Category Archives: Tech/Games

How books have gained popularity from social media

By: Kaylen Fuentes

During the pandemic, leading up to now, I’ve noticed an increase of people (whether it’s on social media or in real life) who have started reading or picked it back up again, and I believe this is because of social media or trends on social media.

To test this I interviewed several people to see the ways these students started reading because of social media or that can make a connection between reading and social media. As well as or how much (or little) they read because of social media.

I asked every student I interviewed the same question. “What impact do you think social media has had on books and reading for you personally?”

Chloe Rocha: I have seen suggestions for books on social media, and the internet has made me want to read those books more. I usually add them to a list of books I want to read and I’ve been trying to read more.

Trevor Kristjanson: I think social media has hurt the amount I read because, usually when I’m reading I decide to stop reading because of my phone. But I also get most of my book recommendations from social media so it also allows me to read more. I also think the popularity of books and how much they are talked about on social media makes me want to read them more because those popular books are popular for a reason.

Manny Ochoa-Reeve: I don’t think social media has made me want to read more, I don’t read much and I never read before I was active on social media or now.

Alexa Ramirez: I feel like reading has been glorified, especially on TikTok. Books have been incorporated into style and aesthetics as well. So, I think I’ve seen a lot of people with style and trends I want to follow and a lot of times books are incorporated into that lifestyle. So, those people with those styles make me want to read it because it made those people look cool.

3 out of the 4 people I interviewed believe that social media has had an impact on the reasons they read.

Part of why I believe social media has seen a rise in the popularity of books is because now there is such easy access to books on the internet, with online libraries, ebooks, audiobooks, etc. According to statista.com, there were over a billion ebook users worldwide in 2021 alone.

An example of a social media platform that has boosted reading is TikTok. When quarantine began there was a trend in a side of TikTok, called BookTok. Where a bunch of readers were able to give each other book recommendations, book hauls and talk about their favorite and current reads. As of September 2022 the hashtag #BookTok has 80.3 billion views on TikTok.

TikTok has helped to boost many book based platforms through BookTok as well, like Goodreads, that has gotten more popular throughout the pandemic and quarantine. Goodreads is an app where people can rate the books they are currently reading, mark books they want to read, review books, and see what friends recommend and review. According to statista.com, the number of people on Goodreads stands at 90 million.

Another reason why I think that books have gotten more popular off of social media is authors of certain books becoming more active on platforms like TikTok, Instagram, and Youtube. An example that comes to mind is John Green. John Green is known for his books ‘Looking for Alaska’, ‘The Fault in Our Stars’, and ‘Paper Towns’. As of now, John Green has 1.8 million followers on Instagram, 2.1 million on TikTok, and his YouTube channel with his brother has 3.47 million subscribers.

Part of why I think authors have started posting on social media is about promotion. John Green, among other authors, have books that came out years ago, but they still get comments and questions about them daily on social media. This gives them a chance to promote his books while still answering questions. Many authors I’ve noticed who have social media, and post frequently, incorporate all types of things to post. From following trends, to talking about their personal life, which I think makes them more likeable and relatable to others.

I think social media has overall done a lot for growth in books and authors, but I do think that some toxicity lies behind it. Romanticizing reading has been something that’s increased and I’m happy to see an increase in readers but I think unrealistic expectations have been set about reading through social media. Social media shouldn’t dictate whether or not you do or don’t read a book, but certain books are popular for certain reasons. But overall, I think books gaining popularity through social media can be a good thing as long as you can stick to your own opinions and don’t let other dictate what you think of certain books.

JOYSTiCK Ep. 1: Metroid Dread – Too late of a revival?

By: Daniel Kendle

19 years is a long time for a sequel, especially a story-related one. But when your sequel sells the best out of the entire franchise, reinvigorates an entire audience, and wins eight awards… is it okay?

Hello, and welcome to JOYSTiCK, the HPSH serial that enjoys reviewing and exploring video games. Today’s topic is of the Nintendo game Metroid Dread, and how well it was executed, particularly about if it’s worth almost 2 decades of wait.

(This review is story spoiler-free by the way, though if you don’t want to know about the bosses, E.M.M.I’s and/or power ups, then this isn’t for you.)

