Tag Archives: nintendo

JOYSTiCK Reviews Ep. 20B: ‘Pokémon Legends: Z-A’ – Putting the “FUN” in Hypothermia

By: Daniel Kendle

2 logs remain.

Oh…hello again. It’s me, *cough* M-Mr. Whatshisname. Surprised I made it through last night? No need to fret: even th-this French, uh, tundra has no match against this old d-dog.

But that’s enough about me. This is a review about ‘Pokémon Legends: Z-A,’ remember? Not surprised if you didn’t: my tapes from the first part of this article were mixed with other tapes, ones centered around my plights with hypothermic bone cancer. Don’t worry, I fixed that whole mess. Today’s review will be much more “focused.” *cough*

With that aside, we’ve got 2 more sections to dive into. So without further ado, let’s dive in!

PART 3: GRAPHICS

As I can attest to as a resident of this icy, radiative hellscape, France is very pretty! The countryside is, at least; the jury’s still out on Paris itself. You see, the first line in this paragraph was a device called irony.

Jokes aside, Paris is – or at least used to be – a very pretty town. And since ‘Z-A’ decides to base its entire story in Lumiose City (a direct translation of Paris), that obviously gave the game’s developers, Gamefreak, a tricky situation. 3-D ‘Pokemon’ games on the Switch have never been lookers per say, but with this smaller, more restrictive environment, this could be the opportunity for polish that this team has been waiting for. So: did it deliver?

Uh…yeah. Kind of.

I played this game on the Switch 2, which supports 60 FPS and improved texture resolutions. Of course, this means that the game was also built for the Switch 1, which definitely hindered possible graphical fidelity here. Foliage, while populous in both versions, is still used sparingly in grassy areas, like parks. The same goes for models with high polygon counts, like humans: the Switch 1 can’t handle too many on screen at once, meaning the Switch 2 experience is hindered subsequently.

Thankfully, the game doesn’t look terrible overall. In fact, bare your teeth, but I think it looks pretty good! Sorry to all IGN reviewers out there, but the frostbite in my brain must’ve given me something you lack: a controversially-positive opinion! While nothing exceptional visuals-wise, this game is easily the best-looking mainline ‘Pokémon’ game on either console mentioned. You can definitely sense a strong level of polish here, likely a result of skipping a major game release in 2024.

The Pokémon themselves look nice, as do the humans. Gamefreak ditched the realistic textures of ‘Scarlet’ and ‘Violet’ and gave entities a more basic palette, which I wholeheartedly prefer. The choice comes across very intentionally, though, and complements the Pokémon’s natural rim-lighting.

Textures are also much more polished. Again: the Switch 1 version is likely worse in this regard, but going purely off of the sequel console’s specs, I’d call it a massive improvement over past titles.

Buildings are a misfire for me, though. They’re basically just big textured boxes, with little physical depth. Balconies are squashed and flat, being just a part of the mapped image of the building face itself. The same is true for most columns and parapets, and it brings their beauty down a bunch.

While ‘Pokémon Legends: Z-A’ doesn’t turn the wheel on its head graphically, it does well in pushing the wheel forward. For the flack recent games have received for their visuals, it’s good to see a modern title be given some more polish and time in the oven – and its due flowers.

PART 4: MUSIC

1 log remains.

The fire, it’s…i-it’s…

…l-let’s talk about the music, yeah! *cough* This is another source of praise for me, like with most ‘Pokémon’ games. If there’s anything, anything consistent about this series at all, it’d be this area. So how’s about we rapid-fire through my thoughts on some in particular, like with the Mega Evolution section. That way, I can say more about the soundtrack other than, “it’s good.”

