Category Archives: Entertainment

JOYSTiCK Empirical Ep. 10: ‘Pokémon Scarlet and Violet’ – Magikarpal Tunnel (PART 2)

By: Daniel Kendle

And now, the saga continues…

CHAPTER TWO: I LOVE (HATE) LOOKING AT SAWDUST!

The Nintendo Switch, the console that ‘Pokémon Violet’ exclusively runs on, is turning 7 years old soon, being first released in the US in early March of 2017. So, that means that it’s a pretty dated piece of hardware, relatively. I love the Switch, but I can’t deny that it’s seen a lot, and it might be time for the next console successor from Nintendo soon.

When ‘Violet’ released in November of 2022, it was over 5 years past the Switch’s launch, and we’d obviously seen some very high-end graphics from the platform’s games in prior games, especially open-world ones. The Switch was never the most powerful console; it had the visual fidelity for games rivaling early 2010’s systems. Then again, for a handheld-stationary console hybrid – something not seen very often – it was perfectly fine, in my opinion.

On that note, ‘Pokemon’s’ ranged in terms of their games’ graphics. The pixel-art era is a revered time for the series, featuring some of the best visuals shown on their respective consoles. Then in the 3D era, we’ve had some… mixed results, to say the least. Nothing terrible, but nothing really looking like “the pinnacle” of their visual possibilities. Just kind of generic scenery all-around.

We’ve had a good few other 3D Pokemon games on the Switch who’ve – again – ranged in quality. Some games look really great! Some games look like dog water! It’s all up in the air, frankly. The only other ‘Pokémon’ game I’ve reviewed looks like the latter, and I can safely say that ‘Pokémon Violet’ is definitely in the middle of the scale.

To begin, we’ve had models for the actual creatures themselves remodeled. Now, instead of looking plastic-y and fake. They have bumps and grooves, more natural proportions, and realistic textures. For instance, a Pokémon made out of metal will have a bright sheen to it, reflecting light like an actual shiny iron object. Furry ‘mons now have a faint fur texture to them, instead of solid colors. It’s like the difference between a stock image drawing of a sunflower and an actual sunflower.
This is overall a net-positive, and I haven’t seen many people complaining about this change.

As for the graphical representation of the world, things become murky. Human characters look alright; the artists went in a [slightly] more-realistic direction in designing them. Models look alright, but the animations for them are very stilted, and are very limited in how they move and express themselves. A lot of the time an important character will have 1 or 2 key poses that they’ll strike every now and then and it looks real stinky. Other than that though they’re fine.

Then we come to the actual environments, and they’re… interesting-looking. Like, they’re all-around better than the only other Pokemon game I’ve reviewed, ‘Pokemon Legends: Arceus,’ but comparing the 2 is like comparing a pile of literal garbage and a pile of sawdust. Either way, you’re kind of screwed.

Textures are very muddy and of low quality; any detailed sign lets you count the pixels it’s made up of. THAT’S how bad it is. This also holds true for more natural textures, with grass and leaves being flat, monochrome images spread across a field. Rock faces aren’t as bad, but you notice the fact that they only use one repeating image for the cliffs, as you’ll get the same image in a grid-like pattern and it breaks immersion.

Buildings look fine, but they suffer from an adjacent problem to the pixelated signs, in which being a few meters away from a texture causes it to look blurry and unrendered, but moving closer causes it to become crisper. This is a mild headache and makes certain areas of the region a pain to get through. Also, I don’t know if this’ll sound strange but if you’re out in the wilderness and walking near a hill, the hill will terraform around you (not on purpose, of course) and it’s physical model will warp and bend at the base, making for an odd optical illusion that gives me an ACTUAL headache.

You might be able to tell that I don’t have a lot of energy in this chapter, mainly because, other than the “highlights” above, there’s honestly not a lot to talk about in terms of ‘Violet’s’ visuals, because while some parts of the game look bad, there are other parts that look pretty good, honestly, like the Pokémon models or the User Interfaces (UI). These look good, but the mix of good and bad make this a middling experience to look at. Like, I’ve seen much worse – even from Pokemon – but then again, I’ve seen better. Compared to the franchise’s other 3D outings, ‘Pokemon Scarlet’ and ‘Pokemon Violet’ land around the middle of the pack. They don’t look good, but hey, they don’t look bad! Just sawdust, that’s all.

Gosh, I can’t believe I didn’t hate the graphics of the game as much as I thought I would. Despite what I’ve said so far about the region’s just-okay region design and middling graphics, I’m feeling pretty good about this review so far! What could possibly bring down its score now?

CHAPTER THREE: THE THING THAT BRINGS ITS SCORE DOWN NOW

If you haven’t heard already, there are some notable glitches in this game. If you’ve searched up some of said glitches online you’ll find some interesting results. I can’t show anything because of the wonderful world of the US copyright system, but I assure you that they’re bad. REALLY bad. Say, here’s a [short] list of notable bugs and issues in ‘Violet.’