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Metroid Dread began development as a Nintendo DS game, its 2nd prototype being shown off to staff of Nintendo of America, as well as other companies during E3 2009. Reportedly, it wasn’t meeting the standards of Metroid’s producer Yoshio Sakamoto, and the game’s progress was halted because of the DS’s power not being able to handle Yoshio’s vision. It was decided that more powerful hardware would be needed if the game’s full identity was to be created. Fear-based gameplay was Dread’s focus, and a truly-intimidating antagonist for the game required much more demanding hardware. This reason, the antagonist not being able to handle the DS, is widely considered why the game was put on hold for the time being.

But then in 2021, Nintendo’s E3 direct showcased a reveal for the game, now being made by both Nintendo and MercurySteam, a developer on previous Metroid games. Fans were hyped, not just because of it being the first main-line Metroid game in close to 2 decades, but also the fact that it was to be released only months after the reveal.

October 6th, 2021, the game was released to critical acclaim and financial success; nines and tens across the board and becoming the highest-grossing Metroid game, selling at around 3 million units. It satisfied fans of the originals, and also became many’s first experience with Metroid.

In my opinion, the Metroid Dread is hands-down the best Nintendo Switch game ever made. Games like The Legend of Zelda: Breath of the Wild, Super Mario Odyssey and Splatoon 2 get thrown around that title, but what I feel Dread succeeds in, that those 3 don’t, is simple: polish. But before I continue, let’s start the review.

PART ONE: GAMEPLAY AND PROGRESSION

If you’re not well-versed in video game vocabulary, then the term ‘Metroidvania’ might not mean anything to you. Metroidvania defines a set of games, of which the word is made up of two games; ‘Metroid’, (obviously) and ‘Castlevania: Symphony of the Night’. These two games basically co-created the genre, whereby games like Hollow Knight, Guacamelee, Ori and the Blind Forest, and Cave Story are part of.

Metroidvanias play as large, normally 2D games that feature one large map instead of multiple regions, connected to one-another via many entrances and passages. The thing that makes Metroidvanias unique is their system towards progression, where the player has to traverse and back-track across the map, finding pickups that act as gaining new powers in order to further progress in the game.

Keeping that in mind, Metroid Dread does something different than other Metroidvanias.

Dread had the conscious decision to have mostly every “lock” (something to use a power up to overcome) and “key” (the power up) not very far away from each other. Things like the Space Jump and Morph Ball each have obstacles now solvable thanks to them, only a few minutes away. And this goes for, again, most items. There are exceptions, but this is Dread’s defining difference from the rest of the pack, and even previous Metroid games.

While this has been seen as a controversial design element, I personally like this WAY more. Prior entries like Super Metroid and Metroid Fusion are fantastic games in their own right, but getting lost, while a cornerstone of this franchise, isn’t much fun for me. I want to be entertained, and while finding your way through vast areas is fun for some, I don’t agree.

In short, I believe that if one of your main gameplay elements has a player backtracking, it’s not very fun in my opinion. I want to be able to experience a rich world full of new discoveries and adventures, not a rich world where half of the game is looking around previously-cleared rooms. It’s something that’ll make some disregard my review entirely, but what are opinions for, hey?

Moving on to how the main character, Samus Aran, plays, a widely agreed upon aspect of Metroid Dread is how gosh-darn smooth she handles! If you’ve never played a Metroid game before, the main weapon and piece of Samus’ moveset is shooting, and this might be the best it’s felt to do that yet.

The game is the first of its prior entries to feature 360o aiming, compared to previous entries’ 8-way shooting (they were on much weaker hardware, so I wont discredit them for that). You can shoot while running, jumping, crouching, and falling, so Samus can have a very versatile array of ways to kill something.

Speaking of ‘array,’ her powerups in this game are great! Some of my favorites include the Screw Attack, which basically turns her into a ball of death when jumping, killing anything touching you, the Ice Missiles, which can freeze things in place to make temporary platforms, and the Morph Ball, which has you curl up into a ball to travel around small passageways with ease. These were all in previous games, but they’ve been tightened and worked to a new level of polish.

