Category Archives: Tech/Games

Opinions on the use of AI

By: Cleo Newton

Image created with Wonder

AI has been developing over time and has recently started to become more prominent. With more people becoming more aware of AI and its use, they’ve started to use it for things such as image generation, writing tools, and for other personal uses.

Many people have different opinions on it. From the Pew Research Center, 18% of Americans view AI as a benefit while 37% view it as something to be concerned about. The other 45% are somewhere in between. Those who are worried are mostly concerned about the possibility of job loss, and their privacy. Some people think AI can allow work to be easier and more efficient.

Self driving cars have always been something people have dreamt of, and now that AI has improved, it’s a thing companies have been testing. Most Americans see this as risky and dangerous as people could get killed or injured. There are other people who think that self driving cars could be convenient because it would make getting around less stressful. Then again, those who make deliveries in cars or any other vehicle have the chance of losing their job.

AI generated art has been something many people and artists have been talking about recently. An article from IDS News says that because the AI cannot feel like humans can, it can’t really incorporate emotions into art the way humans can. While AI can be useful for making quick art, If people were to use AI to generate images more often, artists may not be able to make enough money to support a stable home life.

All in all, it seems like people have mixed feelings about the use of AI. It can take on tasks that some people wouldn’t want to do or would find inconvenient. Despite the fact it can be helpful, for some people, it can be a problem. I think that people’s biggest concerns around the use of AI are about privacy and job loss. I think that while AI can be helpful for some things, it can be a problem if people abuse it.

‘Persona 5 Royal’ game review

By: Persephone Pond

*Note: This article contains spoilers

‘Persona 5 Royal’ is a Japanese RPG style game that was initially released in Japan in 2019 as a newer rendition of the original game, ‘Persona 5’, in which there were small updates and included improvements. In 2020, ‘Persona 5 Royal’ was released in western countries such as the U.S., and immediately gained popularity as the 5th game in the ‘Persona’ series. Each game in the series follows its own characters and plot lines and is completely separate from each other, but the world and lore of the universe is the same. Today I’ll be writing about the newest release, ‘Persona 5 Royal’.

To summarize the lore to better understand this game, in addition to taking place in modern day Japan, there is another reality referred to as the Metaverse, in which people can form what’s referred to as a palace. A palace is a place in the Metaverse made up of a person’s distorted thoughts and values. Not just anyone has such distorted desires to create their own palace, so the general public’s distortions make up the bulk of the Metaverse. Within a person’s palace, at the core, is their treasure. Taking a person’s treasure from their palace will cause the palace owner to have a “change of heart”. As the palace is destroyed because of the treasure being stolen, this causes the person’s distortions to disappear and they become a changed person in the real world.

The Metaverse is more of just a name for this reality of palace’s made up of distorted thoughts and desires. If you walked out of a palace owned by one person, you’d find what’s referred to as Mementos.

Mementos is a palace by all literal standards, but it’s different from the palaces that are made up of one given person’s distorted desires. Mementos is the palace of the public, and it’s made up of the general public’s distorted thoughts and desires. Everyone has some variety of distorted thoughts, but no normal citizen could have these thoughts and desires to the degree where they’d have their own palace, but they still have an impact on the Metaverse, thus the creation of Mementos. The Phantom Thieves can’t only target big figures, they need to help the people directly too, so Mementos is basically the world you go to for side quests. On the Phantom Thieves official website, monitored by Shujin’s star male volleyball player Mishima—who is blissfully unaware of the Phantom Thieves being students at his same school—people will leave the names of others who are doing wrong, and that’s where you receive side quests, and when you’re able to visit Mementos.

Traveling to the Metaverse can be difficult. A navigation app is automatically downloaded on a persona wielder’s phone, and traveling to Mementos just requires a tap of a button, but it’s more complicated than that to get to a bigger person’s palace. You need the person’s full name, their location, and the form the distortion takes in the Metaverse. The form is basically the theme of the palace, whether it’s a bank, museum, or castle.

Not just anyone has the abilities to travel between the real world and the Metaverse. Specific people have the ability to awaken a persona, which is one’s true self. When in the Metaverse, these persona wielders transform into versions of themselves that reflect their inner/repressed selves, and gain great power that can be used to fight enemies and steal palace treasure.

A little more about personas; as they’re a reflection of their wielder, there’s one exception. You, the protagonist, has the incredibly rare ability to wield more than one persona at any given time. Personas give their wielder great and a wide variety of powers and damage types, including physical, gunshot, wind, fire, ice, curse, light, electric, nuke, and psychic. Each Persona has one strong damage type that typically are the abilities you get, and one weakness. This is especially helpful because as everyone in the group only has one damage type they can deal, with the exception of you, the protagonist, who can wield multiple personas, thus can switch between as you wish and can deal any damage type your personas allow.

This game is centered around a second year highschool student that you play as. As you navigate through life at Shujin Academy, you make lots of allies. Some of these allies end up finding out about the metaverse, and palace after palace, a new member is added to your team.

The first palace you gain three members to your team (each team member get’s their own code name, as to prevent any unseen circumstances where their identities would be revealed); Morgana, a cat-like creature who you discover in the first palace, and who turns into a cat when in the real world, code name Mona. Second, you meet Ryuji Sakamoto, a delinquent who formally was a track and field star, code name Skull. Third, Ann Takamaki is added to your team. Ann is an international model who’s a victim of the first palace’s owner, code name Panther. These three allies make up the core of your group of justice, the Phantom Thieves of Hearts.

Over the course of the next four palaces, you pick up four new members for your team, each bringing their own unique assets to the group.

The second palace belongs to a very famous and corrupt artist by the name of Maderame. Maderame is a huge figure to the public, but behind the scenes, he has a habit of plagiarizing his pupil’s work. In his palace, you meet Yusuke Kitawaga, one of Madarame’s star students. At first, Yusuke is oblivious to his master’s actions, but with the help of the Phantom Thieves, he awakens his own persona and gains the code name Fox.

The third palace is one of an underground mafia boss, Kaneshiro. Kaneshiro has his underlings go out and drag unsuspecting highschool students into laundering money and drugs for him, and this gets these students in huge debt and trouble. The Student Council president of Shujin Academy, Makoto Niijima, is already on the protagonist’s trail and suspects him to be a Phantom Thief, and once she finds out about the dangerous environment for students, she threatens the Phantom Thieves into finding Kaneshiro’s identity and changing his heart. Though Makoto was introduced as an obstacle, she later awakens her own persona and joins the Phantom Thieves in bringing Kaneshiro down, and earns the code name Queen.

The fourth palace introduces you to a new concept; someone asking for their heart to be changed. Futaba Sakura is a young hacking prodigy, and as she’s consumed in guilt and grief over her mother’s death, she anonymously requests for the Phantom Thieves help, as she already knows their true identities. In return, Futaba will shut down a huge network of hackers threatening to bring the Phantom Thieves down. Futaba is accidentally transported to the metaverse, and while in her own palace, she awakens a persona, joins the Phantom Thieves, and gains the code name Oracle.

The fifth palace belongs to a rich business owner, Okumura. Okumura is incredibly ambitious in his ventures, but his greed to grow his company completely blinded him, and he doesn’t realize how much his ambition is hurting his employees, and his daughter. Haru Okumura is a sheltered girl, who, in a similar manner to Yusuke, is enlightened with the truth about her role model’s actions. Haru joins the Phantom Thieves at the beginning of her father’s palace, and is given the code name Noir.

Now to actually get into the review of the game, ‘Persona 5 Royal’ is a wonderful and creative game. The aspects I’m going to be talking about in the rest of this article will cover the gameplay, storyline, and character development and relationships.

Starting off, the gameplay in this game is always an adventure. Within each palace, there are enemies called shadows, and these are the enemies you defeat to gain experience and level up. Their difficulty levels change depending on where in the palace you are, and finding any given shadow’s weakness and strong points can be surprisingly difficult. The fighting mechanics are always appropriately challenging and it’s always really rewarding to defeat a higher level shadow.

The palaces themselves are always built and disguised in such clever ways, and the overall layout and puzzles contained in the palaces are super fun to work through. The developers did a great job of making sure the puzzles are always in the right places and are never too easy, and these puzzles with the addition of shadows and mini bosses scattered throughout the palace make the appropriate difficulty level, and it really adds to the feeling of a job well done when you get through an especially difficult part.

The world building is also incredible, as the game play isn’t restricted to just the palaces. When you have free time, the game allows you to wander around the neighboring districts and cities around where you live. Going to different stores allows you to buy items that can be used to heal teammates, and you can buy items that up your stats and relationships with people. The ability to run around the city wild really adds to the illusion of choice within the game, and makes you feel like the story really is under your control.

The actual story and plot the game revolves around is also incredible. The game really has the lore and world building down, partially because this is the fifth game in the series, and they’ve had a lot of time and published games to really get that down. The complexity of the plot really elevates as time goes on, and the more you play, the more layers you find there are to everything. There is so much to learn about the game and the world you’re playing in, and at first it might sound like a lot, but the game really does an incredible job of slowly letting you learn so it’s not a huge dump at the very beginning.

As a lot of good games do, there’s so much story and plot to get to, but this is done very well. The first five palaces are mainly there to introduce you to new characters so you can gain as many confidants as possible, and to get you used to the gameplay and the flow of the game. These first few levels ease you into the overarching plot, but still drops many small hints and allow you to try and piece everything together by yourself. It’s a good way to get you hooked and invested in the game before throwing the real problems at you, and giving you a real challenge.

The characters and relationships you can build are probably my favorite part of ‘Persona 5 Royal’. In this game, making allies, or confidants, strengthens the powers of specific personas that the protagonist can wield, therefore meeting and strengthening your bond with different characters is a must.