  • Rendering issues with come textures
  • Shadow problems (shadows of large cliffs or buildings will appear and disappear at will)
  • Sometimes hair on people will flicker and move around weirdly
  • Problems with the aliasing on objects in water, where the object’s borders will appear pixelated and gross
  • Sometimes when riding your bike-dragon (more on this later), if you jump with it into a small-enough gap it’ll become frozen in the air and cause you to be teleported back onto solid ground after 10-or-so seconds
  • Lag spikes
  • The FPS (frames per second) drops to single-digits if you’re in the giant lake area
  • Sometimes when setting up a picnic table, it won’t appear. If you try to do anything that interacts with the table, like making a sandwich, you won’t be able to see it.
  • During one cutscene your character is supposed to be talking to someone else, but instead they’ll awkwardly continue walking in a strange fashion, almost walking off-screen until teleporting back to where they were supposed to originally be, letting the cutscene commence. It’s hard to describe this bug in words but it’s one of the most bizarre bugs here.
  • Pokémon disappearing into walls
  • You’re actually able to escape the first area in the game and bypass the opening tutorial. Simply go to the left corner of the first area and chuck one of your Pokémon at another wild ‘mon from a cliff beyond, and if you’re lucky you’ll be teleported into the battle menu, with your character now in the new area. You can then run away and explore the whole map. I haven’t done this myself, so I don’t know if there are any notable changes before the tutorial is completed.
  • Music not appearing in some instances

And there’s much more, I could go on!

But for the sake of speeding along in this review I’ll cut it here and say this: remember the metaphor in the beginning? Here, these glitches, these obstructing bugs and problems, this is the weasel. This is the snake in the kitchen, the problem that gives these games such a controversial guise.

And honestly, the people who call out these issues are in the right, in my opinion. I think there’s a line between “the developers being rushed for time and not being able to fully-polish their game” and “the developers programming ‘Sandwich Simulator 2042’ instead of making a working product.” Like, I’d rather have a bland-as-sand game that runs relatively-well over a (somewhat) packed title that makes me reminisce about the days when video games looked about the fidelity of a ketchup packet filled with salt.

Why did ‘Pokemon Scarlet and Violet’ come out like this? The most astute and probably-correct answer is time. The ‘Pokémon’ franchise operates with a new generation of games coming out every 3 years. You’ll get a game with a new region and creature designs to kick off the generation, usually a follow-up package the following year being either a second, similar pair of games that act as an “enhanced package, or DLC.

Then next year they’ll have a separated package, either being a remake of a past game or something else entirely.

Then, the generation ends with the next leading game for the NEXT generation.

This means that, for one company, this is a lot of stuff to do, and especially in the 3D era of games has caused the franchise to have a select few half-baked end products from the lack of time. This has caused a lot of people to say that the series should relax and maybe take some time between games, letting developers put more content – and better content, frankly – into future games, as well as higher-quality graphics that don’t make me want to chug quicksand.

This problem comes with that the games essentially “lead” the series forward: with each new generation of games comes a new batch of creature designs and characters, and so forth new trading card lines, plushies, clothing and apparel, movies, the on-going TV show… the Pokemon franchise is so large and has so many facets of entertainment that taking time to iron out and not rush a new game brings a detriment to the rest of the show.

The television series can’t run new seasons in the new region forever, the trading cards can’t print new sets forever, and merch lines won’t last. It’s an ever-repeating cycle of new content becoming old, and eventually being filtered out by the newer, which is then filtered out by the newest, each having a 3-ish few years to shine.

The Pokémon franchise is the kitchen, and these glitches are the irritable animals. However, instead of being inside one’s minute apartment, the kitchen is a part of a network reality cooking show. Just because you’ve got some pests in the kitchen doesn’t mean you can slow down; you’ve got an audience waiting for you, judges to value your dish within an hour’s fray. Just because you’ve got some glitches in the game doesn’t mean you can slow down; you’ve got an audience waiting for you, players waiting to buy your products within 3-years’ time.

And that is the leading issue with ‘Pokemon Scarlet’ and ‘Pokemon Violet,’ as well as the Pokemon franchise as a whole: time is the enemy, and your audience – and surrounding cooks – will not wait for a better dish.

…But YOU can! That’s right kids, this here article’s, again, a 4-parter, due to several factors such as the inevitable heat death of the universe looming closer and also length. We’ll pick up with the gameplay section in this review of a video game in the third part.

‘A Good Girl’s Guide to Murder’: Book review

By: Sophia Elmstrom

‘A Good Girl’s Guide to Murder’ by Holly Jackson is a thrilling and page turning book, perfect for those who love mysteries.

This book includes many relatable and smart characters like the main character Pippa Fitz-Amobi. Pippa is a determined and confidence driven senior in high school who is working on her last project for her senior year of high school. Pippa decides for this project that she will reopen the case of Andie Bell and Sal Singh. In this case it is said that the boyfriend of Andie Bell (Sal) killed her and then killed himself from too much “Guilt”. Pippa knew Sal personally and she doesn’t feel like this is right so she wants to investigate.