The game runs at a slick 60fps, allowing for quick, uninterrupted movement. I can imagine the game feeling a lot worse to control if not, or at least close to, this framerate.

PART 2: GRAPHICS

This is a gorgeous looking game, even with the Nintendo Switch having graphical hardware somewhere between an XBox 360 and PlayStation 4, both consoles releasing years before. All games in the Metroid series range from okay to phenomenal graphics, and Metroid Dread might just take 1st place.

In order to maintain a solid framerate, the game has background elements and animations played at a decreased framerate, around 30fps. This could come off to some as disorienting, but in my experience, it becomes normal at some point.

Since the game is split up into several different areas, we obviously get many different environments as well. The first area, Artaria, doesn’t have much of a theme, as its main purpose is housing the tutorial areas and introductions to the game’s mechanics. However, you eventually reach other parts of the map, places like Cataris, a lava-filled place with blistering heat, Burenia, an oceanic sea laboratory with coral and dark trenches, and Ghavoran (my personal favorite) a rainforest with alien plants and animals spread about, things like giant spiders and meat-eating trees. The game makes sure that each place you head to is distinctive and unique, and that’s a good thing.

Other than that, there isn’t too much else to talk about concerning graphical fidelity. Textures are great, and so are color palettes, color variety, and so on. Metroid Dread is an incredibly polished game in terms of its looks and style, and since I’m not the most qualified person to talk about video game animation and art design, I’ll stop here.

PART 3: BOSSES AND THE E.M.M.I’S

The bosses in Metroid Dread have obviously had lots of love and dedicated time put into them. Metroid has always had memorable boss fights, whether it be Ridley, Kraid, or Nightmare (these three are from previous games). So, when MercurySteam had their hands on an all-new Metroid game, they delivered things on par with the past’s greats.

The first boss, Corpius, involves them turning invisible at scripted moments, having to focus dealing damage to the ends of its tail. Upon defeating him, you gain the Phantom Cloak power up, allowing you to become invisible through charging up a meter. Most bosses in the game follow this design: have a moveset consisting of varied attacks and abilities, then upon defeat drop a pickup that relates to one of said abilities. Corpius is a good way of introducing players to this system.

The next ‘big’ boss you fight is Kraid, a big lizard-thing from previous games. He has similar attacks to prior titles, flinging claws and breathing fire and poison projectiles. Also, if you pick up the Bomb power up before fighting him, there’s a way to insta-kill him during his second phase, allowing speed runners to beat him quicker than normal and move on. Metroid Dread has loads of these skips, allowing those skilled enough to bypass obstacles that would normally be roadblocks to those not in the know. While he doesn’t drop anything directly, a room accessible upon his defeat is nearby. This is also something the game does; having a boss not drop anything when defeated but having a room be stationed on the way out of their arena.

Next is Drogyga, an underwater plant-octopus thing. I have less to say about them, they don’t drop a power up or have a room nearby for one, they’re okay. The fight is similar to plant-creature fights from other games but underwater, so it’s an interesting spin, but not one that I find super fun.

Escue, a beetle that shoots out lightning projectiles, is okay as well. They’re arguably the most forgettable main boss of the game, being in a small room out the way of anything else. You do get a power up this time, the Storm Missile, which let’s you lock-on to many targets and fire out an array of missiles all at once, which is fun.

But going from 2 meh bosses, we have Experiment No. Z-57, my personal favorite boss. This lizard-bug-octopus thing has an incredible fight, involving all the power ups you’ve collected so far. It even has a speed run skip! While it doesn’t drop anything itself, you’re led to Artaria once again to nab the Screw Attack, which I consider a link between the two. Just… excellent work, this one.

Golzuna is a crab-esq boss that attacks using a grid like system of bombs in the air. While considered to be a forgettable encounter by others, I enjoy this one. You gain the Power Bomb upgrade from it, allowing you to place rows of bombs to get to high areas or out of reach places.

And before anyone asks, I’m NOT reviewing the final boss, as this is a spoiler-free review.

