All posts by HPSH Plaid Line

What is Highland Live and who runs it?

By: Siri David

Photo: Blen Tesfahiwet

Highland Live is a new advisory that was brought to Highland this year. The advisors are Ms. Summerville and Mr. Gullickson. I am a member and have done a lot of different things for the advisory. My whole friend group is a part of it, and there are around 25 of us in the advisory. Every person has a different job, for example, some people run the cameras, some people interview students at Highland, and some people run the games. There are a lot of different things you can do to help.

Our whole goal is to get people to participate in more activities during advisory. Every Tuesday we go live on Youtube and every advisory in the school watches it. We have games like Name That Tune, Family Feud, and Hungry Hippos. Students from advisories can sign up and then will come down on Tuesday to play the games. We also want to keep people informed of things happening within the school, so oftentimes important games for sports teams and club meetings are shared. We also interview the captains or members of the team/club and ask them to share important dates and information about them to hopefully draw more students in.

Another section we have during the live show is the weather. The weather is run by Will, Charlie, and Arthur who call themselves the “Weather Boys”. They share the forecast throughout the week and what to expect. This is a very loved section as it is pretty funny.

Another popular section is the trivia section. We have done normal trivia as well as Family Feud. Myself and others have helped in running this section many times. It is very popular because the questions are often based on what is happening in the community or the world. For example, this past week we did questions about Thanksgiving because it is coming up. We try to mix things up every week with different games and different people, hoping to keep things interesting.

Highland Live is a fun and exciting new addition to life at Highland, and a lot of effort is put into running it by the students but especially by the advisors. Ms. Summerville and Mr. Gullickson work hard to run this and make things successful. If you have the opportunity to partake in Highland Live please sign up. It is so fun, and the more the merrier!

JOYSTiCK Reviews Ep. 20A: ‘Pokémon Legends: Z-A’ – Nuclear Winter and You

By: Daniel Kendle

(Wind blows).

Oh, hello there. It’s me: Mr. Whatshisname. Come sit; my fire’s got enough kindling for another few hours.

You may be wondering why I’m currently sitting in an abandoned Tim Horton’s, holding my hands out to a campfire as green-tinted snow falls around us. Me too! It’s honestly funny how the government tried to hide incoming nuclear fallout from us until the very moment of its conception. Or at least it would be, except for the fact that my cutting knives are made from melted squirrel teeth.

Still not convinced of the nuclear apocalypse’s existence, huh? You recognize that tall, warped monument off in the distance? Eiffel Tower. Boom. Yeah, things have gotten kind of out of hand since the Super Weapon went off. I mean, how did I even get to France in the first place? I live in Minnesota.

Actually, the Super Weapon itself actually was the Eiffel Tower. The monument was secretly designed akin to a giant energy ray, one that shot up into the sky and then down again. This blast caused all this: the snow, the wreckage, the biped horses, everything.

Y’know, this whole thing’s a bit of a coincidence. Just over a month ago the newest mainline game in the ‘Pokémon’ franchise was released, also taking place in a region inspired by France. It’s all I’ve been playing since the apocalypse began. Oh, you’re wondering Why I’ve been playing on my Switch 2 in the midst of a fallout zone? Well now, (chuckles) it’s not like I can lug my Xbox around with me, now can’t I?

But that’s enough preamble. As the embers in front of us slowly wither and die, I thought it’d be fitting to log one last game for this serial before, uh, dying. So without further ado, it’s time to answer this: is ‘Pokémon Legends: Z-A’ a maverick title in the franchise, or does it succumb to the plights of gameplay reinvention and flop as a result? As always, let’s find out.

. . .

4 logs remain.

Let’s begin with an overview of the game as a whole. ‘Z-A’ is a real-time action RPG taking place entirely within a single city in the ‘Pokémon’ world, known as Lumiose City. You play as a tourist who recently moved there, taking up residence in a hotel as you compete in the nocturnal Z-A Royale to prove your strength. Alongside this venture is a quest to solve a mystery plaguing the town involving the ephemeral Mega Energy.

For this review we’ll have multiple chapters: Gameplay, New Pokémon Designs, Graphics, and Music. Hopefully this’ll help keep things on task; the cold’s been numbing my brain, weakening it as a result.