Once relenting, Ravi (Sal’s brother) decides to partner with Pippa to solve this crime as he feels the same way as Pippa. This school project turns into a huge burden and weight on Pippa’s shoulders; it distracts her from many things that could be more important. Pippa loses strong relationships with family and friends but for what cost.

Pippa interviews mounds and mounds of people who resent her because it has been years since this murder making it hard to find Pippa’s suspects. Many of the people she tries to interview refuse because they don’t want this murder coming back into their lives. This causes Pippa to slow down the process.

Read this book to find out if Pippa is able to solve this murder and finish her school project.

I really liked this book and couldn’t put it down for days. There were many plot twists that caused this book to be so intriguing and interesting. I liked how fast paced it was and how it wasn’t boring at all. Although it did start out kind of slow and I wish that it started faster so that I would’ve read it quicker at the beginning.

Overall, this is a very well written book with many plot twists that is great for mystery lovers. I think this book is great for anyone of any age to read and enjoy. If you really enjoyed this book it is part of a trilogy with very thoughtful and intriguing plots. I hope you enjoy reading this book as much as I did. 8/10

Rappers Megan Thee Stallion & Nicki Minaj feud, explained

By: Charlie St. Dennis

*Warning: This article contains some references to sexual abuse

In July 2019, rappers Megan Thee Stallion and Nicki Minaj joined each other on an Instagram live stream and exchanged praises for each other after the release of their joint single “Hot Girl Summer”, which had recently entered the top 10 of Billboard’s Hot 100 Singles. Just under 5 years later, the two rappers would be making headlines across the world for their beef. So, how did we get here?

Megan and Nicki have had longstanding drama for the course of a few years, but it hit perhaps its lowest point on January 29th, 2024 upon the release of Megan’s new single, “Hiss.”

Like most songs, the lyrics were quickly broken apart and analyzed by listeners, and one that stood out occurs about one minute into the song, when Megan raps, “These h**s don’t be mad at Megan, these h**s mad at Megan’s Law.” This lyric is in reference to the federal law “Megan’s Law” which mandates law enforcement to make all information about registered sex offenders available to the public, after a young girl named Megan was molested in California.

Listeners believe this lyric was added in reference to Minaj’s husband, Kenneth Petty, who is a registered sex offender from a sex crime he committed in 1995. When asked about it by radio and TV host Wendy Williams in 2019, Minaj said, “I didn’t know that in our society, you have to be plagued by your past. I didn’t know that people can’t turn over a new leaf.”

Considering this is something that Minaj has touched on, much to her dislike, it will not surprise you to hear that once she heard “Hiss”, she had her thoughts. Minaj went on a very agitated rant about Megan on an Instagram Live stream and heavily referenced the rapper’s famous incident with Tory Lanez where she ended up shot in the foot. Lanez was sentenced to 10 years in prison last year after a lengthy trial.

A few Instagram Lives and X posts later, Minaj dropped a lethal diss track, titled “Bigfoot”, in reference to Megan Thee Stallion being shot in the foot. Lyrics in “Bigfoot” targeting Megan include “lyin on your dead momma,” “bad b***h, she like 6 foot, I call her big foot, the b***h fell off, I said get up on your good foot,” along with others. In the last minute of the song, Minaj begins a whispered spoken word where she claims that she is “very serious,” even more will be coming out in “the second installment” and that “we’ll all play the reindeer games,” which I think means if you speak about family and relatives, we all will.

“Hiss” debuted at #1 on the Billboard Hot 100, and is said to be the second single of an upcoming album and Megan will be going on a tour this upcoming summer. “Bigfoot” debuted at #24 and it is unclear if it will appear on an album. Minaj will embark on her “Pink Friday 2: Welcome To Gag City” tour on March 1st, and will visit Target Center on April 27th.

JOYSTiCK Empirical Ep. 10: ‘Pokémon Scarlet and Violet’ – Magikarpal tunnel (PART 1)

By: Daniel Kendle

Let’s start off with a metaphor. Again.

Okay, so you’re at home one day watching TV, and you get the sudden urge to do something productive with your life. So, you naturally head on over to the kitchen to try and create the next great American dish, only to open up the sugar jar and have a rabid weasel pop out. Oh, the horror! It bites you in the upper-most vertebrae (somehow) and runs away.

Being immortal (and the subject of an already-strained metaphor), you magically-shrug off the blistering wound and pop off the lid to the salt shaker and out pops one of those fake rubber snakes magicians use, except replace “fake” with “real” and “rubber” with “blood-driven.” It – again – bites you and also runs off (?).

At this point you’re feeling hopeless, and in one last ditch attempt to eat you open up your patented… bean drawer, and see it: a shining beacon of light, being a glistening can of ‘Jean’s Beans’ is waiting on the shelf. ‘Huzzah!’ You think to yourself, ‘I have found the light at the end of a tunnel of suffering!’

But… Why is your kitchen like this? This new flat you bought has weasels and walking snakes in it, yet also contains some normal stuff too, like beans. Why is that? Why aren’t there either just normal kitchen items instead of animals, or some kind of hydraulic torture device instead of beans? Why are there genuinely good parts of this kitchen, yet also stuff that inflicts great pain onto your physical body? Why is this kitchen so lopsided in terms of quality?