There’s a very wide variety of characters in this game, and each has their own unique characteristics and personalities. For the sake of time, I’ll be covering the Phantom Thieves and main characters and their attributes.

The main team consists of eight members total, gaining three allies right away and then one more for each of the next four palaces, as stated above. First you meet Ryuji while starting at Shujin, and when you first get transported to the metaverse, he’s accidentally transported there with you. Ryuji is a sort of outcast. After he stood up to the abusive track and field coach, the team was disbanded and all Ryuji’s teammates blamed him. As you hang out with, and strengthen your bond with, Ryuji, you learn more about his relationship with his mother, and that there’s more to him than just a shallow delinquent. As Japanese games and shows go, Ryuji is the romantically inclined guy in the group who wants to use his status to go out with girls, but looking past this archetype, he truly is an interesting and complex character.

Morgana is the brains of the group, and the only character with background knowledge on the Metaverse. Morgana is introduced at the beginning of the game, as the protagonist and Ryuji are in the Metaverse for the first time. We don’t know what Morgana truly is, as in the real world, he takes the form of a cat, and only people who’ve awakened a persona can talk to him. His character is shrouded in mystery, and is one of the core members of the team. Despite Morgana being an incredible asset, others in the team never fail to make him feel unwanted and useless by joking about him. Morgana has an incredible character arc later in the fifth palace, while the others learn his significance to the group.

Ann joins the team a little later in the first palace, after she’s forced to face reality and confront the fact that she’s suffering abuse from one of the teacher’s at Shujin. Ann has a wonderful arc where she realizes she’s more than just an object to be sexualized by others, and continues to help others who were suffering from the same abuse. Growing your bond with Ann allows you to learn more about her life as a model and absent parents. Her story is unique and she grows so much between the first palace and just a few months later.

In the second palace you’re introduced to Yusuke, and he’s kind of the odd one out in the Phantom Thieves. Yusuke attends an art school, in contrast to everyone else in the group (with the exception of Futaba) who attends Shujin academy. Yusuke was orphaned at a young age, and he was taken in by the second palace’s owner, Maderame, and his artistic talent was honed and shaped by the master. It was hard for Yusuke to accept that Maderame wasn’t a good person, and even months after learning this life changing information, Yusuke struggles to accept that his role model wasn’t who he thought. Despite this, Yusuke strives to be a mentor to others and through his hang out events, you grow much closer.

You’re introduced to Makoto pretty early on in the game, as she’s the student council president at Shujin. At first, Makoto is introduced as an obstacle in the way of the Phantom Thieves. She managed to learn the identities of the growing group after being asked to investigate the matter by the school’s principal. Instead of ratting the Phantom Thieves out, Makoto turns her attention to a mafia boss in the local area, and blackmails the Phantom Thieves so they would change his heart. After being transported to the mafia bosses’ palace, Makoto herself has a change of heart, and she awakens a persona and joins the Phantom Thieves. Makoto’s change of sides is really natural and it really showcases a lot of her incredible character. Enemy to friend is always a really nice trope, and Makoto was definitely the correct character to do this with. There’s also quite a bit more to her character than what you get within this palace. As you hang out with her, you learn that the top honor student really doesn’t know why she works as hard as she does.

There’s quite a few levels to Makoto’s character, and she’s really a great way to showcase how to write an interesting, complex character.

Futaba breaks the trend of these palaces, as she asks for her own heart to be changed. Futaba’s mother was incredibly kind and gentle raising Futaba, but unfortunately, she was said to have committed suicide by jumping in front of a fast moving car. The men who reported this news to Futaba said that the reason her mother died was all because Futaba was a burden, and Futaba’s mother couldn’t take it anymore, but it was all a lie. Futaba lived with this guilt for years while being cared for by a man called Sojiro Sakura, and the weight of this trauma caused Futaba to figure out the identities of the Phantom Thieves and offered to help them if they could change her heart. Futaba was accidentally transported to the metaverse and awakened her persona there, and after figuring out the truth, she let go of that weight and joined the team. Futaba doesn’t know much about the world, as she had been a shut-in ever since her mother’s death, so strengthening your bond with Futaba allows you to learn more about her hacking abilities and teach her about the outside world.

Haru is a very awkward and reserved person. She has serious trust issues due to the fact that most of her friends from her childhood were only using her for her dad’s status. Haru’s father is incredibly wealthy and influential, and as an outcome, Haru has been surrounded by fakes for most of her life. Initially, Haru doesn’t want to join the Phantom Thieves once she learns about the metaverse because she’s still reluctant to oppose her father. Once the rest of the Phantom Thieves showed her her father’s true intentions and distortions, Haru’s mind was changed. Haru is very different from the rest of the group as her character is more reserved and less out there, but that isn’t a bad thing, and it brings a sense of balance to the group. Haru quickly bonds with the team, and as your bond strengthens with her, you get a better window into her modernity secluded yet interesting life.

All of the team members are so unique and interesting, and the way they all interact makes the game feel so much more real. The characters aren’t limited to these seven, but these are definitely some of the most important, and best written. One of the highlights of ‘Persona 5 Royal’ is definitely the characters and their development, and there really isn’t a character worth hating for lack of good writing reasons.

Overall, ‘Persona 5 Royal’ is very much worth the money. There are hours upon hours worth of entertaining and thought provoking characters and plot, and if you’re looking for a story driven game that you won’t finish to easily, ‘Persona 5 Royal’ is a wonderful option.

‘Persona 5 Royal’ is available on Steam, Playstation 5, Xbox, and the Nintendo Switch.

Why social media is bad for teenagers

By: Lauren Kottke & Ella Sutherland

Image created with Wonder

*Note: This article was written at the end of the 2022/23 school year.

Social media has been consuming the lives and minds of teenagers and young adults. All of our friends have some type of social media platform and account. We use this as a way to see what each other is up to, keep in touch with distant friends, but mostly we get bored and we just scroll. Many times people we know, including us, have felt really down and our solution to these problems is to start scrolling on social media apps. This creates unhealthy habits and there are many problems with doing this.

In order to prevent social media from consuming teenagers the creators of social media platforms should restrict the amount of time teenagers can spend on social media.

The rise in mental illness within teenagers has skyrocketed since the rise in popularity of social media. COVID and the pandemic affected how often people used social media and the amount of time people went on these platforms and apps per day.

We were inside all day and we couldn’t go out and hang out with friends or go out to eat. We relied heavily on social media to keep us occupied and we resorted back to that when we were bored. Because we had access to this at the tap of a finger, we became lazy and we stopped doing creative things like crafts and projects, or even simple things like reading a book or journaling.

According to Statistica.com, a survey conducted between July and October 2020 revealed that 61 percent of Generation Z and Millennials were watching more videos on social media apps during the COVID-19 pandemic.

People spend too much time on social media per week which can lead to many negative things. There are many studies that show that being chronically online can affect your mental health and you can develop mental illnesses like depression and anxiety. Social media can also affect teenagers self esteem. When you see your friends posting together you might end up feeling very left out wondering why you weren’t invited.

Social media also sets very unrealistic beauty standards for teenagers, and when you see them and feel like you don’t look as pretty as the people that post edited photos, you start to feel terrible about how you feel.

“Those who find themselves in this category often make toxic comparisons between themselves and those they follow online, and they come face-to-face with society’s perceptions of perfectionism, which is never truly obtainable.” – Selecthealth.org

Social media can be dangerous. On social media when you post things for the public you can become a target for bullies, stalkers, or unsolicited pictures. There are many instances where people have felt uncomfortable online whether that be from creepy messages or pictures of yourself getting exposed, or even receiving inappropriate photos that were not wanted. This can make it very scary for teenagers, especially young girls online.

Onlinedegrees.unr.edu reported, “The Pew Research Center’s 2018 survey of U.S. teens determined that one in six teenagers have experienced at least one of six different forms of abusive behavior online:

  • Name-calling (42%)
  • Spreading false rumors (32%)
  • Receiving unsolicited explicit images (25%)
  • Having their activities and whereabouts tracked by someone other than a parent (21%)
  • Someone making physical threats (16%)
  • Having explicit images of them shared without their consent (7%)”

The creators of social media apps need to restrict and limit the amount of time that teenagers are allowed to spend on social media. The consequences of social media outweigh the rewards greatly and in the end, is not worth it for anyone. It is unsafe, it is mentally draining, and it is how we spend too much of our time.

The life of a S.T.A.L.K.E.R.

By: Hoaseng Thao

Note: This is a student generated work of short fiction based upon an online game

In-game screen shot

Hello my friends, if you are reading this, then this is a message to the outside world from within The Chernobyl Exclusion Zone. Why am I writing this? Well I wanted to show to the world what life is like in the Zone as a S.T.A.L.K.E.R.

My name is Uni, I am a S.T.A.L.K.E.R. and if you do not even know what a S.T.A.L.K.E.R. is, then I will tell you. S.T.A.L.K.E.R. or Stalker, is an acronym containing the words, Scavenger, Traveller, Adventurer, Loner, Killer, Explorer, and Robber, all of which describes the basic Stalker who of course, stalks The Zone.

I originally came to Ukraine to enter the Chernobyl Exclusion Zone, or most widely known by all Stalkers as “The Zone”. The reasoning for my entrance into The Zone was of course, for the wonders of adventure and the money that I can get from it, but of course, all of that baloney was just to lure unprepared Stalkers into entering The Zone so they can feed it’s inhabitants.