PART 1: GAMEPLAY

This is easily the most extensive section to discuss. The main differentiator between ‘Z-A’ and past ‘Pokémon’ games comes down to its new real-time battling system. The first for the mainline series, this change comes with a bevy of new adjustments to past features from the turn-based system of old.

Battles, whether with wild Pokémon, NPC trainers or other players, function the same: you start by throwing out your selected Pokémon, then use a mix of 4 moves assigned to the A, B, X and Y buttons. Every move in the game has a cooldown period dictating when you can use it. Already here we have a big difference from past combat: PP (Power Points) used to show how many times you could use a move. Now you can use a move indefinitely, with the cooldown balancing PP’s removal.

Your companions aren’t the only ones fighting, though: YOU do too! At all times you and your current Pokémon can run around the battlefield, allowing you to dodge attacks. This is another example of the real-time effect in action: now, dodging attacks doesn’t rely on moves’ accuracy percentages, but your physical maneuvering.

In fact, most past battling components have had their functionality factored. Status ailments don’t whittle down your team members per term, instead over a period of time. For example, poison doesn’t deplete health at the end of each turn, but instead every few seconds your Pokémon’s on the field. “Trap” moves, like Fire Spin and Whirlpool are similar, where instead of dealing damage each turn, they now occupy a space on the floor temporarily, lowering health of any who step inside them. The list goes on, but one thing remains certain: this new battling system is foreign to past entries of the series, and it’s highly-commendable in that regard.

While you could easily zone out in prior titles, ‘Z-A’ instead keeps your focus constantly, a mark of praise that shouldn’t go without overlooking. This reimagined system is among this game’s biggest strengths, and a reason why this game is so replayable. We’ll discuss that latter point a bit later, though.

But what can you do with this new system? Well, aside from ranked online matches, an in-game use for battling is the Z-A Royale, another staple of playthroughs. In universe, these are nighttime tournaments held in Battle Zones where trainers defeat other trainers, gaining points for promotion matches to raise their rank. The overall objective is to climb from rank Z to rank A, becoming the best of the best.

In action, these are simple, but well-designed events. Upon entering one, you’re forced to skulk around, locating other trainers and – hopefully – surprise-attacking one with your Pokémon. Doing so catches them off guard, giving you an advantage. This rule goes both ways, however – if an NPC catches you unawares first, you’ll be stunned momentarily. After engaging each other, a battle commences, with the winner gaining medals (collectibles that translate to in-game currency at night’s end), and points. Gain enough, and you’ll be given a ticket for your promotion match.

Dotted throughout Battle Zones are also cards with varying objectives to complete, such as catching opponents unawares or using a super effective move. Upon doing so an X amount of times, you’ll be given more points and medals, potentially speeding up your time in zones.

Overall, Battle Zones are wildly-fun to mess around in. Levels of your enemies scale per rank, giving you fair fights no matter your place in the main story. They facilitate the short, snappy battles well, and continue being fun both during the campaign and in post-game. A highlight of the game for sure.

The other type of zone, as well as the last main part of gameplay are Wild Zones. In the story, an influx of wild Pokémon into Lumiose City has caused their creation, allowing trainers to catch them within “natural” habitats (at least, as natural as the Parisian skyline allows). Progressing through the campaign opens more Wild Zones to players, allowing them new Pokémon as a result.

These are a much more controversial aspect of ‘Z-A,’ from what I’ve gathered. While most offer a decent amount of vertical depth, the majority of zones are pretty small and inconsequential compared to the routes of past games. You’ll usually only find a handful of monsters in each zone, making them quick to clear out. Some also have stout layouts, stout enough to where you can explore them pretty fast. There’s 20 overall, so while I can’t expect everyone to hit right, I wish they wouldn’t range in quality so frequently. Also, the fact that they all take place in the city makes them blend together quickly. Sewers, architecture and weather can sometimes help, but there’s not a zone in the game that forgoes containing buildings and streets. A missed opportunity for variance, in my opinion.

I like Wild Zones in concept, but their execution leaves a lot to be desired. They don’t hinder gameplay, but their linearity leaves me longing for the larger landscapes of old. They’re far from bad, but calling them good still leaves a bad taste in my mouth. That, and this squirrel meat.

Forgot about me freezing to death already? Hope not; that kind of leaves the serial’s past 20 episodes a bit of a waste. Anyways, one of my logs is soon to burn out, so let’s wrap this section up soonish with some smaller features.