There are also many smaller bosses that are encountered, the two main ones being Chozo Warriors and Robot Chozo Warriors, each bird-like Sapiens. The normal Chozo’s are sleek, fast, and nimble, attacking using a spear in two different ways: slashing at you on the ground, or leaping to a wall and slamming down in a general area. At their second phase though, they have their face split open and become these horrifying, animalistic creatures. Before they had very controlled, graceful movements, like a dancer with a sword or something, but now they move wobbly and fluidly, more like some kind of creature than a sentient being. It’s a cool change, and they also now spew out black ink to attack.

The Robot Chozo Warriors, however, move in a more formulaic way. This is something all standard robot enemies do, though seeing as the Robot Chozo’s need more versatile ways of attacking you (they are a mini-boss, after all), they still move a little more smoothly than other ‘bots. They attack you using laser projectiles and ramming moves, which makes them fun to fight against. If you end up fighting 2 of them at once however, it’s just annoying.

But now… the E.M.M.I’s.

E.M.M.I’s are large, spider-like robots that control a large part of each area’s map. While not exactly bosses, killing each one lets you gain another power up. Killing one, however, is extremely hard.

E.M.M.I’s are immune to EVERY weapon you have, even the gear you get at the very end of the game. While you can avoid them, make too many vibrations and noises in their vicinity and they’ll track you down, eventually finding you and killing you. There’s a fraction of a second to react whenever an E.M.M.I finds you; parrying it will let you break free and stun it for a few seconds. But this is extremely hard, and is unlikely to be mastered, keeping gameplay interesting.

E.M.M.I’s can be defeated, however. Within their ‘patrolling area,’ you’ll eventually find a room containing a mini-boss, a giant eyeball. The fights are pretty easy, but upon defeating one you gain access to the Omega Blaster. With this, you can both blast a rapid-fire stream of laser projectiles, along with charging it for a few seconds in order to deliver a powerful, devastating beam that – after breaking it’s face-shield with the flurry of lasers – kills it. This is how you get the power up and free the designated area of the E.M.M.I.

I love the E.M.M.I’s; they’re so fun and rewarding to evade and later conquer! While I do think the SA-X from Metroid Fusion is a little better, these guys are very close to it’s level. I could go on and on about them, but to wrap things up, here’s some more things I think about them.

  1. While I love most, the two E.M.M.I’s in Artaria are both somewhat forgettable. The first one is a damaged, broken version, which serves as a tutorial for killing one, so I guess that’s fine. But the second one – this time working – doesn’t have any flashy moves or special abilities. They both kind of left my mind the further I went into the game.
  2. E.M.M.I’s each have different colors for the areas they appear in, though I think having more visual differences would make them stand out more. Maybe the one that drops the Ice Missile could have icicles and permafrost all over it, stuff like that.
  3. The E.M.M.I’s move in a disturbing, insect-like way, contorting and reforming their bodies to fit whatever surface they have to scale; I love it.

PART 4: CONCLUDING THOUGHTS

As I’ve said before, Metroid Dread is the best Nintendo Switch game yet, beating out Breath of the Wild and other contenders. It’s a masterful look at gameplay, beautiful graphics, and dreadfully-awesome enemies. It’s a game that I’m convinced will go down as an instant classic among many.

But the million dollar question is here: is Metroid Dread really worth 19 years of wait?

Yes. Metroid Dread is one of few games I’ve given a 10/10 score, and by golly it deserves. I cannot recommend this game enough, and if you haven’t played it yet I urge you to do so.

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And that’s a wrap for this episode of JOYSTiCK, specifically the pilot episode. Thanks for reading, and I hope you’ll come back for the next episodes. And if your interest in the Plaid Line has grown by this report, then check out others’ works.

TikTok: How does it impact an individual’s attention span?

By: McKenzie Welch

TikTok is a social media phenomenon that took over the world in the blink of an eye, especially during the quarantine due to the COVID-19 pandemic. Whilst it’s a fun app to scroll through rather than doing your homework or going to sleep, it has detrimental effects on the attention spans of individuals, and people are beginning to see this happen right in front of them.

