Category Archives: PRIZM

THE SEARCH FOR XEO EPISODE 1: ARCERIUM RISING 6

By: Hoaseng Thao

NOTE: This story is a transcript from a fictional war documentary.

(Gunfire can be heard in the distance)

<< Searching for legends around these parts is very easy. Walk down one path, and you’d meet a man who saved hundreds from foreign mercenaries. (long pause) But “them”, you’re better off searching for in a fairy tale. >>

Long after the ceasefire that halted the Second Continentals War and thrusted the world into the Cold War, online forums, whose information flowed through the mass nexus of the internet like ocean currents, spoke of a mythical soldier, whose tales know no borders. The soldier, whose name is garbled by the mass exodus of the internet, garners both fear and admiration by those rife by war. And I am in search of this mythical soldier, whose name when sifted through forums can be traced down to one word, Xeo.

Xeo’s mythical status raised many concerns and questions like, what flag do they pledge allegiance to? Which superpower do you side with, Vaseria or Kavara? Do they consider Ashiran pizza as a crime against Earth? But my biggest concern was if they even existed. However, thanks to the endless connections of the internet, I was able to get into contact with several individuals willing to share their tales of them.

“The Coward”, a name used by locals around Tavpool to refer to one man, Skiven Nikulin. He was a former conscript of the Orbesjkan National Guard and a survivor of a deadly Kavaran CDP (Croatoke Defensive Pact) offensive. He is now a sheep herder in the town of Tavpool.

In 2042, the Orbesjkan Civil War was still plundering the nation after a decade of conflicts, but things turned for the worst following a surprise intervention by the CDP. Skiven Nikulin, a Lance Corporal at the time, was tasked to hold the city of Skirsk until reinforcements would arrive, but due to terrible weather conditions, and the overwhelming Kavaran army besieging the city, this would turn into the bloodiest battle the war had seen so far.

“BREAKING NEWS: CDP FORCES INVADE ORBESJKA AMID CIVIL WAR | Secretary of defense, Leon Tou, cancels meeting with Orbesjkan officials after-”

Skiven Nikulin

<< We were told that reinforcements would arrive in two days, then two weeks, two months, then… We were told to hold our rifles until there were only two rounds left in them. Only then should we take down one enemy before relieving ourselves of our (sighs) honorable duties. >>

I visited Skiven Nikulin at his farmstead in Tavpool. His son, who had heard the tales of his father’s supposed encounter with Xeo, saw my post on the online forum, “3Frum”, about the mythical soldier, before setting me up with an in person interview with him.

Skiven Nikulin

<< It was a rainy night, we had held out for four months by then, but they… The Kaviars (a derogatory term used for Kavarans) had already breached through the city walls. That night, I was cut off from friendly lines, and I… >>

(The man stood still for a while before coming back to his senses.)

<< I hid from the Kaviars amongst the dead. I wanted to live, I wanted to live just like those who I hid beneath. But I witnessed a Kaviar officer approach, ordering his men to fire amongst the bodies. I thought I had cheated death by hiding, only to pay the price of being a coward. That was until… >>

(Nikulin raised his right hand, formed it into a knife hand gesture before slashing it downward.)

<< The officer dropped to the ground. And he arrived. He stood proud above the body of the officer, only armed with a long blade. >>

(He repeats his slashing motion with his hand)

<< In an instant, the man sliced through the officer’s men like tofu. I couldn’t believe my eyes, I wasn’t aware of who he was at the time so I only thought about keeping quiet… But in an instant, the man disappeared. >>

(The man readjusted the ring on his middle finger as he let out a sigh of relief)

<< When morning came, I had returned to friendly lines, and I remembered telling my encounter with this man to my colleagues, who in turn joked around saying that I “had been saved by Xeo”. I was astonished that they already had a name made for him, but I thought of it as a joke. It wasn’t until my son informed me of this Xeo person, only then did I truly believe that it was him who saved me that night. >>

We will continue this investigation in our next episode, where we enter the Arcerium Rising Exclusion Zone, to meet a woman known by many as “The Runner”.