  • Cafés are common sights around the city, acting as optional locales for taking photos with your party members. While not super impactful in my playthrough, their inclusion is justified and respected. Not everything’s black-and-white, of course.
  • I seldom change my appearance in games when given the option, so buying outfits also wasn’t of much interest. Again: they’re cool. Just not my cup of tea.
  • The same catching mechanic from ‘Pokémon Legends: Arceus’ returns, giving you 360º control of throwing Pokéballs. Since that was a big feature of that game, I’ll ignore diving into it for the sake of time, considering it was translated about the same here. Still super fun, though!
    • Alpha Pokémon and Pokémon attacking you in general were also carried over, but for the same reasons as above I’ll leave it at that.
  • Lastly, there’s another large part of battling that we need to discuss, one which initially made its debut over a decade ago. That’s right, I’m talking about…

PART 2: SKY BATTLES MEGA EVOLUTION

3 logs remain.

As a mechanic, Mega Evolution doesn’t stray far from its namesake: in battle, a select handful of Pokémon can Mega Evolve, changing their physical form, stats, and giving a boost in strength. While there were many before, ‘Z-A’ has introduced a batch of new evolutions – 26, in fact!

Mega Evolution has also changed to abide by real-time battling. Mega Evolving is restricted to a set time limit, only able to be paused by retreating your Pokémon. A buff to the mechanic comes in the form of “C+” moves, though. All Pokémon are able to use their normal moves as C+ moves, giving them more power in exchange for some of your Mega meter. All Megas have their moves changed to C+ moves by default, staying that way until the time limit runs out.

Mega Evolution is a well-balanced mechanic, but who cares?! I’m an art student, so all I care about is whether their designs look like they can kill me or not. If you want to skip ahead of this chapter, go ahead: I’ll be bulletpointing my opinions on a handful of Pokémon designs here. If so, then let’s go.

  • I chose Totodile as my starter Pokémon, giving me later access to Feraligatr and – even later – Mega Ferligatr. This new design is controversial in how it changes the least from its original form, aside from a fin on its back turning into a giant fake jaw. When it chomps down, it gives Feraligatr the appearance of a giant Totodile, which is both really cute and sick. Some may hate it, calling it akin to Skibidi Toilet, but I honestly think it’s rad.
  • Mega Starmie is another debated-upon design, which I think is much more understandable. It’s the quintessential joke form, with the sole change being making the starfish’s legs longer. I’m usually not a fan of dumb designs made just for the sake of being dumb, but I won’t lie and say I don’t get a kick out of it. A textbook guilty pleasure design, in my book.
  • Mega Dragalge’s Pokédex entry (the franchise-wide catalog of every Pokémon species) states the following:

“It spits a liquid that causes the regenerative power of cells to run wild. The liquid is deadly poison to everything other than itself.”

See that first sentence? Well, for the uninitiated, you know what else causes the same?

Yup.

  • My favorite new Mega Evolution is easily Mega Malamar. The concept remains similar – a psychedelic, malevolent, upside-down squid – but turns them into a colossal squid mixed with a mad scientist/disco hybrid. It’s as raw as ever and among the best designs introduced; my favorite, definitely. Glad they revealed this guy pre-launch for marketing.

That’s about all the designs I specifically wanted to highlight, but obviously not the extent of my thoughts on this new batch. I’d say I generally enjoy the majority of new designs in this game, more so than most. That’s not to say there aren’t any stinkers, but still: a fine batch of new creatures.

. . .

Wow. What a thrilling couple of sections. You can tell I’m excited because of the monotone nature of my voice. It’s also how you can tell I’m slowly freezing to death, funnily-enough.

I think I need to rest. While only a couple sections in, I feel the need to rest my voice. I’ve been talking for so long, long enough to where I’m beginning to attract…predators.

(Wolves howl in the distance).

That’ll be all for today’s episode of JOYSTiCK Reviews. For now I need to figure out how to end these articles better…and how to survive this night.

“Will Mr. Whatshisname survive the frigid Paris night? Will he manage to enkindle a fire long enough to finish this review? And will scientists ever figure out how a Minnesotan high-school student managed to magically end up in France? Find out all of this and MORE in the next episode of “JOYSTiCK Ball Z.”