…..

‘Pokémon Scarlet’ and ‘Pokémon Violet’ are the (relatively) most-recent games within the franchise of the same name. Being the first truly “open-world” entries in the 28 year-old series, the games have garnered a very desicive reaction. Selling over 10 million copies in just 3 days, they’ve become one of the fastest selling games in recent memory, but with that success comes the large amount of generally-negative reviews and returns of the product.

But why? Why do these 2 games carry such a degree of inconsistency? We’ve had controversial ‘Pokemon’ games in the past – especially on the Nintendo Switch – but none to this scale. These games are different from past entries in not just their contents, but their reception.

So, to solve this mystery, it’s time we take a deep look into the pair. This is my first open-world game (I’ll explain what that means soon) that I’ve reviewed here, and I want to give it my all. I’d like to go in-depth into every meaningful mechanic and element of these titles that I cared about.

The only part I’m not touching is the story, because I’m not really the kind person to talk on that matter; I don’t focus a lot on a game’s story in my articles because I just don’t care as much about plot in games as I do gameplay, personally. I just don’t think I’m fit to speak on the matter. However, I will be mentioning story beats whenever needed to explain something better.

So, with introductions out of the way, let’s put on our detective caps and sleuth our way into ‘Pokémon Scarlet’ and ‘Pokémon Violet:’ the most middling experiences I’ve had in a while.

CHAPTER ONE: THE PROSPECT OF AN OPEN REGION – ON THE HALF SHELL

I think that we need to start by having a look at past games in the franchise, and how they’ve tackled their regions – the fictional settings where the games take place in. We’ll also briefly glance at the linearity in previous ‘Pokemon’ so we can therefore talk more about ‘Pokemon Scarlet’ and ‘Pokemon Violet’s’ region, and how being open-world implements new changes and impacts the series. I’ve had to rewrite this entrance a few times now, but I think this’ll help paint a good picture of the most subversive part of these games.

Most ‘Pokemon’ games since the very beginning have released 2 versions, which is why I’ve been discussing the newest games as a unit (I personally bought ‘Pokémon Violet,’ however, so I’ll just be talking about that game for the rest of the article). Each game in a pair is structured about the same, with minor differences between each, such as the types of Pokemon that you can find there. Pokemon exclusive to each version of the pair of games are called version exclusives, a whole sort of “is the sky blue” kind of label.

The regions, however, generally stay consistent between the pairs of games. To summarize, a region in these games is basically a fictionalized landmass where the story takes place in, usually being vaguely based off of real-life areas. For instance, the first games in the series, ‘Pokemon Red’ and ‘Pokemon Blue,’ have their regions based off of the Kanto region of Honshu, Japan, the biggest island making up the country (funnily-enough, the region in the games is also called Kanto, the only time in the series where the IRL and fictional locations are under the same name).

Regions before ‘Pokemon Violet’ were made up of 2 main types of locations: routes and towns. Towns are what you think: locations with buildings, roads, the like. Routes were the connecting lines; small or large paths that contain the Pokemon for you to actually catch and train with to use for battle. Combined, they formed a structured path for the player to follow as they went about their journey.

However, different games varied in their linearity. From generations 1-5 of games, routes and towns were usually very complex: structured trails and cities that had lots of depth to them, and routes especially were essentially point A to point B concepts, but had branching cutoffs and split paths. They weren’t maze-like, but instead each route in a game was a deeply-layered and invigorating experience. That’s not even to mention extra unique locations in routes or towns, such as towers or ruins, which often had even more content of their own.

Then, in generations 6-8, it felt like some major shift happened – for the worse. Routes eventually turned into small, short, simple paths that almost-never tried to divert off the main trail. You could even traverse an entire route in a matter of seconds; THAT’S how bad it got. No cool extra locations, barely-to-no unique mechanics… if there’s one thing to take away from the regions of newer games, its that they’ve become far more cramped, dumbed-down experiences.

This goes for towns as well: before they could reach giant sizes, but even smaller settlements were still full of lore and content, stuff to see and do. Now some “towns” were merely 2 houses right next to each other. Both acting as copy-pasted mirrors of one-another. It was miserable.

But with ‘Pokemon Violet,’ we’ve now gotten the exact opposite: a large, sprawling map to traverse in any way we desire. But now that we’ve gotten some history out of the way, how does this new formula impact the region design? How does ‘Pokémon Violet’s’ region stack up against both past and modern region design?

To start, routes aren’t actually a thing anymore! After a few minutes of slow buildup, we’ve now got “areas” instead, which are basically ways to split up the north, south, east and west parts of the map. Each directional province has multiple areas, and each is usually different from one another. For instance, “South Province, Area One” is a humid meadow-y land, with twisting hills and a small marsh. Meanwhile, “South Province, Area Two” is an olive orchard, with aged, beige grass and populations of olive trees.

