Category Archives: PRIZM

A drawing of a shoe

By: Pwe Doh Gay

This is a picture of a Nike shoe also called a Jordan. I drew the shoe because we wear shoes every day and thought of drawing it. Nike is also the most popular shoe in the world.

For this drawing, I used pencil then went over it with Sharpie. I then used regular markers to color it in.

Something I like about it is the green on the shoe; the green is a nice bright color. I also like how basic the shoe looks with the color.

Also, something that I think I could fix is the shoelaces. They don’t really look good; there is a gap in the laces, and some are thicker than others.

But I really like how it turned out at the end.

For my next drawing, I might draw another shoe or something else.

The Ballad of Fozzie Bear: Requiem for a Frog

By: Daniel Kendle

The swamp seemed endless, cypress trees making a wall separating the dingy glen and algae-coated waters. Occasional islands of thickets and ferns dotted the horizon line. The canopy of leaves above let stars barely peek through the brush, like mice through floorboards in an abandoned house.

The moon was as red as the blood on Fozzie Bear’s cloak.

He solemnly trudged through the mirelands, his sword at the ready for any ill-fated vines in his path. Lily pads buckled under his weight.

“Um, Fozzie, shouldn’t we be heading back now?” Asked Robin the Frog. He held his glaive like how a small child holds a picket sign; clutching it tightly to his chest, the weapon 2 or 3 of him tall. Fozzie turned back slightly, face obscured by his hood.

Tsk. I knew I shouldn’t have let a kid come with me on a mission like this,” said Fozzie, slightly miffed. “We’ve hiked for 3 days and 3 nights, Robin, all to reach this swamp. Are you saying you want to quit, when we’re almost at-!” He stopped, seeing Robin’s worrisome stance. He was quivering in tandem with the cattails.

“Uncle Fozzie, the bugs here are way bigger than the ones in Muppet Kingdom. One of them even picked me up and lifted me a few feet into the air yesterday!”

The bugs in the swamp were huge; most were around a man’s arm in length, and double in width. When dragonflies flew overhead, their wings made the sound of helicopter propellers. Fozzie didn’t care, and treated them with the same dignity as the flora in his way.

“Don’t worry, Robin, I’ll fend them off for you. Still, a knight-in-training such as yourself oughta know how to deal with some lousy insects,” Fozzie said, and started walking again.

Robin prepared to say something back, but a wave of determination came over him with that latter statement. He followed Fozzie, glaive now at standby.

The pair continued crossing the great marsh, stopping every hour or so to rest their aching bones. The stars were now obscured by a dense patch of fog.

Fozzie took a swig out of a flask the size and shape of a hockey puck (not that either of them knew what that was). Robin ignored his uncle’s mead addiction and kept hopping across logs and mounds of peat. They were now completely surrounded by cypress trees.

Suddenly, Fozzie stopped, holding out a hand behind him. He was looking at a large, tall structure in the distance.

“What’s wrong, Uncle Fozzie?” asked Robin. Fozzie knelt down, smiling.

“Nothing. In fact, quite the contrary. We’ve finally arrived at our destination…” he trailed off, before snapping back to reality. He looked back at the black tower.

“…the Doom Spire.”

Seemingly in defiance of its name, the spire wasn’t all that impressive, actually – except for its height. Jet black with obsidian bricks, it was around 100 stories high. The structure eventually collided with the night sky, camouflaging itself among the cosmos. Meanwhile, the front door contrasted poorly with the inky black stone. It was small, made up of rudimentary pine, and looked to have been constructed on a meager budget. Fozzie didn’t seem to notice. Robin did.

To the left of the door was a mechanism not all too different from a simple doorbell. An emaciated cord limply dangled from a pulley above them. Robin pulled it whilst Fozzie was preparing to knock.

A deep chime emanated from inside the Doom Spire. It went on for a solid minute, the adventurers awkwardly waiting for the tune to end. Fozzie exchanged his sword for a damp bundle in his pocket, wet from the water surrounding the small island they stood on. He pulled out a few rusty coins, then sheathed it away.

Just as he did that, the door slowly opened from inside. There, in the entryway, stood Rizzo the Rat, Eldritch Gatekeeper of the Beguiling Void (as his name tag read).

