games exciting. For example, Call of Duty now is just remaking games like “Modern Warfare”, “Warzone”, the Black Ops games, etc. All of these games are just recycled content. Back in the day, all had different content with new and exciting changes.

Probably, the biggest reason individual games are doing worse is because the big companies don’t really listen to their community. Take “Fortnite” for example. They come out with new updates almost every week; you would think the game would be really fun with that attention. The truth is, the community really hates these updates and misses the old content. The updates truly aren’t that bad until they add something that gives certain players an advantage over everybody else.

I asked some students here at Highland why they think the gaming industry is dying. One student said companies are trying to get easy money instead of investing more time into building better quality games, for example EA games have been going downhill for that reason. One student said that all the games are too similar to each other now. I completely agree with these statements. It seems like big companies are making the same games, slightly different for money.

In my opinion, the reason why gaming is dying is that companies are focused on the money. The games that are produced lately really aren’t fun because they are clones. There are also games that are known as pay to win, which means paying money gives you an advantage in the game. These types of games are perfect examples of why gaming is dying.