The history of Thanksgiving

By: Treshawn Ross

The First Thanksgiving: By: Jean Leon Gerome Ferris via Wikimedia Commons

Origins of Thanksgiving

Thanksgiving originally began in Plymouth, Massachusetts in the year 1621. Around  90 Native Americans from the Wampanoag tribe attended the celebration with 52 English people or “pilgrims”. This celebration was to mark a successful harvest and is remembered historically as the first Thanksgiving. No one in 1621 called this feast Thanksgiving despite modern thoughts around the event.

Native perspective

Many Native Americans today view Thanksgiving as a reminder of the heinous crimes committed by the pilgrims and the generations that came after them. Quite soon after the first Thanksgiving, a war ignited between the pilgrims and the Wampanoag people and this heavily weakened the Wampanoag politically and militarily. Thus, the Wampanoag became one of the first Native American nations to be victimized by the pilgrims.

After the Plymouth harvest

Different states of the early U.S. and eventually the federal government proclaimed days of thanksgiving at different times in a very non-centralized way. These days were more solemn and somber rather than fun and feasting as many Americans now know it. After many years of advocating for a national Thanksgiving holiday, magazine editor Sarah Hale got her wish. America had a new holiday with storied roots.

A Presidential decree

Thanksgiving got its date partly during one of the bloodiest conflicts in U.S. history, the Civil War. On October 3rd, 1863, President Lincoln issued a Thanksgiving proclamation to help heal the spirit of the broken nation. This decree set the standard of when Thanksgiving would be celebrated, “[O]bserve the last Thursday of November next, as a day of Thanksgiving”. This would last for decades until in the late 1930’s and early 1940’s when President Franklin D. Roosevelt moved the date to the second to last Thursday of November. 16 states refused to follow this proclamation which led to intense confusion. In 1941 congress passed a law establishing the fourth Thursday in November as the national holiday known as Thanksgiving.

For more information, please visit:

Fudge recipe review

By: Norah Hoglund

In my opinion, fudge is one of the best treats to make during the holidays. Almost everyone loves fudge and it’s great to share with friends and family.

I reviewed a fudge recipe from allrecipes.com.

Review

The taste of this fudge is really great. I would compare it to really creamy milk chocolate with a touch of marshmallow flavor. It is perfectly sweet and has a great balance of flavors.

The texture of this fudge is perfect. It’s very smooth and creamy. It melts in your mouth; it’s soft enough that you can either bite it or lick it. It will even start to melt in your hand. It is not grainy, like fudge tends to be a lot of the time if you mess it up.

The process of making the fudge is really not very strenuous. All you really need is one pot to mix it in, and that’s the only thing you have to watch. The process is just melting a bunch of ingredients together in a pot, which makes your kitchen smell amazing, and pouring it into containers.

Overall, I think that this is a great fudge recipe. It will impress everyone that you share it with and everyone will want more (It’s very addicting). I rate this recipe a 10/10!

Ingredients

  • 1 ½ cups white sugar
  • 1 (7 ounce) jar marshmallow creme
  • 2/3 cup evaporated milk
  • 1/4 cup butter
  • 1/4 teaspoon salt
  • 2 cups milk chocolate chips
  • 1 cup semisweet chocolate chips
  • 1/2 cup chopped nuts
  • 1 teaspoon vanilla extract

Instructions

  1. Gather all ingredients. Line an 8-inch square pan with aluminum foil; set aside.
  1. Combine sugar, marshmallow cream, evaporated milk, butter, and salt together in a large saucepan over medium heat; bring to a full boil and cook for 5 minutes, stirring constantly.
  1. Remove from heat and add milk chocolate chips and semisweet chocolate chips; stir until chocolate is melted and mixture is smooth. Stir in nuts and vanilla.
  1. Pour into prepared pan; chill in refrigerator for 2 hours, or until firm.

Sports schedule for: Nov 24-29

 ATHLETIC EVENTS SCHEDULE   NOVEMBER 24 – NOVEMBER 29
MONDAYNOVEMBER 24 
TIMEBUS TIMESEVENTLOCATION
3:15pm Boys Swimming and Diving Practice Begins 
TUESDAYNOVEMBER 25  
TIMEBUS TIMESEVENTLOCATION
JV: 5:30pm V: 7:00pm Girls Basketball vs. St. Croix PrepSt. Croix Prep
WEDNESDAYNOVEMBER 26  
TIMEBUS TIMESEVENTLOCATION
    