“I presume you 2 have an appointment?” He asked. One of his whiskers was missing – as well as his right ear.

Fozzie said nothing, but instead counted out the coins in his palm. He then gave them to Rizzo, who quickly hid them away. 3 went into a fanny pack, the 4th he slipped into his lone sock. He beckoned the pair inside.

“It’s a dreary day outside. How far have you 2 traveled to get here?” Rizzo asked, leading them up a spiral staircase.

“From the Muppet Kingdom, sir!” Robin chirped. Fozzie ignored them. “We’ve been hiking the entire time. About 3 days and night’s time to reach the swamp.”

“Oh, the trip must’ve been such a burden on your bones.” Rizzo mused. “Don’t worry, our waiting room has some lovely chairs imported from lands far away.”

“Waiting room?” Fozzie asked suddenly, just as the trio reached the top of the stairs.

The room in front of them was the tonal opposite of the Doom Spire’s exterior. While the outside was jagged, dark, and bizarre, the waiting area seemed almost intentionally-contrasting. The walls were a pale beige, a light floral pattern etched into the wallpaper. Said walls complemented the gray floor and brown ceiling, the latter of which was where a typical office light hung. Well-furnished chairs lined the walls, along with what was likely Rizzo’s desk. Several abstract paintings dotted the room.

There was also a live zebra standing next to the desk (this will be more important later on).

“Please, make yourselves at home. Master K is a very busy man; it’ll be a bit before you see him,” Rizzo said, and returned to his cubicle. The duo sat on the furthest seats from the zebra.

“Uncle Fozzie, throughout this adventure you’ve never even explained what we’re doing here,” said Robin.

“Oh, right. I – we, I suppose – are here,” Fozzie leaned in closer, now whispering, “on a revenge mission. To kill Mr. K.”

Robin gave him a blank stare, unimpressed by Fozzie’s theatrical reveal. He started fiddling around with a Rubik’s Cube he pulled out of his back pocket. The peppermints in the bowl to Robin’s right were beginning to thin.

Fozzie sighed, and he himself began fooling around with a book about crossword puzzles. But just as he was trying to remember an 11-letter word for an amusing misuse of wordplay (‘malapropism,’ as would later be deduced), an announcement came over the intercom.

“‘Bear, Fozzie’ and ‘Frog, Robin the’ to Master K’s oarfish, please. Again, please report to Master K’s oarfish, please. Thank you.”

Rizzo calmly got up and walked over to a plain metal door, opening it for the pair. They thanked him and started up another spiral staircase.

“When you reach him, remember to wipe your feet off before heading inside. Mr. K hates grime in his workplace,” Rizzo called, and shut the door behind them.

Upon climbing the flight, the 2 stopped just outside of Mr. K’s office, wiping dried mud off of their once-sparkling boots. The doormat to the room was a rug made of the pelt of a prehistoric squirrel. Fozzie and Robin had no way of knowing this, but the squirrel was once a barber on the other side of Muppet Kingdom, in a more high-end district.

They gave one another a determined nod, and both thrust open the doors to the studio. There, perched on a throne made out of discarded whale bones and trimmed with gold, sat Mr. K.

“Fozzie, my friend, it’s good to see you after all these years!” Mr. K exclaimed, a little too happy for the gravitas of the situation.

“We aren’t friends anymore, you snake,” Fozzie hissed (ironically-enough),” or should I say…”

“…Kermit.”

The frog stiffly rose from his seat on the throne and began descending the shallow steps towards his new arrivals. With each pace he took, each joint in his body seemed to roll and rattle, as if his mangy skin was the only thing holding his body together.

“I see the art of magic has taken a toll on your mortal form,” Fozzie remarked. “We’re both in our mid-30’s, yet you look 3 times that age.” Kermit chuckled at this.

“And as if your comedy is any better, after 10 years apart. When we played together as kids, the act of faking laughter was, well, that: an act!” Kermit had now stopped at a tarp covering a large object. Robin watched the 2 bicker, unamused by either comebacks.

Fozzie scowled slightly. He drew his rapier from his belt which made Kermit don a stool-eating grin.

“At least you spent your time well: learning how to fight.” He said.
“Agreed.” Fozzie quickly pointed the blade at the frog. “So let’s test that fact.” Kermit chuckled again (his strange bray was starting to get annoying by now), and patted the caped object. The morning rays coming in from the grand arches in the walls gave the room a divine aura.

“Easy, tiger. Since you’ve come all this way for a fight to the death, I might as well make things interesting for you and your… friend, there,” he said, lazily gesturing to Robin. The little frog was about a quarter of Kermit’s size, and was staring off into space during the former pair’s confrontation.

“My name’s Robin, sir.”

Kermit ignored him, and gestured towards the cloaked object.
“My acquaintances, do you know why I was banished from the Muppet Kingdom? Why, it was all because of this gadget right here,” he said, patting the tarp again. Kermit and Robin gave him a blank stare.

“Not impressed? I guess I’m not surprised – I guess it’s time to actually reveal it to you both!” Kermit laughed, and pulled off the white cover. There, in the middle of the throne room, stood the ultimate weapon.

A door.

To be fair, it was a very nice door. It was made up of mahogany boards, indented with simple, yet well-constructed engravings, with brass hinges to its right. The knob was also brass, and very polished, too. Then, of course, there was the large, green eye posted along the top of the frame. It watched the puppets, curiously.

Somewhere downstairs, the zebra neighed (this was its importance).

“With this magical door,” Kermit sneered, “I shall be able to access the powers of an alternate plane of reality. From there, I can snatch the most powerful item in the universe: the Antimatter Amulet.”

“The Antimatter Amulet? But with that, whoever holds it and its power can destroy entire universes in seconds!” Cried Robin. Kermit laughed and nodded.

“Exactly, pipsqueak. Now that the door is awake, I can finally achieve my life-long desire!” Kermit started walking towards the now-opened door, but 2 things stopped him.

  1. He had forgotten to do his laundry. Usually, his house cleaner Dennis would come by on Tuesdays (today was a Wednesday), but unfortunately Kermit misremembered that Dennis was bed-ridden from a minor foot infection. In that moment he felt horribly guilty, and promised he’d visit him once he was back from the astral plane.
  2. A wooden bolt from Fozzie’s crossbow, right in the thigh.

“I guess that’s that, Uncle Fozzie,” Robin said. The two were standing outside of the Doom Spire, “but I must say, that was a rather anticlimactic confrontation.”

“I’ll say,” said Fozzie, “and what’s worse was that Kermit survived, still managing to worm his way into the “doortal,” as I’m calling it. Wakka-wakka,” Fozzie said sarcastically. By the time the pair had reached the front doors to the tower, Kermit was already long-gone.

“Oh well. These might be famous last words (they were), but I don’t think he’ll be bothering us or the Muppet Kingdom any time soon,” Robin shrugged.

“Agreed. Now, let’s start the trek home so we can tell the king about our success.”

The pair began traversing back through swamp, sticking to the path they had blazed before. But as they were doing that, something from inside the Doom Spire happened.

The door was still awake, looking around with its single eye at the heaps of damage sustained upon Kermit’s entrance. Any time a mortal entered the portal, a large blast would occur, signifying the change in the astral plane.

However, that didn’t apply to inanimate objects, because just then a small item popped out from the swirling, spiraling void. It clattered to the floor a few feet away from its origin point.

It was a necklace.

GIRL IN A FISHEYE LENS

By: Charlotte Bistodeau

Artist Statement:

I drew this image because it’s two things I love drawing: People and Fashion. For this drawing I chose to do a special perspective to test my limits; the fisheye lens perspective. The combination of things I love to draw and the new perspective made the drawing extremely interesting and fun to draw.

I usually draw people standing straight up and down, and don’t usually color them. I am proud of how I did the perspective, and I’m also proud of the coloration of the hair.

One thing I’m not as proud of is that one side of the face looks squashed, but it’s in the fisheye lens perspective so we’ll just blame it on that. I’m also not as proud of how I blended the colors, I feel as though I could’ve done better and got the colors to look smooth.

In all, I enjoyed the creation of this piece especially because it got me out of my artist block and got me to draw again.

September – Suicide Awareness: Myself

By: Christine Yang

This poem is about suicide awareness because it’s the month of September. I want to spread awareness for people who are struggling with their mental health, to show them that the people around them care and that they’re not alone. I also have experienced depression to the point I had thoughts of ending myself, and also I have friends and family who struggle with mental health to the point I would barely see them often and I do want people to know that things will get better.  

Like always there’s tHis dark place,

I feel I could nEver escape this.

WilL I ever find Peace?

I hate living,

Breathing,

And looking at MysElf.

I always doubt that I’ll find someone,

To motivate me to my “goals”,

Interested of what I’m saying,

Understanding.

Wait,

I just want someone to love me…

I tried to reach out,

But they always tell me,

“You’re overreacting”,

Or “It’s just a phase”.

Is it really a phase,

When I’ve been like this for 5 years?

Am I really overreacting,

If I truly can’t even get out my bed?

5 years,

That’s what these scars represent,

I feel disgusted in my own skin,

But it’s the only thing to punish myself.

5 years,

Is those failed attempts,

Feeling ashamed,

If only those attempts worked.

I thought that if no one LOVEd me,

Then there’s no point of living.

I was wrong…

I realized that there’s been a person who does,

Who is interested in the things I like,

Understanding,

Most and importantlY

Knows me the most.

And that’s me.

I may not love myself now,

But YOU can’t expect love fRom Someone,

Who doesn’t Even know you.

To get Love from that “person”,

You need to love “them”,

Care For “them”,

And work on it.

If no one loves me,

Then I will.

September is the month of suicide awareness, to remember the lost, the people who are struggling, and survivors. Remember it only takes three words, “are you okay?”. Those words can change anything and everything to that person, you matter more than you think. Call or text 988 if you ever have those dark thoughts or moments.

THE SEARCH FOR XEO EPISODE 1: ARCERIUM RISING 6

By: Hoaseng Thao

NOTE: This story is a transcript from a fictional war documentary.

(Gunfire can be heard in the distance)

<< Searching for legends around these parts is very easy. Walk down one path, and you’d meet a man who saved hundreds from foreign mercenaries. (long pause) But “them”, you’re better off searching for in a fairy tale. >>

Long after the ceasefire that halted the Second Continentals War and thrusted the world into the Cold War, online forums, whose information flowed through the mass nexus of the internet like ocean currents, spoke of a mythical soldier, whose tales know no borders. The soldier, whose name is garbled by the mass exodus of the internet, garners both fear and admiration by those rife by war. And I am in search of this mythical soldier, whose name when sifted through forums can be traced down to one word, Xeo.

Xeo’s mythical status raised many concerns and questions like, what flag do they pledge allegiance to? Which superpower do you side with, Vaseria or Kavara? Do they consider Ashiran pizza as a crime against Earth? But my biggest concern was if they even existed. However, thanks to the endless connections of the internet, I was able to get into contact with several individuals willing to share their tales of them.

“The Coward”, a name used by locals around Tavpool to refer to one man, Skiven Nikulin. He was a former conscript of the Orbesjkan National Guard and a survivor of a deadly Kavaran CDP (Croatoke Defensive Pact) offensive. He is now a sheep herder in the town of Tavpool.

In 2042, the Orbesjkan Civil War was still plundering the nation after a decade of conflicts, but things turned for the worst following a surprise intervention by the CDP. Skiven Nikulin, a Lance Corporal at the time, was tasked to hold the city of Skirsk until reinforcements would arrive, but due to terrible weather conditions, and the overwhelming Kavaran army besieging the city, this would turn into the bloodiest battle the war had seen so far.

“BREAKING NEWS: CDP FORCES INVADE ORBESJKA AMID CIVIL WAR | Secretary of defense, Leon Tou, cancels meeting with Orbesjkan officials after-”

Skiven Nikulin

<< We were told that reinforcements would arrive in two days, then two weeks, two months, then… We were told to hold our rifles until there were only two rounds left in them. Only then should we take down one enemy before relieving ourselves of our (sighs) honorable duties. >>

I visited Skiven Nikulin at his farmstead in Tavpool. His son, who had heard the tales of his father’s supposed encounter with Xeo, saw my post on the online forum, “3Frum”, about the mythical soldier, before setting me up with an in person interview with him.

Skiven Nikulin

<< It was a rainy night, we had held out for four months by then, but they… The Kaviars (a derogatory term used for Kavarans) had already breached through the city walls. That night, I was cut off from friendly lines, and I… >>

(The man stood still for a while before coming back to his senses.)