Then there are areas that aren’t just called “Area #.” For instance, the western Province of the island has multiple Areas, but also a desert called Asado Desert. There’s a lake called Cassaroya Lake. There’s a foggy wood called Tagtree Thicket. I could list more (including one I’ll save for later), but we’ll talk more about the entire region itself for now.

In comparison to past ‘Pokémon’ games, this new region’s a lot more realistic-looking than others. Past games’ regions had mushroom forests, electric caverns and the like, whereas Paldea (apparently the name of the island) is lacking those. We’ve instead got [relatively] average roads, a quarry, some grasslands, a mountain, stuff like that. Nothing out of the ordinary for these games, but it’s missing a lot of the mystical locations of prior titles.

And that segways into a problem I have with Paldea as a region: it’s very bland. Unlike other open-world games which usually have varied landscapes and memorable places, ‘Violet’ instead has mostly biomes, with towns occasionally. In the game, there’s a set of 10 sights that operate similar to our world’s wonders of the world, though when you go to one they’re literally just a big waterfall or some rocks or whatever, it’s boring. The whole world is boring, actually, and that’s one of ‘Pokemon Violet’s’ biggest problems.

In terms of landmarks and locations, you’ve got these watchtowers that give you a nice view of the surrounding area, as well as some assorted items. They also function as waypoints for you to zip to at the press of the button. These are alright; most games with a sizable setting have things like these, and it’s no different here. You’ve also got 4 lighthouses in the 4 corners of the island that function almost-identically.

And really, besides towns and squad bases (something we’ll take a look at in the “gameplay” section of this article) that’s kind of… it? Like, you’ve got some ruins with unique collectibles and ‘mons, ancient stakes to find and pull out of the ground (another prospect for “gameplay”), and… bridges, but overall the world’s pretty empty with its main attraction being its biomes. But other than having different species of Pokemon and maybe some geographical variation, they don’t really do a lot of other stuff. I think having geographical differences of biomes impact gameplay would be super fun, honestly.

For instance, maybe in the mountains you could be stuck in a permanent light snow that causes fog to appear. You could bring a Pokémon that could breathe fire and the fog could dissipate, revealing items you couldn’t find before. Or, maybe the desert could be filled with quicksand, and you could traverse it normally, or breeze across it with a critter that could dig around and surf you across the sand.

The franchise did something like this before with HM’s, moves that you could teach your Pokémon to bypass certain roadblocks preventing you from continuing the game. These were generally annoying nuisances, so we don’t want a repeat of that. They were annoying because you had to replace a move first to teach a creature the HM, so instead of prohibiting the amount of moves you can have, just have a Pokemon meet the standards required (ex. fire-breathing, “diggable”) in front of your team. You could also just ignore the benefits provided and play the game normally.

To end this section, we’ve talked about the emptiness of the region and the missed opportunities with Areas, so let’s talk about cities. In ‘Pokémon Violet,’ there are a good few towns to its name, each pretty different from one another. You’ve got a small olive-farming town, a super-modern city, a multi-leveled waterfall town, one with cool art pieces and natural sights, and so forth. Each town has multiple shared buildings: a place to heal your team of ’mons, a battle court, some shops, and the gym. We’ll look deeper into the latter later.

I’m generally mixed on how I feel about the towns in ‘Violet.’ On one hand, they generally look alright and all feel unique from one another, normally for the better. On the other hand, they’re pretty void of content. One port town has an auction area, which is cool. Another has a game where you roll this giant olive into a goal, and you’ve got some other sparse games to try out in a couple others, but besides those you don’t have much to do in them. They’re pretty, but are mostly just set dressing for the story.

In the end, Paldea is fairly-okay, with some alright sights but very dry amounts of stuff to do. It doesn’t sustain itself enough to provide content after beating the game (or during it, to be frank), and almost-definitely needed some more time in the oven before the game’s release to add more. It’s a good start, but an okay final product.

This may be the end of going over Paldea in general, but stay tuned as PART II will delve into graphics and glitches in the game.

The 2024 Grammys overview

By: Calla Fragassi

Image created with Craiyon,com

The Grammys is an awards show that takes place once a year in the United States. It is hosted by The Recording Academy and recognizes the achievements of artists in the music industry. They are one of the four EGOT awards in the performing arts industry (Emmys, Grammys, Oscars, and Tonys) and were first presented on May 4, 1959. 

There are at least five nominees for each of the awards, and the big four Grammy categories are: Record of the Year (awarded to singer, producer, mixer, recording engineer, etc), Album of the Year (awarded to singer, producer, recording engineer, etc), Song of the Year (awarded to songwriter and singer of the song), and Best New Artist (awarded to a new artist who released music in the last year that established their spot in the music industry).

The Recording Academy also announced three new Grammy categories this year: Best African Music Performance, Best Alternative Jazz Album, and Best Pop Dance Recording. 