How to win every game of chess you’ll ever play

By: Daniel Kendle

(This article is a work of “exotic” satire, and the author has no disrespect towards chess, or to those who play it).

Hey guys, it’s me, anthropologist and taxidermist Chonga Dingle. In today’s article I’ll be going over a step-by-step guide on how to win every game of chess ever, and also how to be really cool while doing it. It seems that a lot of people forget that chess is extremely difficult, and because of such a truth I thought I must enlighten you on what to do correctly.

Anyways, in this video you must understand that I am a very fancy chess player, and as such I’ll be using terminology that all of you peons will be likely confused with as this film goes on. Unfortunately, I am also a very cruel chess player, and because of that I won’t be able to slow down for the misguided in our community. However, I’ll embolden any cryptic words that some may not know about. Hopefully this makes it so you can look up any weird phrases throughout this podcast (‘accessibility is key,’ and all that).

Okay, so the first thing new players need to know is that the best way to win is to have very dexterous hands. Dexterity is important in handling chess pieces, for the important reason of “because I said so.” But to have hands like mine, – the most flexible in the land – you’ll need the special “Finger Water” to slather over your hands. This requires you to walk 10,000 paces sideways up the Binga-Winga mountain, then talk to the Man, who’ll give you the Finger Water after doing a dance for him.

To learn this dance, you’ll need to go back home and walk 10,000 paces backwards to the Basilisk’s nest, where you need to rub the egg with your hand 58 times in a counterclockwise motion, where after the Basilisk chick will come out and give you a jetpack and the $19 ‘Fortnite’ card. After shaking hands, leave the nest and walk 6 miles west and give the jetpack to the Jumping Lady, who will teach you the dance in return.

Once you’ve learned the dance, wait a day before going back to the Binga-Winga mountain and perform it in front of the Man. He will shout his usual mating call, of which cannot be written on paper due to eldritch curses in the 16th century. Then he’ll hop down the Hole of Jobs and bring back an iPhone. This phone will now lead you to the Finger Water. Find the location of the water, dig up the hidden basin, and throw the phone inside it. This will make the water transform into the Finger Water, and you will be able to dip your hands in and achieve prime flexibility.

Okay, that was part 1, the infant’s ballad. Now I, Chonga Dingle, will teach you how to win every game of chess that you’ll ever play.

When you start a match, make sure you’ve applied the Finger Water before someone is gripping the first piece. If you forget and slather yourself in it after the game begins, you instantly explode and die (I’ve learned this from past experience). If desired, recite the ‘Allaying Chant of Chess’ after applying the water for a 15% boost in EXP during the match. Unlike the Man’s mating call, I can type it down in a written document, so here it is:

“The Allaying Chant of Chess” (Proximus Sol Version; abbreviated. Written by anonymous, published by Hobart J. Chess in 1192)

‘Humans of this beguiling night, see my worth
In this manic type of plight, through demons of mirth!
O, to be a acolyte to the Bringer, see me, yes
But I wish to be nothing more than a Pawn on your board, your board.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘Humans of the watching void, see my eyes
Sense the world destroyed, and see immortal laerds rise! Make me a tool in your wretched time of blood (blood), For I am but a Knight in the astral board of sight.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘Humans of the endless world, see me in your dreams,
Creatures of the curled, vigils of the seams.
But I am such a neophyte, an finite source of work
For the Rooks and Bishops of a different plane are those who judge Earth.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘To round off this cry for help, wailing to the stars,
I speed towards Venus, then to Mercury and Mars.
On the end of this planet are those who give me life (life), The King and Queen of misery, shapers of strife.’

(Hoo-ha AKAB. Hoo-ha AKAB. Hoo-ha AKAB. Hoo-ha AKAB).

Once you’ve done that, you’ll get a green rhombohedron above your head. This indicates the EXP boost. If you win, the percentage will double.