  • To start a bit negative, the game only has 1 day and 1 night theme. Both of them are great, but after so many hours in the game, they gradually become repetitive to hear. The night them especially; the jazzy instrumentals, while nice at first, become grading over time.
  • The trainer battle theme during the Z-A Royale is really cool in an almost psychedelic way. Even though you hear this pretty often too, it never succumbed to the repetition of the day and night tracks.
  • Canari’s battle theme is peppy and upbeat, which is fun. Fits a Twitch streamer well, I suppose.
  • Corbeau’s battle music is easily my favorite in the game. It’s sinister and dire, yet the modern synthesizers give it a slick energy that I really love. A highlight of the soundtrack overall.
  • I’m not the biggest fan of electro swing, but even I quite like Jacinthe’s battle music. The overwhelming instrumentals at the beginning were befitting for her cheery, albeit psychopathic tendencies in the story.
  • Finally, the battle music for Team Flare Nouveau is among the best of the remixes here. It carries the manic energy of the original forward strongly, and is also among the soundtrack’s highs.

To conclude, the soundtrack for ‘Pokémon Legends: Z-A’ is another slam dunk for the team overall. It’s funky, weird, and alluring in all the right ways. I can’t deny the mastery at work here with this albu-!

0 logs remain.

…w-what? But…I wasn’t ready! I still needed to conclude my article and give the game an 8/10! I needed to say that the game was far-and-away the best mainline ‘Pokémon’ game on the Switch!

Death befits the ignorant, not the ready.

No…no! I-I can’t give up now. My body, my mind…we still have so much life left to live! My saga can’t end here!

This is not your will.

This is not your choice.

This is not your life.

JOYSTiCK Non-Review: Top 5 most-wanted characters for ‘Super Smash Bros.’ 6

By: Daniel Kendle

Hey guys, it’s me, Daniel Scientist, here with the boys in the lab for another bumpin’ day at work. Since both business and my monkey breeding study’s been slow for the past few weeks, I’ve been hard at work whipping up hypotheticals for the next ‘Super Smash Bros.’ game.

With the Switch 2 direct and eventual release on the horizon, a new release for the series is near-inevitable. With the last entry, ‘Ultimate,’ becoming the best-selling fighting game ever, a follow-up is poised to release relatively-soon, as the conspiracy theorists want you to believe. It just so happens, however, that I’m extremely gullible!

‘Ultimate’ brought back every past fighter along with 24 newcomers, leading to a grand total of 89 playable characters. This total is gargantuan, and has led speculation for the next title to various areas of varying quality. Reboots, upgraded ports, and regular-old successors have all been thrown out, and each is an interesting concept.

For today’s report, I’ll be examining the latter-most option, as to simplify and streamline my ideas. Specifically, I’ll be sharing my top 5 most-wanted new fighters. Treat this article like a bingo board: if I get any right, I’m gospel; any wrong, I’m just stupid.

Without further ado, I hope you enjoy this research essay (please; I don’t want to go back to the monkey ranch), and let’s dive in.

. . .

#5: Chell (‘Portal’ series)

I reviewed ‘Portal’ earlier this year, and have since fallen in love with the series. I think everything from the humor, writing, gameplay, and all that stuff in-between is rich with polish, and I’m surprised at the little fanfare for representation in ‘Smash.’

Despite having only a Portal Gun to her name, I think the protagonist, Chell, has some cool moveset ideas. Obviously, portals would be the focal point: her up and down Specials could be tied to spawning the blue and orange portals respectively, with her being able to fast-travel around the stage when necessary. Her side special could be something like spawning a box, being able to pass through the portals and potentially setting up combos. A fighter mostly focused on physic systems sounds REALLY cool, but balancing would be necessary.

#4: The Knight (‘Hollow Knight’)

While I’ve never fully finished ‘Hollow Knight,’ I’ve liked what I’ve seen of it so far, even if I’m not as into it as others. Still, the titular Knight would be a great addition to the next ‘Smash’ game.

Being a “Metroidvania,” ‘Hollow Knight’ has a wide array of abilities for the Knight to obtain and use. Vengeful Spirit, Desolate Dive, and Howling Wraiths are slick Special moves that come to mind. Also, these attacks are accessible by harnessing Soul, a meter that’s raised from hitting and killing enemies. So, bringing that mechanic into ‘Smash’ would fit perfectly, in my opinion! It also helps that ‘Hollow Knight’s’ a 2D game, features a double-jump power up (which could be a cool animation to transfer over), and has many stage possibilities with its vast underground world. In particular, the Radiance’s boss arena would be rad.