The Grammys this year took place Sunday, February 4, 2024 and there were many memorable moments at the show. There were 94 different categories for Grammy Awards, and this is a list of the winners and nominees of each of the 4 main awards:

Record of The Year

Winner: “Flowers – Miley Cyrus

Nominees: “What Was I Made For?” – Billie Eilish

      “On My Mama” – Victoria Monét

      “Vampire” – Olivia Rodrigo

      “Anti-Hero” – Taylor Swift

      “Kill Bill” – SZA

     ” Worship” – Jon Batiste

      “Not Strong Enough” – boygenius

“Flowers” by Miley Cyrus was written as a response to Bruno Mars’ “When I Was Your Man,” and reached 1 billion plays after 112 days of being released.

Personally, I think the song is great and it was fun to compare it to “When I Was Your Man,” but I do think it became very overplayed in a short amount of time. The message behind the song promoted individuality and that you should put yourself first but after a couple of listens, it became very repetitive. I think it deserves the recognition, but not Record of The Year”over a song like “Kill Bill”. 

Album of The Year

Winner: ‘Midnights’ – Taylor Swift

Nominees: ‘World Music Radio’ – Jon Batiste

      ‘Guts’ – Olivia Rodrigo

      ‘The record’ – boygenius

      ‘SOS’ – SZA

      ‘The Age of Pleasure’ – Janella Monáe

      ‘Did you know that there’s a tunnel under Ocean Blvd’ – Lana Del Ray

      ‘Endless Summer Vacation’ – Miley Cyrus

‘Midnights’ is Taylor Swift’s most recent new album, which was released in October of 2022.

I really enjoyed the album, specifically songs like “Lavender Haze”, and “Snow on the Beach”, and even though I preferred SZA’s album ‘SOS’, I definitely think she deserved the spot for Album of The Year because of how big the album was when it first came out, and the anticipation of her new music that came with it. 

Song of The Year

Winner: “What Was I Made For?” – Billie Eilish

Nominees: “Vampire” – Olivia Rodrigo

     “Kill Bill “- SZA

      “Flowers” – Miley Cyrus

      “Dance The Night Away” – Dua Lipa

     ” Butterfly” – Jon Batiste

      “Anti-Hero” – Taylor Swift

      “A&W” – Lana Del Ray

“What Was I Made For?” was first released in the ‘Barbie’ movie that came out this past summer.

The lyrics and meaning behind the song is very heartfelt and I believe it is a song many people can relate to. Out of all of the songs that were nominated for this award, I would say I think it definitely deserves the spot and the title of Song of The Year. It was the one song that stuck with me the most after watching the ‘Barbie’ movie with 45.6 million streams on Spotify. 

Best New Artist

Winner: Victoria Monét

Nominees: Jelly Roll

    The War And Treaty

    Noah Kahan

    Coco Jones

    Ice Spice

    Fred again

    Gracie Abrams

As for the Best New Artist category, I hadn’t heard of Victoria Monét until after the Grammys. This could have happened for multiple reasons, but I have heard and listened to music from every other artist except her.

I personally think Noah Kahan should have won the Best New Artist award. He released multiple different songs that took over social media and the radio like “Stick Season”, “Dial Drunk,” and other songs with features like Post Malone, Mumford and Sons and more. I’m sure Victoria Monét is deserving of the award, but I would have loved to see Noah Kahan win as well. 

The Grammys this year were a hit, and there were many highlights and a big record was set. This year, Taylor Swift became the artist with the most Album of The Year Grammys with previous wins from her albums ‘Fearless’ (2010), ‘1989’ (2016), ‘Folklore’ (2021) and ‘Midnights’ (2024). Miley Cyrus also won her first Grammy this year after being in the music industry since 2006.

The Grammys had multiple different performances by popular artists like Olivia Rodrigo, SZA, Billie Eilish, Dua Lipa, Travis Scott, Tracy Chapman, Luke Combs and more. The Grammys were extremely successful this year, and we can’t wait to see who will win awards next year!

Book review about a boy’s and girl’s worst nightmare called ‘5 to 1’ by Holly Bodger

By: Jefferson Palma

Image created with Craiyon,com

*Warning: Spoilers below

Have you ever heard of a dystopian world where a gender’s role plays an important part to your whole life?

The book called ‘5 to 1’ is an outstanding story that depicts this sort of life but in a poetic way.

It is a book in verse that is quick and captivating to read and uses outstanding ways to visually emphasize words.

‘5 to 1’ refers to the unbalance in both genders. Implying that for every 5 boys there’s only 1 girl. And to make it fair, the boys have to win each trial to ultimately win a girl for a richer and better life.

There are two perspectives in this book that depicts both main characters’ thoughts about the trials and tribulations they endured.

The author has some interesting ways of keeping a secret of Kiran’s plan throughout the story to keep the reader interested.

On page 9 it says, “I’m a puppet strung up in a box hanging over a theater of heads. Of faceless people,” which really shows the interesting idea Bodger wrote to illustrate the main character’s feeling of not being a human and more of being a property.

Although the book was quick and interesting to read, there were some flaws that would be better to change.

Both characters were very likeable, but I found myself not very immersed by the fact that the characters’ only thoughts were that they didn’t like their situation. It felt as if their thoughts were very repetitive and I felt a bit uninterested.

Another flaw I would like to add is that the book was lacking some details for the settings. I didn’t really get the idea of what it’s like in the book because of it.