Originally, I entered The Zone as a Mercenary Stalker, a faction that has its headquarters in the Dead City, just south of Limansk and north of Yantar. In the first few days in The Zone, I was inexperienced with the surreal wildlife and the anomalous creatures that made their home in such a terrible spot on the planet. My first few missions as a trainee Mercenary, was to help deliver packages from Mercs in Dead City, to members of either the Freedom faction or the Bandits, the latter I am not so fond of.

But as I gained more experience in The Zone, the better reputation I had with fellow Mercs and other Stalkers, and the better I was at fighting both The Zone’s wildlife alongside the countless brainwashed Monolith soldiers that scatter The Zone. If you don’t know already, the soldiers within the Monolith faction are essentially brainwashed into worshiping a shiny rock in the heart of the Chernobyl Power Plant, and I personally like to refer to them as the “Shiny Rock Lickers” because of that.

After a few weeks of surviving in, and doing tasks within, The Zone, I decided to head to Yantar to help pay for an ecologist that I already forgot the name of, for an exquisite piece of headwear known by many Stalkers as the Psi-Helmet. After paying the guy 20,000 roubles or something like that, he told me to wait two full days for the damn thing, but being a goodie two shoes of a Mercenary, I decided to sleep in his little research laboratory for a couple of days before receiving the headgear.

After receiving the Psi-Helmet, I was then told by the ecologist to turn off the Miracle Machine that could be found inside a laboratory known as Lab X-16 which couldn’t be turned off because of the Psi emissions that would fry the minds of any Stalker trying to enter that place. Knowing that I had the Psi-Helmet on me, I decided to enter the Lab as a favor for that Scientist. I’m not going to explain what happened in that lab as it was quite easy to get through besides the many Blood Suckers that somehow found their way into the lab.

After turning off the Miracle Machine, I was then ordered by the same ecologist, to turn off another machine known as the Brain Scorcher in order to stop the strong Psi Emission it blasted. Apparently, from what many Stalkers I came across told me, is that the Brain Scorcher was actually turned off at some point by Ukraine’s Chief Scientist Consultant, Strelok, but after a few years the Stalkers of the Monolith faction decided that they should turn it back on again.

In preparation for the mission, I decided to buy and upgrade a Mercenary Exosuit to prepare for the retaliation Monolith would already have for me when I finish the mission. Armed with a Rifle and Shotgun, and armored with one of the best equipment The Zone has to offer, and as I descended down to the labyrinth that held the Brain Scorcher, I could already feel the Psi-Emissions that the Brain Scorcher was blasting out.

With a limited amount of time before the Psi-Emissions would kill me, I bolted through the many Bloodsuckers that lived in that labyrinth and turned off the Brain Scorcher before the thing could kill me. After turning off the machine, I quickly exited the labyrinth as Monolith Stalkers began to rush my position, and as I exited the area, I breathed a sigh of relief knowing that it was finally over.

After some time, I decided to rest near a campsite as the moon began to shine down upon me, and there I was able to eat a can of Tuna before looking at my PDA for any new messages, and there was one that caught my attention: “Loners have declared a ceasefire with the Mercenaries” it said on my messages.

I made my way down to Rookie Village, the supposed headquarters of the Loner faction, a faction that was originally hostile to us Mercs but when I turned off the Brain Scorcher, they became more friendly to us. There in the Rookie Village, I met a trader named “Sidorovich” who scammed me of a few Artifacts and a female Stalker named “Hip”.

I was able to talk to Hip, who then asked me to find a TOZ-34 Bizon for her client, I accepted thinking that it would be easy but in reality I found myself running across The Zone, aimlessly looking for this weapon when I then asked other Mercenaries on the PDA where I can find a TOZ-34 Bizon.

Apparently, I had to go to the flea market to buy it, but when I went there, I had to pay around 90,000 roubles for the thing, and after paying for the damn thing and returning back to Hip, I later learned that her client died a few days ago, and knowing that, she decided to pay me back before asking me to help her with finding a couple artifacts for our good ol’ friend Sidorovich.

Hip needed help finding a Moonlight artifact, a Fireball artifact, and a Wrenched artifact, all of which I had to find as she watched me get sick from both radiation and a lethal dose of bullets. During our hunt for these artifacts, I decided to help a faction known as Clear Sky to help defend their pump station from an enemy faction, but as I entered the pump station and readied their defenses, I aimed my rifle scope at the enemy, and realized who we were fighting. We were fighting bandits, a friendly faction to us Mercs.

I can not describe what happened later but all I could say was that my reputation was ruined and the trust I had with fellow Mercs and Bandits was now faltering. I was left distraught and my morals seemed to be fleeting, but I knew that I had to move forward and rebuild my reputation from the ground up.

After that mission, me and Hip found the last remaining artifacts and we gave them to Sidorovich who gladly accepted and told me that the Freedom faction asked that Hip do another mission for them. After finishing Hip’s mission, she then told me to meet her at Rookie Village tomorrow night to which I told her about the mission from Freedom and she then told me her story of being a former Freedom member and how she doesn’t trust them as much as before.

After talking for a few bits, we decided to do a simple task of transporting medical supplies for Freedom before returning back to Rookie Village where we then parted ways. I returned back to Dead City, and looked at myself in the mirror and only saw a blood stained person across from me. I knew I couldn’t stand being a part of the Mercenaries any longer, so I returned to the Great Swamps to join the Clear Skies faction, to help their mission of healing The Zone.

Well, that is the story of my life as a S.T.A.L.K.E.R. and if you are thinking about entering The Zone, then I highly recommend entering it via this link:

Loot Boxes versus Battle Passes in games: Which is worse?

By: Daniel Kendle

In a lot of multiplayer video games you’ll find 2 types of micro-transactional models: loot boxes and battle passes. They both have good qualities, but both also have negative ones as well. As someone who has experienced both, I’m here to answer the burning question: which is worse? Or, more importantly, which is better?

On that note I must say that I’m not the biggest fan of FPS shooters, in which these two models are most commonly found across gaming. I’m more of a fan of single-player games, and online battle royales aren’t really my thing, so take this article with a grain of salt.

To start, let’s give an overview of both options. Both loot boxes and battle passes involve you spending real-world currency to purchase various items that either affect gameplay or are purely cosmetic. However, how you go around receiving those items differs.

Loot Boxes are 1-use purchases that automatically give you some item or cosmetic. There are different types of boxes, with some games having a randomized system of boxes, and others not. When buying one, they usually only have 1 or 2 items, so you can expect to have differently-priced boxes for different rarities of stock.

Battle Passes are much different in that after taking your money, you don’t receive some reward immediately. Instead, you have a roadmap of unlockables that, after playing more of the game, you can unlock more for free. Many passes have free roads that have less items and lower quality in terms of looks. Also, many games have different “seasons” of battle passes, where you’ll get a new set of unlockables, sometimes themed around something different. These don’t come at any extra cost if you want the free gimmes, but if you want the road with the higher-quality items, you have to pay again.

Now that we have an idea of what each of our options look like, we can get into their upsides – and issues.

Starting with loot boxes, the one big upside they have is that they don’t take time to get. Battle passes have you play more of the game in conjunction with the pass, and therefore take a lot of time to keep progressing. Meanwhile, loot boxes are simple, automatic transaction models that either give you exactly what you want or a chance to, getting something else instead.

However, the issues stemming from these boxes are from this simplicity. One big thing is that for a lot of games you can’t necessarily get the exact item you want. This’ll be the last time I discuss this, but a bunch of loot boxes have a loot pool that the game randomly chooses from for your item, which can make your spent money either wasted or used for something you didn’t need. It’s also not that fun; a 1-1 purchase for whatever you want – or something close to that – doesn’t provide much in the way of interacting with the game more so than your wallet.

Next is battle passes. I’d say that there are 2 big pluses to these systems. The first is that having to work through the game, playing matches and whatnot, has you actually using the game. This is in contrast to loot boxes’ transactional module. The second is that you get more content for generally less-expensive prices, even if the cosmetics and items you earn aren’t able to be hand-picked.

However, there’s also a couple of problems with battle passes. For one thing, while the dull currency exchanging of loot boxes doesn’t give much in the way of game interaction, the ease can’t be understated. Imagine if a game you’re playing has you get weapons by defeating enemies, dropping only every few hundred kills. Well then, it’d be a slog to get through, and being able to simply buy the desired item is too convenient. This is the big obstacle with battle passes; playing the game over and over to work your way to nodes on a path can be monotonous and lengthy.

Nowadays we see battle passes more often used in games than loot boxes, so I’d say that the gaming industry has chosen their favored model. Personally, I’d say that both are better in different games, with loot boxes being best in games with gameplay focused more on repeatable gameplay loops, like many mobile games. Meanwhile, battle passes are seemingly best in longer campaigns, like shooters and open-world systems. Not that you can’t have a battle pass in a mobile game or loot boxes in longer campaigns, as hundreds have proven they’re perfectly viable options. However, I find that loot boxes are best in shorter experiences that can be easily picked up, and battle passes in either longer narratives or more complex systems.

If I had to pick a favorite, I’d say I prefer battle passes due to their inherent allowance of game interaction. I mean, why did you buy the pass in the first place? To play the game!

Of course, you can have instances where boxes and passes don’t work at all. A loot box in a single-player RPG would be decently-strange, and as for battle passes…

Yikes.

Best ‘Wii Sports Resort’ game

By: Caden Kipfmueller

The Nintendo Wii is widely regarded as one of the best video game consoles of all time. Released in November of 2006, the console has been home to a number of iconic games, notably ‘Wii Sports Resort’. ‘Wii Sports Resort’ is known for its family friendly games, stunning graphics for the time, and its fun, chipper music. Additionally, ‘Wii Sports Resort’ is known for having an expansive repertoire of games. The best of these games is surprisingly Island Flyover, the lone game on ‘Wii Sports Resort’ that cannot be played by more than one person at a time.

The premise of Island Flyover is simple. The player controls a small biplane and flies around the island that ‘Wii Sports Resort’ takes place on, maneuvering around the island’s many obstacles and attempting to locate the 80 key points of interest, marked by green and white “i points”.

While the main objective is straightforward, the game itself manages to remain challenging. Many of the i points are located in difficult to reach areas, and some are hidden as well. Additionally, each game has a time limit of 5 minutes, which makes the last few seconds of each flying session a stressful occasion.

Island Flyover thrives in its customizability and the way that it empowers its players to explore. As the game progresses and more i points are collected, the player unlocks more and more features. In time, they are allowed to control the time of day, pop balloons that are littered around the resort, and more.

Additionally, the island is a blast to explore, and since there is no map each new thing that the player discovers feels truly special and secret. As the player grows more comfortable flying the plane, intense aerial maneuvers, in order to get to the hidden parts of the island, become a possibility. The game encourages players to try these maneuvers, as the penalty for crashing is very minimal.

‘Wii Sports Resort’ has a variety of exciting and engaging games, but Island Flyover is undoubtedly the best. It provides the player with a unique experience, blending challenge, exploration, and customizability in order to create engaging gameplay and turn the game into a timeless classic that still holds up today.

The evolution of social media

By: Calla Fragassi and Mackenzie Malek

Social media has become a huge part of everyone’s current life since the beginning of the 2000s. It is a way to connect and contact people all over the world through the power of the internet. The effects of social media is a debatable topic, but today we will talk about how it has evolved over the past 20+ years.

1997- Six Degrees

One of the very first social media platforms was released in the late 90s. Six Degrees was made to allow people to connect with friends and family by creating accounts attached to their personal emails. The name Six Degrees comes from the “six degrees of separation” theory that says that everybody is somehow connected by no more than six degrees. The number of users on this platform reached around 3.5 million people over its 4-year running period. The company was eventually bought for $125 million by YouthStream Media Networks, and was shut down in 2001.

2002- Friendster

After Six Degrees was no longer operating, a new site called Friendster rose to take its spot. Similar to Six Degrees, this site also had its users make accounts through their emails, allowing them to make friends and add them to a personal network. One of the main differences between Six Degrees and Friendster is that on Friendster you were able to share messages, photos and videos with others if you were on each other’s networks. This site grew by a lot very rapidly with 3 million users after a couple of months, and eventually reached more than one hundred million users. Friendster remained very popular for many years, but was eventually shut down in 2019.

2002- LinkedIn

LinkedIn was also one of the very first social media networks, but it had a different purpose than some of the others. LinkedIn was created to allow people to connect with business contacts, along with finding job opportunities. It is different today because unlike Facebook and Instagram, users on LinkedIn usually only connect with other people they already know. People still use it today, and it is the most used professional network available today.

2004- Facebook

In 2004 the world’s most used social site was founded by Mark Zuckerberg, Eduardo Saverin, Dustin Moskovitz, and Chris Hughes. These were students who were attending Harvard University at the time. Just like the other sites, Facebook was made for another way to connect with friends. Facebook was just about the social side, by letting users find friends, users could connect with old friends all thanks to the mutual friend feature. Facebook has become so large in the almost 20 years it has been around that it has bought other social media platforms like Instagram. However, there has been some controversy over this because now many sites lack originality and promote the same toxicity which completely defeats the whole purpose of social media, now mainly focusing on the money aspect rather than the actual connection.

2005- Youtube

In 2005 Youtube was created as a video- sharing platform. Most of the early videos posted were tutorials on a variety of things and subjects, or funny random videos simply posted for entertainment and to make people laugh. Youtube was actually founded as a dating service, but quickly grew and changed as a place for people to share videos with their friends. This platform helped people reach out to others and become friends.

Fast forward a few years and five more very popular social media apps were created. Between the years of 2006 and 2016 Twitter, Tumblr, Instagram, Snapchat, and TikTok were made. They all started with the same mission as the other platforms, which was to connect people to others through whatever the app was specialized to do. At first, they were all unique in their own way, for example on Snapchat people would connect by sending photos or videos to each other, while Instagram was about posting photos of yourself or things you are doing so your followers could keep up and in touch with you.

Although social media has changed a lot throughout the years, and sometimes for the worst, we can appreciate how it has brought us to connect with others around the country and world, and sometimes meeting new people or reconnecting with old friends. Social media will continue to evolve with time to keep up with trends and what is most popular, and we are interested to see what social media will bring in the future.

The entire story of ‘Metal Gear’

By: Hoaseng Thao

*Warning: This article has spoilers for the Metal Gear and Metal Gear Solid games developed by Hideo Kojima. There are depictions of war and violence in this article*

In 1987, a video game called ‘Metal Gear’ was released on the MSX home computer and was created by a relatively unknown Japanese game developer, Hideo Kojima, who was working for the video game company, Konami. ‘Metal Gear’ was unlike any other 2D shooter game at the time, because instead of being a Rambo killing super soldier, you play as a special forces soldier named Solid Snake, whose mission is to infiltrate a base to destroy a super weapon known as Metal Gear. The game would become an instant hit across the globe and would start a complex series of stories that many have trouble trying to explain, and so I’m writing this article to help explain the story of Metal Gear and its sequel games.

THE BEGINNING

At the end of the First World War, the most powerful and wealthiest people from three nations across the globe, The United States, The Soviet Union, and The Republic of China, united together under one goal: to steer the very way of life from the needless brutal wars that could destroy society as we know it, and they called themselves, the Philosophers. Although the Philosophers united under one goal, to protect and steer humanity from new wars, there were already multiple factions of the Philosophers who were driven by their own political beliefs on behalf of their respective nations. The two most prominent factions were the Soviet Philosophers and the American Philosophers.

Tensions between Philosophers worsened when the last founding member of the Philosophers passed away in the 1930’s, leading to widespread corruption and distrust between the many Philosophers whose political leaning went against their own members.

Despite the growing tensions in between the Philosophers, the start of the Second World War began to somewhat unite the already feeble organization into pouring all their efforts into fighting the Axis Powers, and in their attempt to defeat them, they decide to create a secret special forces unit comprised of multiple nations within the Philosophers known as the Cobra Unit, with their leader being known as The Joy, but she would later adopt a more recognizable name; her name would be known as The Boss.

THE JOY

Born as the daughter of an American Philosopher, The Joy would become one of the Philosopher’s strongest assets as she led the Philosopher’s Cobra Unit in 1942 to fight the Axis powers. In her unit, there was The Sorrow who was a man whose unique abilities allowed him to talk to spirits, The End who was a sniper born in the 1860’s who was infected with an unknown parasite that allowed him to have a long lifespan, The Pain who had the abilities to control insects, The Fear whose freakish appearance and movements made him feared by his enemies, and finally The Fury whose rage and anger against the world made him brutal in battle.

One of Cobra unit’s members, The Sorrow, would gain the interest of The Boss and the two would later become lovers which would lead to her becoming pregnant with his child. Despite being pregnant, The Boss continued to fight in the Second World War and on the day of the D-Day landings, she was shot in the gut and was forced to give birth on the battlefield via Caesarean section. A baby boy named Adam, was born on that day but he would soon be taken from his mother by Philosophers.

Two years after the end of the Second World War, the Boss disbanded the Cobra Unit as the world would soon enter the Cold War. The Philosophers would become a shell of its former self, as the friendship between the East and West began to deteriorate the Philosophers from the inside, as their funding asset known as the Philosopher’s Legacy, which held around 100 billion dollars, was illegally inherited and stolen by a Soviet Red Army officer known as Boris Volgin.

Due to the rising tensions between the Americans and Soviets, The Boss was forced to choose which side she should pick as her lover, The Sorrow, was a Soviet Russian while she was an American. In the end, The Boss chose her country over her lover and she began to operate under the Central Intelligence Agency, but her actions within the Central Intelligence Agency made her a scapegoat to whatever mess the CIA had in any secret mission.

In June of 1950, The Boss met a young 15-year-old boy who went under the name John, and the two would bond together due to the both of them having similar experiences. Over the course of a decade, the Boss would train John in the creation of Close Quarters Combat but they would be forced to separate as The Boss was needed by the US government.

The US government, in an attempt to beat the Soviets in the space race, chose The Boss to become the first American in space as a part of the Mercury Project. During The Boss’s training to go to space, she met a woman named Strangelove who had fallen in love with her charm but as The Boss left Earth for space, her spacecraft would malfunction and crash land in the ocean, nearly killing her in the process and putting her in a coma only for her actions of being the first American in space to be wiped from the public.

After the crash of her spacecraft, The Boss was sent into the Soviet Union to eliminate her former lover, The Sorrow, as their son Adam would be killed by the Philosophers if none of them killed each other. Knowing that one of them had to die, The Sorrow sacrificed himself so that their child would survive. Distraught with the death of The Sorrow, a former friend of The Boss known as Major Zero, reached out his hand to her to form a new Unit under the CIA. The Unit’s name was FOX.

On August 24th, 1964, The FOX unit undergoes a secret mission in the Soviet Union with two operatives to take part on the ground, The Boss whose mission was recover the Philosopher’s Legacy from GRU colonel Volgin, and John, whose code name was Naked Snake, or Snake, was to rescue a defecting Soviet scientist named Nikolai Stepanovich Sokolov.

During the mission, Snake was able to infiltrate into the Soviet Union via a HALO jump and was able to get a scared Sokolov into safety before having a small fight with a man named Ocelot in which Snake tells him that he should use a revolver before knocking him out. As Snake prepares to lead Sokolov out of the Soviet Union, he learns about a new type of weapon, known as the Shagohod, in which Sokolov begs him to destroy it.

Despite leading Sokolov to safety, the sudden arrival of The Boss sets Snake off before she announces her defection to the Soviet Union. The two would fight and in the end, The Boss defeats her former apprentice and pushes him off a rope bridge. After “killing” Snake, The Boss takes Sokolov with her alongside a stolen American Davy Crockett Weapon System to a reunited Cobra unit and Volgin. As they leave the area, Volgin takes the Davy Crockett and fires its nuclear payload at a test facility which leads the Soviet Union to believe that the US had just bombed them.

After the failure of the mission, The US government panicked and after recovering a now alive and radioactive Snake, they began to prepare Snake to go back into the Soviet Union to eliminate Volgin and The Boss, to prove that the US did not bomb the Soviet Union. This mission would be codenamed, Operation Snake Eater.

THE SNAKE EATER

Snake, under the command of Major Zero alongside his companions, Para-Medic, and Donald Anderson whose code name was Sigint, undertook the mission and his first task was to meet with a Mole in the KGB named ADAM.

In the meantime another unit known as XOF, sends in their commander named Skull Face to clean up any mess Snake leaves behind. When Snake tries to meet up with Adam, he is met with a woman named EVA who tells him that ADAM couldn’t make it and she is to help him, she then tells him the location of Sokolov before they rest at an abandoned building.

As they wake up, they are confronted by Ocelot who now carries a revolver and meows (Yes he meows) for reinforcements before they are defeated and he flees in a humorous manner. EVA, trying to take the advantage to kill him, aims at him but is stopped by Snake who takes a liking to his weird nature.

Getting to the location of Sokolov, Snake meets a drunk Soviet scientist named Aleksandr Leonovitch Granin, who is the rival of Sokolov. He tells Snake the actual location of Sokolov before telling him that he is giving his friend in America a new type of weapon named Metal Gear. Before Snake leaves, Granin tells him about the Philosophers’ Legacy and its importance.

On Snake’s journey to rescue Sokolov, he faces up against the Cobra Unit members: The Pain, The Fear, The End, and The Fury, all of whom Snake had to learn from his mistakes in order to defeat them. After fighting through the Cobra Unit, Snake sneaks into the Groznyj Grad fortress which Sokolov is believed to be in, and in order to rescue Sokolov, Snake has to knock out a GRU officer named Ivan Raidenovitch Raikov, to steal his identity.

As he meets up with Sokolov, Volgin enters the room they are in and as Snake, who is disguised as Raikov, is discovered to be a spy after Volgin uses a “unique” tactic to see whether or Snake is his secret lover Raikov.

After the discovery, Snake is taken to an interrogation room where Volgin, The Boss, a disguised EVA, and Ocelot interrogate him which ends with Volgin telling Snake where the Philosophers’ Legacy was before Ocelot accidentally shoots Snake in his right eye.

Snake, now in a cell at Groznyj Grad, makes an escape after knocking out the prison guard named Johnny. During his escape Snake has to jump out of a sewer waterfall where he suffered a near death experience in which he meets the Spirit of The Sorrow. After waking up from his near death experience, Snake meets up with EVA, who gives him his captured equipment and an eyepatch to cover up his destroyed right eye. The two infiltrate into Groznyj Grad and end up destroying the Shagohod and heavily injuring Volgin in the process.

In their attempt to escape from Groznyj Grad and into safety, EVA tells Snake that The Boss wants to meet him in a field of white flowers near their escape aircraft. Snake meets with The Boss who then challenges him to a final and emotional duel, and as Snake points his rifle at his former mentor, The Boss gives him the Philosopher’s Legacy and one last message.

“There is nothing more for me to give you. All that’s left is for you to take my life by your own hand. One must die and one must live. No victory, no defeat. The survivor will carry on the fight. It is our destiny. The one who survives will inherit the title of Boss, and the one who inherits the title of Boss will face an existence of endless battle.” — The Boss

A bang rang out as Snake leaves his former mentor before escaping with EVA on an aircraft but as they try to escape, Ocelot appears again and boards their plane before challenging Snake to a revolver duel with one revolver armed with one bullet. With a shot of revolver fired, it is revealed that the revolver armed with the bullet actually had a blank. Ocelot congratulates Snake on his mission before telling him his name, Adamska, before leaping out of the plane as both EVA and Snake escape into Alaska.

Both EVA and Snake take shelter in an abandoned cabin but as Snake sleeps, EVA leaves Snake with the Philosopher’s Legacy in her pocket before leaving a message for Snake, which revealed to him that she was actually a triple agent working under the orders of Beijing to retrieve the Philosopher’s Legacy.

After being rescued, Snake’s journey is celebrated by the members of FOX before being awarded the Distinguished Service Cross by President Lyndon B. Johnson. The President would give Snake the title of “Big Boss”, for his efforts of killing The Boss and eliminating the Shagohod.

Dissatisfied with the death of his mentor and the lack of care by the US government, Big Boss leaves the celebration and makes his way to Arlington National Cemetery, where he meets with the grave of his former mentor before giving her one last salute and one tear.

When EVA returns back to Beijing, it is revealed that the Philosopher’s Legacy she had was actually a fake and with Beijing angry at her mistake, she was sent into exile. The real Philosopher’s Legacy was actually in the hands of Ocelot who is revealed to be a triple agent for the CIA and is actually the son of The Boss.

In 1970, Major Zero recruited Big Boss, Ocelot, Para-Medic, Sigint, and EVA to create a new organization based on The Boss’s goal of reuniting the world . The name of the organization would be known as Cipher. Ocelot uses the Philosopher’s Legacy he had to fund the organization while Major Zero turned Big Boss into a legendary figure for people around the world to follow.

This organization would soon falter as Big Boss and Zero clashed over what The Boss fought for, and because of this clash, Zero believed that he couldn’t push on the message of The Boss without Big Boss and by 1972, he began a project to clone Big Boss without him knowing. This cloning project was called “Les Enfants Terribles” or The Terrible Children.

Three clones of Big Boss were created with EVA serving as the surrogate mother for the cloning process. From oldest to youngest there were Solid Snake, Liquid Snake, and Solidus Snake. When Big Boss found out about his clones, he left the Patriots as he lost trust with his former friend and began to fight for soldiers around the world.

After Big Boss left, EVA took off as well while Ocelot remained as an ear for Big Boss, however, Zero decided to go into hiding while the rest of the original members became hungry for power.

THE BIG BOSS

In 1974, Big Boss alongside his friend Kazuhira Miller or Kaz and his Private Military Company (PMC), Militaires Sans Frontieres (MSF), is begged by a man named Ramón Gálvez Mena and a girl named Paz Ortega Andrade, to save their country of Costa Rica and their missing friend from a foreign PMC.

Big Boss refused to help them until they gave him an audio message that had what seemed to be The Boss’s voice in the background. Hearing The Boss’s voice, Big Boss readied his men to find The Boss and in the meantime, Big Boss takes control of an off-shore base as the headquarters of MSF.

In Big Boss’s journey, he encounters and helps a resistance group led by Amanda Valenciano Libre, and fights the foreign PMC group while finding leads about Paz’s friend and The Boss. While fighting the PMC group, he has to save the younger brother of Amanda, named Chico. As Big Boss rescues Chico, he learns about the locations of Nukes supplied by the CIA and decides to go there.

As Big Boss gets to the location, he fights a giant robot tank known as a Pupa and while fighting it, he is guided and aided by the Pupa’s creator, Huey Emmerich, on how to destroy it. After fighting the Pupa, Big Boss recruits Huey after learning about a project called the Peace Walker project, a walking nuclear armed AI weapon, alongside an AI facility in a Mayan temple.

After some time, Big Boss is able to rescue the missing friend of Paz before hearing The Boss’s voice again, but to his shock, he realizes the voice was not the Boss’s but rather an AI programmed to be like her. This is when Big Boss meets Strangelove, who hates him for killing the woman she loved, but then it is revealed that the weapon Peace Walker is about to launch its nuclear munitions to start a nuclear war. In the meantime, it is revealed that Ramón Gálvez Mena is actually a Soviet agent named Vladimir Zadornov, whose mission was to take control of Central America with the help of Big Boss.

Big Boss is then forced to stop Peace Walker from launching its nukes and is successful.

After everything is done, Big Boss allows Huey to create a new weapon called Metal Gear ZEKE, which is based on the data from Huey’s soviet friend, Granin. As Metal Gear ZEKE was nearing completion, it was hijacked by Paz Ortega who was actually a Cipher agent named Pacifica Ocean. Paz’s mission was to get Big Boss to rejoin Cipher and in order to do so, she threatened to launch nuclear warheads at the east coast of the US and blame it on MSF.

Big Boss and his MSF soldiers are forced to destroy Metal Gear ZEKE before it launches its nuclear munitions, and in the end, Metal Gear ZEKE sinks into the ocean as Paz is presumed dead.

In 1975, Huey Emmerich allows the IAEA (International Atomic Energy Agency) to conduct a search on Mother Base which annoys Big Boss and Kaz, but in the meantime, MSF learns about the survival of Paz who is currently being held and tortured in a US black site in Cuba named Camp Omega, a plan to eliminate her was in the process until Chico was captured while trying to save Paz.

Big Boss was forced to do a solo mission while the IAEA conducts their “search” on Mother Base. Big Boss infiltrates into Camp Omega with a skeleton crew of a helicopter pilot and a MSF medic, and they successfully rescue the two from captivity, but as they return back to Mother Base, they find it burned and destroyed as it is attacked by XOF.

Mother Base was destroyed, almost all remaining MSF soldiers are killed, as Kaz is rescued by Big Boss and his skeleton crew.  As Big Boss’s helicopter flies away, it is revealed that Paz has a bomb in her body and she jumps out in the. hope to rescue them, but the explosion causes the helicopter to go out of control and crash.

After the helicopter crash, Big Boss, Kaz, and the Medic are rescued and put into a hospital where both Big Boss and the Medic are put into a long coma. Unbeknownst to Big Boss, Zero and EVA move both Big Boss and the Medic to a hospital in Cyprus to hide them from XOF.

THE PUNISHED SNAKE

After nine years of being in a coma, Big Boss wakes up and meets Ocelot, who tells him the news about his coma before saying that XOF is hunting him down and the two plan on making The Medic, who is still in a coma, into believing that he is Big Boss to protect the real Big Boss from both Cipher and XOF.

In the meantime, Kaz creates a new PMC named Diamond Dogs, as a way to reclaim the former glory that he and Big Boss made. As The Medic wakes up, he undergoes plastic surgery to change his face into that of Big Boss, but after the surgery, the hospital they are in is under attack by XOF and The Medic, now referred to as Punished “Venom” Snake or Venom Snake, has to be escorted outside the hospital by Big Boss. The two encounter Volgin who is now referred to as the Burning man due to his burning body alongside a young Psycho Mantis during their escape via ambulance van to which they crash into a ditch.

After the crash, Ocelot is able to rescue Big Boss and gives him the ID card of The Medic for him to act as before rescuing Venom Snake from the ambulance. After being rescued, Venom Snake is tasked with eliminating XOF commander Skull Face and his army before they encounter many unique people such as a young Liquid Snake named Eli, Quiet who’s a female assassin who can go invisible and can breathe through her skin, and Code Talker who helped Skull Face into weaponizing a parasite that can target certain languages. Venom Snake also rescues Huey Emmerich who currently is making a new Metal Gear called Sahelanthropus.

Venom Snake, Kaz, and his Diamond Dogs are able to track down Skull Face and kill him before taking Metal Gear Sahelanthropus for themselves. But the parasite that Code Talker helped create for Skull Face is released into the new Mother Base, causing Venom Snake to kill his infected men to save the world. It is soon discovered that Huey was actually the cause of the released parasites, who are then exiled from Diamond Dogs.

Venom Snake then realizes that he isn’t Big Boss and was actually being forced into being like him, but he decides to remain as Big Boss due to his devout loyalty to him.

Eli and his gang of child soldiers soon capture Metal Gear Sahelanthropus and the last sample of the parasite before hiding on an island. Venom Snake is then tasked to destroy Sahelanthropus and rescue Eli and the child Soldiers but they are ambushed by XOF. After being ambushed, Eli appears to be have symptoms of the parasite and Venom Snake leaves him to choose his own fate, but then the Psycho Mantis appears and removes the parasite from Eli’s body and they escape as the island is napalmed.

After everything calms down, Kaz leaves Diamond Dogs after realizing that Venom Snake is not Big Boss, and due to this Kaz begins to train Big Boss’s clone son Solid Snake into becoming a better soldier that Big Boss could ever be. Big Boss and Venom Snake form a military nation named Outer Heaven deep within South Africa.

THE SOLID SNAKE

1995, Solid Snake begins his first mission for the FOXHOUND unit and is tasked with rescuing another member named Gray Fox from Outer Heaven. It is believed that Outer Heaven has a Metal Gear in their arsenal and it must be stopped. Solid Snake is able to infiltrate into Outer Heaven where he meets with “Big Boss”, who is actually Venom Snake, and kills him before fleeing as Outer Heaven self-destructs.

In 1999, Solid Snake was brought back to FOXHOUND by their new commander, Roy Campbell, to help destroy another Metal Gear in a Military Nation named Zanzibar Land. Solid Snake infiltrates Zanzibar Land and he meets/is attacked by, his former friend, Gray Fox, who he defeats. Solid Snake destroys the Metal Gear before encountering the real Big Boss who he then defeats via makeshift flamethrower. Big Boss is left scarred and burned as Solid Snake alongside another FOXHOUND agent named Holly escapes Zanzibar Land.

After Zanzibar, Solid Snake retires from the military and goes into hiding in the Alaskan wilderness before being brought back into the US military in 2005, when Campbell tells him that FOXHOUND members started a rebellion on a military base on the island of Shadow Moses. The rebellion is led by Liquid Snake who is trying to take control of a new Metal Gear named REX.

Solid Snake infiltrates the Shadow Moses where he is aided by Mei Ling, Naomi Hunter the sister of Gray Fox, Hal Emmerich or Otacon the developer of Metal Gear REX, FOXHOUND recruit Meryl Silverburgh who is actually the niece of Campbell, and his old friend Gray Fox who now dons a cyborg ninja suit. In Solid Snake’s mission, he encounters a Genome soldier named Johnny Sasaki, Ocelot, and Psycho Mantis who are aiding Liquid Snake in his mission on launching a nuke from the railgun on Metal Gear REX.

Solid Snake then learns about an artificial virus named FOXDIE that was implanted in him that will kill anyone that has a specific DNA. Solid Snake alongside Gray Fox destroys Metal Gear REX but the latter dies in the process, Solid Snake then fights Liquid Snake whom is killed by FOXDIE. Solid Snake escapes Shadow Moses with Meryl and with the help of Campbell, Solid Snake fakes his death.

After Shadow Moses, Ocelot tells the news about Liquid Snake’s failure to US President, George Sears, who is actually Solidus Snake, before he sells the plans of REX onto the black market. With the leak of REX’s plans, Otacon and Solid Snake form an Anti-Metal Gear organization named Philanthropy, to destroy all Metal Gears in the world.

In 2007, Solid Snake infiltrates onto a USMC vessel disguised as an oil tanker where he discovers a new Metal Gear named RAY, but in the process the vessel is boarded by Russian mercenaries and Ocelot. After getting data about RAY, Solid Snake fakes his death by using the corpse of Liquid Snake as his own.

THE LIGHTNING

In 2009, a FOXHOUND agent named Raiden is tasked to rescue President James Johnson who was taken to an oil decontamination facility named Big Shell from a rebelling military unit named Dead Cell, Russian mercenaries, and Solidus Snake who is disguised as Solid Snake. In Raiden’s mission he is aided by his fiancée Rosemary or Rose and “Campbell”.

After infiltrating the facility, Raiden fights Dead Cell including Dead Cell members Vamp who has nanomachines that prevent him from dying and Fortune who is a psychic. During Raiden’s mission he meets with the real Solid Snake alongside Otacon, and Otacon’s sister, Emma Emmerich, who all tell him about The Patriots, a shadowy organization that was born out of Cipher that now controls every aspect of American life.

It is revealed that Big Shell is actually a disguise for the construction of an enormous warship named Arsenal Gear which houses an AI system named GW. Emma Emmerich had created a virus that would essentially kill GW. In their attempt to destroy Arsenal Gear, Emma Emmerich is killed by Vamp which emboldens Otacon to continue fighting. Raiden is then taken hostage by Olga Gurlukovich, a member of the Russian Mercenaries, and is moved inside Arsenal Gear, but it is soon revealed that she is a part of Solid Snake’s team and needed him and Solid Snake to get into Arsenal Gear.

Raiden also learns that the Campbell he knows is actually an AI made by the Patriots to make him do his bidding.H e also learns that his fiancée, Rose, is not only a spy for the Patriots but is also pregnant with his child. Raiden, Olga, and Snake fight their way through Arsenal Gear to not only destroy Arsenal Gear but also save Olga’s child who is being held hostage by the Patriots.

Raiden fights his way through Arsenal Gear and reaches the top where he faces off and defeats multiple Metal Gear RAY units, but he then collapses from exhaustion. Solidus Snake appears and attempts to kill Raiden before being stopped by Olga who is then killed by him. Solidus Snake tries to kill Raiden by using the remaining RAYs but they are disabled due to Emma’s virus.

Ocelot then appears and tells Raiden, Solid Snake, and Solidus that he was actually an agent for The Patriots and everything they just did was all planned by the Patriots and before he could kill them with his piloted Metal Gear RAY, his right hand which was cut off by Gray Fox during Shadow Moses, twitches and Ocelot then switches personalities to that of Liquid Snake before leaping off with his Metal Gear with Solid Snake following after him.

Arsenal Gear then crashes into Manhattan, to which Solidus Snake tells Raiden that he killed his parents before saving him when Raiden was just a child in Liberia. He then trained him into becoming a child soldier named Jack the Ripper before separating. Solidus Snake tries to kill Raiden in order to get the location of the Patriots but is then heavily injured when Raiden sliced his back, causing him to go into a brain dead state. Raiden is able to reunite with Rose and chooses to live out his own life.

THE OLD SNAKE

After the Big Shell incident, Solid Snake saw his body age faster than expected, this is because of the FOXDIE in his body, and by 2011 his body was too weak to rescue Olga’s daughter so he had Raiden retrieve her and bring her to both him and Otacon.

By 2014, Solid Snake’s body is growing older and it is revealed that Solid Snake didn’t have a lot of time left, and the fact that Liquid Ocelot was still alive did not help with Solid Snake’s already worsening body. In the past few years, Liquid Ocelot had been starting up a company known as Outer Haven, which is a mother company of multiple PMCs.

Solid Snake, with the help of Otacon, and Olga’s daughter Sunny, fight their way across the world in order to stop Liquid Ocelot, and while fighting they meet some old friends such as Meryl, Johnny Sasaki, and Campbell. During Solid Snake’s journey, he meets an arms dealer named Drebin 893 and his pet monkey who both help him use guns that are usually ID locked. In order to do this he is forced to have nanomachines injected in his body, but the nanomachines were actually a new type of FOXDIE.