<< I hid from the Kaviars amongst the dead. I wanted to live, I wanted to live just like those who I hid beneath. But I witnessed a Kaviar officer approach, ordering his men to fire amongst the bodies. I thought I had cheated death by hiding, only to pay the price of being a coward. That was until… >>

(Nikulin raised his right hand, formed it into a knife hand gesture before slashing it downward.)

<< The officer dropped to the ground. And he arrived. He stood proud above the body of the officer, only armed with a long blade. >>

(He repeats his slashing motion with his hand)

<< In an instant, the man sliced through the officer’s men like tofu. I couldn’t believe my eyes, I wasn’t aware of who he was at the time so I only thought about keeping quiet… But in an instant, the man disappeared. >>

(The man readjusted the ring on his middle finger as he let out a sigh of relief)

<< When morning came, I had returned to friendly lines, and I remembered telling my encounter with this man to my colleagues, who in turn joked around saying that I “had been saved by Xeo”. I was astonished that they already had a name made for him, but I thought of it as a joke. It wasn’t until my son informed me of this Xeo person, only then did I truly believe that it was him who saved me that night. >>

We will continue this investigation in our next episode, where we enter the Arcerium Rising Exclusion Zone, to meet a woman known by many as “The Runner”.

How to win every game of chess you’ll ever play

By: Daniel Kendle

(This article is a work of “exotic” satire, and the author has no disrespect towards chess, or to those who play it).

Hey guys, it’s me, anthropologist and taxidermist Chonga Dingle. In today’s article I’ll be going over a step-by-step guide on how to win every game of chess ever, and also how to be really cool while doing it. It seems that a lot of people forget that chess is extremely difficult, and because of such a truth I thought I must enlighten you on what to do correctly.

Anyways, in this video you must understand that I am a very fancy chess player, and as such I’ll be using terminology that all of you peons will be likely confused with as this film goes on. Unfortunately, I am also a very cruel chess player, and because of that I won’t be able to slow down for the misguided in our community. However, I’ll embolden any cryptic words that some may not know about. Hopefully this makes it so you can look up any weird phrases throughout this podcast (‘accessibility is key,’ and all that).

Okay, so the first thing new players need to know is that the best way to win is to have very dexterous hands. Dexterity is important in handling chess pieces, for the important reason of “because I said so.” But to have hands like mine, – the most flexible in the land – you’ll need the special “Finger Water” to slather over your hands. This requires you to walk 10,000 paces sideways up the Binga-Winga mountain, then talk to the Man, who’ll give you the Finger Water after doing a dance for him.

To learn this dance, you’ll need to go back home and walk 10,000 paces backwards to the Basilisk’s nest, where you need to rub the egg with your hand 58 times in a counterclockwise motion, where after the Basilisk chick will come out and give you a jetpack and the $19 ‘Fortnite’ card. After shaking hands, leave the nest and walk 6 miles west and give the jetpack to the Jumping Lady, who will teach you the dance in return.

Once you’ve learned the dance, wait a day before going back to the Binga-Winga mountain and perform it in front of the Man. He will shout his usual mating call, of which cannot be written on paper due to eldritch curses in the 16th century. Then he’ll hop down the Hole of Jobs and bring back an iPhone. This phone will now lead you to the Finger Water. Find the location of the water, dig up the hidden basin, and throw the phone inside it. This will make the water transform into the Finger Water, and you will be able to dip your hands in and achieve prime flexibility.

Okay, that was part 1, the infant’s ballad. Now I, Chonga Dingle, will teach you how to win every game of chess that you’ll ever play.

When you start a match, make sure you’ve applied the Finger Water before someone is gripping the first piece. If you forget and slather yourself in it after the game begins, you instantly explode and die (I’ve learned this from past experience). If desired, recite the ‘Allaying Chant of Chess’ after applying the water for a 15% boost in EXP during the match. Unlike the Man’s mating call, I can type it down in a written document, so here it is:

“The Allaying Chant of Chess” (Proximus Sol Version; abbreviated. Written by anonymous, published by Hobart J. Chess in 1192)

‘Humans of this beguiling night, see my worth
In this manic type of plight, through demons of mirth!
O, to be a acolyte to the Bringer, see me, yes
But I wish to be nothing more than a Pawn on your board, your board.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘Humans of the watching void, see my eyes
Sense the world destroyed, and see immortal laerds rise! Make me a tool in your wretched time of blood (blood), For I am but a Knight in the astral board of sight.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘Humans of the endless world, see me in your dreams,
Creatures of the curled, vigils of the seams.
But I am such a neophyte, an finite source of work
For the Rooks and Bishops of a different plane are those who judge Earth.’

(Hoo-ha AKAB. Hoo-ha AKAB).

‘To round off this cry for help, wailing to the stars,
I speed towards Venus, then to Mercury and Mars.
On the end of this planet are those who give me life (life), The King and Queen of misery, shapers of strife.’

(Hoo-ha AKAB. Hoo-ha AKAB. Hoo-ha AKAB. Hoo-ha AKAB).

Once you’ve done that, you’ll get a green rhombohedron above your head. This indicates the EXP boost. If you win, the percentage will double.

Now, playing chess is actually pretty simple, really. Simply cash in the $19 ‘Fortnite’ card you got from the Basilisk chick and you’ll instantly receive a catalog of different chess maneuvers, costing around a dollar each. These strategies were specifically chosen and designed by those of the Chess Chapel, and finalized by the Champion of Chess. Once you pick a move you want to play, a dollar will be depleted from your account and a specific piece will be moved.

However, you’ll eventually either run out of money or want to move pieces without depleting your ‘Chess Change,’ so that’s when we transition into traditional chess-playing. Now, everyone knows how to play chess, but this article is specifically on winning chess, so because of this loophole I get less work. If you’d like a brief overview of chess, however, then it’s basically players taking turns moving pieces along an 8×8 checkerboard.

This switching of playing traditional chess and “Microtransaction Chess” is how most games will play out in the current chess metagame. The key to winning is to balance spending and saving, and only purchasing stronger, paid moves with the $19 ‘Fortnite’ card when a safe strategy presents itself. However, now it’s time for Chonga Dingle’s patented “Chess Chatter,” where I go over some important tips and fun facts.

  • In 1832, Bosk Omat Chess taught the very first animal to play chess. You may think that he’d would’ve taught a dog, cat, or mouse, but instead explained the game to his pet anteater, Ringo. If you recite this factoid during a game of chess, you receive an additional 5% EXP boost.
  • If both players run out of money on their gift card during the same round of a game, the pair must sing the Allaying Chant of Chess again, because the rare round in which this can happen will often be considered bad luck by chess aficionados.
  • Chess pieces are made from Chessnuts. They’re harvested and further-manufactured in Chessapeake Bay.
  • Chesster Chess was seen as the world’s best chess player during the mid-2000’s thanks to his unique and intricate tactics during matches. His “main” was the Rook (a zoner option), and implemented the “Chesster Bester” technique, where through the button combinations “Up-Up-Left-L1-L2-Down,” he could infinitely lock other players into a state of perpetual stun-locking during a game of chess, eventually culminating in a K.O. This input chain could be performed seconds into the match, making him one of the deadliest players in ‘Mortal Pawnbat: Khessmageddon’ in 2006.
  • If you move your Queen piece during 7 consecutive turns without losing any other pieces on your side, you’ll unlock a unique move called the “Lucky-7 Finisher.” This move has a pawn in the right corner of the player who uses it, and the piece then moves up-right 8, then left 8, making a vaguely-shaped 7. Any pieces in the way of the 7 are given to the player who enacts the move.
  • The Chess Council has received numerous requests for nerfs for the finisher, but even through balance patches the move still hasn’t been gutted. The finisher was added in the 1.9 update back in 1901, leading to a lot of people sticking to rules and formatting from the 1.8 update released in 1772.
  • In ‘Super Smash Bros. for the Nintendo 3DChess and PiiU,’ several fun playable characters were added. Some were 1st party characters, like Little Rook and Pawnutena, as well as 3rd party, external characters from non-chess games, like Checkers Man, Bayochaturanga, and also Pac-Man. The game’s successor, going by the subtitle ‘Pawntimate’ included King K. Rook, Bishopleth, and Kazuya from ‘Settlers of TeCatan.’
  • The following are new pieces under consideration to be added in the 1.11 update for chess:

○ Squire: like the Knight, the squire moves in a vaguely 7-shaped pattern. However, instead of moving 2 tiles forward, it moves 1 tile forward and then 1 to the left or right.

○ Wolf: the Wolf hunts the Knight, since the latter takes on the appearance of a horse. During a game of chess, the Wolf can only be moved to a tile immediately in a Knight’s vicinity.

○ Tank: Tanks can only move along the edges of the board, but can move as many places as they want within this limitation.

○ Ghost: Ghost pieces can revive 1 chess piece during a game, but have to be discarded right after being used.

○ Flamingo: similar to their real-life counterpart, if at least 2 of a player’s flamingos are placed next to each other, they become immortal and can’t be claimed.

○ Bouncy Ball: when first used in a game, these pieces can move 10 spaces forward. The next turn they can be moved 9, then 8, then 7, and so on until reaching 0, where they must be discarded.

○ Remote Control: players can only use a Remote Control piece once per game. When used, it lets Player A move one of Player B’s pieces.

○ Thimble: if a player moves the Thimble around all 4 sides of the board during a game, they get $200 (now with optional race-car, dog, and top hat cosmetic skins).

○ Alien: Alien pieces introduce the new “Colonization” mechanic to chess, where a player can claim the opposing player’s Rook and transform it into a fortress, which acts as a shield for the King. A player must attack the castle 5 times to break into it, and then can finally reach the King.

○ Electric Eel: this piece “stuns” any opponent’s piece it’s next to for 4 turns, making that piece incapable of moving.

○ Submarine: Submarines aren’t able to be attacked by Pawns, but if a sub on 1 player’s side is eliminated, the other sub they get is too.

Well, it seems that we’ve reached the end of this show. After teaching you all of my chess tricks and tips, you may be wondering about my credibility as a source. Well, I, Chonga Dingle, have been seen as a primary chess master and teacher since the game’s inception 50-ish years ago. Thousands have been taught under my wing, and I’ve been heralded as a leading face of chess for decades. Heck, I’ve never even played chess before, THAT’S how good I am.

But I digress; it seems that you’re ready to begin your adventure into the world of chess, and I couldn’t be happier. Young pupil, I wish you well, and hope that your future is very much a bright beacon for chess-playing and teaching. Until next time, loyal radio-listeners, as I bid you…

…adieu.

Bear with a moose head

By: Pwe Doh Gay

This drawing is of a bear combined with a moose head. I made the drawing because I wanted to try to draw something new.

I like how the image turned out, because I did not think the two animals would look good together. I really like how the body and head look with the brown. Also, I like how the teeth look. I think the teeth look very good with the red on the inside.

But one thing that needs to be fixed are the claws. The claws do not look good. The claws need to be the same shape and sharper. Also, I think the ears need to be fixed because they do not look like ears.

I think this is one of the best drawings I have made this year.

Optical illusion

By: Pwe Doh Gay

This drawing is a cool optical illusion that messes with your mind. It looks like a 3D image, but it is a 2D drawing that is making it look 3D. I made the image because I saw a video of an optical illusion and wanted to try to draw it.

I really like how it turned out, because I did not think it would look good at all. I like how the black and gray looks on it and how the color makes it look cool.

I do think it needs some work, like the lines and the shading. The lines could be straighter and the grey could be a little darker. It does not look as good as my other images, but I really like how it turned out.

For my next drawing, I am thinking of drawing another optical illusion or something else.

BAY OF VEINA INCIDENT: ARCERIUM RISING 5

By: Hoaseng Thao

Note: This story revolves around the topic of war and military actions

Background

A year after the ceasefire that halted the Second Continental War, tensions between the Polaris Alliance Treaty Organization (PATO) and the Croatoke Defense Pact (CDP) remained rigid as both sides rebuilt their militaries for a possible flashpoint. A founding PATO member state, the Vaserian Federation, had elected King Shota Orion in 2024, who’d start the Shattered Front Initiative; an initiative to boost the Defense Forces (VFDF) budget from 2.9% of GDP to 4.2%, with the idea that Vaseria and their allies on the Vaserian continent would have to fight the Second Continental War alone.

A part of this initiative was to secure the Bay of Veina due to its strategic position to the Vaserian Federation and its ally, the Kingdom of Valona, but also because of the presence of the neighboring Republic of Nashua, a member state of the CDP. In a joint effort with Valona, the Vaserian Federation established Joint Naval Base Stonage on the small Valonan island of Sutao, housing over 30,000 military personnel and a small detachment of Aircraft from the Vaserian Navy.

THE INCIDENT

In the morning of November 29th, the island’s radar warning system intercepted three unknown signatures heading towards Stonage, with the craft appearing to be of Nashuan origin, however Nashuan officials have declined that the aircrafts were theirs.

Four fighter jets belonging to the 120th Tactical Fighter Squadron immediately took off from the island for interception, with the lead craft being manned by Captain Warrick, a veteran of the Second Continentals War.

At around 7:46 AM, the lead fighter jet, callsign “Typo”, receives on his warning system of a missile locked onto his jet, a VF-20A Starling, resulting in a hard turn to his starboard side as he deployed counter measures to break his heat signature. With the unknown crafts firing first, the call was given to engage the unknown hostiles with extreme prejudice. The first Starling to fire was commandeered by a pilot named “Taxes”, who locked on and fired a missile at an enemy jet, but missed.

Closing the distance between the unknown force and the Starlings, an anonymous pilot who took part in the incident, recalled that the unknown jets resembled that of a Kavaran SJ-88V Sea Lion jet, which are operated by both Kavara and Nashua, both members of the CDP.

The Starlings proceeded to split up, with a single jet acting as flank guard while the rest seeked to eliminate the threats. One Starling, is credited with downing two of the enemy crafts with only their main gun after their missile bay malfunctioned. The last remaining enemy jet, proceeded to bail out of the situation and flew towards Nashuan waters, resulting in the Starlings to return back to Stonage.

AFTERMATH

In the aftermath of the incident, Nashua denied all claims of responsibility, claiming that they had “eliminated” the remaining craft upon entering Nashuan airspace, however there is no evidence to suggest that the case was true. The incident would also inspire the creation of the 2027 film “FOX3!”, which included the same Starlings used during the incident.

The Mage Corps of the Vaserian Federation Defence Forces: ARCERIUM RISING 4

By: Hoaseng Thao

Note: This article goes over a military branch of a fictional nation.

Description

The Mage Corps is the second smallest branch of the VFDF, with at least 10,283 active personnel as of 2049, but the majority of those enlisted in the branch aren’t referred to by their assigned title “Mages”. Within the ranks of the Mage Corps, there are Mages referred to as “Couriers”. Couriers are personnel assigned to support Mages in any way or form, acting as bodyguards for other Mages.

The official motto of the corps is “Videam Odds” which is translated as “Let’s See The Odds”, which represents the branch’s history of daring operations against much larger foes. Service members have the title of Mages, even if they are referred to as Couriers.

Personal Equipment

Mages are allowed to freely change their equipment to fit their needs as long as they stay within the branch’s guidelines for personal equipment. Mages upon completing boot camp, are allowed to commission personalized staffs that will be used until the end of their career. The Mage Corps uses the Altering Camouflage pattern, first designed in 2009. The camo was chosen over the Army’s Uni Deception Camo, or UDP, due to the army’s camo’s lack of actual concealment in any environment.

Every camo pattern utilized by the Vaserian Federation Defense Forces

Background

Map of the Vaserian Federation

Long before the Hero’s victory over the Great Empires, and the many centuries before it, the human species along with its subspecies have always been able to use the power of their souls to create what’s known as “Magic”, and in the modern era, those who master the many arts of magic played a crucial role in turning the tides of war.

In 1917 AH (After Hero), the Vaserian Congress passed the Mage Corps Act, establishing the Mage Corps as the fifth branch of the Vaserian Federation Defense Forces, also referred to as the VFDF. The main reason as to why the Mage Corps is its own branch was so that Mages can act more like a corpsman that can be transferred to each branch of the VFDF. Although the act was passed by Congress, many of the top brass within the VFDF saw the change as a radical move geared to make the Mages act more independently from the other branches.

The Mage Corps would see their first sight of combat in The Great Vaserian War of 1920, where Mages attached to the 1st Marine Division of the Vaserian Federation Marine Corps, took part in the defense of the Vaserian coastal city of Romas on July 1st, 1920, from the invading Royal Sapanese Forces.