In other words, there could have been some changes to improve the book more, otherwise I would recommend it to anyone who’s interested of a dystopian future with a bit of romance in the mix.

My final rating is 3 out of 5 stars.

‘Operation Mincemeat’: How the hit West-End musical interrogates our ideas of history

By: Jocelyn Knorr

‘Operation Mincemeat’ is the invention of musical comedy group SpitLip, (comprised of David Cumming, Felix Hagan, Natasha Hodgson, and Zoë Roberts). This bombastic little show has enraptured audiences in London and beyond. But much more lurks beneath the surface of this West End sensation, and it would be a disservice not to bring it to light.

‘Operation Mincemeat’ is nearly inescapable if you’ve ever interacted with the theatre corner of the internet; countless people post photos in front of the yellow-illuminated Fortune Theater, or the yellow curtain dubbed the “spaghetti curtain” by fans.

The soundtrack—blending 1940s instruments with modern, almost Beyoncé-esque pop music—has over 10,000 monthly listeners on Spotify.

And the story’s certainly more than enough to capture the imagination—it’s a true story harkening back to the Second World War about a crack team of intelligence experts and administrators who made a man out of thin air, an identity to legitimize a commandeered corpse left on the shore of Spain, carrying documents implying a future Allied incursion into occupied Europe via Sardinia and Greece. These forged plans made Italy redirect its troops to the areas it thought would be affected, while the Allies were free to march into Sicily. The war movie practically writes itself; and thanks to SpitLip, it has. But, it also contains some clever expectation subversion that you might not find unless you’re looking.

The typical conventions of a movie from the “war story” genre are as follows; our protagonist, an often incredibly self-assured man, gets his mission from an authority figure, assembles a team, and sets out to do what he has to do. Typically, the mission has some kind of crisis in the final hour. ‘Operation Mincemeat’ follows this convention very well—our cocky, self-assured young protagonist (Ewen Montagu) receives a mission from an authority (Colonel Bevan, the man running the War Office. He tasks his agents to come up with a plan that will reroute Axis troops away from Sicily), assembles a team (takes Charles Cholmondeley and Jean Leslie under his wing, a nervous, socially-awkward man from R&D and a young woman desperate to do more for the war than make tea, respectively) endures a third-act crisis (mistakes in the orders regarding the forged paperwork) and achieves his goal in the end.

But there’s alterations to it, especially in the case of our protagonist. Monty starts the play by talking Charles into letting Monty hijack his plans, and turns out to be so self-centered that he’s writing a movie about himself and his involvement in the incredibly top-secret plan. He’s accomplishing this via smuggling eyes-only files out of MI5 headquarters and handing them over to his brother, a suspected Russian spy. By taking the typical flaws of the war story protagonist and exaggerating them, a magnifying glass is held up to the whole genre.

There’s also the fact that it takes place within the War Office. The characters are safe behind their desks; they are in the privileged position of experiencing the glory of being part of the war without actually having to risk their lives. This is reflected upon by Colonel Bevan, who speaks almost with guilt about the fact that they are the ones making the strategic decisions, but the young men of England are the ones who will suffer the consequences. This is unusual for the war story genre that ‘Operation Mincemeat’ parodies and operates within, but the musical shows incredible sympathy towards the civilians and regular soldiers who are put in harm’s way.

Another aspect in which ‘Operation Mincemeat’ shows this sympathy is regarding the corpse that’s key to the plot. Monty brags about how easy it was to get and how the fact that the man it used to be was “just some tramp,” means less paperwork—but rather than impressed, the team is horrified, both at the idea of using someone’s dead body without permission and the callous attitude he seems to have about it. It would be easy to crack another war joke here, to satirize the British military or the common view of military men, but they don’t. Every step of the way, they choose to remind us that he used to be a man, and the unauthorized use of his corpse is a violation.

This culminates in the final lines of the musical, where they tell us the man’s real name and what his story was; Glyndwr Michael, a young man from Wales who came to London when he fell on hard times. By exhibiting this sympathy and extending  a hero’s remembrance to everyone, the whole musical drives home the fact that everyone has value, everyone deserves to be honored as contributors to history—even those who served without knowing it.

Everything we know about the upcoming Little Nightmares Game: ‘Little Nightmares III’

By: Julia Yang

Official image of game from Bandai

Are you a fan of ‘Little Nightmares’, or just interested? Well, you’re in luck, today I’ve decided to explain the situation to you in full form! Shall we?

As of last year, ‘Little Nightmares III’ was revealed with a new trailer as part of Gamescom Opening Night Live 2023.

Unlike ‘Little Nightmares I’ and II, ‘Little Nightmares III’ seems to take away our beloved girl in a yellow raincoat: Six. Fans are mildly upset about this news as they’ve grown so attached to Six, but are ecstatic nonetheless and can’t wait for this game to come out.