I have first hand knowledge of this phenomenon because I am a user of TikTok, myself. I didn’t notice at first, as it was just a fun app to spend some time on when I had so much time to kill. But, when I started noticing that I would pick up my phone rather than reading a book, or that I couldn’t even make it through an episode of ‘Criminal Minds’ without scrolling through the never-ending TikTok for you page, I knew something was wrong.

More recently, I have noticed that TikTok has consumed my life. Rather than doing something productive, I’ll choose to spend time on TikTok, or sometimes other social media apps, for hours on end. I won’t even realize how much time has passed since I started.

It’s a cycle that is very difficult to break, and I haven’t been able to break it yet. I still find myself procrastinating my homework just to watch more TikTok, and it makes me wonder: Why does TikTok always draw me back no matter how much I want to move away from it?

The first reason that TikTok is so detrimental is because 32.5% of the users are ages 10-19. According to the National Institute of Mental Health, an individual’s brain is still developing into their mid 20s, so the ages of 10-19 are the prime age to hinder development.

Because of TikTok’s short videos, which are on average 21-34 seconds long, they also keep people coming back for more. Because of the fleeting video length, you can watch videos for long periods of time without realizing how much of it has passed. Also, after watching videos that pass by so quickly, the brain becomes accustomed to that length. Watching things like shows and movies or reading a book becomes increasingly more difficult.

Finally, the reason TikTok is so addictive, in the first place, is because the videos shown to an individual are representative of the things they enjoy. This makes watching TikTok videos a fun experience that is difficult to stray from.

All in all, TikTok is not an inherently bad app, but it is one that should be used in moderation. Using it in moderation helps you maintain control over your attention span, and it allows you to use your time for things that would be considered more productive.

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Apple reveals new iPhones, Apple Watches, and AirPods

By: Brogan Frey

On Wednesday, September 7th, 2022, Apple announced its new line of iPhones, the iPhone 14. There are 4 different versions of this new model, the iPhone 14, the iPhone 14 Pro, the iPhone 14 Plus, and the iPhone Pro Max, each including new features not yet seen before.

Both the regular 14 and the Pro will give you the pick out of 5 different colors. Midnight, starlight, blue, purple, and red.

All of the phones are water resistant, and all have a “ceramic shield” that Apple says is tougher than any smartphone glass. Basically, your phone will come with a screen protector as a part of the screen. 

And yet again, like Apple usually does, the phones are bigger as well as better with this new line. The iPhone 14 and the 14 Pro are 6.1 inches in length, and the Pro Max and the 14 Plus are both 6.7, making these 2 the biggest phones that Apple has released to date.

Something else that was expected with these new phones is the extended battery life. On the iPhone 14 Plus, the battery can last for up to 26 hours, and it will last up to 20 hours on the regular iPhone 14. All the phones can wirelessly charge, and there is also something that Apple has recently introduced that will speed up wireless charging, called the MagSafe charger. 

A new feature introduced with these phones is something that Apple is calling an “e-SIM” card. This e-SIM card would replace the physical card normally seen in most cell phones. This card is a digital version of the regular SIM card, allowing users to store multiple e-SIM cards, cellular plans, and phone numbers on the same phone.

The iPhone 14 costs $799, the Plus is $899, the Pro is $999, and the Pro Max is $1099. 

Along with the new iPhones, Apple announced three new Apple Watches, and a new set of AirPods. 

The new Apple Watches consist of the Series 8, the SE, and the Ultra. The most advanced of the three is the Ultra model, which is designed to help users track endurance training, scuba diving adventures, and triathlons.

The battery on this model lasts about 36 hours on a single charge, and is more water resistant than the previous model. It also includes an enhanced compass that can work at night, in the ocean, and in many other conditions.

The watches vary in price from around $249 for the SE, $399 for the Series 8, and $799 for the Ultra.

All the watches are available to order now, with the SE and the Series 8 available in stores on September 16th, and the Ultra model available on September 23rd. 

And finally, the last release of this year’s Apple drop, the new AirPods Pro 2. These AirPods have 6 hours of listening time with a single charge, which is better than the original version, which could only play for 5 hours on a single charge.

Another feature is a sound to help you locate the case or each individual earbud if you lose them. They now come with improved noise canceling technology, which can cancel out double the noise of the original version.