#3: Paper Mario (‘Paper Mario’ series)

Public outcry has deemed Waluigi the most-wanted ‘Mario’ character, and while he’s definitely in my top 20, I’ve always preferred this spin-off series’ lead role. It’s weird; I’ve never liked characters like Dr. Mario, Toon Link, and Young Link due to being strange, unnecessary inclusions, yet love this idea.

I’m not super keen on the ‘Paper Mario’ series, but after doing some research I think there’s a strong variety of avenues to take this fighter down. Hammers, confetti, and assisting support characters could all be featured, referencing both the 2D and ring combat in different games. Not a character I can give many moveset ideas for, but a strong concept still.

#2: Raven Beak (‘Metroid Dread’)

‘Metroid’ is my favorite Nintendo franchise, and ‘Dread’ is my favorite first-party Switch game. Therefore, it’s natural for among my most-wanted newcomers to be the game’s final boss, Raven Beak. A galactic warlord, this dude not only has one of the coolest designs in the franchise’s history, but also one of the best movesets.

To port some attacks over to ‘Smash,’ his neutral jab could be the 3-hit combo he performs during his fight’s first stage. His neutral Special could be his black hole projectile, which could be charged to increase size (this is similar to Samus’s neutral Special, which could be a thematic similarity). Up special? Simple: he quickly unsheathes his wings and launches into the air, like Joker’s up Special with Arsene active. Down Special? Raven Beak plants a bomb, which, while not arena-covering like in ‘Dread,’ would do a fair amount of damage at a distance, and a critical-hit if the opponent is right next to it when it detonates. Smash attacks? Reference his animations used in parrying cutscenes.

Raven Beak and the next character are vying for my personal most-wanted addition, but I eventually went with the character below for #1 for the 3rd-party “cool factor.” Still, with Ridley being among my mains in ‘Ultimate,’ Raven Beak would be an awesome addition if anything close to my envisioned concept.

#1: The Doom Slayer (‘DOOM’ series)

I mean…where do I even start? ‘DOOM’ is one of my favorite franchises in all of media, so you can probably guess I was disappointed with its main character being relegated to a Mii Costume in ‘Smash’s’ most recent entry.

Part of why the series’s combat rules is because of its mix of melee and ranged fighting. The reason I don’t care much for fighters like Master Chief from ‘Halo’ or Heavy from ‘Team Fortress 2’ being added is because their solo-projectile movesets leave them stranded in the “Zoner” archetype, a pretty lame playstyle. But with the Doom Slayer, the franchise’s ~30 year history offers bloody, gruesome weapons from every path of life. In the upcoming game ‘DOOM: The Dark Ages,’ you get a gun that grinds down and shoots out the remains of human skulls, which is cool as hell. So, for being a fighter with a storied history, wide range of moveset possibilities, and being among my favorite game series, the Doom Slayer is officially my most-wanted fighter for ‘Super Smash Bros.’ 6.

JOYSTiCK Non-Review: Will the Nintendo Switch 2 result in a 2nd US Civil War?

By: Daniel Kendle

*Note: The following is a satirical take on the release of Switch 2 teaser.

Photo of Elon Musk by Debbie Rowe via Wikimedia Commons

WASHINGTON, D.C. – On Thursday, January 16, Nintendo posted a teaser for a new upcoming console, alongside the company’s international affiliates. Roughly 2 minutes in length, the video showcased the Nintendo Switch 2: a successor to the soon-to-be 8-year-old system of the same name.

Notable for both its physical and internal upgrades, many astute fans of the original Switch have noted its needed – albeit simple – updates to its older brother. While controversies have risen due to these occasionally-minor changes, many have agreed upon feeling relief and excitement about the console’s acknowledgement. A follow-up direct, focused on software is slated for April 2, 2025.

Around the same time, however, came the inauguration of now-president Donald J. Trump, seceding the former Joe Biden. Also mired in controversy, the election’s collision course has coincided with the console’s public reveal, leaving some to connect the 2 in various ways – most of all, the Presidents.