Instead of Six and Mono, this third game stars two completely new characters: Low and Alone. Low seems to be a dark skinned boy with a white plague mask, beige shirt, grayish brown shorts, a blue cape, a bow and arrow, and a colorful bracelet around his ankle. Alone has paler skin with ginger hair and wears a green jumpsuit, a brown helmet, goggles, and a belt around her torso to hold a wrench. Low and Alone are two children exploring the place called ‘Nowhere’.

Here’s the official description for ‘Little Nightmares III’:
“Embark on a new adventure in the unique world of Little Nightmares.

In Little Nightmares III, you follow the journey of Low & Alone, as they search for a path that could lead them out of the Nowhere.

Trapped within the Spiral, a cluster of disturbing places, the two friends will have to work together to survive in a dangerous world full of delusions and escape the grasp of an even greater threat lurking in the shadows.

For the first time in the franchise, face your childhood fears together with a friend using online co-op, or solo with an AI companion.”

Yes, you read that right. For the first time ever in the ‘Little Nightmares’ games, you’re able to play with a friend in co-op! Fans are extremely happy about this news, as they expected ‘Little Nightmares II’ to be co-op with Mono and Six but were let down when they announced it was still a single-player, and Six would be controlled by AI.

I will link all trailers, the quick sneak peek gameplay, and the Bandai Namco website for ‘Little Nightmares III’ below.

‘Little Nightmares’ doesn’t have a release date, but is expected to be released this year in 2024. So, be ready, and be excited, for the brand new game!

Official Bandai Namco ‘Little Nightmares III’ Website:

https://en.bandainamcoent.eu/little-nightmares/little-nightmares-iii

Official ‘Little Nightmares III’ Trailer

https://youtu.be/XFHOsobwFrA?feature=shared

Gamescom Opening Night Reveal Trailer

https://youtu.be/UjrtoFazU1U?feature=shared

‘Little Nightmares III’ Necropolis Gameplay Walkthrough:

https://youtu.be/zrMLhz17l-Y?feature=shared

Breaking down the cost of each part of a McDonald’s burger will surprise you

By: Oak Berg

Image created with Wonder

Breaking down the cost of each part of a McDonald’s burger will surprise you.

The main ingredient, the beef patty, is the main reason of the cost. the meat might taste good to some people and might taste bad to others, which changes the overall taste of the burger. the patty is around 15-20 cents adding up to the total price

Fresh lettuce and tomatoes also add to both the flavor and price of the burger. Some people prefer to take lettuce and tomatoes off their burgers (price doesn’t change), lettuce and tomatoes at McDonald’s averagely cost 5-10 cents.

Cheese adds to the flavor and price of the burger, some people may like hamburgers more than cheeseburgers, this doesn’t effect the price for the buyer but the average slice of cheese costs 6 cents.

The labor price is high with the workers for preparing and making the burger needing a lot of pay. With employee wages, training programs, etc, the average McDonald’s hourly wage is $15 for a new worker.

Facility price includes paying for the building, land, and food stock. All of these things add to the overall cost of making a burger.

Marketing and advertising prices also contribute to the burger’s cost. They need to make the brand big and grow their customer base. This also adds to the price of the McDonald’s burger.

Even though the cost breakdown and the components may change, the normal price of a McDonald’s burger to be manufactured is around 40 cents and to buy one it costs around $3-4 for the buyer depending on where you live in the US. McDonald’s needs to make a profit or they would go out of business, so they raise the price on their burger by many times the original price.

‘Good Burger 2’

By: Samson Belihu

*Warning: This article contains spoilers

This movie picks up over two decades after the first one. We start with one of the main characters, Dexter who is an entrepreneur with many ideas, and hopes of being rich in the future.

This movie shows us this dream become a failure due to him burning his home with a spray that can make any material flame-retardant. Turns out instead of a fire repellent, he made a fire spray. He tries to go to his sister, but his sister tells him he can’t live with her. That’s when Dexter is walking and he stumbles upon Ed, now a father and owner of Good Burger.

When Dexter asks if he could stay at Ed’s house Ed agrees due to their old friendship. Dexter then becomes an employee at Good Burger, and he starts getting his life back together.

Just when we start thinking it’s going great for Dexter, and Ed, a corporation called MegaCorps interrupts them by giving them a contract to sign. At first, Ed wants to decline, but she tells him that if he signs the contract his employees would get a huge raise. The once distrusting guy trusted the corporation when she told him her intentions. So, Ed signs the contract thinking it is a good idea.

But later on, they find out the true intentions of MegaCorps. In reality all MegaCorp wanted was to replicate the Good Burger’s secret sauce. If they managed to replicate the sauce they could eliminate any threats such as the Good Burger.

Once Ed signs the contract that’s when MegaCorps decides to leave thinking they have dealt with the threat, and would be back soon for the sauce. When they find out MegaCorps real intention, Dexter, Ed, and all the workers decide to create a plan to reclaim ownership back from MegaCorp, because they’ve beat them once and they’ll do it again.

Will they ever claim back GoodBurger?

The only way to know is by watching the movie on Paramount+.

In my opinion, the movie was good. I would give it a 4.2 out of 5.

I recommend watching the first one before the second movie though, so it makes more sense.