After some time, Solid Snake meets up with Naomi Hunter who tells him that the old FOXDIE he has in his body will eventually mutate and kill everyone on the planet, essentially making him a walking biological weapon. Solid Snake then escorts her to safety when they find a heavily modified Raiden who had been experimented on by The Patriots. Their encounter would be short lived as Raiden would be heavily injured by Vamp but he is able to survive and escape with Solid Snake, and Naomi.

Raiden would tell Solid Snake about a woman named Big Mama who helped him and she is currently a leader for a small resistance group in Eastern Europe.

Solid Snake, with the help of Meryl and Johnny, meet up with Big Mama who is then revealed to be EVA. EVA tells Solid Snake the tale of Big Boss and that she is his mother as well as telling him the story of the origins of the Patriots, she then tells him that she actually has the vegetative body of Big Boss in her possession, however they are soon attacked by Haven Troopers, specialized female soldiers who are under the command of Liquid Ocelot.

During their escape, EVA is killed in the process as Liquid Ocelot destroys the remains of Big Boss in a big fire as he makes his escape alongside with Naomi. But Otacon was able to get information about Liquid Ocelot’s true goal which was to use the Railgun of Metal Gear REX and use it to destroy JD, a Patriot AI, and use GW to take over the Patriots’s AI system.

Solid Snake, Raiden, and Otacon return back to Shadow Moses in which they are able to kill Vamp and take over Metal Gear REX, but it turns out the Railgun is already gone while Naomi dies after telling Otacon that Sunny has a virus named FOXALIVE that could dismantle JD. Solid Snake, Raiden, and Otacon make it out of Shadow Moses before using REX to fight Liquid Ocelot who is in a Metal Gear RAY unit, but in the end, both metal gears are out of commission and Liquid Ocelot is able to escape by going on another Arsenal Gear dubbed as Outer Haven.

Liquid Ocelot’s escape would be caught off guard when Mei Ling arrives with the battleship USS Missouri but they escape successfully.

Solid Snake and his friends make one final attempt to stop Liquid Ocelot, and they would then locate and board Outer Haven in which Johnny Sasaki and Meryl confirm their love for each other, and Raiden defends Solid Snake as he uploads FOXALIVE into JD. After successfully uploading FOXALIVE, Solid Snake falls unconscious and is dragged onto the top of Outer Haven by Liquid Ocelot, who tells him that everything that just happened was a part of his plan. They then get into one final fist fight with Solid Snake literally beating the Liquid out of Ocelot, before Ocelot succumbs and dies to Solid Snake’s FOXDIE.

After the death of Ocelot, everybody celebrates Johnny and Meryl’s wedding while Solid Snake visits Big Boss’s grave before planting a gun in his mouth so he can stop the FOXDIE in his body from turning into a biological weapon, but he is unable to do this, and then a familiar voice talks to Solid Snake, one that was as if it was Big Boss.

THE FATHER, THE SON, THE SNAKES

Big Boss appears and both he and Solid Snake point their guns at each other before Big Boss drops his gun and hugs him while telling him to “Let it go”, Solid Snake drops his gun as Big Boss explains everything about the Patriots and everything that led up to it.

Big Boss explains to Solid Snake that EVA died due to Solid Snake’s FOXDIE and that the body EVA had of “Big Boss” was actually Solidus Snake, who was an identical clone of Big Boss. He then explains that Ocelot, EVA, and Naomi were working together to help Big Boss and kill Zero.

Big Boss then introduces a vegetative Zero to Solid Snake and then explains that Zero had no real control over the Patriots before questioning if Zero was scared of him. Big Boss then peacefully kills Zero before telling Solid Snake that he would soon die because of Solid Snake’s FOXDIE.

Before FOXDIE could kill Big Boss, he would go to The Boss’s grave before saluting and telling Solid Snake to live out his remaining days “Not as a snake, but as a man” before peacefully dying next to his mentor’s grave.

Solid Snake then takes his father’s advice before leaving to live out his remaining days with Ocelot and Sunny.

Ending Notes

That is the end of the Metal Gear story from Hideo Kojima’s writing. I hope you at least understand some parts of the story as Hideo Kojima’s writing can be a bit confusing at some points. I love the Metal Gear games and their stories, so I hope this article can get people into playing some of the Metal Gear games because the stories are by far one of the best video game stories we’ve ever had in the video game industry.

For more information, please visit:

‘Amanda The Adventurer’ – Explaining the story

By: Julia Yang

Note: This article contains spoilers for the game

What even is ‘Amanda The Adventurer’? Well let me tell you.
‘Amanda The Adventurer’ is an indie-horror game and Amanda is the main antagonist. You will play as a character named Riley. Riley has come across some strange VHS tapes left by their missing aunt, Kate. It’s your job to see what these tapes contain, and piece together the dark secrets that they tell. The game developers have released many demos in the past, and finally came out with the full game on April 23rd. Now that we know that, let’s see what the story of this mysterious game is all about.

‘Amanda The Adventurer’ starts with Riley opening a letter that they received from their aunt Kate. Kate was thought to be a librarian, but as you progress through the letters, you soon learn that aunt Kate was investigating complaints and behavior issues with the 2000’s show called ‘Amanda The Adventurer’. Aunt Kate is missing, and in her letter it implies that the show had killed her. With aunt Kate’s disappearance, it is now your job as Riley to continue with her investigation work.

Riley is in their attic, this is where your investigation will take place. You will find VHS tapes and notes throughout the game. The more you find, the more insight on this matter you’ll gain. The show ‘Amanda The Adventurer’ started off as a public live-action TV show. The show creator Sam Colton never expected ‘Amanda The Adventurer’, starring his adopted daughter Rebecca, would be such a hit. Sam explains in a recording that a big entertainment company, Hameln, has purchased the rights to ‘Amanda The Adventurer’ and is making it a worldwide broadcast, and it’ll be digitally animated instead of live-action.

We soon see a secret tape recording of Rebecca in the middle of production with Hameln where the directors ask Rebecca to repeat some very odd phrases; “Bye-Yell, Pie man”, and “Baa Lamb”. Sam questions the phrases the director is telling Rebecca to repeat but is interrupted by Rebecca. Rebecca snaps and yells, “No! I don’t want to do that!” and claims she’s responding to the man in the headphones.

The phrases Rebecca was told to repeat are, according to many, the names of demons; Bael, Paimon, and Balam.

Sam Colton suddenly disappears in the middle of production, and Rebecca is handed into the custody of Hameln. We’ll see recorded footage of Rebecca signing a contract and then being led into a room with pipes, implying that she may be underground. This will be the last time we see Rebecca, as Hameln makes an announcement to the public asking to “Respect her privacy”.

Not long after this, ‘Amanda The Adventurer’ looks to be taking a turn for the bizarre. Parents have reported incidents of the show presenting strange images and ideas like “parents are not always right.” On one of the secret tapes, the orange one, we discover that after kids watch ‘Amanda The Adventurer’, they go into a trance and after they’re out of their parents line of sight, they disappear out of what seems like thin air.

In the final tape you will receive for the “True” ending, Amanda states ominously “I’m out there. Somewhere.”

JOYSTiCK season finale: ‘Reigns: Three Kingdoms’ – 2,000 year-old Tinder dating

By: Daniel Kendle

Welcome one and all to JOYSTiCK. No time for unfunny quips, we’ve got something more important on the docket – it’s the end! Not of the world, unfortunately, but the end of the first season of this little serial.

It’s been fun, honestly, and it’ll be nice to start up again next year. Whether I’ll be doing a season 2 or not is uncertain, but it’s been fun nonetheless. When I started in my journalism class I didn’t really know what to write about at first, and now, about 7 months later, we’ve reached the end.

There’s about a 50-50 chance I will or won’t do this again next year. I’ve been branching out into more types of content this semester, and it’s nice to have more of a mix of stuff to write about. To use a metaphor, the first semester was like a nice bowl of saltines, with the second a bag of Chex Mix. I mean, the saltines are good, no doubt!, but after a while you get a salty tang on your dried-up gums and it’s like you’re back in the Sahara or something. Meanwhile, the Chex Mix has lots of flavors, and you don’t get tired of eating it after a few minutes.

Dumb metaphors aside, I think that’s the future of my content: a mix of serial templates and random stuff I put out. I’ll write more down-to-earth, serious stuff like my UFO article, weird one-off projects like that gopher article, and JOYSTiCK. I think that’s a good outlook for my sophomore year of writing.

Anyways let’s move onto our final review, in which we’ll be discussing a mobile game! Yes, the toll booth ticketer that guards the entrance to the underworld has finally caught up with us, and it’s thirsty for the red Kool-Aid that pulsates through my organ structure. Thus is the life of a mobile game reviewer.

However, the game we’ll be discussing today is connected to another titan. A monolithic force that has skulked these ravaged lands for eons old and eons to come. It stalks these earthy plains with a taste of terror, with even whispering its name bringing a shudder of frosty fear.

Netflix.

Meandering aside, today we’ll be talking about the game ‘Reigns: Three Kingdoms,’ released by Nerial and Devolver Digital and published by Netflix in late 2022. The game is the fifth installment in the franchise.

Before we get into the meat-and-potatoes of this article, I’ll say that this’ll be a shorter and more laid-back review compared to our previous installments. Hopefully you take this in mind!

…..
PART ONE: GAMEPLAY

‘Reigns: Three Kingdoms’ is like dating on Tinder if a.) Tinder existed in 200 B.C. and b.) if Tinder was a viable way of dating.