“I saw [the trailer] the Friday after – yeah, it was cool,” said Trump, immediately following a press conference in Atlanta. “I was like, ‘Vance, did you see this?’ And he was like ‘Yeah,’ and we fist-bumped. I dunno, man […] but I thought the new Joy-Cons were sick. Larger, too. I was talking to Joe ‘bout it a week later; he was tripping too. Did these (gestures) hand…things. Yeah. I was like, ‘Hunter would love this,’ and he laughed, and agreed. Hunter loves Mario; he’s so cool.”

Now-former President Biden was also open to an interview.

“Donnie and I had gotten off a meeting when the trailer dropped; some real good [explicative]. I was less enthused at first, really: I saw Donkey Kong’s new redesign during the ‘Mario Kart’ segment and was like ‘Damn, this too?’ Then Trump came over to my place and we played ‘8 Deluxe’ for a while…felt good. Felt better. Kamala was excited, too – did a backflip over her desk. Favorite reveals? Shoot, uh […] like, maybe the, tch, backwards compatibility? Y’know, being able to play my Switch library at launch is a treat. Gotta do a run of my favorite, uh, Switch game: ‘Balan Wonderworld’.” (Note: immediately following the latter-most statement, former President Biden was lobbed in the head with a snowball).”

While these 2 men proved satisfied with the new system’s reveal, other political figures – including some close with the country leaders – were less than optimistic about the trailer.

“It’s [explicative], pardner,” said Elon Musk, in the process of bathing himself with the blood of a sheep when we interviewed him. “Jus’ trash all-‘round. I’m happy for…you know, I’m happy fer those excited, but like, really? After 8 years o’ buildup, we git some gall-darn magnets for them controllers?! Y’all need some bett’r standerds. Rattlesnake tumbleweed cactus.”

With the division with Trump’s republican cabinet apparent, some citizens question whether or not a feud will brew from inside – and possibly spill out into the rest of the US. It’s been close to 200 years since our country’s first Civil War, and in our current day and age, political events and conspiracies have led to heated debate between sectors of the 50 states.

Whether or not the Nintendo Switch 2’s existence will culminate in a new Civil War is yet to be said, but until then we can only speculate, both on the system and our country’s political affairs. Only 1 thing’s certain, however: if this new console has any form of Joy-Con drift again, I think the nukes are gonna drop.

JOYSTiCK Reviews Ep. 12: ‘Tetris’ – Block Tuah

By: Daniel Kendle

Hey guys, welcome back to JOYSTiCK Reviews, and you know what I really hate? Climate change. But I’ve also taken a rather strong dislike towards popular games nowadays. So many terrible, terrible video games are coming out as of late, and unlike other poor saps who call themselves “gamers,” I’ve chosen not to lay down and take this blatant mediocrity.

‘Metroid Dread?’ Too scary. ‘Elden Ring?’ Too easy. ‘Dragon Quest XI S: Echoes of an Elusive Age – Definitive Edition?’ My mouth hurts. The only good video games as of recent are ‘PUBG’ and ‘Concord.’ Speaking of the latter, I was really sad the day it was announced it was being shut down after less than 2 weeks; I held a service for it and everything. Yeah, I missed my dog’s funeral, but it was a sacrifice I was willing to make (Much like my dog’s!).

That’s why I’ve been replaying old games lately, like today’s topic: ‘Tetris.’ Unless you’ve been living under a rock, you’ve probably heard of the title. It’s one of the most popular video games ever, selling hundreds of millions of copies across dozens of platforms, and is still kicking around to this day.

But why is that? Has the game been updated throughout all these years due to it being a masterpiece? Or was this comically-large tracking device fastened around my leg because my opinions are, shockingly-enough, controversial? Let’s find out.

If there’s 1 word to define the game ‘Tetris,’ it’s this: “simple, yet complex” (math was never my strong suit). In my opinion, the game’s been in the public eye for the last few decades due to the notion of it being easy to learn, yet hard to master.