Now, playing chess is actually pretty simple, really. Simply cash in the $19 ‘Fortnite’ card you got from the Basilisk chick and you’ll instantly receive a catalog of different chess maneuvers, costing around a dollar each. These strategies were specifically chosen and designed by those of the Chess Chapel, and finalized by the Champion of Chess. Once you pick a move you want to play, a dollar will be depleted from your account and a specific piece will be moved.

However, you’ll eventually either run out of money or want to move pieces without depleting your ‘Chess Change,’ so that’s when we transition into traditional chess-playing. Now, everyone knows how to play chess, but this article is specifically on winning chess, so because of this loophole I get less work. If you’d like a brief overview of chess, however, then it’s basically players taking turns moving pieces along an 8×8 checkerboard.

This switching of playing traditional chess and “Microtransaction Chess” is how most games will play out in the current chess metagame. The key to winning is to balance spending and saving, and only purchasing stronger, paid moves with the $19 ‘Fortnite’ card when a safe strategy presents itself. However, now it’s time for Chonga Dingle’s patented “Chess Chatter,” where I go over some important tips and fun facts.

  • In 1832, Bosk Omat Chess taught the very first animal to play chess. You may think that he’d would’ve taught a dog, cat, or mouse, but instead explained the game to his pet anteater, Ringo. If you recite this factoid during a game of chess, you receive an additional 5% EXP boost.
  • If both players run out of money on their gift card during the same round of a game, the pair must sing the Allaying Chant of Chess again, because the rare round in which this can happen will often be considered bad luck by chess aficionados.
  • Chess pieces are made from Chessnuts. They’re harvested and further-manufactured in Chessapeake Bay.
  • Chesster Chess was seen as the world’s best chess player during the mid-2000’s thanks to his unique and intricate tactics during matches. His “main” was the Rook (a zoner option), and implemented the “Chesster Bester” technique, where through the button combinations “Up-Up-Left-L1-L2-Down,” he could infinitely lock other players into a state of perpetual stun-locking during a game of chess, eventually culminating in a K.O. This input chain could be performed seconds into the match, making him one of the deadliest players in ‘Mortal Pawnbat: Khessmageddon’ in 2006.
  • If you move your Queen piece during 7 consecutive turns without losing any other pieces on your side, you’ll unlock a unique move called the “Lucky-7 Finisher.” This move has a pawn in the right corner of the player who uses it, and the piece then moves up-right 8, then left 8, making a vaguely-shaped 7. Any pieces in the way of the 7 are given to the player who enacts the move.
  • The Chess Council has received numerous requests for nerfs for the finisher, but even through balance patches the move still hasn’t been gutted. The finisher was added in the 1.9 update back in 1901, leading to a lot of people sticking to rules and formatting from the 1.8 update released in 1772.
  • In ‘Super Smash Bros. for the Nintendo 3DChess and PiiU,’ several fun playable characters were added. Some were 1st party characters, like Little Rook and Pawnutena, as well as 3rd party, external characters from non-chess games, like Checkers Man, Bayochaturanga, and also Pac-Man. The game’s successor, going by the subtitle ‘Pawntimate’ included King K. Rook, Bishopleth, and Kazuya from ‘Settlers of TeCatan.’
  • The following are new pieces under consideration to be added in the 1.11 update for chess:

○ Squire: like the Knight, the squire moves in a vaguely 7-shaped pattern. However, instead of moving 2 tiles forward, it moves 1 tile forward and then 1 to the left or right.

○ Wolf: the Wolf hunts the Knight, since the latter takes on the appearance of a horse. During a game of chess, the Wolf can only be moved to a tile immediately in a Knight’s vicinity.

○ Tank: Tanks can only move along the edges of the board, but can move as many places as they want within this limitation.

○ Ghost: Ghost pieces can revive 1 chess piece during a game, but have to be discarded right after being used.

○ Flamingo: similar to their real-life counterpart, if at least 2 of a player’s flamingos are placed next to each other, they become immortal and can’t be claimed.