THURSDAYNOVEMBER 27  
TIMEBUS TIMESEVENTLOCATION
    
FRIDAYNOVEMBER 28  
TIMEBUS TIMESEVENTLOCATION
JV: 1:00pm V: 3:00pmJV: 11:15am V: 12:45pm | 5:00pmBoys Hockey TournamentWildcat Center
SATURDAYNOVEMBER 29  
TIMEBUS TIMESEVENTLOCATION
JV: 1:00pm V: 3:00pmJV: 11:15am V: 12:45pm | 5:00pmBoys Hockey TournamentWildcat Center

‘Twilight’ chapter 3 summary and review

By: Ivy Dahl

Summary-

In chapter 3 of ‘Twilight’ Bella drives to school as usual on icy roads, which is a new weather characteristic of Forks, Washington. She’s surprised that she makes it so safely to school, given that she’s usually such a clumsy person with ice. This is resolved when she sees that her dad put snow chains on the tires of her truck after arriving at the school parking lot. This small moment of sweetness is interrupted by the loud sound of a car. She immediately turns to see a van swerving out of control towards where she’s standing. Before she can even react, she’s pulled underneath something heavy and hears the loud bang of the car crash. She looks up and sees Edward Cullen’s face. He was shielding her, laying between her and the car. This is very strange to her since just a moment ago she could recall him standing across the parking lot, staring at her in horror just like everyone else. A large crowd of her classmates gather around her, desperate to see if she’s okay and they begin to call 911.

Bella is rushed to the small town’s hospital with the other guy who was driving the out-of-control car. This is where she meets Edward Cullen’s father, Dr. Carlisle Cullen. He tells her she looks fine and that she’s lucky she wasn’t hurt worse, with which she responds that she was lucky Edward was next to her. He stiffens at the mention of his son being involved.

Afterwards, she notices Edward standing in the doorway of her hospital room. Bella immediately gets up and corners Edward in the hallway, questioning him about how he got to her in time and how he stopped the car. He dismisses her angrily, telling her that he was standing right next to her and adrenaline gave him the strength, and she must have just hit her head if she thought anything different. They both glare at each other before walking away. Her dad then drives her home where she has to make a call to her mom to stop her from freaking out about her accident. She falls into a restless sleep, still completely perplexed by Edward Cullen.

Review-

The third chapter of ‘Twilight’ adds major drama with Bella almost getting into a car crash and (yet again) intensifies the mystery of who Edward Cullen is. It also introduces some members of his family, who seem to be just as suspicious as he is and in-the-know of what’s really going on. I’d give it a 9/10. You can buy ‘Twilight’ on Amazon.

The history single combat

By: Treshawn Ross

Peresvet’s duel with Chelubey: Viktor Vasnetsov

Single combat explained

The history of single combat is a very long one, this phenomenon became popular during ancient warfare. When people think about ancient battles the image that pops up is lines of men in a large formation, clashing until one side breaks. But often before the clash there would be single combat, often called “champion warfare”. One champion would go into the space between the two armies and meet his counterpart. Then they would fight, usually to the death, without interference from either army, as the men would watch in astonishment as the champions battled. If their side’s champion won they would feel confident in the upcoming battle, and their adversaries would feel disheartened or vengeful as a result.

Common myths

One major myth about single combat in the ancient era is that these skirmishes decided entire battles; this was rarely recorded and only popular in mythology. Another myth is that single combat was unique to one culture in the ancient world or in future eras. This is not true; single combat was popular in Rome, Greece, England, Brazil and New Zealand.

Famous instances of single combat in history

The Battle of the Champions between Sparta and Argos is the largest instance of this, each army brought 300 of their best warriors and they fought a brutal battle which left minimal survivors. Another example is the Battle of Kulikovo where Alexander Peresvet and Chelubey fought in single combat and both died. Also in 222 BC the Roman consul Marcellus killed the Gallic king Viridomarus in single combat. The Vikings had a system for duels known as the Hólmgang which was heavily regulated.

Decline in single combat

As armies became more modernized and disciplined, dueling became less popular or in some cases it became outlawed. The risk of ruining the moral of an entire army before the main clash of a battle was too great to bear for many kings and generals. Although, during the 1700’s and 1800’s another form of single combat became popular. Dueling with pistols became a way to settle scores and fight for honor in a more “gentlemanly” way. This was mostly indulged in by nobility or upper classes. But this eventually became banned as well during the mid 19th century.

For more information, please visit: