All posts by HPSH Plaid Line

Fudge recipe review

By: Norah Hoglund

In my opinion, fudge is one of the best treats to make during the holidays. Almost everyone loves fudge and it’s great to share with friends and family.

I reviewed a fudge recipe from allrecipes.com.

Review

The taste of this fudge is really great. I would compare it to really creamy milk chocolate with a touch of marshmallow flavor. It is perfectly sweet and has a great balance of flavors.

The texture of this fudge is perfect. It’s very smooth and creamy. It melts in your mouth; it’s soft enough that you can either bite it or lick it. It will even start to melt in your hand. It is not grainy, like fudge tends to be a lot of the time if you mess it up.

The process of making the fudge is really not very strenuous. All you really need is one pot to mix it in, and that’s the only thing you have to watch. The process is just melting a bunch of ingredients together in a pot, which makes your kitchen smell amazing, and pouring it into containers.

Overall, I think that this is a great fudge recipe. It will impress everyone that you share it with and everyone will want more (It’s very addicting). I rate this recipe a 10/10!

Ingredients

  • 1 ½ cups white sugar
  • 1 (7 ounce) jar marshmallow creme
  • 2/3 cup evaporated milk
  • 1/4 cup butter
  • 1/4 teaspoon salt
  • 2 cups milk chocolate chips
  • 1 cup semisweet chocolate chips
  • 1/2 cup chopped nuts
  • 1 teaspoon vanilla extract

Instructions

  1. Gather all ingredients. Line an 8-inch square pan with aluminum foil; set aside.
  1. Combine sugar, marshmallow cream, evaporated milk, butter, and salt together in a large saucepan over medium heat; bring to a full boil and cook for 5 minutes, stirring constantly.
  1. Remove from heat and add milk chocolate chips and semisweet chocolate chips; stir until chocolate is melted and mixture is smooth. Stir in nuts and vanilla.
  1. Pour into prepared pan; chill in refrigerator for 2 hours, or until firm.

Sports schedule for: Nov 24-29

 ATHLETIC EVENTS SCHEDULE   NOVEMBER 24 – NOVEMBER 29
MONDAYNOVEMBER 24 
TIMEBUS TIMESEVENTLOCATION
3:15pm Boys Swimming and Diving Practice Begins 
TUESDAYNOVEMBER 25  
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JV: 5:30pm V: 7:00pm Girls Basketball vs. St. Croix PrepSt. Croix Prep
WEDNESDAYNOVEMBER 26  
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THURSDAYNOVEMBER 27  
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FRIDAYNOVEMBER 28  
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JV: 1:00pm V: 3:00pmJV: 11:15am V: 12:45pm | 5:00pmBoys Hockey TournamentWildcat Center
SATURDAYNOVEMBER 29  
TIMEBUS TIMESEVENTLOCATION
JV: 1:00pm V: 3:00pmJV: 11:15am V: 12:45pm | 5:00pmBoys Hockey TournamentWildcat Center

‘Twilight’ chapter 3 summary and review

By: Ivy Dahl

Summary-

In chapter 3 of ‘Twilight’ Bella drives to school as usual on icy roads, which is a new weather characteristic of Forks, Washington. She’s surprised that she makes it so safely to school, given that she’s usually such a clumsy person with ice. This is resolved when she sees that her dad put snow chains on the tires of her truck after arriving at the school parking lot. This small moment of sweetness is interrupted by the loud sound of a car. She immediately turns to see a van swerving out of control towards where she’s standing. Before she can even react, she’s pulled underneath something heavy and hears the loud bang of the car crash. She looks up and sees Edward Cullen’s face. He was shielding her, laying between her and the car. This is very strange to her since just a moment ago she could recall him standing across the parking lot, staring at her in horror just like everyone else. A large crowd of her classmates gather around her, desperate to see if she’s okay and they begin to call 911.

Bella is rushed to the small town’s hospital with the other guy who was driving the out-of-control car. This is where she meets Edward Cullen’s father, Dr. Carlisle Cullen. He tells her she looks fine and that she’s lucky she wasn’t hurt worse, with which she responds that she was lucky Edward was next to her. He stiffens at the mention of his son being involved.

Afterwards, she notices Edward standing in the doorway of her hospital room. Bella immediately gets up and corners Edward in the hallway, questioning him about how he got to her in time and how he stopped the car. He dismisses her angrily, telling her that he was standing right next to her and adrenaline gave him the strength, and she must have just hit her head if she thought anything different. They both glare at each other before walking away. Her dad then drives her home where she has to make a call to her mom to stop her from freaking out about her accident. She falls into a restless sleep, still completely perplexed by Edward Cullen.

Review-

The third chapter of ‘Twilight’ adds major drama with Bella almost getting into a car crash and (yet again) intensifies the mystery of who Edward Cullen is. It also introduces some members of his family, who seem to be just as suspicious as he is and in-the-know of what’s really going on. I’d give it a 9/10. You can buy ‘Twilight’ on Amazon.

The history single combat

By: Treshawn Ross

Peresvet’s duel with Chelubey: Viktor Vasnetsov

Single combat explained

The history of single combat is a very long one, this phenomenon became popular during ancient warfare. When people think about ancient battles the image that pops up is lines of men in a large formation, clashing until one side breaks. But often before the clash there would be single combat, often called “champion warfare”. One champion would go into the space between the two armies and meet his counterpart. Then they would fight, usually to the death, without interference from either army, as the men would watch in astonishment as the champions battled. If their side’s champion won they would feel confident in the upcoming battle, and their adversaries would feel disheartened or vengeful as a result.

Common myths

One major myth about single combat in the ancient era is that these skirmishes decided entire battles; this was rarely recorded and only popular in mythology. Another myth is that single combat was unique to one culture in the ancient world or in future eras. This is not true; single combat was popular in Rome, Greece, England, Brazil and New Zealand.

Famous instances of single combat in history

The Battle of the Champions between Sparta and Argos is the largest instance of this, each army brought 300 of their best warriors and they fought a brutal battle which left minimal survivors. Another example is the Battle of Kulikovo where Alexander Peresvet and Chelubey fought in single combat and both died. Also in 222 BC the Roman consul Marcellus killed the Gallic king Viridomarus in single combat. The Vikings had a system for duels known as the Hólmgang which was heavily regulated.

Decline in single combat

As armies became more modernized and disciplined, dueling became less popular or in some cases it became outlawed. The risk of ruining the moral of an entire army before the main clash of a battle was too great to bear for many kings and generals. Although, during the 1700’s and 1800’s another form of single combat became popular. Dueling with pistols became a way to settle scores and fight for honor in a more “gentlemanly” way. This was mostly indulged in by nobility or upper classes. But this eventually became banned as well during the mid 19th century.

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Pizza recipe and review

By: Nils Hilleson

This recipe will make 4 full crusts.

Ingredients:

  • 1 tsp yeast
  • 1 tsp sugar
  • 1/4 cup warm water
  • 2 cups warm water
  • 1 tb sugar
  • 1 tb salt
  • 1/4 cup olive oil
  • 830 grams bread flour

Steps for dough:

Add 1 tsp yeast, 1 tsp sugar and 1/4 cup warm water into a bowl and let sit 5 mins for the yeast to bloom.

Then add 830 grams of bread flour, 1 tb sugar, 1 tb salt, 1/4 cup olive oil and 2 cups of warm water.

Knead in mixer until slightly sticky, add more flour if needed.

Dough is ready if it can be stretched to see light through.

Cut into 4 balls (they last for up to 7 days in the fridge).

When you are ready to use the dough, put them in olive oil coated bowls; let rise for at least an hour.

Steps for making pizza:

Preheat oven (for an hour) to its hottest temperature (550) with a pizza stone inside.

Take a dough and stretch it into a circle.

Put sparse amounts of flour on the surface you’re working on. This way the dough will slide onto the pizza stone.

You can add toppings like: tomato sauce, mozzarella, parmesan, goat cheese, other cheeses, pepperoni, garlic sauce, and really anything that goes on pizza.

Review:

I thought the pizza turned out pretty good. I made a regular pizza with fake pepperoni and goat cheese, and a garlic cheese bread pizza. Both turned out pretty good but I preferred the garlic one since I’m not a big fan of the pepperoni or the goat cheese.

Getting the dough ready was the hardest part for me because I couldn’t really understand how to properly shape it. I think the crust was a little thick on the garlic one so I should’ve stretched the dough more while prepping the pizza.

It doesn’t taste as good as pizza from most actual pizza places but it’s still pretty good. The crust was thicker and the toppings weren’t distributed as well as I would have wanted. If you like Pizza Luce you may want to give this recipe a try. The garlic bread pizza was similar to one I get from there.

‘Monster High 13 Wishes’ movie review

By: Marina Yang

This is my review of the movie ‘Monster High: 13 Wishes’, made by Mattel Entertainment in 2013 and produced by Nerd Corps Entertainment. Our main characters consist of Howleen (our main character), Draculaura, Frankie Stein, Clawdeen Wolf (Howleen’s older sister), and Gigi Grant (genie), with small segments featuring other characters like Clawd Wolf (Howleen’s older brother) and his friends in a fright show.

This movie greatly speaks about the grip that greed has on one person, being shown in different ways like wanting popularity (mainly featured from Howleen), money, etc. Howleen is jealous of her older sister and brother being so “popular”, despite the title of that being outdated in high school; just well-known.

While Howleen and Clawdeen’s friends clean up in the attic they come across a genie lamp, rubbing it a couple of times to reveal Gigi, our genie assistance. Despite all the good of having a genie may be, Gigi wasn’t the only thing released, her evil twin sister, Djinni, has been summoned and will take over power all over again. Howleen blinded by the want of being popular may make that mission easier for her.

This movie is a “kids” movie I’d say, but it highly acknowledges the feeling of greed and a look into real life with the “need” to be popular and liked by everybody. That factor really enhances my opinion about this movie rather than just reminiscing about my past/childhood, as I feel at least popularity, or being liked by everybody, is a great factor in people’s lives somewhere in life.

Alongside the message and meaning of the movie, the visuals I’d say are very fashionable and cool for the castle inside of the genie lamp. This is a good film for anyone who is into fashionable films or just for a blast in the past.

My review on this would probably be a 4/5 because I like the message a lot, and feel a lot of people need to hear this and realize how you might lose yourself trying to build a fake you for recognition. It’s at a 4/5 though because I feel like they had better films than this, but this is still relatively good in my opinion.

‘Monster High 13 Wishes’ is free to watch on Plex, or with a subscription/rental on other streaming services.

About comets

By: Hannan Mohammed

Image by Philipp Salzberger via Wikimedia Commons

What are comets?

Comets are bodies made of ice covered in dark organic material, including dust. These comets are leftover from the dawn of our solar system about 4.6 billion years ago, and it’s speculated that comets may have brought water and organic compounds to Earth and other planets.

There’s a belt of icy bodies beyond Neptune where dark comets orbit the Sun around Pluto. Some of these comets are pushed closer to the Sun from gravity in other orbits, and they take around 200 years to orbit the Sun. These are called short-period comets, and their appearances are easier to predict. However, there are also long-period comets; these comets come from a region called the Oort Cloud about 100,000 AU (astronomical units) away from the Sun. Long-period comets can take about 30 million years to complete just one orbit around the Sun.

But how are comets structured? Each comet has a nucleus that’s a few miles wide; this part contains ice, frozen gases, and some embedded dust. As a comet orbits around the Sun and gets closer to it, the comet heats up and develops its own atmosphere, which is called a coma. As the comet heats up, the ice in the nucleus becomes a gas and makes the coma grow in size, and the coma can extend to thousands of kilometers. Pressure from sunlight and solar winds can also blow gas from the coma and dust away, creating a trail or a ‘tail’ on the comet.

Notable Comets

Image by NASA/Kuiper Airborne Observatory via Wikimedia Commons

A particularly famous comet is known as Halley’s Comet, which has been observed for around 2,000 years. It’s named after English astronomer Edmond Halley, who accurately predicted that the comet would return in 1758, thus proving that comets orbit around the Sun and don’t pass through the solar system once, which was a popular belief beforehand. Halley’s Comet takes 76 years on average to orbit the Sun, which makes it a short-period comet. It was last seen from Earth in 1986, and it will likely be next seen in 2061.

Image by International Gemini Observatory via Wikimedia Commons

One notable comet right now is the 3I/ATLAS comet, which NASA first made observations on in July 2025. It is named after the ATLAS (Asteroid Terrestrial-impact Last Alert System) telescope that first recorded the sight of the comet. It doesn’t follow a closed orbit around the Sun, and its origins are outside the solar system, making the comet interstellar. The 3I/ATLAS comet reached its closest point to the Sun on October 30, 2025, at which point it became too close to the Sun to observe. However, it’s expected to reappear on the other side of the Sun in early December 2025, and it will be able to be observed again.

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JOYSTiCK Reviews Ep. 19: ‘DOOM: The Dark Ages’ – My Life as a Teenage Jester

By: Daniel Kendle

Hey everyone, welcome back to JOYSTiCK Reviews, the world’s finest video game series for anyone uninterested in actually learning about the topic efficiently. ‘DOOM: The Dark Ages’ is the anticipated 3rd game in the modern ‘DOOM’ trilogy, which from a bystander’s perspective likely revolves around kittens collecting balls of colorful yarn. In actuality, you play as the Doom Slayer, an inhumanly-powerful juggernaut set on both conquering all of Hell and maybe even raising some too, who knows.

But how effectively doth the player raiseth Hell? Haveth the franchise runneth dry after all these years? And how many of these “th” suffixes can I inserteth into this review before my editor yells at me? Well, this is JOYSTiCK Reviews, I am Mr. Whatshisname, and I can confidently answer 2 of those questions in due time, with the third pending. So without further ado, let’s taketh a look.

‘DOOM: The Dark Ages’ is the third entry in the recent ‘DOOM’ trilogy of games, seceding ‘DOOM’ and ‘DOOM: Eternal.’ The 3 games are interesting in that they all have fairly-distinct gameplay from one another, despite all being first-person shooters.

The minute-to-minute gameplay in ‘Dark Ages’ is what’ll be the main focus of this review, due to it also being the game’s main focus. Like past titles, the game is split into many different levels. They’re unlocked one-by-one, with a total of 19 to complete by the end of the campaign. The main difference between this new batch of levels from older ones is ‘Dark Ages’s’ focus on more open area design for its different chapters, delineating from older, more linear levels like in ‘Eternal.’

While the main moniker for the latter’s combat was “Rip and Tear,” the former instead relies on the mantra of ‘Stand and Fight.’ These more open areas, while maybe less tightly-packed with collectibles and enemies, propagate ‘Dark Ages’s’ new tagline for its combat. Demons are usually found in spread-out hordes, like troops in some medieval battle. Collectibles, like health and stamina packs, gold, and ammo pickups follow suit, though often remain solitary from each other. These choices promote the player to intricately-explore each level, probing it for loot instead of marching straight to the end flag.

With spaced-out enemies also comes new ways to bash their brains in, of course. The main addition is the Shield Saw, with which you can not only block incoming attacks, but also throw to cut through foes or activate grappling systems. This is a great addition to the flow of combat. If you think of shooting guns as your “A” method of attacking, the Shield works elegantly as a “B” option to close in on opponents. Since you’re able to both shoot and throw the Shield at the same time, you’re able to effectively multi-task killing demons, which always feels awesome. A truly great feature indeed.

The shield introduced another staple of the game: parrying. Upon attacking, most enemies will briefly display a bright green light, meaning they can be parried. Unrealistic, sure (my uncle’s never glowed green when pouncing me for not mowing the lawn) but it gives some depth to combat outside of gunning down foes. The caveat to this is that parrying eventually becomes a bit dull, the player usually being able to confidently-master punishing every enemy’s attack. It’s a mixed bag of a system for sure, but a fun one still.

Guns are still great to shoot; their damage combined with the game’s sound design makes them all feel wonderful to wield. My favorite is the Ravager, personally: you grind up human skulls to fire out in a concentrated spread, with its speed increasing the longer you hold down the trigger. In addition, weapons can also be given unique effects that alter gameplay, though from my experience, not that much. Usually they require gold to unlock, but some “stronger” effects cost unique currency like Rubies and Wraithstones. That being said, these stronger modifiers still never broke past being cute novelties for me, so the grind to pay for them never felt super rewarding.

Aside from straight-up first-person shooting, there are 2 other central modes of combat: Atlan and Dragon segments. These are easily the most controversial of this game’s new additions, with some liking them and some not. Then, of course, there’s those who land somewhere in the middle – like me.

The dragon segments are the better of the pair. They usually take up an entire level’s space, unlike the Atlan segments who take up to only around half. You’re basically just given control of a draconian steed: you can fly, ascend up and down, and even shoot projectiles. They also come with their own parrying system, where you dodge green attacks by flicking the stick a certain direction, which increases your projectile damage for a short time.

These sections are pretty fun, in my opinion. What makes these segments more fun than Atlan ones are how the game’s enemies and objectives alter around it. To account for your new freedom in the air, enemy ships will appear that you have to chase down and shoot. The aforementioned dodging mechanic is another change. Finally, missions (level-exclusive objectives to be completed for rewards) vary when you’re flying. All these and more make the Dragon levels more distinct from regular shooting, and therefore more worthwhile.

Atlan segments I have less to say about, since there’s less to really examine. You take control of a giant mech, and fill up a meter by using different attacks. Then, you can unleash these more powerful moves for…more damage. I’m not really sure what the idea here was; it comes across as half-baked as a result of its simplicity. They’re fine, but take up space that I think could’ve been used for a more complex new system, or even just more FPS levels.

Overall, the gameplay in ‘Dark Ages’ is worthwhile in experimentation with the genre. That’s not to say every new idea works (it’s fallacious, honestly), but what does soars. While faulty in areas, it’s definitely a game whose systems you ought to try out for yourself.

Gameplay is easily the most extensive area to cover, so let’s rapid-fire through these next departments!

The graphics have taken a solid jump in polish since ‘Eternal’ in 2020. The move to the next generation of consoles likely aided in this, and I’ve seen a fair amount of character design comparisons between games subsequently. That’s not to say that newer hardware automatically improves art direction, but hey – it’s always a factor. The only true problem I have with the graphics is the lack of variety in environments: the game seems to have the term “Dark Ages” locked-in, as most landscapes primarily-consist of grays and browns. They’re still pretty to look at, but besides some late-game levels they’re all pretty homogenous.

The sound direction is an immediate hit, however. I mentioned it briefly before, but the punch of gunshots, tearing of flesh and impacts of melee attacks all combine to have the game drip with satisfying audio. It may seem simple, but that’s just because ‘Dark Age’s’ sound effects are so smoothly-implemented. This – and the rest of the modern ‘DOOM’ trilogy, really – are masterclasses in sound design and mixing in games.

The music’s more of a mixed bag. The composer for ‘DOOM’ (2016) and ‘Eternal,’ Mick Gordon, left after the last entry due to mistreatment by Bethesda. Their replacement, Finishing Move Inc., did the best they could but simply can’t compare to Gordon’s work on the last games. What we do have is still good, but c’mon: you can’t beat synthesized chainsaws as instruments. You just can’t.

I think that’s enough for today. We’ve covered a decent bit of ground, though this game’s intricate shooting left me wanting to leave some for you to find out about. Oh, what’s that? You thought I forgot about the game’s bosses? My apologies, but you must be mistaken; ‘DOOM: The Dark Ages’ took another creative liberty: replacing all but the final boss with planks of wood.

I do actually like the final boss quite a bit, despite being a bit underwhelming. The other bosses you fight throughout the campaign I found pretty dull, though, nothing worth discussing in depth. It’s here where parrying became its least compelling, truthfully.

Nonetheless, ‘DOOM: The Dark Ages’ is still a great time. Perfect? No, and there’s certainly objective problems to critique, but what I can praise is how the game delineates from what came before. It truly feels separate from the others, carving out its own identity through new gameplay ideas. I’m therefore giving the game an 8/10.

That’s all for today’s review, however. ‘DOOM: The Dark Ages’ is available now for PlayStation 5, Xbox Series X|S, and PC.