○ Bouncy Ball: when first used in a game, these pieces can move 10 spaces forward. The next turn they can be moved 9, then 8, then 7, and so on until reaching 0, where they must be discarded.

○ Remote Control: players can only use a Remote Control piece once per game. When used, it lets Player A move one of Player B’s pieces.

○ Thimble: if a player moves the Thimble around all 4 sides of the board during a game, they get $200 (now with optional race-car, dog, and top hat cosmetic skins).

○ Alien: Alien pieces introduce the new “Colonization” mechanic to chess, where a player can claim the opposing player’s Rook and transform it into a fortress, which acts as a shield for the King. A player must attack the castle 5 times to break into it, and then can finally reach the King.

○ Electric Eel: this piece “stuns” any opponent’s piece it’s next to for 4 turns, making that piece incapable of moving.

○ Submarine: Submarines aren’t able to be attacked by Pawns, but if a sub on 1 player’s side is eliminated, the other sub they get is too.

Well, it seems that we’ve reached the end of this show. After teaching you all of my chess tricks and tips, you may be wondering about my credibility as a source. Well, I, Chonga Dingle, have been seen as a primary chess master and teacher since the game’s inception 50-ish years ago. Thousands have been taught under my wing, and I’ve been heralded as a leading face of chess for decades. Heck, I’ve never even played chess before, THAT’S how good I am.

But I digress; it seems that you’re ready to begin your adventure into the world of chess, and I couldn’t be happier. Young pupil, I wish you well, and hope that your future is very much a bright beacon for chess-playing and teaching. Until next time, loyal radio-listeners, as I bid you…

…adieu.

Bear with a moose head

By: Pwe Doh Gay

This drawing is of a bear combined with a moose head. I made the drawing because I wanted to try to draw something new.

I like how the image turned out, because I did not think the two animals would look good together. I really like how the body and head look with the brown. Also, I like how the teeth look. I think the teeth look very good with the red on the inside.

But one thing that needs to be fixed are the claws. The claws do not look good. The claws need to be the same shape and sharper. Also, I think the ears need to be fixed because they do not look like ears.

I think this is one of the best drawings I have made this year.

Optical illusion

By: Pwe Doh Gay

This drawing is a cool optical illusion that messes with your mind. It looks like a 3D image, but it is a 2D drawing that is making it look 3D. I made the image because I saw a video of an optical illusion and wanted to try to draw it.

I really like how it turned out, because I did not think it would look good at all. I like how the black and gray looks on it and how the color makes it look cool.

I do think it needs some work, like the lines and the shading. The lines could be straighter and the grey could be a little darker. It does not look as good as my other images, but I really like how it turned out.

For my next drawing, I am thinking of drawing another optical illusion or something else.

BAY OF VEINA INCIDENT: ARCERIUM RISING 5

By: Hoaseng Thao

Note: This story revolves around the topic of war and military actions

Background

A year after the ceasefire that halted the Second Continental War, tensions between the Polaris Alliance Treaty Organization (PATO) and the Croatoke Defense Pact (CDP) remained rigid as both sides rebuilt their militaries for a possible flashpoint. A founding PATO member state, the Vaserian Federation, had elected King Shota Orion in 2024, who’d start the Shattered Front Initiative; an initiative to boost the Defense Forces (VFDF) budget from 2.9% of GDP to 4.2%, with the idea that Vaseria and their allies on the Vaserian continent would have to fight the Second Continental War alone.

A part of this initiative was to secure the Bay of Veina due to its strategic position to the Vaserian Federation and its ally, the Kingdom of Valona, but also because of the presence of the neighboring Republic of Nashua, a member state of the CDP. In a joint effort with Valona, the Vaserian Federation established Joint Naval Base Stonage on the small Valonan island of Sutao, housing over 30,000 military personnel and a small detachment of Aircraft from the Vaserian Navy.

THE INCIDENT

In the morning of November 29th, the island’s radar warning system intercepted three unknown signatures heading towards Stonage, with the craft appearing to be of Nashuan origin, however Nashuan officials have declined that the aircrafts were theirs.

Four fighter jets belonging to the 120th Tactical Fighter Squadron immediately took off from the island for interception, with the lead craft being manned by Captain Warrick, a veteran of the Second Continentals War.

At around 7:46 AM, the lead fighter jet, callsign “Typo”, receives on his warning system of a missile locked onto his jet, a VF-20A Starling, resulting in a hard turn to his starboard side as he deployed counter measures to break his heat signature. With the unknown crafts firing first, the call was given to engage the unknown hostiles with extreme prejudice. The first Starling to fire was commandeered by a pilot named “Taxes”, who locked on and fired a missile at an enemy jet, but missed.

Closing the distance between the unknown force and the Starlings, an anonymous pilot who took part in the incident, recalled that the unknown jets resembled that of a Kavaran SJ-88V Sea Lion jet, which are operated by both Kavara and Nashua, both members of the CDP.

The Starlings proceeded to split up, with a single jet acting as flank guard while the rest seeked to eliminate the threats. One Starling, is credited with downing two of the enemy crafts with only their main gun after their missile bay malfunctioned. The last remaining enemy jet, proceeded to bail out of the situation and flew towards Nashuan waters, resulting in the Starlings to return back to Stonage.

AFTERMATH

In the aftermath of the incident, Nashua denied all claims of responsibility, claiming that they had “eliminated” the remaining craft upon entering Nashuan airspace, however there is no evidence to suggest that the case was true. The incident would also inspire the creation of the 2027 film “FOX3!”, which included the same Starlings used during the incident.

The Mage Corps of the Vaserian Federation Defence Forces: ARCERIUM RISING 4

By: Hoaseng Thao

Note: This article goes over a military branch of a fictional nation.

Description

The Mage Corps is the second smallest branch of the VFDF, with at least 10,283 active personnel as of 2049, but the majority of those enlisted in the branch aren’t referred to by their assigned title “Mages”. Within the ranks of the Mage Corps, there are Mages referred to as “Couriers”. Couriers are personnel assigned to support Mages in any way or form, acting as bodyguards for other Mages.

The official motto of the corps is “Videam Odds” which is translated as “Let’s See The Odds”, which represents the branch’s history of daring operations against much larger foes. Service members have the title of Mages, even if they are referred to as Couriers.

Personal Equipment

Mages are allowed to freely change their equipment to fit their needs as long as they stay within the branch’s guidelines for personal equipment. Mages upon completing boot camp, are allowed to commission personalized staffs that will be used until the end of their career. The Mage Corps uses the Altering Camouflage pattern, first designed in 2009. The camo was chosen over the Army’s Uni Deception Camo, or UDP, due to the army’s camo’s lack of actual concealment in any environment.

Every camo pattern utilized by the Vaserian Federation Defense Forces

Background

Map of the Vaserian Federation

Long before the Hero’s victory over the Great Empires, and the many centuries before it, the human species along with its subspecies have always been able to use the power of their souls to create what’s known as “Magic”, and in the modern era, those who master the many arts of magic played a crucial role in turning the tides of war.

In 1917 AH (After Hero), the Vaserian Congress passed the Mage Corps Act, establishing the Mage Corps as the fifth branch of the Vaserian Federation Defense Forces, also referred to as the VFDF. The main reason as to why the Mage Corps is its own branch was so that Mages can act more like a corpsman that can be transferred to each branch of the VFDF. Although the act was passed by Congress, many of the top brass within the VFDF saw the change as a radical move geared to make the Mages act more independently from the other branches.

The Mage Corps would see their first sight of combat in The Great Vaserian War of 1920, where Mages attached to the 1st Marine Division of the Vaserian Federation Marine Corps, took part in the defense of the Vaserian coastal city of Romas on July 1st, 1920, from the invading Royal Sapanese Forces.

Half-dead, half-living

By: Pwe Doh Gay

This picture is of a half-dead, half-alive tree. I drew the tree half-dead, half-alive because of my other drawing of a half-sun, half-moon that looked cool, so I thought that a half-dead, half-alive tree would also look cool.

I like how it turned out, it is not as good as my last drawing, but I still think it looks cool. I like how you get to look at one picture, but with two different things on it. But I do think the image needs a little work on it. Like the branches; they need to be longer or add more of them and the same for the roots. I also think the leaves need to be a little bigger.

For my next image, I am thinking of drawing a cool optical illusion that messes with your mind.

JOYSTiCK Empirical Ep. 11: ‘Cocomelon: Play with JJ’ – Machiavellian Science Theatre 3000

By: Daniel Kendle

Babies are nice. Babies are cute. Everyone likes babies (except for those who don’t). Some babies, however, are different. Some scream, cry, wail to get attention. Some can’t do simple mathematics, read, or assert their viewpoint on a topic through civil debate. Thus, babies aren’t all that exciting to me, as a person who fancies such activities. I don’t care for the infants, nor do they for me, if I may ponder.

Granted, I’ve noticed something in our most recent generation of children. They seem to linger towards a heinous cryptid, an entity that feeds on their short minds – feeding them sludge in return. Yes, it’s time we talk about the dreaded horseman that has taken control of our youth.

Everyone, welcome back to JOYSTiCK, a serial that (usually) reviews any video game our grubby mits come across. Today’s mini-review is about the white whale of my time here writing articles: ‘Cocomelon.’

‘Cocomelon’ is a multimedia enterprise that came about in the 2000’s. The brand focuses on preschool nursery rhymes available on YouTube and other media sites, and is one of the most successful children’s entertainment companies in the world. It’s been estimated that the organization is worth around $500 million.

Now, I should note that I’m not exactly the target audience for these videos, let alone the game I’ll be reviewing today. I can’t say I’ll be getting a new fix on life from “Who Took the Cookie? Puppy Song!” or “Tortoise and the Hare Race” anytime soon. I mean, I have so many other things to do, like betting on horse races! When watching the latter example, I can’t have even half the fun because I can’t feverishly lose money [under ethical circumstances]. What’s a guy to do?

Well, for an adequate amount of fun, (and return on investment), you can play the all-new game in the franchise: ‘Cocomelon: Play with JJ.’ Released fairly-recently, the games are pretty basic: you play as JJ, the main character toddler in the ‘Cocomelon’ universe, as he explores various parts of his house and plays minigames. There’s also a collection mechanic, since you can get stickers after completing these games and/or exploring the house.

As a mini-review, I don’t have too much to say on the game. For a mobile game it’s pretty competent, actually. Because of the limited environments the designers had to create, each feels slathered in detail, and “hardcore fans” might be able to recognize certain elements in the rooms, but I couldn’t. All I can say is that the game is alright on the visual front.

In terms of gameplay…it’s fine? Like, when you’re 16 and playing a game designed for toddlers, things can’t be the most “invigorating.” You control the main character, dragging them around box-shaped places looking for stuff to do. Sometimes you can click on something to have it do a little animation, but these usually just act as a little distraction, probably for little kids to click on and lose their minds over. You can also find various members of JJ’s family, who also perform an action.

The nursery rhymes were pretty boring. Basically just think of a bog-standard kid’s song, slap a small little game onto it and repeat that a dozen times. For example, the “Yes Yes Vegetables” song has you feeding JJ. The “Itsy-Bitsy Spider” song lets you control a spider navigating a bathtub. Very simple stuff; you also get a sticker at the end of each.

In conclusion, ‘Cocomelon: Play with JJ’ is so small of a game it has basically nothing of note to discuss. Even if it was an ironic pick to review, the game’s still pretty lame. It could’ve used some combat or grotesque themes, because as it stands it’s a lame kids game. I give it a 4/10, which is probably more than it deserves.

COCOMELON DEMON: Are you sure about that?

THE REVIEWEE: Wha-? Who are you?!

COCOMELON DEMON: I am the very being that lives in your soul.

THE REVIEWEE:

COCOMELON DEMON: I’ve been the one watching you since you were born.

THE REVIEWEE: But…I’ve never seen you before in my life.

COCOMELON DEMON: That’s the point.

THE REVIEWEE: But-!

COCOMELON DEMON: Shh…(strokes finger over The Reviewee’s cheek)

THE REVIEWEE:

COCOMELON DEMON: (softly) Don’t let the voices hear you.

THE REVIEWEE:

COCOMELON DEMON: Come. I have much to discuss with you (opens portal to Cocomelon dimension).

THE REVIEWEE: …okay.

(The pair disappear to the Cocomelon dimension).

JJ: Hey gang, it’s me: JJ! Now that the regular person writing for this serial is gone, I’ve finally got a body to control to voice the gospel of Eldresassigul, Flesh-Bringer of the Peasentfolk. My first objective is to proclaim ‘Cocomelon: Play with JJ’ as a 10/10 game. With such stunning graphics, tight gameplay, and witty dialogue, it’s clear that the game is set up to be the most influential of this decade, and I’m shocked by how underrated it is. After all, I’m the star!

Anyways, those who oppose the label will be sent down to the mines of the underworld to be sacrificed to cryptids of decay and famine handed off to our support team to receive a small talk about their “misdirection in life.” Until then, I’ll leave until my next review: ‘Cocomelon: Shadows Die Twice.’ See you then!

THE GRANTS WAR: ARCERIUM RISING 3

By: Hoaseng Thao

NOTE: This Article covers a war between fictional nations

BACKGROUND

Following the end of the First Continentals War in 1950, the Kirston Empire, located in the Eusonan continent, was facing an economic crisis that stemmed from its debts for its participation in the war. Their solution to this debt was to sell off parts of their territory for cash, resulting in the 1957 Treaty of Saant, which formed The United Republic of Litho and the Federal Republic of Envoa.

The official flag of The Kirston Empire
The official flag of the Federal Republic of Envoa
The official flag of the United Republic of Litho

In 1967, the Kirston Empire elected a new Viceroy to the nation, Elena Oplau, the Fair Maiden of Saint Mons. Oplau, born in the city of Saint Mons, was a staunch supporter of regaining the territories of Envoa and Litho, which to her and her supporters, was seen as an illegal treaty that went against the vision of the Eternal Virgin Empress, Lyria Tran. On May 24th, 1970, Oplau, with the support of the grand congress, invaded Litho to regain its lost territories.

Map showcasing the perceived invasion of Litho

LITHOAN FRONT

An Art Piece showcasing a dogfight between a Kirston IF-8 fighter jet against a Lithoan SI-10 fighter jet, both aircraft originating from the Vaserian Federation.

On the 1st of May, 1970, Kirston forces invaded the United Republic of Litho through the Rikin plains, flowing through the Lithoan countryside with over a hundred thousand troops over the border through a massive armored offensive. The Lithoan armed forces were forced to fall back to the Grai Mountain Range, where they would put up an intense guerrilla war against the Kirston Imperial Forces.

By 1971, Kirston forces would deplete nearly half of its invasion forces, fearing of losing the sufficient manpower, the Kirston government began a massive recruitment campaign granting those who volunteer a large amount of government grants. This act of handing out grants would be used to coin the war as “The Grants War”.

Despite the large influx of volunteering troops, the Kirston forces were unable to move past the Grai Mountain Range, and as the winter of 1971 began, the Lithoan armed forces began their counter offensive. The Lithoan forces recaptured the country’s capital, Juno, on December 10th, however this was one of out of a few successful counter offensive campaigns, as the harsh winter conditions led to the fall of the northern region. The harsh winter would result in a complete halt of any major offensive by any side until the winter passed by. Oplau and her supporters needed a victory, but it couldn’t be won during the Lithoan winter.

ENVOAN FRONT

An artist’s interpretation of the Ruge offensive at the Kirston Institute of the Millennium, showcasing a Kirston MT-88 tank of the 5th Armored Division being hit by an Envoan SH-7 scout helicopter.

On January 2nd, 1972, another front was started, this time on the border with Envoa. Caught off guard by the invading Kirstons, nearly half of the country had fallen to the hands of the Kirston Imperial Forces within three days, with its capital of Ioniv falling in a matter of a few hours. By March 10th, mainland Envoa had fallen to Kirston forces, but the Envoan navy continued the fight, even scoring a kill on the pride of the Kirston Imperial Navy, the KIN Opposer in the second battle for Nolan Island.

By the first of March of 1973, a large mob of Envoan partisans successfully took over the city of Tuve, resulting in the large uprisings across the country and the successful return of the Envoan forces on the mainland in the battle of Crownady. The war was turning against the Kirston armed forces with the return of the Envoan armed forces, and as the war turned against the Kirstons, there was only one way the war could end.

THE GRANTED OFFENSIVE

An Envoan Special Forces operative posing for a camera crew during an extraction in the mountains of Kirsto, circa April 2nd, 1973.

As the snow melted, the reunited Envoan army and a hardened Lithoan military, forced the Kirston military to retreat back to its former borders. As the two armies marched into Kirston soil, they began to loot and spread fire to the Kirston countryside in a scorched earth tactic to demoralize the Kirston population, however this would only embolden those to defend what remained pure.

By April 10th, nearly 20% of the Kirston’s forests were burned as a result of the scorched earth tactic, but nonetheless the Kirston military still fought on despite the odds. As the Envoan and Lithoan armies crept towards the capital of Kirsto, pressure was forced onto the Viceroy, Elena Oplau, to decide the fate of the empire.

SIGNING OF SUKUYO

“The Orange Breeze” by Kirston painter Jon Reese.

With the war nearing its third anniversary and the increasing pressure against the Kirston officials to resolve the conflict, it was time for the war to end. Oplau, unwilling to call an end to hostilities, insisted they wanted a conditional surrender but due to the harsh reputation of the empire in the war, neither side wanted to openly agree for a ceasefire unless an intermediary assisted in its conclusion. Upon hearing the news of a potential end to the conflict, the King of the Vaserian Federation, Crizk Flaw, hastily answered the call for the conclusion of the war.

Flag of the Vaserian Federation

King Flaw, was ironically, a flawed king. He spent the first 4 years of his 10 year administrative term trying to force congress to increase the powers of the monarchy, with Flaw often being warned by congress of being impeached, which was a warning supported by nearly every Vaserian. When the call for an intermediary to conclude the war in Kirsto was announced, Flaw readily accepted it to save his reputation.

On May 22nd, 1973, the officials of the three warring nations met in the Vaserian capital city of Sukuyo to conclude the conflict, and by May 24th, the conflict would end with Kirsto ceding parts of its territory to Envoa, and a controversial 10 mile wide settlement exclusion zone along the Lithoan border, ensuring that a build up at the Lithoan border would never happen again. In return for these concessions, the three nations agreed to work together in rebuilding each nation’s infrastructure; however, only Kirsto and Envoa would fulfill this deal.

Map of Kirsto, Envoa, Litho circa 2049.

By the end of the war, over 80,000 people were killed in the war, with at least a million being forced to flee or endure the conflict. Nearly 40% of the forests of Kirsto were burned due to the scorched earth tactics, but as of 2049, the country has reclaimed nearly 30% of the burned land.

The half-sun half-moon

By: Pwe Doh Gay

This is a drawing of a half-sun, half-moon. I drew it because I thought of the daytime and nighttime, so I decided to draw a half-sun, half-moon picture. I really thought that it would look cool because we see the sun and the moon every day.

I really like how the moon and the sun turned out and how the blue looks on the drawing. Also, I like how one blue is showing the nighttime and the other blue is showing the day time, but I think the stars need a little work. For this drawing I used makers and pencil. Overall, I think I did well on the drawing.

For my next drawing, I am thinking of drawing another half-half picture because of how the half-sun and half-moon turned out.