The gameplay’s simple in theory: players are given a tall grid, and 1 after the other, differently-shaped blocks fall from the sky, all being made up of 4 different cubes contorted into different shapes. Players can rotate, move, or speed up the block and its descent, eventually letting it settle along the bottom of the grid.

As the game progresses, a pile of blocks will form. Every time the player manages to get a vertical row of the grid entirely filled with blocks, it’s removed, and the pile shrinks in height. The point of the game is to try to last as long as possible without the pile overflowing, and to see how high of a score you can garner.

To bite the bullet, the game’s so great because of the diversity of each game. While I might be wrong about this, each game’s blocks are randomly-generated (except for select older editions of ‘Tetris,’ I believe). This means that there’s a virtually-infinite amount of ways a game can be played, as the 7 usable blocks’ different forms make strategic placement not just a necessity, but crucial in understanding the intricacies of the game.

The gameplay loop is short, but sweet, and this is why I think the game has that universal appeal. There’s no characters, no story, no wild controls, not even any slightly-abstract theming. It’s literally just blocks falling down. The closest the game has to surrealism is the fact that the blocks magically disappear when a row is formed, but that’s able to be construed by most as a game mechanic rather than a choice of world building.

Anyone, whether they’re 1 or 101 years old, can enjoy ‘Tetris.’ Its gameplay is perfect for what it is.

As it happens, the rest of the game’s experience is pretty good too!

The main musical theme of ‘Tetris’ might be one of the most iconic in gaming, and is definitely in my top 10 favorite songs of all time. Perfectly-melodic, beautiful, and wonderful, yet it has that bit of edge that makes each game feel tense. In fact, one of the best ways to describe ‘Tetris’ is through the word ‘dread.’ The combination of the slowly-falling blocks, foreboding, quick music, and knowledge of the consequences of misplacing your next move makes the game all the more engaging.

The graphics, while definitely not the game’s main point of praise, are still pretty good across the board. Since there are so many versions of ‘Tetris,’ it’s hard to properly articulate my feelings on its art style with specific notes, but I’ll try.

I think the game’s graphics have aged well, especially since the different developers for the games generally keep the blocky aesthetic intact for each version. Not that each version of ‘Tetris’ uses pixel art, mind you, but what I mean is that each edition still feels like the classic game from the 80’s: polygonal shapes with bright colors. There’s not a version of ‘Tetris’ with “hyper-realistic graphics” or anything of that sort (not that I’m opposed to it…I’ve been known to be fairly aroused by cubes in the past).

The visuals, in combination with the music, have both stood the test of time and are continually iterated-upon with each remake of the game. And overall, that’s how I’d describe ‘Tetris’ in a nutshell: a game that’s both able to retain its immortal charm, and yet still manage to iterate on its core concept. For example, ‘Tetris 99’ is a battle royale-style title exclusive to the Nintendo Switch that has 99 players pitted against one another. ‘Hatris’ is a much older example; a sequel of sorts to ‘Tetris’ that lets players stack…hats. And ‘Facetris’ is one of those games that, if you search it up, you understand why I’m omitting any details about it here (2 words: facial body horror).

…and I think that’ll do it for this review! ‘Tetris’ is a masterpiece, no getting around that. Its universal appeal is deserved, and expected based off of its simple, yet astronomically-fun gameplay. Combine that with stellar songs (or “song,” singular) and ever-changing graphical prestige, I’m very happy to award ‘Tetris’ with the coveted 10/10 rating, a rating I’ve only given out in this serial to 1 other game, that being ‘Metroid Dread.’ And just like ‘Dread,’ ‘Tetris’ is easily in my top 5 games of all time.

But now that that’s done and dusted, it’s time to wrap up for today. This little red dot on my ankle’s tracking device began beeping a bit into the review, and it looks like the police just outside my door – with an armed escort (Chuckles)! Oh well, glad to see someone remembered my birthday, even though it isn’t for…6 months.

But alas, that’s all the time we have for today. Thank you for reading this issue of JOYSTiCK, have a lovely October, and I’ve got a body to hide.