All posts by HPSH Plaid Line

Why you should join robotics

By: Nathaniel de Sam Lazaro

Credit: Team 2823 the Automatons

On September 24, 2024 the robotics team had our first meeting. We had many new members join and check out the team, and overall it was a huge success. However, we are always welcoming new members and would love for more people to join (especially new freshmen). In this article I will explain some important details about the robotics team and why you should want to be a part of it.

Our robotics team is part of a larger organization called First Robotics Competition, or FRC. FRC is a worldwide competition with thousands of teams. Every year, these teams compete by designing robots to compete and win a game. The game is revealed at the start of each calendar year, and this begins “build season,” which lasts about two months before competitions start. Highland normally competes in two competitions, one is in Duluth and the other in Minneapolis. If the team does well enough in these competitions, we get to go to the world championships in Houston, TX.

In the fall, we prepare for the competition season and welcome new members to the team. This year, we are competing in the MiniTrials, which is a smaller early competition that takes place in the fall.  New members design a robot to compete in a smaller game, with older students serving as mentors. This allows new members to gain important skills ahead of the competition season this winter.

The robotics team allows students to gain useful skills in engineering, programming, business, and many other things. It helps you gain important skills of working on a team, being a leader, and solving problems. It is also loads of fun, and you get to go on the trip to Duluth for the competition and see your work pay off.

The robotics team meets every Tuesday, and often Thursdays and Saturdays in the woodshop, room 0154 after school. We hope to see you there, as we are always welcoming new members.

‘Lethal Company’: Probably the best co-op game to date

By: Julia Yang

Warning: this game includes spiders, jumpscares, creepy sounds, and many other horror elements.

Fun fact: ‘Lethal Company’ is one of the most positively rated games on Steam. It’s currently in the top 24 of most positively rated, and was the top rated new release game of 2023.

‘Lethal Company’ is a game where you and your chosen buddies are hired by a pretty hazardous company— some might even say lethal— where you’re tasked to land on a variety of moons in outer space to collect scrap for money to meet the assigned quota. Upon entering the main building containing said scraps, little did they tell you that the moons are infested with monsters, creatures, and creepy crawlers that will almost never hesitate to kill you on sight. You’ll encounter a variety of beings like large spiders, a nutcracker with a shotgun, a totally innocent butler, and even deadly blue goo!

Fail to collect the money needed to meet the given quota, and you’ll be blasted off into space. Do whatever it takes to get the scraps you need. Or don’t. I’m not here to tell you how to play the game.

This game truly is the best horror game to play with your friends and family — if you’re not too scared of course. Despite how the game graphics look, ‘Lethal Company’ delivers some of the most terrifying scares of all time.

This game includes voice proximity, meaning if two players are close then you’ll hear each other, but the further away, the quieter you are. Proximity chat makes any game immediately 10x funnier and scarier with the right moments. You’ll be collecting scraps for the quota and then you’ll hear your friend screaming for their lives in the background, it’s hilarious.

What makes ‘Lethal Company’ so good I believe is the overall multiplayer horror factor and the hilarious moments that come out of it. You see, ‘Lethal Company’ is so terrifying that your friends can’t help but laugh at your demise. I will say, this game may not be the best of games to help bond, but man does it get your adrenaline going.

Yet again, another factor that makes this game so awesome really doesn’t come from the game itself, but its fans. Mods. The mods made for ‘Lethal Company’ are so fun, one of my personal favorites is the “Skinwalker” mod.

This mod basically takes voice snippets of you and every other active player and makes it so the monsters can use you or other players’ voices to lure players to their doom. You don’t understand true fear until you hear a dead player’s voice call out to you.

There are an unbelievable amount of mods to make ‘Lethal Company’ even better than it already is which immediately bumps up the rating once again.

The title may look to be biased, but I haven’t actually played the game myself and many across the globe can agree with it. Honestly, if you want to find out what the hype about this game is because I can’t explain what makes it so good that well, then be my guest; the game is $9.99, only found on Steam.

One last fact: This game is completely made up, developed, coded, modeled, and sound designed by one person.

Why are dogs a good pet to have?

By: Isabel Strack

There are many benefits to owning a dog. Here are some of the health benefits that a person may get from having a dog as a pet.

Dogs are good pets to have because they can help you feel less alone. Dogs can help a lot with your mental and physical health and they can help you even when other people can’t. Owning a dog can lower your chance of feeling socially isolated, which can reduce the risks of heart attacks. When someone is socially isolated it can affect your mental health.

Dogs encourage you to move and get out of the house. Owners spend almost 300 minutes every week walking their dog. That is 200 more minutes of walking than for people who aren’t pet owners. When walking your dog, it can make you look more approachable and give someone a good conversation starter. Researchers found that about 40% of dog owners have a easier time meeting new people and making new friends. Dog owners can interact with more people like other dog owners they encounter on their daily walks.

Dogs can help lower your stress level. Many studies have shown that dogs can help relieve stress and anxiety. Just petting a dog that you may know can help lower your blood pressure, slow your breathing, and help relax tense muscles. Research has shown that a bond between humans and dogs can lower your stress levels, which is a big cause of cardiovascular problems.

Dogs help you increase your activities. They give you reasons to go outside and get physical activity everyday. Dogs force you to get up and move. A research study has found that people who own dogs are more likely to do regular physical activities, then for people that don’t own any dogs. They require daily exercise. Over time this exercise can help strengthen your muscles, bones and joints. You might notice that your usual walk or run with your dog will start to feel easier.

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The Ballad of Fozzie Bear: Requiem for a Frog

By: Daniel Kendle

The swamp seemed endless, cypress trees making a wall separating the dingy glen and algae-coated waters. Occasional islands of thickets and ferns dotted the horizon line. The canopy of leaves above let stars barely peek through the brush, like mice through floorboards in an abandoned house.

The moon was as red as the blood on Fozzie Bear’s cloak.

He solemnly trudged through the mirelands, his sword at the ready for any ill-fated vines in his path. Lily pads buckled under his weight.

“Um, Fozzie, shouldn’t we be heading back now?” Asked Robin the Frog. He held his glaive like how a small child holds a picket sign; clutching it tightly to his chest, the weapon 2 or 3 of him tall. Fozzie turned back slightly, face obscured by his hood.

“Tsk. I knew I shouldn’t have let a kid come with me on a mission like this,” said Fozzie, slightly miffed. “We’ve hiked for 3 days and 3 nights, Robin, all to reach this swamp. Are you saying you want to quit, when we’re almost at-!” He stopped, seeing Robin’s worrisome stance. He was quivering in tandem with the cattails.

“Uncle Fozzie, the bugs here are way bigger than the ones in Muppet Kingdom. One of them even picked me up and lifted me a few feet into the air yesterday!”

The bugs in the swamp were huge; most were around a man’s arm in length, and double in width. When dragonflies flew overhead, their wings made the sound of helicopter propellers. Fozzie didn’t care, and treated them with the same dignity as the flora in his way.

“Don’t worry, Robin, I’ll fend them off for you. Still, a knight-in-training such as yourself oughta know how to deal with some lousy insects,” Fozzie said, and started walking again.

Robin prepared to say something back, but a wave of determination came over him with that latter statement. He followed Fozzie, glaive now at standby.

The pair continued crossing the great marsh, stopping every hour or so to rest their aching bones. The stars were now obscured by a dense patch of fog.

Fozzie took a swig out of a flask the size and shape of a hockey puck (not that either of them knew what that was). Robin ignored his uncle’s mead addiction and kept hopping across logs and mounds of peat. They were now completely surrounded by cypress trees.

Suddenly, Fozzie stopped, holding out a hand behind him. He was looking at a large, tall structure in the distance.

“What’s wrong, Uncle Fozzie?” asked Robin. Fozzie knelt down, smiling.

“Nothing. In fact, quite the contrary. We’ve finally arrived at our destination…” he trailed off, before snapping back to reality. He looked back at the black tower.

“…the Doom Spire.”

Seemingly in defiance of its name, the spire wasn’t all that impressive, actually – except for its height. Jet black with obsidian bricks, it was around 100 stories high. The structure eventually collided with the night sky, camouflaging itself among the cosmos. Meanwhile, the front door contrasted poorly with the inky black stone. It was small, made up of rudimentary pine, and looked to have been constructed on a meager budget. Fozzie didn’t seem to notice. Robin did.

To the left of the door was a mechanism not all too different from a simple doorbell. An emaciated cord limply dangled from a pulley above them. Robin pulled it whilst Fozzie was preparing to knock.

A deep chime emanated from inside the Doom Spire. It went on for a solid minute, the adventurers awkwardly waiting for the tune to end. Fozzie exchanged his sword for a damp bundle in his pocket, wet from the water surrounding the small island they stood on. He pulled out a few rusty coins, then sheathed it away.

Just as he did that, the door slowly opened from inside. There, in the entryway, stood Rizzo the Rat, Eldritch Gatekeeper of the Beguiling Void (as his name tag read).

“I presume you 2 have an appointment?” He asked. One of his whiskers was missing – as well as his right ear.

Fozzie said nothing, but instead counted out the coins in his palm. He then gave them to Rizzo, who quickly hid them away. 3 went into a fanny pack, the 4th he slipped into his lone sock. He beckoned the pair inside.

“It’s a dreary day outside. How far have you 2 traveled to get here?” Rizzo asked, leading them up a spiral staircase.

“From the Muppet Kingdom, sir!” Robin chirped. Fozzie ignored them. “We’ve been hiking the entire time. About 3 days and night’s time to reach the swamp.”

“Oh, the trip must’ve been such a burden on your bones.” Rizzo mused. “Don’t worry, our waiting room has some lovely chairs imported from lands far away.”

“Waiting room?” Fozzie asked suddenly, just as the trio reached the top of the stairs.

The room in front of them was the tonal opposite of the Doom Spire’s exterior. While the outside was jagged, dark, and bizarre, the waiting area seemed almost intentionally-contrasting. The walls were a pale beige, a light floral pattern etched into the wallpaper. Said walls complemented the gray floor and brown ceiling, the latter of which was where a typical office light hung. Well-furnished chairs lined the walls, along with what was likely Rizzo’s desk. Several abstract paintings dotted the room.

There was also a live zebra standing next to the desk (this will be more important later on).

“Please, make yourselves at home. Master K is a very busy man; it’ll be a bit before you see him,” Rizzo said, and returned to his cubicle. The duo sat on the furthest seats from the zebra.

“Uncle Fozzie, throughout this adventure you’ve never even explained what we’re doing here,” said Robin.

“Oh, right. I – we, I suppose – are here,” Fozzie leaned in closer, now whispering, “on a revenge mission. To kill Mr. K.”

Robin gave him a blank stare, unimpressed by Fozzie’s theatrical reveal. He started fiddling around with a Rubik’s Cube he pulled out of his back pocket. The peppermints in the bowl to Robin’s right were beginning to thin.

Fozzie sighed, and he himself began fooling around with a book about crossword puzzles. But just as he was trying to remember an 11-letter word for an amusing misuse of wordplay (‘malapropism,’ as would later be deduced), an announcement came over the intercom.

“‘Bear, Fozzie’ and ‘Frog, Robin the’ to Master K’s oarfish, please. Again, please report to Master K’s oarfish, please. Thank you.”

Rizzo calmly got up and walked over to a plain metal door, opening it for the pair. They thanked him and started up another spiral staircase.

“When you reach him, remember to wipe your feet off before heading inside. Mr. K hates grime in his workplace,” Rizzo called, and shut the door behind them.

Upon climbing the flight, the 2 stopped just outside of Mr. K’s office, wiping dried mud off of their once-sparkling boots. The doormat to the room was a rug made of the pelt of a prehistoric squirrel. Fozzie and Robin had no way of knowing this, but the squirrel was once a barber on the other side of Muppet Kingdom, in a more high-end district.

They gave one another a determined nod, and both thrust open the doors to the studio. There, perched on a throne made out of discarded whale bones and trimmed with gold, sat Mr. K.

“Fozzie, my friend, it’s good to see you after all these years!” Mr. K exclaimed, a little too happy for the gravitas of the situation.

“We aren’t friends anymore, you snake,” Fozzie hissed (ironically-enough),” or should I say…”

“…Kermit.”

The frog stiffly rose from his seat on the throne and began descending the shallow steps towards his new arrivals. With each pace he took, each joint in his body seemed to roll and rattle, as if his mangy skin was the only thing holding his body together.

“I see the art of magic has taken a toll on your mortal form,” Fozzie remarked. “We’re both in our mid-30’s, yet you look 3 times that age.” Kermit chuckled at this.

“And as if your comedy is any better, after 10 years apart. When we played together as kids, the act of faking laughter was, well, that: an act!” Kermit had now stopped at a tarp covering a large object. Robin watched the 2 bicker, unamused by either comebacks.

Fozzie scowled slightly. He drew his rapier from his belt which made Kermit don a stool-eating grin.

“At least you spent your time well: learning how to fight.” He said.
“Agreed.” Fozzie quickly pointed the blade at the frog. “So let’s test that fact.” Kermit chuckled again (his strange bray was starting to get annoying by now), and patted the caped object. The morning rays coming in from the grand arches in the walls gave the room a divine aura.

“Easy, tiger. Since you’ve come all this way for a fight to the death, I might as well make things interesting for you and your… friend, there,” he said, lazily gesturing to Robin. The little frog was about a quarter of Kermit’s size, and was staring off into space during the former pair’s confrontation.

“My name’s Robin, sir.”

Kermit ignored him, and gestured towards the cloaked object.
“My acquaintances, do you know why I was banished from the Muppet Kingdom? Why, it was all because of this gadget right here,” he said, patting the tarp again. Kermit and Robin gave him a blank stare.

“Not impressed? I guess I’m not surprised – I guess it’s time to actually reveal it to you both!” Kermit laughed, and pulled off the white cover. There, in the middle of the throne room, stood the ultimate weapon.

A door.

To be fair, it was a very nice door. It was made up of mahogany boards, indented with simple, yet well-constructed engravings, with brass hinges to its right. The knob was also brass, and very polished, too. Then, of course, there was the large, green eye posted along the top of the frame. It watched the puppets, curiously.

Somewhere downstairs, the zebra neighed (this was its importance).

“With this magical door,” Kermit sneered, “I shall be able to access the powers of an alternate plane of reality. From there, I can snatch the most powerful item in the universe: the Antimatter Amulet.”

“The Antimatter Amulet? But with that, whoever holds it and its power can destroy entire universes in seconds!” Cried Robin. Kermit laughed and nodded.

“Exactly, pipsqueak. Now that the door is awake, I can finally achieve my life-long desire!” Kermit started walking towards the now-opened door, but 2 things stopped him.

  1. He had forgotten to do his laundry. Usually, his house cleaner Dennis would come by on Tuesdays (today was a Wednesday), but unfortunately Kermit misremembered that Dennis was bed-ridden from a minor foot infection. In that moment he felt horribly guilty, and promised he’d visit him once he was back from the astral plane.
  2. A wooden bolt from Fozzie’s crossbow, right in the thigh.

“I guess that’s that, Uncle Fozzie,” Robin said. The two were standing outside of the Doom Spire, “but I must say, that was a rather anticlimactic confrontation.”

“I’ll say,” said Fozzie, “and what’s worse was that Kermit survived, still managing to worm his way into the “doortal,” as I’m calling it. Wakka-wakka,” Fozzie said sarcastically. By the time the pair had reached the front doors to the tower, Kermit was already long-gone.

“Oh well. These might be famous last words (they were), but I don’t think he’ll be bothering us or the Muppet Kingdom any time soon,” Robin shrugged.

“Agreed. Now, let’s start the trek home so we can tell the king about our success.”

The pair began traversing back through swamp, sticking to the path they had blazed before. But as they were doing that, something from inside the Doom Spire happened.

The door was still awake, looking around with its single eye at the heaps of damage sustained upon Kermit’s entrance. Any time a mortal entered the portal, a large blast would occur, signifying the change in the astral plane.

However, that didn’t apply to inanimate objects, because just then a small item popped out from the swirling, spiraling void. It clattered to the floor a few feet away from its origin point.

It was a necklace.

Iditarod

By: Kara Fini

The Iditarod Race is an annual Alaskan sled dog race held early March. It starts in Anchorage and travails nearly 1,000 miles through the Alaskan terrain all the way to Nome, Alaska. Each team starts with 14-16 dogs, a musher and sled. A musher is the human who directs and helps the dogs throughout the race. There are 3 required stops, one 24 hour stop and two 8 hour stops. During these the dogs get medical care and a check to make sure they can keep going.

Before Alaska was settled by Russia, Native Alaskans found that sled dogs were the most efficient way to get to places because of the harsh climates and rough terrain. Russia settled in Alaska in the early 1800s and found native sled dog trails. They decided it would be a good place to set up a fur trading post.

When Alaska was bought by the US from Russia, most of inland Alaska had not been explored except by the Natives currently living there, but once gold was discovered, people came rushing in from all over in hopes to become rich off of their finds. The three major places where gold was found were in Hope, Nome and Iditarod.

As miners and traders spread across Alaska they realized that the Natives’ way of using sled dogs was the easiest way to transport mail and tools to the miners in the areas. They created a path leading from Skagway up to Nome that later changed to be Seward to Nome because many people reported it was less dangerous. Along the trail up to Nome there were road houses where mushers could sleep and get food for them and their dog.

In 1925 a diphtheria epidemic broke out in Nome causing many people to fall ill. Being a small secluded town, there was no serum to help there, but in Anchorage there was a serum. They needed to get it to Nome quickly. They were able to send it partially there by train but there was still quite a way to go, so they used mushers and sled dogs on the Iditarod trail to send it the rest of the way to Nome. It took only 5 days after departing Anchorage to arrive at Nome. This run is the most historic part of the Iditarod Trail.

Throughout the next several decades, the trail saw little to no use with the gold industry declining, and airplanes being able to deliver mail.

In 1973 a race along the Iditarod started to honor the history of the gold rush and bring awareness to the Iditarod Trail. This race has continued every year since then with tons of people coming every year.

Sports schedule for: Sept 30-Oct 5

  ATHLETIC EVENTS SCHEDULE: SEPTEMBER 30 – OCTOBER 5  
MONDAYSEPTEMBER 30 
TIMEBUS TIMESEVENTLOCATION
JV: 4:00pm V: 5:15pm Girls Soccer vs. RichfieldHOME
5:00pm Varsity Boys Soccer vs. KennedyKennedy High School
B: 5:30pm JV: 5:30pm V: 7:00pm Volleyball vs. WashingtonHOME
TUESDAYOCTOBER 1
TIMEBUS TIMESEVENTLOCATION
JV: 4:00pm V: 5:15pm B-Squad/JV Boys Soccer  vs. BreckHOME
5:30pm3:30pm | 7:45pmGirls Swimming and Diving vs. BlakeBlake School
B: 5:30pm JV: 5:30pm V: 7:00pm Volleyball vs. South St. PaulHOME
WEDNESDAYOCTOBER 2
TIMEBUS TIMESEVENTLOCATION
JV: 3:45pm V: 5:00pm Girls Soccer vs. TartanTartan High School
JV: 4:15pm V: 4:30pm3:15pm | 5:45pmBoys Soccer vs. JohnsonV: Johnson High School JV: Arlington & Arkwright
B: 5:30pm JV: 5:30pm V: 7:00pm Volleyball vs. HumboldtHOME
THURSDAYOCTOBER 3
TIMEBUS TIMESEVENTLOCATION
JV: 4:00pm V: 5:15pm Girls Soccer vs. JohnsonHOME
FRIDAYOCTOBER 4
TIMEBUS TIMESEVENTLOCATION
B: 3:30pm JV: 5:00pm V: 7:00pmB: 3:15pm | 5:00pm JV: 4:00pm | 6:45pmBoys Soccer vs. MPLS EdisonMPLS Edison High School
SATURDAYOCTOBER 5
TIMEBUS TIMESEVENTLOCATION
JV: 8:00am V: 10:00am Girls Soccer vs. CentralGriffin Stadium
8:00am7:00am | 9:30amBoys B2 Soccer vs. TartanTartan High School
B1: 9:30am JV: 11:00am V: 1:00pm Boys Soccer vs. SimleyHOME
10:00am6:30am | 2:00pmCross Country Alexandria Meet of ChampionsArrowwood Resort
12:00pm10:00am | 2:00pmFootball vs. KennedyBloomington Kennedy HS 

GIRL IN A FISHEYE LENS

By: Charlotte Bistodeau

Artist Statement:

I drew this image because it’s two things I love drawing: People and Fashion. For this drawing I chose to do a special perspective to test my limits; the fisheye lens perspective. The combination of things I love to draw and the new perspective made the drawing extremely interesting and fun to draw.

I usually draw people standing straight up and down, and don’t usually color them. I am proud of how I did the perspective, and I’m also proud of the coloration of the hair.

One thing I’m not as proud of is that one side of the face looks squashed, but it’s in the fisheye lens perspective so we’ll just blame it on that. I’m also not as proud of how I blended the colors, I feel as though I could’ve done better and got the colors to look smooth.

In all, I enjoyed the creation of this piece especially because it got me out of my artist block and got me to draw again.

The lack of change in schools

By: Ian Larson

Photo by Pixabay on Pexels.com

The American school system needs to change. According to Tahoe Expedition Academy the education system we are using today originated from the 1800s.

According to a poll by XQ institute, “93% of respondents feel like high school isn’t preparing students for the future”. The math and reading scores on the NAEP are getting lower and lower.

The Carnegie Unit was introduced in 1906 and became the standard system for education. You earn a credit for completing a class and if you get enough credits you can graduate. Most schools still have the same time in class, ~50 minutes, 5 days a week. The Carnegie Unit was helpful to standardize schools, however it doesn’t account for factors like how good the teachers are or at what speed the students learn.

Another big problem with the current school system is that a lot of students feel disconnected from their life at school. School increases mental health problems in students, making learning more difficult and causing some students to stop trying in school.

High school is the final thing preparing students for the real world of being an adult, but is it really doing a good job at doing that? Most schools in the US don’t encourage students to find their potential.

When students are just listening to a teacher when in class, they only use the left hemisphere of their brains. However, if they are being creative and solving problems they can learn with both hemispheres of their brain.

So, in my opinion, schools are in need of change these days as they still haven’t changed the way they teach from a long time ago.

HOW TO GET ALL ‘ACE COMBAT 7’ “ACE” SKINS

By: Hoaseng Thao

‘Ace Combat 7: Skies Unknown’ is a video game made by Bandai Namco, and if you’ve ever played the campaign, you may have seen certain enemies with names on them.

These named aircrafts are actually ace pilots and as a brief explanation to why they’re called an “ace”, an ace is a pilot who’s shot down five or more aircraft in aerial combat.

Each enemy ace flies their own aircraft so by downing one of these aces, you can unlock their unique skin for that aircraft, however if you want to fly around with the skin, you do need to finish the main campaign first.

There are a total of 24 named aces throughout the campaign, but they don’t appear right away as they require a couple of steps to be spawned in.

In this guide, I’ll show you how to trigger them, and what’s the best way to unlock them.

I’ll start off in chronological order of the campaign, starting from mission 1 to 19. I’ll also show the name of the ace, and their specific aircraft.

Mission 1 “Charged Assault” | PYRO | Mig-21

To unlock this ace, you need an aircraft that can equip a special weapon that can launch multiple missiles, any variant is fine. The trigger for this ace is that you need to kill at least the third wave of bombers in one volley.

Mission 2 “Charge the Enemy” | JESTER | Mig-29

Enemy ace “JESTER” can be triggered when you destroy the control tower right after destroying all radar vehicles, but before the drones spawn in. As long as you destroy the radar vehicles before the drones spawn, you’re good to go.

Mission 3 “Two-pronged Strategy” | BAYONET | F-16C

“BAYONET” can only be triggered when you down four aircraft within two minutes, so the best way to achieve this is to use an aircraft with long range weapons. “BAYONET” will spawn behind the Arsenal Bird.

Mission 4 “Rescue” | RONIN | F-15J

“RONIN” is an F-15J that can be triggered when you fly below 200 meters during the stealth section, after that you can find him in the North.

Mission 5 “444” | FANG | F-15C

For “FANG” to spawn in, your aircraft has to take on at least half of your health for them to spawn.

Mission 6 “Long Day” | KITTEN | F-14D

To unlock “KITTEN”, you’re going to have to just fly through the tunnel at the western base, then they’ll spawn in.

Mission 7 “First Contact” | FAUCON | Typhoon

This ace is pretty easy to trigger, as you’ll need to eliminate all non-target enemies and they’ll spawn in to intercept you.

Mission 8 “Pipeline Destruction” | GAZELLE | F-15E

“GAZELLE” is one of the trickiest ones to trigger, as you need to destroy all oil tanks before the timer runs out. I recommend using aircraft that can launch bombs with a large radius. “GAZELLE” spawns alongside the drones.

Mission 9 “Faceless Soldier” | SPIDER | F-18F

In order to get “SPIDER”, you need to shoot down at least half of the non-targets for them to spawn. The best way to achieve “SPIDER” is to use air to ground missiles, as you can just shoot and forget.

Mission 10 “Transfer Orders” | LOUVETEAU | Gripen E

Just like for “BAYONET”, this one is time based as you need to defeat all SAM sites within five minutes so you’ll need a fast aircraft. “LOUVETEAU” will spawn from the east alongside other Gripens.

Mission 11 “Fleet Destruction” | IBIS & CHASSEUR | SU-33 & RAFALE M

There are two aces in this mission, “IBIS” and “CHASSEUR”. To get “IBIS”, you must fly through the cores of the sea platforms, and they’ll spawn near the Erusean Fleet. For “CHASSEUR” you’re going to have to destroy all fighter jets on the northern platforms before they go airborne, only then will they spawn.

Mission 12 “Stonehenge Defensive” | WALRUS, FOUDRE, BUFFLE | SU-34, MIR-2000-5, A-10C

There’s a lot of aces in this mission, so to be brief, “WALRUS” can be triggered when Stonehenge has taken no damage, “FOUDRE” will spawn once you fly underneath any of the Stonehenge turrets, and “BUFFLE” will spawn when you destroy the three A-10Cs from the east.

Mission 13 “Bunker Buster” | COMET | MIG-31

“COMET” is pretty easy to do, just get a fast aircraft and just target the bunkers, but the only problem is that “COMET” does spawn behind you when the ICBMs launch.

Mission 14 “Cape Rainy Assault” | GLADFLY | SU-47

Just like in ‘Star Wars’, the trigger in this mission is to complete the trench run within 2 minutes, so equip a fast and agile aircraft for this one in order for “GLADFLY” to spawn.

Mission 15 “Battle for Farbanti” | BOGEN & SERPENT | F-2A & SU-37

“BOGEN” is pretty easy, so target the Aegis ashore platform and they’ll spawn in, but intercept him quickly or else they’ll flee south. For “SERPENT” to spawn just get around 15,000 points before the timer reaches five minutes, and he’ll spawn in.

Mission 16 “Last Hope” | AXEMAN | SU-45S

Achieve at least 10,000 points in the first section of the mission for “AXEMAN” to spawn, however identify them first before shooting.

Mission 17 “Tyler Island” | MANTIS | F-35C

For “MANTIS” to spawn in, you need to fly above but also very close to the mass driver, only then will they spawn in when the bombers arrive.

Mission 18 “Lost Kingdom” | LYNX | YF-23

“LYNX” can be triggered when you destroy all targets leading to Shilage castle within three minutes, however if you don’t engage them, they will flee southward.

Mission 19 “Lighthouse” | TEMPEST & CALAMITY | F-22A & SU-57

These two are fairly simple, so to trigger both of them, you need at least 20,000 points for them to spawn in. “TEMPEST” will specifically target you while “CALAMITY” will try to flee south.

That is all the named aircrafts in ‘ACE COMBAT 7’, and I hope this guide will help you collect them all!

Glaciers

By: Samson Belihu

Image created with AskAI

Glaciers – they are massive, slow moving bodies of ice that form over centuries from accumulated snow.
They are vital indicators of climate change, as they respond sensitively to temperature variation. Unfortunately, global warming has led to significant glacial decline, impacting ecosystems, sea level, and global water patterns.

Causes of Glacier Melting

Rising global temperatures are causing glacial melting. Average global temperatures have increased due to greenhouse gas emission from human activities, such as burning fossil fuels and industrial progress. This warming accelerates the melting of glaciers, particularly in the polar and mountain regions.

Warmer ocean waters also contribute to the melting of glaciers. This is mostly happening in Greenland and Antarctica, which could potentially lead to flooding.

Consequences of Glacier Melting

Melting glaciers contribute to sea level rise, which threatens coastal communities and ecosystems. The increased glacial melting also impacts water supplies. Many regions rely on glacial meltwater for drinking water. As glaciers shrink, communities soon will face water shortages impacting agriculture.

Restoration Efforts

There are several organizations and companies that are focused on restoring glaciers, and the oceans temperature such as: Arctic Ice Project, Greennova Foundation, Mountain Wilderness, etc.

These groups are trying to slow glacial retreat through active intervention. For instance, some projects involve the application of reflective materials on glaciers to increase their albedo and reduce melting. Albedo is a measure of how much sunlight is reflected off of a surface, and it is important for glaciers because it helps regulate the earth’s temperature.

Some companies also research and monitor the changes of glaciers over time. There are also organizations that are working to raise awareness about the importance of glaciers and the big impact they have on climate change.

The melting of glaciers is a massive issue that is caused by climate change, with high consequences for our ecosystems, communities, and global sea levels. Many companies and organizations have stepped up to help with the restoration and conserve these glaciers, which hold many histories that many scientists have not gotten their hands on. There is hope to negate some of the impact of climate change on glaciers, and preserve them for the future generations.

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