The AirPods Pro 2 cost $249 and are available to order. 

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Twitch Vs YouTube gaming

By: Reed Morris

What are the Streaming Wars

Ever since the beginning of the COVID-19 pandemic, the on demand entertainment industry has been booming. With people spending more and more time at home, they have been starting to look for more ways to keep themselves busy and engaged with the outside world. We saw explosive growth in the TV and movie streaming industry, the gaming industry, and the live streaming industry. While I’ve already covered some big news in gaming and tv/movie entertainment, it’s high time we address the competitive and extremely valuable world of live streaming. 

Over the past few years, there has been a huge race to see who will hold the crown as the best live streaming service. The first platform that really had live streaming figured out is a platform called Twitch. It allowed streamers to create their own live broadcast for viewers to watch and interact with. For a while, Twitch was a purely entertainment based platform, but over time the company implemented ways for streamers to monetize their work. This allowed them to put more time and effort into their content and for some of the more successful streamers, it allowed them to pursue this as a full time job. Because of the platform’s massive success, it was snatched up by Amazon in 2014, for just short of $1 Billion in cash. 

In recent years however, other major companies have noticed the growth and success of live streaming. They’ve seen this growth and have decided to throw their hats into the ring. While many companies entered, not many were successful. 

The Competition

Facebook entered the competition in 2020 with the famously bad launch of ‘Facebook Gaming’. After a rocky start, Facebook had an understandably hard time pulling in audiences from other platforms and has essentially not grown at all since its initial launch. While the company’s viewership numbers are high, they are extremely inflated as they count any interaction with live streams and viewership is somewhat forced across their platforms. 

Another competitor that crashed and burned even harder than Facebook was Microsoft’s ‘Mixer’. The company started around the same time as Facebook Gaming, and had many similar problems in regards to growth and viewership. Mixer famously sought out big names in streaming such as streamer Tyler ‘NInja’ Blevins. The world famous Fortnite streamer was signed to Mixer for upwards of $30 million in return for an exclusive 3 year contract. After his switch to Mixer, Blevins’ viewership dropped and Mixer made almost no money off of the 30 million dollar deal. Before the 3 year contract concluded, Microsoft completely shutdown any operations related to the Mixer platform. 

Who’s left?

The two platform’s that still stand are Twitch and YouTube Gaming. The war between the two platforms has been growing exponentially over the past year or two and is finally reaching its peak. The reason that Twitch is able to keep up and compete with a gargantuan company like YouTube (owned by Google) is because of the culture and community it has built around its service. There is close to a decade’s worth of culture and history that Twitch has that YouTube can’t mirror. The loyalty that Twitch has garnered from its users is almost unmatched on any other platform in the world. While Twitch has the community, YouTube has the money, and in recent months, have really been flexing their financial muscles. 

The money

Unsurprisingly, the most important aspect of the streaming industry to the platforms, is the cash flow. There are many ways on both YouTube and Twitch that users can subscribe to, or spend money on, the platforms to support their favorite streamers. While this is a great aspect of the space, the platforms that the streamers use usually take a good amount of the money spent. The most common and most important type of monetary splitting between platform and streamer is the ‘sub-split’. The percentage of every subscription cost that goes to the streamer vs the platform. 

Twitch has been having a hard time keeping up with YouTube’s growing popularity, and so they have needed to find a better way to make money. As Amazon owns Twitch, there is a lot of wiggle room for Twitch to not make that much money, but at this point, it is just bleeding cash. The methods that Twitch has announced they are going to use to keep itself in business has caused a lot of controversy and backlash from the community surrounding the platform. While there were a lot of small changes that were detailed in their release, the most noticeable change is the extreme decrease in the sub-split for the creators. 

For streamers contractually signed to the platform, they would usually be seeing something close to a 50% or 75% percent profit split, meaning that Twitch would only take in 50-25% of the revenue that any given signed streamer would receive. While this is still a lot of money that Twitch is taking out, streamers would still make a lot of money, enough for them to continue to use streaming as a full time job. The big change that Twitch has announced is that they are reducing sub-splits to somewhere around 20-45 percent. This is an extreme and terrifying change for many content creators. 