That being said, you don’t date people in the game. The comparison is through the game’s main gameplay. Basically, the set up is that you are a test subject in a laboratory that is being repeatedly sent back in time to ancient China to…I guess become a conquering warlord? You basically interact with different ancient civilians, swiping left or right on their questions and statements to say different things in response, lowering or raising 4 meters in return. These meters, while never really stated what they mean directly, are likely representing Money, Intelligence, Militarism and Civilian Kinship. Some are raised or lowered one at a time, some choices raise or lower multiple. Some can be raised and some can be lowered at the same time, and some can be changed more harshly with certain decisions.

If one of your bars reaches the top or bottom then that’s your lose condition, as a skull will appear above and you’ll meet some fate related to your current situation. I liked this system overall; it was fun trying to balance all 4 while keeping up with the various mini-stories you’ll inevitably encounter. You also don’t get to see if your choice on a person adds to or subtracts from a meter, so that provides some more intrigue by not knowing if your action will be good or bad; you have to look at the person’s dialogue and choices to see if they’ll keep your bars in check.

Now it’s time we talk about combat. While playing you’ll accumulate various people in the form of cards that you can add to your party, and when you enter a story battle you’ll choose 4 to use against the opponents 4. Basically, you continue your swiping pursuits as you swipe left or right on your allies to have them attack the opposing team, in which eliminating a fighter will open up a number inside the circle you and the other team each make, where you have to get that number to 0 to win. Here’s a diagram to illustrate:

Your team is the lowermost one, and you have a certain amount of actions each round, starting out with 2 until going to 3. These battles don’t give anything to you, they just progress the story.

While gameplay isn’t that complex, it’s still fun. It definitely has the “mobile game-ness” that means its simplistic loops don’t have much to them in terms of how the user interacts with the game’s mechanics and controls. If I had to give some critique, it’d be that the actual fighting doesn’t really do much for me, and I feel like it would’ve been better if controllable. Like, you don’t fight super often and only when the story permits it, and I found it kind of forgettable in the long run.

That said, I feel that the game works well on your phone; since this game isn’t on other consoles I can’t really test it with a controller, though I feel like the game’s simple swiping mechanic is perfect for the platform of your phone. It’s good in that regard. So in the end, while gameplay isn’t the most complex or deep, it works well for the role playing structure it presents. Speaking of presentation…

PART TWO: GRAPHICS

‘Reigns: Three Kingdoms’ is perfectly fine in the regard that its graphics are…okay.

The game has a very geometric style, with rare rounded textures. This is cool, but the pictures of people are very simple, and after a while the artstyle get’s kind of dull, and somewhat dull to look at. Like, I get there not being much in the way of animation due to this being a digital card game, but the simple art doesn’t change over time or do anything very exciting; the consistency makes playing through the game a monotone experience.

Progression isn’t something that’s very prevalent in the game, with conquering the different regions coming through the different people you’re forced to interact with. However, the further I went into the game the more desensitized it got. I’m not a terrible fan of the game’s look, which is a bit sad.

CONCLUSION: (PLUS AN EXTRA SURPRISE)

Yeah, I told you it’d be short!

I didn’t have too much to say on this game; I just felt like promoting it. I had a solid time with it, and I felt like spreading the word about it.

Granted, part of me feels like this game isn’t as good as many of the other games I’ve reviewed. On the other hand, this game is much smaller and simpler in terms of gameplay than any others, being comparable to ‘Minecraft: Story Mode’ in terms of the amount of “playing” to do, with both being basically interactable stories with brief sprinkles of combat (not that this game is anywhere close to the former game’s lunacy).

Overall, I’m going to give ‘Reigns: Three Kingdoms’ N/A/10, since it’s so different compared to my other entries here that I can’t really put it alongside other JOYSTiCK games. I enjoyed most of the other games more, but this game isn’t trying to be a deeply-woven system of gameplay and progression. It’s trying to tell a story. This is similar to the same mindset behind ‘Minecraft: Story Mode’ in that it’s not comparable to other games. Granted, I gave that game a bad review because the thing that made it not comparable to the other reviewed titles sucked.

Now, this is normally where we’d end the article and wish you a good day, but not this time. THIS time we’re going to be ranking all of the JOYSTiCK games, and see which comes out on top. I mean, how else am I going to get my weekly sellout quota? What’s next, donating to those in need? (laughs). Anyways, let’s begin, starting with the worst and ending in the best.

And as I’ve explained above, I can’t really rank ‘Reigns: Three Kingdoms’ alongside these others, but if you’re curious, I enjoyed it more than ‘Minecraft Dungeons.’

…..

7. ‘Minecraft: Story Mode’ (3/10)

Winner of the “Most-Likely Cause of Skin Disease” Award

Yeah, this game still sucks. Like, keep in mind that I was being dramatic in the holiday special when talking about having a midlife crisis when first playing it, but it’s not like it’s gotten much better.

Granted, I would like to say that I find ‘Minecraft: Story Mode’ as more of a fun kind of bad, rather than a bad kind of bad, for lack of a better phrase. This game isn’t a ‘Pokémon Scarlet and Violet’ or ‘Destiny’ where playing is the same equivalent to carpal tunnel, but more like reading a cheesy romance novel. Like, yeah, it’s really dumb, but in a cute way! I’ve thought more about this game this school year than I have any other game on this list, so hopefully that paints the picture I’m trying to tell you. I have more to say and discuss about this weird title than all of my other entries.

6. ‘Splatoon 3’ (6/10)

Winner of the ‘Strangest Opening Monologue That Wasn’t About an Apocalypse’ Award

Aside from the skeletal remains currently in my garbage bin outside, there’s just so little I have to say about ‘Splatoon 3’ other than the obvious: it’s okay. For a number of games I’ve reviewed I’ve changed my opinions on them later, and this is one of them.

I know a lot of people love these games, but I find the hectic gameplay dull, strangely-enough. When matches basically come down to the last minute of shooting ink and whatever, you can’t expect me to be engaged beyond my mind. It’s fine; I’ll pick it up again at some point, but whenever that may be, it’ll be a year or so until then.

5. [TIE] ‘Minecraft Dungeons’ & ‘Kirby and the Forgotten Land’ (7/10)

Winners of the ‘Games that Embody a Collective Pleasant Shrug’ Award

While I enjoy playing ‘Minecraft Dungeons’ more than ‘Kirby and the Forgotten Land,’ I’ll group them together because of their ranking reason, in that they’re good games with a number of small issues.

For the former, its main problems stem from simplistic gameplay and frustrating progression, and the latter’s awful UI, weird difficulty spike towards the end and forgettable level design. They’re both good packages overall, but definitely not the pinnacle games of their respective franchises.

On that note, another ‘Minecraft’ spinoff called ‘Minecraft Legends’ released exactly a month ago as of writing this, and might I say that it’s, like, amazing? I’m going to be reviewing it for sure, don’t you worry about it.

4. ‘Cuphead’ (7.5)

Winner of the ‘Most Aggressively Anti-Porcelain’ Award

This game’s great! I’m likely going to be roasted on a human-sized spit by the end of this school year because of the unfathomable concept of opinions, but I don’t think this game is a perfect specimen like many others do. Granted, the art-style is one of the best in modern gaming (ironically-enough), the combat is snappy, and the music SLAPS. But there’s always been some issues spawned from the game’s hand-drawn graphics and shooter gameplay rubbing against each other. Still, a work of art that (hopefully) no one attempts to shamelessly replicate.

3. ‘Pokémon Legends: Arceus’ (8)

Winner of the ‘Best-Playing pile of Sawdust’ Award

Yes, the graphics are bad. But honestly, this game is great, being the only previously-reviewed game that’s score has gone up over time.

The music? Great. The gameplay? Masterful. The deformed animal designs? Deformingly-strong. Overall, it almost makes up for November 18, 2022, otherwise known as the day of pain by many across the globe, and otherwise otherwise known as the day ‘Pokémon Scarlet and Violet’ released. Haha, I love the feeling of burning flesh! That’s what I felt when being subjected to that piece of filth.

But anyways, I’m glad ‘Pokémon Legends: Arceus’ restored my faith in Gamefreak, at least for a little while.

2. ‘Wingspan’ (9/10)

Winner of the ‘Most Times I had a Desire for Birdseed’ Award

I like ornithology. Therefore, I like ‘Wingspan.’

What I love about this game is that it’s decidedly a “calm” experience. Out of all the games on this list I find myself going back to this indie title due to its more serene qualities, and I find that important in gaming. It feels like we always get games that are very flashy, very dramatic, but it’s nice to have a complex system of challenge in a kinder experience. A title that rewards relaxation and serenity.

1. ‘Metroid Dread’

Winner of the ‘Most Times I’ve Asked Myself “Why Didn’t This Win Game of the Year at the Game Awards 2021?”’ Award

‘Metroid Dread’ is the oldest review I’ve done, and also the one that I remember the least about. At least, besides it being a masterpiece.

The first mainline ‘Metroid’ game in 19 years was obviously going to be at least a bit good, but man, THIS great? Like, I don’t think it’s as good as ‘Super Metroid’ but got very close on a handful of occasions that made me know that this was a masterful title that deserved all the praise in the world. While not my favorite game, it is decidedly the best game of JOYSTiCK’s 2022-2023 season.

…and that’s all I have for you this year. Minus one more article before summer, this is it for now. It’s been great having an outlet for all of my opinions and whatnot, and whether I do this all over again or begin a new serial or series, it’s been great fun having you along for the ride, disembodied viewer o’ mine.

Thanks for reading, have a good day, and for now, I think it’s time I step out of the spotlight and back into the shadows.