Final Points

The biggest thing here is the money. Streamers need to make their money somehow, and Twitch just might not be the place for that anymore. With YouTube keeping sub-splits in the 50-75% range, and signing on huge community names such as Ludwig Ahgren, Sykkuno, and Valkyrae, YouTube seems to be slowly coming out on top. 

While the war has a lot more time left in it and neither side is giving up any time soon, this extremely valuable and influential conflict between obscenely large corporations doesn’t show any signs of stopping. 

Elon Musk’s quarrels with Big Tech

By: Liibaan Yusuf

Early, April 2022, Elon Musk, tech mogul and pop culture superstar made a bold claim: he wanted to buy Twitter. But before we go into that you have to understand a few things.

Twitter is a public company, and public companies are different from the traditional idea of a brand or company. Instead of the original creator, or a mom and pop type business, public companies are owned by shareholders, each shareholder owning a certain percentage of the company, making it impossible for one person to own. Typically, the largest shareholders, usually those above 5%, come together as a board and are let in on company secrets adding their two cents in.

Musk attempted to purchase Twitter, becoming the largest shareholder, by buying everyone else’s shares. It would cost him approximately 44 billion dollars putting each individual share at 55 dollars. Musk, a name commonly associated with billionaires, planned to purchase Twitter through a quick fire sell off of Tesla stock, as he is the biggest shareholder in his own company, Tesla. He sold 9.2 million shares equaling about 8.2 billion US dollars. A large sale of stock leads to a depreciation of the market, and $TSLA fell 12% the following day.

After almost a month of deliberation, Twitter had accepted Musk’s offer on the 25th of April. Musk has been very vocal about taking Twitter off the public market. After Musk’s generous offer, about 1.5 times Twitters’ actual market cap, investors and finance analysts say Musk isn’t looking to make money on Twitter. As an established businessman and billionaire, it seems as if Musk is doing this for fun? As of, Wednesday, May 18th, there has been many moments of speculation of whether the deal will be called off or if it will go through.

Wordle: The new popular vocab game

By: Olivia Miller

“Wordle” is a new daily word game that has become incredibly popular in the last 6 months. The online game that is currently being run by the ‘New York Times’ has taken the nation by storm, and unlike other vocabulary games, has managed to reach players of all ages.

How does this game work? Well, it’s quite simple. Everyday, there is a new five letter word that players have to attempt to guess in six tries. On your first try you guess any random five letter word, and afterwards the game tells you which of the letters in that word are either not in the word, in the word but in the wrong spot, or in the word as well as in the right spot.

With these clues comes a tactic most players use, which is when typing their first guess, trying to include as many vowels as possible. This tactic helps get at least one correct letter in the first try, in turn helping you guess the full word quicker. Some people (like myself) always use the same first word every day, mainly because they think that word is most effective in getting the most letters correct.

There is no explanation for this simple game’s rise to popularity, possibly because there is only one word a day. This causes people to end the round of the day wanting to play more, so they come back the next day, the next day, and so on.

I asked students of Highland Park High School what they think of “Wordle” and here are some of the responses.

“I think it’s fun to compete against your friends to see who can guess it in the least amount of tries” – Mila Hart.

“It’s a game that’s fun but works your brain at the same time… it’s also helped me learn new words I didn’t even know existed.” – anonymous.

This game has become so popular that there have been many spin offs of the game created. These include “Wordle Unlimited”, which name explains itself. Apparently players can’t wait a whole day for another word so an unlimited version of the game has been created.

Another popular spinoff is “Heardle”. This game plays a small clip of a song that you then (like “Wordle”) have to guess in a limited amount of tries. There are tons of more spin-offs that have been created, so if you get sick of “Wordle” you can check out these many other games.

Predictive maintenance

By: Musab Mohamud

Predictive maintenance is defined by Rockwell Automation as “The use of data-driven, proactive maintenance methods that are designed to analyze the condition of equipment and help predict when maintenance should be performed.” It is usually coupled with A.I. technology and is rooted in data. “The main function of predictive maintenance is on oil rigs and extractors. However, some examples of using predictive maintenance and predictive maintenance sensors include vibration analysis, oil analysis, thermal imaging, and equipment observation”. The importance of A.I. technology to oil rigs and their safety is visible in the reduction of failures of equipment and work injuries.

Predictive maintenance is necessary to minimize losses caused by “downtime”, which for oil companies results in massive losses which can quickly stack up, resulting in the loss of hundreds of millions of dollars. Due to the prices of energy sources decreasing, data analysis is even more important. Energy companies must be wary of losses and need to stay at a profit; predictive measures help greatly with that.

BP, a British oil company, partnered with GE (General Electric), to place sensors on 650 of their extraction wells. A program created by GE helps predict failures in BP’s system. BP and GE’s partnership has continued to evolve and keep employees safe through predictive maintenance, which improves the safety and economic state of the company.

Data tags and sensors placed on and around oil fields record data and send them back to the analytical companies. This helps the oil companies predict when failures will occur in the future. The two sides work as a symbiotic relationship; the data companies help prevent failures, and they in turn are paid for their services.

“Predictive maintenance programs have been shown to lead to a tenfold increase in ROI (return of investment), a 25%-30% reduction in maintenance costs, a 70%-75% decrease in breakdowns and a 35%-45% reduction in downtime”, according to Rockwell Automation. With the added security of predictive maintenance, companies can spend funds elsewhere after saving part of their maintenance costs.

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Review of APEX Legends

By: Abdirahman Ege

APEX Legends is a battle royale type game. There is a certain number of people that load into one game, and the map is humongous.

As the game progresses, a gas starts to erupt. There will be a circle which you go to so you can protect yourself from the gas. Last team standing wins.

The game has different characters which are called “legends”; they each have different abilities. Each legend has three abilities, their passive skill, a tactical skill, and their ultimate skill.

My favorite legend is Octane. Octane’s passive is while he isn’t taking damage, he restores health overtime. Octane’s tactical is a “stim” – he moves faster after he uses it on himself but it also takes some health. Octane’s ultimate is he deploys a bounce pad that takes you into the air and you can double jump from it.

Each legend have unique skills that are beneficial for different things; they are all balanced. APEX Legends has about 3 different game modes. It has casual, ranked, and 3v3.

  • Casual is more for beginner players or people who want to chill.
  • Ranked are for more advanced players who want more of a challenge, there are 7 different ranks. The ranks are Bronze, Silver, Gold, Platinum, Diamond, Master, and lastly, APEX Predator, which are the top 750 players on their platforms.
  • 3v3 game mode is very similar to the game Valorant; you spawn into a room and you buy guns with points before the round starts. You can get more points within the map by collecting them. You get better weapons the more points you have. The team who wins 3 rounds in a row are the winners.

It’s an overall fun game that I enjoy greatly. 5/5 stars

The game is available on all platforms.

Why has the ‘NBA2K’ neighborhood become worse and worse over the years?

By: Abdirahman Ege

‘NBA2K’ neighborhood is a game mode where you walk around, in basically a map, which has a bunch of courts on it, and you can wait on the spot, to play with randoms or your friends.

‘NBA2K15’, ‘NBA2K16’, ‘NBA2K17’, and ‘NBA2K19’. These games all had unique playing styles (like you could have different dribbling styles), they had unique neighborhoods (like you could play in different regions of the world), nice cosmetics (like you could get new clothing), etc. The 2K community loved these games.

After ‘NBA2K19’, the game got worse and worse. They brought out the same neighborhood from 2K19 into 2K20, the gameplay in 2K21 is broken (too many glitches in the game), in 2K22 defense is garbage but the offense is way too good, etc.

The 2K community had enough of this, so they tried to talk to the developers of the game but they wouldn’t listen to the community.

A lot of content creators of NBA2K stopped making content on it. They all said that the game is unplayable and that the devs need to make a better game.

The developers of NBA2K are just money hungry. They don’t want to put in the effort into making a good game. For example, in the game there is a shop where you can buy things with real money. The cost of one piece of clothing in ‘NBA2K’ is 10,000 VC (virtual currency) which is equivalent to almost $10. This is outrageous for a virtual piece of clothing.

I myself has stopped playing the game due to it being garbage.